scholarly journals Learning Media Development “HÖREN A1” Website Based

2021 ◽  
Vol 13 (2) ◽  
pp. 533-537
Author(s):  
Risnovita Sari ◽  
Rina Evianty ◽  
Haf niati

The purpose of this research is to produce a website-e-learning media product using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The method used in this research is a quasi-experimental method with a quantitative approach. The research design used was Pre-Test and Post-Test Control with a single treatment. In this study, there are two kinds of variables, namely the independent variable which is denoted as (X) and the dependent variable which is denoted as (Y). Independent variables are also known as influencing variables or causal variables. In this study, the variable is the use of website learning media (X). The data collection technique used in this study were tests, i.e. the pre-test and post-test learning achievement of Hören A1. The initial test was conducted to determine the learning achievement of students before receiving treatment, and the final test was to determine the learning achievement of students after receiving treatment. The research findings show that web-based learning is in accordance with basic needs in learning and can improve student achievement. This study is within the scope of teaching German and this research is new.

2016 ◽  
Vol 1 (2) ◽  
pp. 201
Author(s):  
Siti Aminah

ABSTRAKSI: Proses pendidikan Islam di sekolah umum menghadapi permasalahan pedagogis dan psikologis, karena didalam proses pembelajarannya, metode yang digunakan bersifat monolog, berorientasi pada guru, membosankan, dan tidak produktif. Penelitian ini bertujuan mencari solusi secara pedagodis dan psikologis terhadap permasalahan tersebut, dengan memanfaatkan “fun card” sebagai media pembelajaran. Dengan menerapkan metode penelitian “quasi-experiment”, yang menggunakan rancangan pre-tes dan pos-tes, hasil riset menunjukan bahwa penggunaan “fun card” sebagai media pembelajaran efektif dalam meningkatkan motivasi belajar, keaktifan diri, dan hasil belajar peserta didik dalam pembelajaran PAI (Pendidikan Agama Islam) di SMA (Sekolah Menengah Atas). Secara pedagogis dan psikologis, dengan demikian, “fun card” terbukti mampu menjadikan proses pembelajaran PAI itu atraktif, hidup, dan menginspirasi bagi peserta didik dan juga bagi guru. KATA KUNCI: Fun Card; Motivasi Belajar; Keaktifan Diri; Hasil Belajar; Guru dan Murid. ABSTRACT: “Innovation in Islamic Education Learning: The Effectiveness of Fun Card as Instructional Media in Improving Students’ Learning Motivation, Self-Activeness, and Learning Outcomes”. The process of Islamic education at schools has been facing pedagogical and psychological problems, because in teaching and learning, the methods used were mostly monotonous, teacher-centered, boring, and unproductive. The research was aimed at finding solutions to the problems pedagogically and psychologically by utilizing the Fun Card as learning media. Applying a quasi-experimental method with pre-test and post-test design, the research findings indicate that the application of Fun Card as learning media was effective in improving learning motivation, self-learning activities, and learning achievement of students in the learning process of IE (Islamic Education) at SHS (Senior High School). So, the Fun Card is pedagogically and psychologically proved to be capable of making the learning process of IE attractive, lively, and inspiring to students and also teachers. KEY WORD: Fun Card; Learning Motivation; Self-Active Learning; Learning Achievement; Students and Teachers.About the Author: Siti Aminah, M.A. adalah Mahasiswi S-3 Jurusan Psikologi Pendidikan Islam pada Program Pascasarjana UMY (Universitas Muhammadiyah Yogyakarta); dan Pengawas Sekolah Madya pada Kantor Kementerian Agama Kabupaten Sleman DIY (Daerah Istimewa Yogyakarta), Jalan Dr. Radjimin, Tridadi, Sleman, Yogyakarta, Indonesia. Alamat emel: [email protected] to cite this article? Aminah, Siti. (2016). “Inovasi dalam Pembelajaran Pendidikan Islam: Efektivitas Penggunaan Fun Card sebagai Media Pembelajaran dalam Meningkatkan Motivasi Belajar, Keaktifan Diri, dan Hasil Belajar Peserta Didik” in MIMBAR PENDIDIKAN: Jurnal Indonesia untuk Kajian Pendidikan, Vol.1(2) September, pp.201-212. Bandung, Indonesia: UPI [Indonesia University of Education] Press, ISSN 2527-3868 (print) and 2503-457X (online). Chronicle of the article: Accepted (July 3, 2016); Revised (August 19, 2016); and Published (September 30, 2016).


Author(s):  
Iwan Koerniawan Siti Kholifah

<p><em>Experience the ability of students using their knowledge have that has to review contruktivist the new knowledge is very media-influenced learning used one solution offered to review follow-up to these problems is a concept learning courses through construktivist business accounting teaching. singer study aims to determine the effectiveness of the learning review accounting subjects based business micruled assisted e-learning yang to review valid student learning. population research hearts hearts singer is whole semester students III study program computerized accounting STEKOM semarang. singer is an experimental research operates quasi experimental research (samsudi, 2006: 75) the review aims to improve student academic achievement on subjects accounting subjects who meet criteria for an effective business. tin research findings: (1) there is a positive effect of process skills against students' learning achievement is shown the effect of 55.6% contribution. (2) the learning achievement of the experimental classes more than learning achievement high grade control is shown with average - ratanya that is the average - average class experiment at 78 and the average - average grade control 65.7. so based on the findings of the research and discussion research above and learning business accounting subjects with construktivist aided teaching e-learning on business accounting subjects is effective.</em></p>


Author(s):  
Ratih Saputri R.W ◽  
Tantri Mayasari ◽  
Farida Huriawati

<p class="AbstractEnglish"><strong>Abstract:          </strong>The purpose of this research is to improve student's learning achievement with web-based E-Learning media in grade X students of SMK Negeri 1 Sambirejo Sragen. This research is in the form of Classroom Action Research (PTK) with satusiklus. Each cycle includes the planning, implementation, observation, and reflection phases. The subject of this research is the students of class X SMK Negeri 1 Sambirejo Sragen semester of the academic year 2016/2017, with the number of students 32 students. Instrument of data collecting in this research is observation sheet, student response questionnaire sheet to learning, pre test pre test and post test to measure student achievement improvement. Sample selection technique in this research is cluster random sampling. The results showed the average value of student achievement improvement cycle 1 and cycle 2 which is expressed with the average N-Gain has increased with the acquisition in cycle 1 of 43.00 which is categorized and increased in cycle 2 of 72.56 are categorized being . As for the size of the impact or Effect Size in learning process shows the average value of student achievement increase from cycle 1 and cycle 2 to get the effect large 0.841 categorized effect. Based on the results of research conducted to prove that web-based E-Learning learning media can improve learning achievement as well as provide a great impact for students of class X SMK Negeri 1 Sambirejo Sragen. These findings provide new insight into the role of teachers and the different student control dimensions in E-Learning with implications for learning processes and improved learning achievement. Given E-Learning has been widely used in various kinds of other learning facilities, which is able to attract the attention of its users to be more innovative and creative.</p><p class="KeywordsEngish"> </p><p class="AbstrakIndonesia"><strong>Abstrak<em>:</em> </strong>Tujuan dari penelitian ini adalah untuk meningkatkan prestasi belajar siswa dengan media pembelajaran <em>E-Learning </em>berbasis <em>web</em> pada siswa kelas X SMK Negeri 1 Sambirejo Sragen. Penelitian ini berbentuk Penelitian Tindakan Kelas (PTK) dengan satusiklus. Setiap siklus mencakup tahap perencanaan, pelaksanaan, pengamatan, dan refleksi. Subyek penelitian ini adalah siswa kelas X SMK Negeri 1 Sambirejo Sragen semester genap tahun ajaran 2016/2017, dengan jumlah siswa 32 siswa. Instrumen pengumpulan data pada penelitian ini berupa lembar observasi, lembar angket respon siswa terhadap pembelajaran,tes pilihan ganda <em>pre test</em> dan <em>post test </em>untuk mengukur peningkatan prestasi belajar siswa. Teknik pemilihan sampel pada penelitian ini adalah <em>cluster random sampling</em>. Hasil penelitian menunjukkan nilai rata-rata peningkatan prestasi belajar siswa siklus 1 dan siklus 2 yang dinyatakan dengan rata-rata <em>N-Gain</em> mengalami peningkatan dengan perolehan pada siklus 1 sebesar 43,00yang dikategorikan sedang dan meningkat pada siklus 2 sebesar 72,56 yang dikategorikan sedang. Sedangkan untuk ukuran dampak atau <em>Effect Size</em>dalam proses pembelajaran menunjukkan nilai rata-rata peningkatan prestasi belajar siswa dari siklus 1 dan siklus 2 memperoleh nilai <em>Effect Size</em> sebesar 0,841 yang dikategorikan besar. Berdasarkan hasil penelitian yang dilakukan membuktikan bahwa media pembelajaran <em>E-Learning</em> berbasis <em>web</em> dapat meningkatkan prestasi belajar sekaligus memberikan dampak yang besar bagi siswa kelas X SMK Negeri 1 Sambirejo Sragen. Temuan ini memberikan wawasan baru tentang peran guru dan dimensi kontrol pelajar yang berbeda dalam <em>E-Learning</em> dengan implikasi untuk proses pembelajaran dan peningkatan prestasi belajar. Mengingat <em>E-Learning </em>sudah banyak dimanfaatkan diberbagai macam fasilitas pembelajaran yang lain, yang mampu menarik perhatian penggunanya untuk lebih inovatif dan kreatif.</p>


2021 ◽  
Author(s):  
Edi Ansyah ◽  
Wachidi ◽  
Riyanto

The purpose of this study was to examine: The effect of discussion and recitation methods on learning achievement, the effect of independent and dependent cognitive styles on learning achievement, the interaction between learning methods and cognitive style on learning achievement, whether learning achievement by using the discussion method with independent cognitive style was higher than the recitation learning method, whether learning achievement using the discussion method with a dependent cognitive style was higher than the recitation method. This research used quantitative research methods, the type of research was quasi-experimental factorial 2x2 with a population of 173 students and the sample was 61 students. The data collection technique used was a test of cognitive style and learning achievement. The analysis technique used two way ANOVA test and t-test. The results of hypothesis testing concluded: There was an influence of discussion learning methods and recitation learning methods on learning achievement, there was an influence of cognitive style on learning achievement, there was an interaction between learning methods and cognitive styles on student learning achievement, learning achievement using the discussion method of students who had independent cognitive style was higher than the dependent, learning achievement using the recitation method of students who had an independent cognitive style was not higher than the independent.


2020 ◽  
Vol 2 (2) ◽  
pp. 83-91
Author(s):  
Viva Aprilya Khasana ◽  
Heri Setiyawan ◽  
Noviana Desiningrum

ABSTRAK : Penelitian ini dilatarbelakangi oleh pemanfaatan kecanggihan teknologi di era globalisasi sebagai media pembelajaran yang inovatif. Dalam hal ini peneliti membuat inovasi untuk menggunakan aplikasi instagram pada proses pembelajaran. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh aplikasi Instagram terhadap hasil belajar siswa kelas V mata pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo. Jenis penelitian ini menggunakan penelitian eksperimen dengan desain penelitian eksperimen semu (Quasi Experimental). Berdasarkan dari hasil dan pembahasan diperoleh simpulan bahwa adanya pengaruh penggunaan aplikasi instagram terhadap hasil belajar siwa kelas V Mata Pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo Sidoarjo. Hal tersebut dilihat dari hasil uji independent t-test yang menunjukkan bahwa nilai signifikansi (2- tailled) ≤ 0,05 yang bernilai 0,017 sehingga Ha diterima dan H0 ditolak. ABSTRACT : This research is based on the rapid development of information technology that can be used in learning. The purpose of this study was to determine the effect of the Instagram application on the learning outcomes of fifth grade students in Mathematics in the material of Space Volume at SDN Bakung Temenggungan Balongbendo Sidoarjo. This type of research is experimental research. The research design used is Quasi Experimental or quasi-experimental. The population used in this studyis class V at SDN Bakung Temenggungan. The sample used in this study is nonprability sampling, namely class A as many as 20 students and class B 20 students. The data collection technique was carried out in three stages, namely pretest, treatment, and post test. The data analysis technique used the normality test, homogeneity test and t test. The conclusion of this research is the influence of the Instagram application on the learning outcomes of fifth grade students in mathematics subject matter volume building space at SDN Bakung Temenggungan Balongbendo Sidoarjo. Recommendations for further research are to use the Instagram application as a learning medium for both mathematics and other subjects


2020 ◽  
Vol 7 (3) ◽  
pp. 186
Author(s):  
Baiq Nurul Hidayani

The purpose of this study is to describe the application of the Snowball Throwing method to improve student learning achievement on scale and comparison material grade VI of SD Negeri 11 Mataram. This study uses a qualitative approach to the type of classroom action research. This research was conducted in two cycles which in one cycle were divided into two meetings. Data collection techniques used in this study were observation, interviews, and tests. Analysis of the data used in this research is descriptive data analysis. The results of this study indicate that snowball throwing learning can improve student achievement. This improvement in learning achievement can be seen from the increase in student scores starting from the pre-action initial test with the student completeness action 36.36% and after learning Snowball throwing the student completeness reaches 70.45% for the first cycle post test and 77.27% for the post test cycle II. So it can be concluded that student achievement on scale and comparison material in class VI SD Negeri 11 Mataram can be improved by implementing Snowball throwing learning.


2017 ◽  
Vol 11 (1) ◽  
pp. 53-64
Author(s):  
Kartika Hartanti

This study aims to determine the effect of the application of VAK learning model on the learning achievement of PAI in class V Tlogomulyo Waterford Elementary School. This study was a quasi-experimental study (quasi-experimental). Subjects in this study consisted of 26 students of class V. The data was collected using VAK learning guidelines, test learning Islamic education, observation, documentation, and interviews. The validity of the instrument showing of 10 items proved to be valid all, are the results of the analysis show the reliability coefficient of 0.710 and otherwise reliable. Analysis of the data used in the form of comparative analysis using t-test. The results showed that there are significant implementation VAK learning model significantly to the learning outcomes of Islamic education. It can be seen from the difference in learning achievement Islam shortly before and after the given method VAK, the t value of 0.828 and significance level (p) of 0.05. In addition, an increase in the average acquisition value before application of VAK learning model (pre-test = 71.9) and after application of VAK learning model (post-test = 87.3). This shows an increase in the average value of 15.4. By looking at the difference in the score of the pre test and post test, shows that the VAK learning model is a model of effective learning for learning PAI.


2017 ◽  
Vol 5 (2) ◽  
pp. 112
Author(s):  
Alman Alman

This study is a quasi-experimental research using factorial design. This study aimed at finding the facts that had been resulted from the different influence caused by the use of Open-Ended method and that of STAD method on the students’ mathematical problem-solving skills in terms of learning achievement. The learning achievement was categorized into two types namely the high achievement and the low achievement. The population in this study was Grade V students from SD Negeri Serayu. The data were analyzed by ANAVA univariate test. The results of the study were as follows. First, there have been differences in the mathematical problem-solving skills of the students who had been taught using Open-Ended method and those who had been taught using the STAD method. Second, there were also differences on the students’ score. For the students who had been taught using the Open-Ended method, the highest posttest average score of their learning achievement was 95.71 while the lowest post-test average score of their learning achievement was 63.92. These students’ total average score of learning achievement was 81.04. On the other hand, for the students who had been taught using STAD the highest posttest average score of their learning achievement was 95.50 while the lowest posttest average score of their learning achievement was 70.00. These students’ total average score of learning achievement was 89.13. Third, there has not been any differences between the Open-Ended method and the STAD method.


2018 ◽  
Vol 9 (1) ◽  
pp. 62
Author(s):  
Riza Noviana Khoirunnisa ◽  
Damajanti Kusuma Dewi ◽  
Desi Nurwidawati

Conventional learning method is viewed to be less effective because it poses the problems of space and time. Information Technology offers a method for more effective online learning called e-learning. This research aims to develop e-learning for the module of Child Development at Department of Psychology Universitas Negeri Surabaya. This study was a developmental research project that used the method of ADDIE (Analysis, Design, Development, Implementation, Evaluation). This model was chosen because the stages of its development are deemed appropriate especially for the refinement and implementation of e-materials in online system which facilitates the interactions among students and between the students and lecturers. The subjects of this study were 34 undergraduate psychology students who participated in the module of Child Development. This study was conducted during four meetings. The results of this study were e-material products which were uploaded in online learning system. The e-materials have been validated by experts. A questionnaire to record students’ responses on the e-materials was used. The analysis on the data resulted from students’ responses shows that there is no significant effect of the  e-learning application in the module of Child Development on the students’ learning achievement. Keywords: Online learning, child development module, ADDIEAbstrak: Metode pembelajaran konvensional dirasakan menjadi kurang efektif karena terbentur masalah ruang dan waktu. Teknologi Informasi menawarkan metode pembelajaran yang dinamakan metode e-learning. Penelitian ini bertujuan untuk mengembangkan pembelajaran e-learning pada mahasiswa yang memprogrram mata kuliah Perkembangan Anak di Jurusan Psikologi. Metode penelitian menggunakan Model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Model ini dipilih karena tahapan-tahapan pengembangannya dipandang sesuai terutama untuk penyempurnaan dan implementasi bahan ajar e-materi dalam sistem online dan fasilitas interaksi mahasiswa dengan dosen dan antar mahasiswa. Subjek penelitian ini adalah mahasiswa yang memprogram mata kuliah Perkembangan Anak sejumlah 34 mahasiswa. Pelaksanaan penelitian ini dilaksanakan selama empat kali pertemuan. Hasil penelitian ini adalah produk e-material yang telah divalidasi oleh ahli. Kuesioner disebarkan untuk diisi oleh mahasiswa dengan tujuan untuk mengukur respon mereka atas penggunaan e-learning dan e-material. Hasil analisis data menunjukkan bahwa tidak ada pengaruh signifikan dari penerapan pembelajaran e-learning terhadap hasil belajar mahasiswa.


2016 ◽  
Vol 5 (1) ◽  
pp. 79
Author(s):  
Yogi Setia Samsi

This research was aimed at finding whether or not the use of digital storytelling and dictionary can improve students’ vocabulary mastery. To get the answer of the defined research questions, the researcher used quantitative approach and quasi experimental design. The research had been done in SMPN 1 Cilamaya Wetan, and took two classes as sample, namely, 8G and 8H with 40 respondents in each class. There were three steps in this research, namely pre-test, treatment, and post-test. Pre-test was held in both classes to know students’ vocabulary mastery before the treatment. After doing pretest, treatment was held in experimental class by using digital storytelling and dictionary, that used the technology such as infocus, projector, speaker, and LCD in which the materials were taken from youtube, while control class only  used song lyrics. In the next step, posttest was held in both classes to know the improvement after the treatment in experimental class. The data of the study were analyzed by using SPSS version 22 for windows. This research findings showed that experimental group had higher vocabulary score than control group. It can be seen from the posttest mean of experimental group was 74.75 , while the mean of control group was 60,62. Meanwhile, the average of normality gained in experimental group was 0.37  and the average of normality gained in control group was 0.075. Thus, the improvement of students’ vocabulary mastery by using digital storytelling and dictionary in experiemental group is greater than using song in control group. It can be concluded that digital storytelling and dictionary improves vocabulary mastery of eight grader of SMPN 1 Cilamaya Wetan.Keywords: vocabulary mastery, digital storytelling, dictionary


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