scholarly journals PENGEMBANGAN MODUL PEMBELAJARAN MATEMATIKA BERBASIS PENDEKATAN SAINTIFIK PADA MATERI PECAHAN UNTUK SISWA KELAS IV SD NEGERI 38 KURANJI

2020 ◽  
Vol 8 (1) ◽  
pp. 1-9
Author(s):  
Zulfa Amrina ◽  
Daswarman Daswarman ◽  
Srilina Arifin

This study aims to produce a mathematics learning module based on a scientific approach in  grade  IV  SD  Negeri  38  Kuranji  that  meets  the  criteria  of  being   valid,   practical, and effective. This type of research is the researchs and development. The research model of development used is the 4-D model of development which define, design, develop, and disseminate. This research was conducted in the even semester of the 2019/2020 school year. Research instruments include validation sheets, practicality sheets (teacher and student response questionnaires) and effectiveness sheets (pre-test and post- test questions). In the validation process, the module is validated by 1 material expert, 1 design expert and 1 linguist. In the practicality process, the module was tried out by 1 teacher and 23 students. Based on this research, development scientifically based approach to learning mathematics in fourth grade produced modules that meet the criteria for very valid with a percentage of 90.29% votes, meet practical criteria with a percentage of 85.66% and meet the criteria of high effectiveness with percentages of 0, 71. So, it can be concluded that the Mathematics learning module based on the scientific approach in grade IV SD is valid, practical and effective as a resource in learning Mathematics in grade IV SD (Elementary School).

2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Endang Istikomah

The use of modules in learning aims so that students can learn independently without or with the guidance of the lecturer. There is no teaching material as a learning guide that meets the needs of students in IT-based mathematics learning courses in the form of LKM, Modules or textbooks.This study aims at finding and examining further the response of students to ICT-based mathematics learning modules. The form of this research is descriptive research. The research subjects of the even semester students are 2018/2019 in ICT-based mathematics learning courses. The instrument used was a student response questionnaire. Data collection techniques using a Likert scale through Google Form. The data was processed using Microsoft Excel 2010. The results showed that student’s responses to the ICT-based mathematics learning module as a whole were positive with an average on the material Aspects, the Interest Aspects of the module and the Module Aspects respectively of 92, 42%, 87 % and 93, 16%.. Thus it can be concluded that ICT-based mathematics learning using modules can be applied.


CENDEKIAWAN ◽  
2020 ◽  
Vol 2 (2) ◽  
pp. 95-103
Author(s):  
Fitri Rahmawati ◽  
Rahmat Permana ◽  
Meiliana Nurfitriani

This research is motivated by the obstacles experienced by students in learning mathematics, this is of course influenced by the efforts of teachers as educators in achieving educational goals. But in reality, currently there are still many teachers who do not use learning media, especially in learning mathematics. This causes students to experience learning difficulties. The purpose of this study was to determine the effect of Dakota media on student achievement. One of the learning media that can be used by teachers, especially FPB and KPK material, is Dakota media. The method used in this research is a quantitative experiment. The population and sample were all fourth-grade students of SDN Pasanggrahan for the 2019/2020 school year. The sampling technique used was the saturated sampling technique, which means that all populations were used as samples. The instruments used were tests and questionnaires. The data collected in this study were mathematics learning achievement obtained through pre-test and post-test. The data were processed using the independent sample t-test. The results of this study indicate that student activity has increased. The results of testing the hypothesis obtained are 0.023 <0.05, which indicates that student learning activeness can affect the role of Dakota learning media on student learning achievement.


2016 ◽  
Vol 11 (1) ◽  
pp. 49
Author(s):  
Kucisti Ike Retnaningtyas Suryo Putro

Many factors cause difficulty class VII SMP 12 Surakarta 2014/2015 study mathematics. In addition to the abstract mathematical characteristics, other factors causing difficulty in learning mathematics that students could come from within the students themselves (internal) or from outside the student (external). This resulted in low interest and mathematics learning outcomes. One reason is the lack of teachers in the optimal use of props, the media and the right approach that can make students interested, aroused, quickly catching and easy to understand the material given. To overcome this problem is presented based trash props (APBS) GeoGebra software combined with a scientific approach to the study of mathematics. This budgets material is all around us, it is easy to get, easy to be pursued, easy to make, inexpensive and very familiar with the students. While the software GeoGebra is also a very simple application to be downloaded for free. The scientific approach is an approach to learning that are tailored to the curriculum in 2013 that made the students as a learning center. Results of this class action is the use of GeoGebra software budgets combined with a scientific approach can increase interest and student learning outcomes VIIH semester grade 2014/2015 transformation of matter. 


Author(s):  
Ali Akbar

Teacher must always has many creation for every lesson to make the different situation. Find the way how to rise the motivation of learning result is the main task which do for the purpose learning to be fun and satisfying of learning result. This is the role of teacher as a motivator, so the writer provides decriptive quantitative research with the title “The Influence Of Cooperative Learning Method Two Stay Two Stray (TSTS) Type To The Result Of Mathematics Learning Student 2014/2015”. The problem of the research is what is the influence of cooperative learning method Two Stay Two Stray (TSTS) type to the result of mathematics student of class VII SMPN 1 Wonoayu. “Therefore, the purpose of this research is to know whether or not the influence of learning method to the result of learning mathematics student of class VII SMPN 1 Wonoayu”.after the result of research has t observed > t table  is 3,514 > 1,666witha significance level of0.001 (a = 0,05 ). The result of post test control class lesser 75,75 than experiment class 61,81, so that the conclusion is there are the influence of learing method to the result of learning mathematics student of class VII SMPN 1 Wonoayu 2014/2015 school year. Keywords: Two Stay Two Stray, the result of mathematics learning  


2020 ◽  
Vol 4 (2) ◽  
pp. 202-2015
Author(s):  
May Sarah ◽  
Rahmiati Rahmiati

This research aims to analyze and describe the design of online learning modules integrated macromedia flash that is feasible, practical and effective to be used in the lessons of traditional bun arrangement. This research includes a type of development research with the target is students of grade XI SMK Private PAB  Medan. The research data was collected through validation sheets, student response questionnaires as well as tests. Data analysis techniques used are quantitative and qualitative data analysis and t-test. The results obtained: (1)  macromedia flash integrated online learning module developed with 4-D model(define,  design,  develop  and  disseminate),module designed in PDF format with sizeA4 (21 × 29.7 cm) and integrated macromedia flash that can be accessed and downloaded by students online through Google Classroom application; (2) the integrated online learning module  macromedia flash developed has been declared valid and practically used in the learning of traditional bun arrangement; and (3)  The resulting macromedia flash integrated online learning module is also stated to be effective in the learning of traditional bun arrangement and proven from the results of hypothesis testing with t-count  >  t-table value of 3,761  >  2.00 and sig. 0.000 < 0.05.


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


2020 ◽  
Vol 4 (1) ◽  
pp. 56
Author(s):  
Ani Ainun Masruroh ◽  
Rani Oktaviani ◽  
Sri Islami Kulsum ◽  
M. Afrilianto

This research aims to improve student learning outcomes on mathematics learning by using a contextual approach. This research is a Class Action Research (CAR) conducted at one of the vocational schools (SMK) in X-class areas of focus on Automation of Governance and Office 3. The research instruments used in this study are (1) tests consisting of pre-test and post-test of the concept of Sigma notation and infinite series; and (2) the use of an observation sheet for teachers and students as a condition of measuring action execution. The procedure of the study consists of (1) planning, (2) The implementation of Action, (3) observation, (4) evaluation, and (5) reflection. The test results showed that there was an increase in pre-test and post-test results of 19.33%. Obviously, this shows that students ' learning outcomes on math learning are increasing after learning using a contextual approach.


2020 ◽  
Vol 3 (1) ◽  
pp. 77-88
Author(s):  
Mukti Sintawati ◽  
Mifta Rudiyanta ◽  
Muhammad Nuryanto

Learning mathematics in elementary school is expected to adjust to the cognitive development of students. Abstract mathematical concepts make students need help to understand them. This study aims to develop mathematics learning media geometry for 4th grade elementary school students. This development research uses the Borg & Gall research model which was carried out to the seventh stage, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, main product revision, main field testing, and operational product revision. Product trials were conducted at Ngablak Public Elementary School. Data collection instruments were using a questionnaire. The questionnaire used to assess the appropriateness of the media was an expert validation assessment sheet, while the teachers’ assessment sheet and students’ response questionnaire were used to determine the practicality of the product. The validation results from the experts obtained that the Magic Geometry media was declared very appropriate to be used in learning mathematics with an average score of 4.45. The results of the teacher practicality assessment were stated to be very practical with a score of 4.9 and the student’s response questionnaire received an average score of 4.2 with a practical category. The results of the student response questionnaire also showed that Magic Geometry made learning becomes more interesting and materials easier to understand.


2019 ◽  
Vol 9 (1) ◽  
pp. 72
Author(s):  
Yonathan Saba' Pasinggi ◽  
Rita Thuken

This study aims to determine the use of a PMRI (Realistic Mathematics Education Indonesia) on mathematics learning can enhance students' understanding of the sum of fractions in grade V SDN 28 Kota Parepare. This study uses kualitiatif approach, this type of research is action research class that is located in SDN 28 Kota Parepare. Site selection based on the consideration of researchers looked at the implementation of a realistic approach to learning mathematics in primary schools has not been applied. TOD study procedures that (1) Perrencanaan, (2) Implementation, (3) observation, (4) reflection. Data collection techniques used in this study include (1) observation, (2) documentation, (3) interviews, (4) tests. Data analysis is an effort to improve student learning outcomes with the implementation of realistic mathematics approach. The results on initial tests showed that students' ability to understand the subject matter is still lacking in that category, after learning showed a significant increase with the evaluation results on the cycle I was on a qualifying well (B), continued research on the cycle II because researchers are not satisfied with the results obtained in cycle I, the evaluation results on the second cycle showed a significant increase in the category of very good results. This shows that the application of realistic mathematics approach can improve learning outcomes of students in the SDN 28 Kota Parepare.


2020 ◽  
Vol 3 (2) ◽  
pp. 84
Author(s):  
Trisna Rukhmana ◽  
Loria Wahyuni

Based on the results of observations made at SMA N 5 Sungai Penuh known that in the mathematics learning process students do not understand the learning material well, the ability of students to develop material concepts and solve problems in the form of practice questions given by the teacher is still lacking, students are lacking of self-confidence to ask if there is material that has not been understood, students also cannot develop their thinking ideas creatively. This means that the ability to think creatively and critically of students has not developed optimally. The specific purpose of this research is to develop and produce teaching materials in the form of mind mapping-based modules for learning mathematics, which are valid, practical and effective and can increase students' motivation, activities and learning outcomes, especially in the material opportunities. This development research consists of four stages, namely; the define stage, the design stage, the develop stage and the disseminate stage. The validation results with the valid category indicated by an average value of 76%. The practicality results with the practical category are shown by an average value of 75.3%. Effectiveness results with the effective category in terms of the aspects of activity, student motivation, and from the aspect of achievement of learning outcomes.


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