scholarly journals The Influence of Learning Methods and Learning Motivation on Discs Throwing Skills (Experimental Study at SMP Negeri 24 Makassar

KINESTETIK ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 192-198
Author(s):  
Suriah Hanafi ◽  
Moch Asmawi ◽  
Firmansyah Dlis

Aimfrom this research is to see the differences in three forms of learning methods, namely, the overall learning method, part learning method and mixed learning methods on the discus throwing skills of class IX students of SMP Negeri 24 Makassar who are members of the extra-curricular. The moderator variable in this study is learning motivation. The dependent variable is the discus throwing skill. This study used a 2x3 factorial experimental method, the population of this study was 134 students of SMP Negeri 24 Makassar. The determination of the sample size was based on purposive sampling technique by selecting 27% of the total data with the highest score and 27% of the lowest score referring to the Verducci theory. The conclusion from this research is that the group of students who are taught using the overall learning method has better results in discus throwing skills compared to the group of students who are taught disc-throwing skills using the part learning method and groups of students who are taught with mixed learning methods. For students who have high motivation, the learning method using the overall method is better used in teaching disc-throwing skills, for students with low motivation categories the mixed learning method is better used in teaching disc throwing skills than using the whole learning method and the part learning method in improving disc throwing skills

2017 ◽  
Vol 2 (2) ◽  
pp. 129-137
Author(s):  
Moch. Rifa'i

To give clearness in this research, it is required to formula the problems review of realeted literatures are: 1) is there a learning achievement difference in Digital Technique among Experimental Methodes tudents and Conventional Learning studenst? 2). Is there a learning achievment different in Digital Technique between high and low learning motivation students? 3). Is there an interaction among Experimental Methode, Coventional Learning and learning motivation in influencing Digital Technique learning achievment class DIII TNU 9A and DIII TNU 9B ATKP Surabaya.Population is class DIII TNU 9A and DIII TNU 9B ATKP Surabaya. The class is taken with one semester experience in First Semester, so students do not find standard study pattern and then give straight assessment to certain Learning. Sample of students is one class TNU 9A 20 students use Experimental Methode and one class TNU 9B 20 cadets use Conventional Learning system each randomly. Selected and depend on teacher’s readiness to accept the process.This research uses quantitative approach in experimental frame.the group is divided in two, experimental and control group. Experimental group uses Experimental Methode, while control group use conventional learning (direct teaching ). In this research ,the compared learning method is Experimental Method, Conventional learning method,and motivation,which is grouped into two : high and low motivation, so research design is questionnaire and test, while data analysis uses two ways ANAVA and SPSS.From hypothesis I, Ha is accepted and Ho is rejekted, hypothesis says ” there is learning achivment difference in Digital Technique among Experimental Method students and Conventional Learning students. From hypothesis 2, Ha is accepted and Ho is rejected. Thus, there is learning achivement difference in Digital Technique among high motivation students and low motivation students. From hypotesis 3, Ha is accepted and Ho is rejected, hypothesis says ” there is interaction among Experimental Method, conventional learning and learning Motivation in influencing Digital Techniquel earning achievment class DIII TNU 9A and DIII TNU 9B ATKP Surabaya.


2015 ◽  
Vol 3 (2) ◽  
pp. 139-149
Author(s):  
Ahmad Syarif ◽  
Sri Winarni

Tujuan penelitian ini untuk mengetahui perbedaan: (1) pengaruh antara metode pembelajaran TGFU dan Skill Theme terhadap peningkatan strategi bermain dan kerja sama; (2) pengaruh antara sarana dan prasarana terhadap peningkatan strategi bermain dan kerja sama, dan (3) mengetahui interaksi antara metode pembelajaran dengan sarana dan prasarana terhadap peningkatan strategi bermain dan kerja sama. Metode penelitian ini adalah eksperimen dengan rancangan faktorial 2 x 2. Populasi penelitian ini adalah siswa XI IPA SMA Negeri 1 Bandongan. Sampel dalam penelitian ini 64 siswa yang diambil dengan teknik sampel acak. Hasil penelitian ini adalah sebagai berikut: (1) ada perbedaan pengaruh yang signifikan dari metode pembelajaran TGFU dan Skill Theme terhadap peningkatan strategi bermain dan kerja sama, adapun dalam meningkatkan strategi bermain dan kerja sama metode pembelajaran skill theme dan TGFU memberikan pengaruh dalam meningkatkan strategi bermain dan kerja sama, (2) ada perbedaan pengaruh yang signifikan antara sarana dan prasarana terhadap peningkatan strategi bermain dan kerja sama, dan (3) Ada interaksi antara metode pembelajaran TGFU dan Skill Theme dengan sarana dan prasarana terhadap peningkatan strategi bermain dan kerja sama. Kata kunci: TGFU, skill theme, sarana dan prasarana, strategi bermain, kerja sama. THE EFFECTS OF LEARNING METHOD AND INFRASTRUCTURE MODIFICATIONS ON THE IMPROVEMENT OF THE LEARNING ACHIEVEMENT PLAY STRATEGY AND COOPERATION. Abstract The purpose of this study is to reveal the differences of: (1) the effect of teaching methods and learning methods of TGFU Skill Theme on the increase in playing strategy and cooperation, (2) the effect of the modification of the conventional facilities and infrastructure and the improvement of play and collaboration strategies, and (3) the interaction between learning method (TGFU and Skill Theme) and modification of conventional facilities and infrastructure on the improvement of play and cooperation strategies. This research method was an experiment with 2 x 2 factorial design. The population was year XI students of Science class of SMAN 1 Bandongan. The research sample were 64 student taken by random sampling technique. The results of this study are as follows: (1) There is a significant difference in the effect of the learning methods of teaching games for understanding and Skill Theme learning methods on the improvement strategies and cooperative play, while the improving strategies and cooperative play theme methods of learning skills and teaching games for understanding affect the improvement of play and co-operation strategies, (2) There is a significant difference between the modification and conventional infrastructure on the improvement of play and cooperation. Modification of facilities and infrastructure is more effective in increasing the plays and collaboration strategies, and (3 ) There is an interaction between learning method (teaching games for understanding and skill theme) and modification of the conventional facilities and infrastructure and the improvement of play and cooperation strategies. Keywords: TGFU, skill theme, facilities and infrastructure, strategic play, cooperation.


2021 ◽  
Vol 2 (1) ◽  
pp. 49-54
Author(s):  
Ratih Sartika

The background of this research is that after the many cases of Covid-19 in Indonesia, especially in Central Java, make every university learn online / online. The formulation of this problem is how the learning motivation of Upgris PJKR students via online / online during the covid-19 period. The purpose of this study was to determine the learning motivation of Upgris PJKR students via online /online during the covid-19 period. The research method used is descriptive quantitative research using a survey. The sample in this study were 89 students of PJKR Upgris. This research sampling technique using proportional random sampling. The data collection method used by researchers is a questionnaire.The results showed that students who were motivated to attend lectures online during the Covid-19 period were 56 respondents or 62.9%, while those who had low motivation to attendlectures online during the Covid-19 period were 19. respondents or 21.4%, while those who had high motivation in taking online lectures during the Covid-19 period were 14 respondents or 15.7%. It was concluded that PJKR Upgris students were not motivated or enthusiastic in attending lectures and only attended online / online lectures because they followed the regulations imposed from the campus only. Based on data processing, it was found that there was moderate motivation in attending lectures online during the Covid-19 pandemic, namely 56 respondents or 62.9%. Suggestions 1) To increase student motivation in taking online / online lectures during the Covid-19 period, this can be done by providing additional value for students who fulfill assignments given by lecturers. 2) To increasestudent discipline in taking online / online lectures, the lecturer can impose sanctions on students who do not take online / online lectures. 3) Lecturers can plan learning systems and delivery of more interesting materials such as making pictures and videos related to the lectures being conducted. Keywords: Motivation, Learning, Online Learning, Learning Motivation. Abstrak Latar belakang penelitian ini adalah Setelah banyaknya kasus covid-19 di Indonesia khususnya di Jawa Tengah, menjadikan setiap perguruan tinggi melakukan pembelajaran via daring/online.Rumusan masalah ini bagaimana motivasi pembelajaran mahasiswa PJKR Upgris via daring/online selama masa covid-19.Tujuan Penelitian ini untuk mengetahui motivasi pembelajaran mahasiswa PJKR Upgris via daring/online selama masa covid-19.Metode penelitian yang digunakan yaitu penelitian deskriptif kuantitatif dengan menggunakan survey.Sampel dalam penelitian ini adalah mahasiswa PJKR Upgris yang berjumlah 89 mahasiswa.Teknik sampling penelitian ini menggunakan proposional random sampling.Metode pengumpulan data yang digunakan oleh peneliti adalah angket/kuisioner.Hasil penelitian menunjukkan bahwa mahasiswa memiliki motivasi yang sedang dalam mengikuti perkuliahan secara daring/online selama masa Covid-19 yaitu sebanyak 56 responden atau 62,9 %, sedangkan yang memiliki motivasi rendah dalam mengikuti perkuliahan secara daring/online selama masa Covid-19 sebanyak 19 responden atau 21,4 %, sementara yang memiliki motivasi tinggi dalam mengikuti perkuliahan secara daring/online selama masa Covid-19 sebanyak 14 responden atau 15,7 %. Disimpulkan bahwa mahasiswa PJKR Upgris belum termotivasi atau tidak terlalu antusias dalam mengikuti perkuliahan dan hanya mengikuti perkuliahan daring/online karena mengikuti peraturan yang diberlakukan dari kampus saja. Berdasarkan pengolahan data didapatkan motivasi sedang dalam mengikuti perkuliahan secara daring/online selama masa pandemi covid-19 yaitu sebanyak 56 responden atau 62,9 %. Saran 1) Untuk meningkatkan motivasi mahasiswa dalam mengikuti perkuliahan melalui daring/online di masa Covid-19 ini dapat dilakukan dengan memberikan nilai tambahan bagi mahasiswa yang memenuhi tugas yang diberikan dosen. 2) Untuk meningkatkan kedisiplinan bagi mahasiswa dalam mengikuti perkuliahan melalui daring/online maka dosen dapat memberikan sanksi bagi mahasiswa yang tidak mengikuti perkuliahan secara daring/online. 3) Dosen dapat merencanakan sistem pembelajaran dan penyampaian materi yang lebih menarik seperti membuat picture maupun video yang berkaitan dengan perkuliahan yang dilakukan.   Kata kunci : Motivasi, Pembelajaran, Pembelajaran Daring, Motivasi Belajar.  


2019 ◽  
Vol 7 (2) ◽  
pp. 134
Author(s):  
Alvina Barikhlana ◽  
Sholikhan Sholikhan ◽  
Hena Dian Ayu ◽  
Akhmad Jufriadi

The purpose of this study is to determine the effect of Just In Time Teaching using schoology and learning motivation on students learning achievement. This research was conducted in Malang Middle School. The type of research is quantitative with quasi-experimental research design. The population of this study is VIII grade students; the sample of this study is class C and D each number bout 32 students. The sample was selected using a purposive sampling technique. Data collection techniques are collected by learning achievement tests and learning motivation observation sheets. Data analysis used by two-way ANOVA analysis. The results of the study indicate that; 1) There are differences in Physics learning achievement between students who learn in using the Schoology-based on Just In Time Teaching and students who learn in using conventional learning, 2) There are differences in Physics learning achievement between students who have high learning motivation and motivated students low learning, 3) There is no interaction effect using school-based on Just In Time Teaching with learning motivation towards learning achievement. It can be concluded that Just in Time Teaching can be one solution to increase student learning achievement. Students who learn with the Schoology-based on Just In Time Teaching and students who have high motivation can improve students learning achievement.


2016 ◽  
Vol 4 (2) ◽  
pp. 207
Author(s):  
Samsudin Samsudin ◽  
Hari Amirullah Rahman

Penelitian ini bertujuan untuk mengetahui: (1) perbedaan pengaruh metode pembelajaran drill dan bermain terhadap kemampuan passing dalam permainan bola voli, (2) perbedaan kemampuan passing bola voli antara metode pembelajaran drill siswa yang memiliki kelincahan tinggi dan bermain siswa yang memiliki kelincahan tinggi, (3) perbedaan kemampuan passing bola voli antara metode pembelajaran drill siswa yang memiliki kelincahan rendah dan bermain siswa yang memiliki kelincahan rendah, dan (4) interaksi antara metode pembelajaran dan kelincahan terhadap kemampuan passing bola voli. Penelitian ini merupakan penelitian eksperimen kuasi dengan pendekatan kuantitatif. Populasi menggunakan siswa SMP Negeri I Ngaglik yang mengikuti kegiatan ekstrakurikuler bola voli sebanyak 38 siswa. Hasil penelitian menunjukkan: (1) ada perbedaan pengaruh antara metode pembelajaran drill dan bermain terhadap kemampuan belajar passing bola voli, (2) ada perbedaan peningkatan kemampuan passing bola voli antara metode pembelajaran drill siswa yang memiliki kelincahan tinggi dan bermain siswa yang memiliki kelincahan tinggi, (3) ada perbedaan kemampuan passing bola voli antara metode pembelajaran drill siswa yang memiliki kelincahan rendah dan bermain siswa yang memiliki kelincahan rendah, (4) ada interaksi antara metode pembelajaran dan kelincahan terhadap kemampuan passing bola voli.Kata Kunci: metode pembelajaran drill, metode pembelajaran bermain, kelincahan, kemampuan passing, bola voli The effects of drill learning method, games and the agility on voleyball passing learning ability  AbstractThis study aimed to determine: (1) the differences in the effect of drill learning methods and games learning methods on the increase of voleyball passing ability, (2) the differencess of the increase of the ability of passing volleyball between drill learning method students that have high agility and the games learning methods students who have high agility, (3) the differencess of the increase of the ability of passing volleyball between drill learning methods of students who have low agility and games learning methods of students who have low agility, and (4) the interaction between learning method and agility of the volleyball passing ability. This study was a quasi-experimental study with a quantitative approach. The population in this research is SMP Negeri I Ngaglik students who take part in extracurricular volleyball as many as 38 students. The research results show that: (1) there is a difference between the effect of drill learning methods and games learning methods in the ability to volleyball passing, (2 ) there is a differences in the increase of volleyball passing ability between drill learning methods students who have high agility and games learning methods that have high agility, (3) there is a difference in the increase of volleyball passing ability between drill learning methods students who have low agility and games learning methods that have low agility. (4) there is an interaction between learning method and agility of the volleyball passing ability.Keywords: drill learning methods, games learning methods, agility, the ability to passing, volleyball.


Author(s):  
Ni Komang Sutriyanti ◽  
Marsono Marsono ◽  
I Nyoman Alit Supandi

<p>The success of an education is largely determined by many factors, some of the factors in supportingthese successes are the quality of human resources (HR), facilities, infrastructure, and the curriculum used. The change in curriculum requires teachers to understand and be able to implement all these changes in the learning process in the classroom, but not many teachers understand and are able to implement these changes in learning activities, especially in the use of learning methods. Therefore, this paper will attempt to examine the <em>Sad Dharma </em>method of learning of Hindu religious education and character entitled "<em>Sad Dharma</em> as a Learning Method of Hindu Religious Education and Character of 2013 Curriculum in SMPGurukula Bangli". This paper used qualitative research methods, the location of research was in SMP Gurukula Bangli, the type of data was descriptive data with primary and secondary data sources, informant determination techniques used purposive sampling technique, data collection methods used observation, interview, library study, and documentation techniques, and used data analysis techniques and presentation techniques of data analysis results. Based on the tests which were carried out, it could be stated that the <em>Sad Dharma </em>method was applied in its entirety starting from the <em>dharma wacana</em>, <em>dharma tula</em>, <em>dharma santi</em>, <em>dharma gita</em>, <em>dharma sadhana,</em> and <em>dharma yatra</em>. Constraints faced by its implementation were teacher, facilities, and curriculum. The implications of the implementationof <em>Sad Dharma </em>learning methods were the implications for spiritual attitudes, implications for social attitudes, implications for cognitive/knowledge and implications for psychomotor aspects.</p>


2019 ◽  
Vol 2 (2) ◽  
pp. 43
Author(s):  
Puji Astuti

ABSTRACTThe choice of the problem of classroom action research is based on the fact that students' ability to read news texts is still very low. Whereas with the mastery of Indonesian language lessons in general students do not have difficulty learning other subjects. This research was conducted in July to November 2015, because in those months the students had completed the first semester of the general exam and were still at the beginning of the second semester so that the students' conditions could be observed from the beginning.Cooperative Method STAD is a learning method wherein the learning process teaches the teacher to invite students to work together in groups to complete assignments in the classroom and allow students to find information on information that can be traditionally told or disguised.From this writing it can be concluded that with the motivation in learning STAD cooperative learning methods the students' ability to read news scripts increases and learning outcomes will be optimal. The more precise the motivation given, the more successful the lesson will be. With high motivation, the intensity of student learning efforts will also be high. So motivation will always determine the intensity of student learning. This will improve student understanding.Keywords: Reading News Scripts, Cooperative STAD


2017 ◽  
Vol 5 (1) ◽  
pp. 87
Author(s):  
Erna Galuh Septyani

The purposes of this research were (1) descriptively that to find out considers discipline of students, learning motivation, and  learning method (2) correlationally which was to know relationship among discipline of students, learning motivation, and learning method with students mathematic achievement to eight grade student’s of Junior High School in Piyungan district on 2013/2014 academic year. This research is ex post facto. The population of this research was all students of class VIII in Piyungan district on 2013/2014 academic year with sample size was 112 students. The sampling technique use was cluster random sampling. The techniques of collecting data use questionnaire and test. The techniques of analyzing data applied were regression and correlation analysis. Before that, the testing of precondition analysis used which normality, linearity, multicolinierity analyses. The result of research shows descriptively it considers discipline of students in very high category, considers learning motivation in high category, considers learning method in high category, considers students mathematic achievement in high category. While correlatively that there were positive relationship and significant among discipline of students, learning motivation, learning method with students mathematic achievement with grouply or separately


2021 ◽  
Vol 5 (2) ◽  
pp. 79-86
Author(s):  
Lilis Suryani ◽  
Tri Susilawati ◽  
Harjito

This study aims to: (1) find out how big the relationship between the application of blended learning innovations with project based learning methods on student learning motivation (2) find out how big the relationship between the application of blended learning innovations with project based learning methods on student learning outcomes (3) Knowing how big the relationship between the application of blended learning innovation and project based learning method on students' interest in learning (4) Knowing how big the relationship between the application of blended learning innovation and project based learning method on students' interest and motivation. This research is a quantitative research with a quasi-experimental type of research. The results showed that: (1) there was no significant relationship between the learning outcomes of blended learning and project based learning methods on students' learning motivation; (2) there is no significant relationship between the learning outcomes of blended learning and project based learning methods on interest in learning; (3) there is no relationship between blended learning learning outcomes and project based learning methods on interest and motivation; (4) There is a significant effect between blended learning and project based learning methods on student learning outcomes.


Author(s):  
Sumarwoto .

The purpose of this research to determine the effect of learning outcomes between cooperative and individual learning models applied to Class VII students in Civics subjects at SMP Negeri 1 Trenggalek, knowing the difference in learning outcomes between students who have high motivation, high learning and students who have low motivation in Class VII students in Civics subjects at SMP Negeri 1 Trenggalek and know the interaction between cooperative learning models, individual and learning motivation on the learning outcomes of Class VII students in Civics subjects at SMP Negeri 1 Trenggalek. The analysis used using data analysis used in this study is to use two-way analysis of variance techniques. The results of the study explain that there are differences in the learning outcomes of class VII students who are taught using the cooperative method compared to students who are taught using individual learning at SMP Negeri 1 Trenggalek. There are differences in the learning outcomes of class VII students who have high learning motivation compared to class VII students who have low motivation at SMP Negeri 1 Trenggalek. There is an interaction between the application of cooperative learning methods and class students' learning motivation on the learning outcomes of class VII students at SMP Negeri 1 Trenggalek, where classes that apply cooperative learning methods to students who have high motivation have better learning outcomes.


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