scholarly journals Pengembangan media pembelajaran berbasis website pada materi bangun ruang sisi datar di SMP

2017 ◽  
Vol 3 (2) ◽  
pp. 119-125
Author(s):  
Dian Eka Khusnul Khotimah ◽  
Slamet Riyadi ◽  
Tatik Retno Murniasih

The purpose of this study is to describe the steps of learning media development and design of web-based learning media content with Adobe Dreamweaver CS5 on the building flat side room easy to understand for students as well as test the feasibility of media-based learning website so worthy of use as teaching materials and media self-learning for student. In this research use development method with model used ADDIE model (Analysis, Design, Development, Implementation, Evaluation).Validation trials conducted in this study are validation testing on media experts, validation test on the material experts, as well as trials on students of class VIII B which amounted to 37 students. Based on the results of validation of learning media based on this website, among others, the results of validation testing on media experts with a percentage of 85.83%. Result of validation experiment on material expert with percentage equal to 83.70%. And the results of the test on the students get a percentage of 76.72%. And the average yield percentage of the three test cobatersebut of 82.08%. So from the average result of validation percentage obtained that this web-based learning media declared valid and decent for use in learning.

2020 ◽  
Vol 5 (1) ◽  
pp. 103
Author(s):  
Syaiful Mustofa ◽  
Eka Lutfiyatun ◽  
Akhmad Muzakki

The research purpose is to develop Arabic reading books based on character values to improve the reading ability to find feasibility and effectiveness. This research is based on the ADDIE model (analysis, design, development, implementation, evaluation). The population is taken from the students in MTs.N 2 Tegal, it is class VIII-A (control group) class VIII-B (experimental group) by comparing pre-test and post-test scores. The data was collected by observation, interview, questionaires, document. The data analysis was done by using T. Test. The results showed it contained the inspirational short stories in each chapter. The theme was chararcter education values (religious, humanity, nationality), vocabulary tables. The design was 88%, the content was 87%, the character development rate was 90%. It is effective and has a significant effect on the development of student competencies, this is evidenced by an increase in student competence reaching 50% after field practice in the experimental group.


2021 ◽  
Vol 9 (4) ◽  
pp. 397-412
Author(s):  
Nadhea Zaintika ◽  
Nurul Farida ◽  
Yeni Rahmawati ES

This study aims to find out the validity and practicality of Student 0 Worksheets (LKPD) Charged With High Order Thingking Skill (HOTS) In Class VIII Flat Side Room Building Materials. This type of research is a development research using addie development model (Analysis, Design, Development, Implementation, Evaluation). This research was conducted at SMP Negeri 9 Metro. The data collection instruments used were expert validation questionnaires to 9 validators and practicality test questionnaires to 10 students. The data obtained is then analyzed using validity analysis and product practicality analysis. The result of the development of this study is a Worksheet of Learners Charged With Higher Order Thinking Skills (HOTS) On Class VIII Flat Side Room Building Materials. This LKPD is equipped with HOTS-based questions. Validation results by material experts obtained a percentage of 85.09%, media experts obtained a percentage of 88.40% and linguists obtained a percentage of 86% and all three fall into the category of highly valid. Practicality assessment using student response questionnaires fall into the eligible category. The results of the assessment of the overall teaching materials can be concluded that the HOTS-charged LKPD on the building material of the grade viii flat side room is valid and practical and can be used in learning


Author(s):  
Emelda Thesalonika ◽  
Samsidar Tanjung ◽  
Restu Restu ◽  
Effendi Manalu

Prioritizing WEB-based knowledge learning. The approach taken to familiarize students with high-level thinking is helped by WEB. Based on preliminary analysis, it is known that teachers have difficulties in designing a WEB-based social science learning media. This study uses the ADDIE model to develop web-based learning media. The development research flow, namely, analysis, design, development, implementation, and evaluation. The results of research in the form of WEB-based social studies learning media products have been declared feasible by a team of experts. Practically, this research can be useful for teachers, the government.


2019 ◽  
Vol 9 (1) ◽  
pp. 62-75 ◽  
Author(s):  
Kristian Tantra Sidarta ◽  
Tri Nova Hasti Yunianta

This research aims is to develop a learning media called Domano Card, that is an abbreviation  from Trigono mathematics Dominoes. This media is expected to be valid, effective, and practical to be used as a learning tool for Trigonometry Courses in the college. It is consists of three sets of Domano cards, game boards, and game rules. This Domano Card contains of the pairs of questions and answers. This research type is Research Development (R&D) with ADDIE model (Analyze, Design, Development, Implementation, Evaluate). The subject of this research is 64 active students of Mathematics Education, Satya Wacana Christian University in Trigonometry course. Domano cards are developed based on the students’ learning styles. Validity test was done by 2 validators, there are media experts and material experts It has obtained media feasibility result of 98.71% with very decent category and the result of material feasibility of 92.5% with very decent category. The effectiveness test was done by Paired Samples t-test with SPSS 17. It is indicated that there is a significant differences after the use of Domano Card with the mean value improvement from 57 to 73. The respondents of practicality test are lecturer of Trigonometry course and the lecturer assistant class that obtained 89% with very good category. Based on this development research, it can be concluded that Domano Card media is valid, effective, and practical use as a means of self-learning exercises for students in Trigonometry courses.


2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


Akademika ◽  
2020 ◽  
Vol 9 (01) ◽  
pp. 127-138
Author(s):  
Nasir Nasir

This research aims to determine the results of the development of web-based learning media for Islamic Religious Education (PAI) which is valid and practical. This learning media development model refers to the 4-D development model (Four D-Model). This research was conducted at Unismuh Makassar Junior High School with research subjects 30 students and 1 teacher Islamic Education. The instruments used were validation sheets, student activity, teacher response and students. The data collection techniques used observation sheet instruments and student and teacher response questionnaires. The analysis used is descriptive qualitative statistical analysis. Based on the results of research and development shows that the media developed after validation is declared valid and reasonable for testing. The results of testing practicality show that the web-based learning media is practical because it has fulfills the criteria with the results: 1) students' activities in learning are carried out as expected, 2) teachers give excellent responses and, 3) students provide good response to the learning media. So it can be concluded that in the development of learning media activities fulfill valid and practical criteria used in the learning process especially in PAI subjects in class VIII.


2021 ◽  
Vol 13 (2) ◽  
pp. 533-537
Author(s):  
Risnovita Sari ◽  
Rina Evianty ◽  
Haf niati

The purpose of this research is to produce a website-e-learning media product using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The method used in this research is a quasi-experimental method with a quantitative approach. The research design used was Pre-Test and Post-Test Control with a single treatment. In this study, there are two kinds of variables, namely the independent variable which is denoted as (X) and the dependent variable which is denoted as (Y). Independent variables are also known as influencing variables or causal variables. In this study, the variable is the use of website learning media (X). The data collection technique used in this study were tests, i.e. the pre-test and post-test learning achievement of Hören A1. The initial test was conducted to determine the learning achievement of students before receiving treatment, and the final test was to determine the learning achievement of students after receiving treatment. The research findings show that web-based learning is in accordance with basic needs in learning and can improve student achievement. This study is within the scope of teaching German and this research is new.


2021 ◽  
Vol 5 (3) ◽  
pp. 403
Author(s):  
I Made Mudiartana ◽  
I Gede Margunayasa ◽  
Dewa Gede Hendra Divayana

The Covid-19 pandemic has caused the learning process to shift from face-to-face to virtual. This research aimed to produce android-based local wisdom digital teaching materials for grade V of valid and practical elementary schools. This research was a research development (R&D) with ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subject of this research was android-based digital teaching materials with local wisdom. In contrast, the research object was the validity and practicality of android-based digital teaching materials with local wisdom. The data in this study were classified into two qualitative and quantitative data. Data collection techniques were using questionnaire techniques. The questionnaires are used to measure the validity and practicality of digital teaching materials. The validity was tested by two experts, namely material experts and media experts. The practicality of digital teaching materials was assessed by five teachers and ten grade V elementary school students in the Letda Kajeng Cluster. The data collected was then analyzed descriptively quantitatively. The results of this study indicate that (1) the validity of android-based digital teaching materials with local wisdom obtained an average of 3,64 or is in the interval of 3,50 ≤ Rv ≤ 4,00 with the criteria "very valid"; (2) the practicality of digital teaching materials with local wisdom based on the teacher's and student assessment obtained an average of 3,67 which is in the interval of 3,50 ≤ Rk ≤ 4,00 with the category "very practical". Based on the study results, it was concluded that this development research produced Android-based digital teaching materials with local wisdom on Panas dan Perpindahannya topics for grade V elementary school, which were very valid and very practical.


2017 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Bq Azmi Syukroyanti ◽  
Wirawan Putrayadi

The development of learning media is very important to support teaching and learning in the classroom because abstract concepts in physics are difficult to understand. This study aims to Develop Animation Media using Macromedia Flash Application On Static Electric Material. This research uses the development of ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collected by Questionnaire. Questionnaire is used to measure program indicators relating to the content of learning media, program display, and program technical quality. Questionnaire uses a four-point response from Likert scale, where the response alternative is excellent (4 points), good (3 point), less good (2 point) and bad (1 point)


2021 ◽  
Vol 11 (2) ◽  
pp. 120-134
Author(s):  
N.L.G. Wiratni ◽  
I.M. Ardana ◽  
I.P.B. Mardana

This study aims to determine: (1) the validity of the results of developing domino card media (2) for the practicality of using domino card media, and (3) for the effectiveness of domino card media in improving student learning outcomes. This type of research is development research using the ADDIE model (analysis, design, development, implementation, evaluation). The data collection methods used in this study were interviews, questionnaires, tests, and document recording. The data collection instruments in this study were data validity was collected by questionnaire, practicality data was collected by questionnaire and effectiveness data was collected by learning outcomes test.The results showed that domino card media was declared valid by subject content experts with very good criteria (92%), learning media experts with very good criteria ( 90%), small group trials with very good criteria (92%), and field trials with very good criteria (93%). The practicality of domino card media obtained from the average teacher response score of 4.53 with very high and the average score of student responses is 4.56 with a very high category.The results of the effectiveness test shows the average pretest value of 53.52 < the average posttest result of 83.69 and it can be said that the domino card media is effective.


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