scholarly journals THE EFFECT OF THE PICTURE AND PICTURE MODEL ON THE LEARNING OUTCOMES OF GRADE II ELEMENTARY SCHOOL STUDENT

2020 ◽  
Vol 1 (1) ◽  
pp. 123-137
Author(s):  
Khoirum Marodha ◽  
Haris Supratno ◽  
M. Bambang Edi Siswanto

Learning activities achieved affect the level of understanding of students who impact on learning outcomes, especially in writing skills. The purpose of this study was to find out about the results before and after the use of picture and picture models and the influence of the use of picture and picture models on student learning outcomes in narrative story writing skills in class II SDN Ceweng. Data collection techniques used through observation, tests and documentation. The type of approach used is experimental pre-experimental designs with one-group pretest-posttest design. Data analysis techniques include: (1) normality test and (2) Hypothesis test or T-test. The results of this study can be seen from the results of the calculation in the paired samples test table. If the value of tcount> ttable, then Ho is rejected and H1 is accepted. Based on the above analysis, the result of tcount = 21.777 and df = 35 while ttable = 2.04. Shows that the results of testing the hypothesis Ho are accepted and H1 is rejected. With significance 2 tailed 0,000 <0.05. Meaning strong and there is a significant influence on student learning outcomes.

BIOEDUKASI ◽  
2019 ◽  
pp. 30
Author(s):  
Nuris Fattahillah ◽  
Slamet Hariyadi

The curriculum in Philippines different with the curriculum in Indonesia. This make the learning process and the problems faced by students in Indonesia and Philippines different. One of the problems experienced by students is caused by the lack of variation in strategies in the teaching and learning process. The instructional model used by the teacher is to upgrade student learning outcomes, especially on high-level cognitive, in this research especially problem solving abilities. Instructional method used by researchers is Problem Based Learning (PBL) with a pretest posttest design. Data of this research obtained quantitatively and using the mean before and after the test. This study used control class and experimental class on material cells to organism. The results show that the experimental class has a higher average value of 88.6 compared to the control class, 81.9. These results indicate that PBL successfully increases learning activities and students can follow the learning model using PBL.


2020 ◽  
Vol 2 (1) ◽  
pp. 21
Author(s):  
Musa’adatul Fithriyah

Mufrodat material is one of the Arabic material that is taught in primary education or Madrasah Ibtidaiyah. In Mufrodat learning media needs to be used to make it easier to convey it and cause motivation to learn to students. In fact the learning of Mufrodat class III material at MI Al-Kautsar Lamongan there is a problem that is student learning outcomes that are less than the Minimum Mastery Criteria (KKM), which is 75 one of the causes of the learning media used is only limited to the use of book media and the use of blackboards. This study aims to determine the effect of the use of Arabic Domino media on learning outcomes of Arabic Mufrodat Material for third grade students of MI Al-Kautsar Lamongan. This study uses a quantitative approach pre-experimental type with one group design pre-test post-test. The data analysis technique used independent t-test with the significance of 0.05. The results of the study are based on the results of the paired sample t-test analysis using the SPSS 15 application with a significance requirement of 0.05 indicating that the value of Sig = 0,000 is smaller than the error rate of 0.05 then Ha is accepted meaning the influence of Arabic Domino media on student learning outcomes. In addition, the results of the analysis of the average value of students before and after using Arabic Domino media obtained a pretest value of 62.95 and a posttest score of 83.25 an increase of 20.3. Based on the analysis of the hypothesis test and analysis of the average value of student learning outcomes as a whole it can be concluded that there is an influence of the use of Arabic Domino media on the learning outcomes of Arabic material Mufrodat grade III students in MI Al-Kautsar Lamongan


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Zulfadhli Abdillah

 This  study  is  motivated  by  the  low  learning  outcomes  in  the  Sub-covalent  Bond class of tenth-grade students, SMA Islam Haruniyah Pontianak. This problem is due to the  lack  of  students'  understanding  of  the  concept  of  Covalent  Bonds.  Therefore,  a proper learning model is required to improve students’ understanding of Covalent Bond concepts  based  on  the  characteristics  of  both  learning  materials    and  students.  This study  aimed  to  investigate  the  differences  in  the  student  learning  outcomes  and  the effectiveness of the question card-based on TGT learning in the Sub-covalent Bonding material. Using the pre-experimental method of one-group pretest-posttest design, the tenth-grade  students  of  Math  and  Science  Class  of  SMS  Islam  Haruniyah  Pontianak participated in this study. The data collection tools used were learning outcomes tests, observation sheets, and interview sheets. The results of data analysis revealed that the average  pretest  score  was  36  and  the  posttest  was  62.94.  In  addition,  the  t-test statistical  analysis  indicated  a  significance  value  of  0.00  (0.00  <0.05)  which  meanth that there were differences in student learning outcomes between before and after the question  card-based  TGT  learning  model  implemented.  The  gain  value  was  0.42.  In other words, the  question card-based on TGT learning model is effective in improving the student  learning outcomes with good category. Keywords: Covalent Bond, Question Card, Team Games Tournament (TGT)


Author(s):  
S Salmiati ◽  
Yuhandri Yunus ◽  
S Sumijan

The Covid-19 pandemic has a major impact on the world of education. Government policies to implement Distance Learning (PJJ) have an impact on learning in schools. Increasing ICT competence is needed to support the smooth running of PJJ. One of them is through ICT guidance activities during the Covid-19 Pandemic. SMP Negeri 1 Lengayang carried out online and face-to-face ICT guidance activities during the Covid-19 Pandemic. However, student learning outcomes in online and face-to-face learning have not shown maximum results. Various obstacles arise that affect student learning outcomes. Teachers have difficulty measuring the level of students' understanding of ICT guidance. Predicting the level of understanding of students is important as a measure of learning success during the Covid-19 Pandemic. This study aims to predict the level of understanding of students in online and face-to-face learning during the Covid-19 period, so that it can also help schools to take the right policies to improve the quality of learning for the future. This study uses the Backpropagation method of Artificial Neural Network (ANN). ANN is a part of artificial intelligence that can be used to predict. The data that is managed is a recap of the value of student cognitive learning outcomes during ICT guidance in online and face-to-face learning during the Covid-19 Pandemic. The results of calculations using the Backpropagation method with the Matlab application produce a percentage value for the level of student understanding, so that the accuracy value in prediction is obtained. With the results of testing the predictive accuracy of the level of understanding online and face-to-face with the 3-10-1 pattern, the best accuracy value is 95%. The prediction results can measure the level of students' understanding of learning during the Covid 19 Pandemic towards ICT guidance.


2021 ◽  
Vol 10 (1) ◽  
pp. 10-13
Author(s):  
Anita Wulandari ◽  
Siti Roudlotul Hikamah ◽  
Umi Nurjanah

Learning model is a whole series of teaching material presentation which includes all aspects before and after learning. The problem in this study is that student learning outcomes are still lo and lacking enthusiasm in the learning process, where the value of student learning outcomes is still much below the KKM. This type of research uses PTK, with a quantitative data collection in the from of student learning outcomes tests and qualitative data obtained from intervies and studend documentation data. With 23 students as research subjects. Based on the results of this study, the average cognitive score of srtudentd in cycle I was 73. In the first cycle the average cognitive score of students II was 82, so there was an increase of 9%. So the application of the RCCDE learning model can improve students learning outcomes in the material of interaction of living things with the environment so that it can help in the student learning proses.Keywords: RCCDE model, learning outcomes, the interaction of living things with the environment


2019 ◽  
Vol 9 (1) ◽  
pp. 31-37
Author(s):  
Marlifia Berhitu ◽  
Semuel Unwakoly ◽  
Y Manoppo

The purpose of this research is to know thestudent learningoutcomes of grade X SMA KARTIKA XIII-1 AMBON as well as knowing there is a difference whether or not the results of student learning using cooperative type Team Games Tournament(TGT) with type Make a Match as the learning model.This research is the comparison research which the sample consists of two classes, the class was given further study of chemistry at the consept of moles materials, first classexperiment (X-1) using the cooperative type Team Games Tournament(TGT) and in secondclass experiment (X-2) using the cooperative type Make a Match as the learning model. Based on the results of the study gained note that both models of learning that can enhance the learning outcomes of students, it can be seen from the success of the qualifications obtained from both the class when there has same qualification of 75% of students are on completed qualifying, 25% of students are on failed qualifying, with average from X-1 class used Type TGT is 66.125 and X-2 class used Type Make a Match is 57.3125. Hypothesis test data derived from posttest both class indicates the value significance of 0.25 (> 0.05) this a value of H0received and value of H1 rejected so it can be concluded there is no difference in student learning outcomes are either the cooperative type Team Games Tournament (TGT)and type Make a Match as the learning model.


2018 ◽  
Vol 6 (3) ◽  
pp. 354
Author(s):  
Eka Trisianawati ◽  
Tomo Djudin ◽  
Yayuk Dwi Stianingsih

Penelitian ini bertujuan untuk menganalisis: 1) hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, 2) perbedaan hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, dan 3) besar efektivitas model pembelajaran NHT terhadap hasil belajar siswa dikelas X SMAN 1 Sungai Raya. Metode penelitian ialah metode eksperimen (Pre-Experimental Design) dengan One-Group Pretest-Posttest Design. Populasi penelitian adalah seluruh siswa kelas X IPA SMAN 1 Sungai Raya yang terdiri dari 5 kelas. Sampel penelitian ini ialah kelas X IPA5 sebagai kelas eksperimen, dengan menggunakan teknik purporsive sampling.  Instrumen untuk mengukur hasil belajar siswa menggunakan tes essay. Data dianalisis dengan menggunakan uji rata-rata, uji pair sample t-test, dan effect size.  Hasil penelitian menunjukkan bahwa: 1) terdapat peningkatan skor rata-rata hasil belajar siswa dari 45,0 menjadi 77,8, 2) Dari hasil analisis data menggunakan uji pair sample t-test dapat disimpulkan bahwa terdapat perbedaan yang signifikan hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, dan 3) Nilai Effect Size sebesar 2,2 yang termasuk dalam kategori tinggi. Disimpulkan bahwa penerapan model pembelajaran NHT pada materi gerak lurus berubah beraturan berpengaruh terhadap hasil belajar siswa kelas X SMA Negeri 1 Sungai Raya. This study aims to analyze: 1) student learning outcomes before and after applying the NHT learning model, 2) differences in student learning outcomes before and after applying the NHT learning model, and 3) the effectiveness of NHT learning models on student learning outcomes in class X SMAN 1 Sungai Raya. The research method is the experimental method (Pre-Experimental Design) with One-Group Pretest-Posttest Design. The study population was all students of class X Science at Sungai Raya 1 State High School consisting of 5 classes. The sample of this study is class X IPA5 as an experimental class, using purposive sampling technique. Instrument to measure student learning outcomes using an essay test. Data were analyzed using an average test, pair sample t-test, and effect size. The results show that: 1) there is an increase in the average score of student learning outcomes from 45.0 to 77.8, 2) From the results of data analysis using pair sample t-test can be concluded that there are significant differences in student learning outcomes before and after applying the NHT learning model, 3) Effect Size values of 2.2 which is included in the high category. It was concluded that the application of NHT learning  model affecting the learning outcomes of class X students of  SMAN  1 Sungai Raya, of the subject matter rectilinear motion with constant acceleration.


2020 ◽  
Vol 4 (2) ◽  
pp. 231-239
Author(s):  
Animar Animar ◽  

The spread of the Corona virus has had a significant impact on the world of education. The policy taken by many countries, including Indonesia, is to close all educational activities. This makes the government and related institutions have to present an alternative learning process. Many factors affect student learning outcomes coupled with changes in learning conditions due to the Corona virus (Covid-19) outbreak. The purpose of this study was to obtain information about the impacts and constraints of the Covid-19 outbreak on teaching and learning activities, especially in Geography subjects at SMA Negeri 1 Sikur. Data collection was carried out using the pretest - posttest method of students' abilities before and after the Covid-19 pandemic. Furthermore, data analysis was carried out by quantitative methods using paired sample t-test to test the difference in the effect of the two treatments on the interrelated sample groups. The results of the analysis indicate that there is a difference in the average Geography learning outcomes of 11th grade of social science students before and after the outbreak of the corona virus. Information was obtained that the average value of student learning outcomes during the face-to-face learning process was 86.27, better than the average value when the learning process was carried out online which was 75.73. Keywords: covid-19 impact, learning outcomes, geography


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Zuhair Abdullah

<p>This study aims to determine the effect of using NetSupport School software on environmental pollution subject matter on student learning outcomes. This is a quasi-experimental research. The research design <br />used is a posttest only control group design. The research sample consisted of three groups taken randomly. The first group is the control group which does not use learning multimedia, the second group <br />is experiment group 1 which uses an LCD projector, and the third group is experiment group 2 using NetSupport School software. The data collection instruments are in the form of posttest questions and <br />affective questionnaire sheets. The data analysis technique was carried out using the One-Way ANOVA test. The results showed that: 1). hypothesis testing of cognitive learning outcomes showed that there was <br />a significant effect on all groups. Of the three groups, experiment group 2 had the highest mean value. 2). the hypothesis test of affective learning outcomes showed that there was a significant effect on all groups. <br />Of the three groups, experiment group 2 had the highest mean value. Based on these results, it is concluded that the NetSupport School software application has a significant effect on students’ cognitive <br />and affective learning outcomes.</p>


2021 ◽  
Vol 7 (1) ◽  
pp. 101-120
Author(s):  
M. Chotibuddin

Learning and teaching are the most important activities in the whole educational process. This implies that the success or failure of the educational goals depends on how to design the teaching and learning process (learning) professionally. The success of the learning process cannot be separated from the preparation of students and the preparation of educators. In learning activities, methods are needed for educators and their use varies according to the goals to be achieved after teaching ends. An educator will not be able to carry out his duties if he does not master any of the teaching methods that have been formulated. The methods used in data collection are the observation method and the test method. The data analysis used was the instrument validity test, the normality test and the homogeneity test. The results of the research carried out proved that student learning outcomes before and after using the jigsaw method could be seen from the average pre-test scores of 62.00 and 76.60 post-test results. The pre-test result value is lower than the post-test score, so it means that there are differences in student learning outcomes before and after using the jigsaw method in the learning process.The percentage of the completeness criteria of the pre-test result value is 28%, while the posttest result score is 68%. From this data, it can be seen that using the jigsaw method can affect student learning outcomes. Hypothesis testing using the Product Moment Correlation test and Paired Sample T-test with the help of SPSS 20 software in the sig (2-tailed) section is known to be 0.000 <0.05. As the basis for decision making in the Product Moment Correlation test anddecision guidelines based on the probability value, it can be concluded that H0 is rejected and Ha is accepted. This means that the jigsaw method can affect the improvement of learning outcomes of class V Islamic Religious Education at MI Muhammadiyah 09 Kranji Lamongan


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