scholarly journals Temperature Measurement—Inquiry-Based Learning Activities for Third Graders

2021 ◽  
Vol 11 (9) ◽  
pp. 506
Author(s):  
Žaneta Gerhátová ◽  
Peter Perichta ◽  
Marián Drienovský ◽  
Marián Palcut

The article presents our Inquiry-Based Learning (IBL) activities in the project-based Science education of third graders (8–9-year-old pupils) in the Slovak Republic. Individual tasks of project assignment titled “Temperature Measurement” were conceived for “guided inquiry”. We also supported the IBL of pupils by interactive education strategy–Integrated e-Learning (INTe-L). The strategy was built on the role of interactive simulations and experimenting at the knowledge acquisition. The following INTe-L components were used: (a) on-site and remote experiments, (b) interactive simulations and (c) electronic study materials. The research was based the hypothesis that the project-based teaching of the topic “Temperature Measurement” using the IBL activities is significantly more efficient than traditional (instructivist) way of teaching. To verify the hypothesis, we carried out a pedagogical experiment on a sample of 60 respondents. The third graders were divided into two parallel groups: an experimental group (EG, 30 pupils) and control group (CG, 30 pupils). To get a relevant feedback, pre-test and post-test were developed and applied. The results attained in the EG were statistically processed, evaluated, and subsequently compared with those in the CG. The analysis of the results attained by the EG showed that their knowledge acquisition has been increased by 24% compared to CG. We have created a methodology for making simple scientific project assignments with the implementation of all components of the new integrated e-learning education strategy (real and real remote experiment, e-simulation, e-learning material). On a specific example of the topic “Temperature Measurement” in primary education, we have presented the possibility of using a “guided inquiry” in the implementation of individual experimental tasks. We have introduced a form of teamwork that allows to harmonize the teaching requirements with individual learning approach and helps to prepare pupils for planned work and independent knowledge acquisition and problem solving. The study has shown that complex IBL activities can be successfully applied at primary school 3rd grade level already. Our form of education with the wider use of modern information and communication technologies (ICT) was attractive for the learners and helped them to develop interdisciplinary relationships. The integrated e-learning has helped third grades to develop a deeper conceptual understanding of temperature and allowed them to prepare presentations to demonstrate their conceptual knowledge. The approach allowed pupils to gain key competencies in Science (discussion and presentation of results). It has also increased the pupils’ interest in Science in general and helped them to understand links between different subjects.

2019 ◽  
Vol 4 (2) ◽  
pp. 131
Author(s):  
Nia Anggraini ◽  
Ramadhan Sumarmin ◽  
Ardi Ardi ◽  
Elsa Yuniarti

Research on the effect of mind-assisted mind inquiry models on students' knowledge competencies in SMA X-class UNP Laboratory Development Cross-interest. Guided Inquiry learning models assisted by Mind Map if both are combined students can understand learning material more clearly so that students can improve their learning competencies and can develop students' critical thinking skills. This study uses quasi experiments. And research design Randomized Control-Group Pretest-Posttest Design sampling technique is done by purposive sampling. The instrument used to measure the results of cognitive learning competencies of students using objective tests. The results showed that there were differences in cognitive learning outcomes from the mind map assisted guided inquiry model that had a positive effect than the direct learning model.


2017 ◽  
Vol 5 (1) ◽  
pp. 867
Author(s):  
Eko Sulistyawan ◽  
Endang Susantini ◽  
Sifak Indana

This research aims to produce a quality guided inquiry-based learning materials to foster learning interest and learning outcomes to the student of SMPN Satu Atap. The  quality was obtained by the description of validity, practicality and effectiveness of the learning material. This research is classified as development research, which develops the lesson plan, student’s worksheets, student’s textbook, assessment and questionnaires. The learning materials development use the design of 4-D models. The trial of developed learning materials was done to the students of 7B SMPN 4 Singosari Satu Atap by using one group pretest posttest design.  The validity of lesson plan, student’s worksheets, student’s textbook, assessment and questionnaires by two experts categorized as valid and feasible to be used with a little of revision. The implementation of lesson plans and guided inquiry learning phases categorized as good enough to phase I and II and good to phase II, IV and V. The effectiveness of application of guided inquiry-based learning materials have shown by increasing percentage of students learning interest from 44,55% to 84,20% and learning outcomes from 8% to 100%. Penelitian ini bertujuan menghasilkan perangkat pembelajaran berbasis inkuiri terbimbing yang layak untuk menumbuhkan minat dan hasil belajar siswa SMPN Satu Atap. Kelayakan perangkat pembelajaran diperoleh dari deskripsi validitas, kepraktisan dan keefektifan perangkat pembelajaran.Penelitian ini tergolong penelitian pengembangan, yaitu mengembangkan perangkat pembelajaran yang terdiri dari Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kegiatan Siswa (LKS), Buku Ajar Siswa (BAS), instrumen penilaian dan angket minat belajar siswa. Pengembangan perangkat mengikuti rancangan model 4-D.  Perangkat  pembelajaran yang telah dikembangkan diuji coba pada siswa kelas 7B SMPN 4 Singosari Satu Atap dengan menggunakan rancangan one group pretest posttest design.Hasil validasi perangkat pembelajaran oleh dua orang pakar menunjukkan bahwa RPP, LKS, BAS, instrumen penilaian dan angket minat belajar berkategori valid dan layak digunakan dengan sedikit revisi. Kepraktisan perangkat pembelajaran ditinjau dari keterlaksanaan RPP berkategori baik. Pembelajaran berbasis inkuiri terbimbing terlaksana cukup baik pada fase I dan II (merumuskan pertanyaan dan hipotesis), serta terlaksana dengan baik pada fase III, IV dan V (merancang & melakukan percobaan, mengumpulkan & menganalisis data dan menarik kesimpulan). Keefektifan perangkat pembelajaran dapat diketahui dari tumbuhnya minat belajar siswa dari 44,55% menjadi 84,20%  serta peningkatan ketuntasan hasil belajar siswa dari 8% menjadi 100%.


2017 ◽  
Vol 16 (6) ◽  
pp. 994-1008
Author(s):  
Sinem Dinçol Özgür ◽  
Ayhan Yılmaz

Inquiry-based learning is a usable approach in developing gifted and talented students’ learning and one that overlaps with their properties and learning needs. The aim of this research was to examine the effect of guided inquiry-based learning approach compared with that of traditional teacher-centered instruction on gifted and talented eighth grade students’ understanding of acids-bases concepts and motivation towards science learning. A nonequivalent control group design was used in the research. The participants were 40 gifted and talented eighth grade students from one Science and Art Center in Ankara/Turkey. There were two different groups: the experimental group and the control group. The Acids and Bases Diagnostic Test and Students’ Motivation towards Science Learning questionnaire were used in the research as data collection tools. Before and after the implementation, the tools were administered as pre-test and post-test to both groups. For data analysis the independent samples t-test and multivariate analysis of variance (MANOVA) was used. The results showed that there was a statistical significant difference between the groups in favor of the experimental group. Keywords: guided inquiry-based learning, acids-bases concepts, gifted and talented students, achievement, motivation towards science learning.


2018 ◽  
Vol 9 (1) ◽  
pp. 36
Author(s):  
Chuznul Chotimah ◽  
Menza Hendri ◽  
Dian Pertiwi Rasmi

This study purpose to find out the student learning outcomes of cognitive aspects by applying guided inquiry based LKS with the help of PhET Interactive Simulations better than the conventional LKS used by schools on the subject of static electricity and dynamic electricity. This research is a quantitative research with Quasy Experimental design and the design of non-equivalent control group design. The population in this study is the students of class IX SMPN 22 Kota Jambi consisting of 5 classes. The sample used in this research is class IX C and as experimental class and class IX D as control class. The experimental class is taught by using guided inquiry LKS and control classes taught with the school's conventional LKS. Research instruments are objective questions that have been tested. This study collected data using multiple choice questions that have been tested in IXA SMPN 16 Muaro Jambi class. The results showed that the average value of the experimental class is 32.62 and the control class is 31.18. obtained the results of research that the value of t is greater than the value ttable with a significance of 0.05. Based on research that has been done tcount equal to 1.71. while the ttable is 1.67. because tcount obtained 1.71 ≥ 1.67 then H0 rejected. This shows that there are differences in cognitive learning outcomes of students using instructional based LSM inquiry with the help of PhET Interactive Simulations and LKS conventional schools.


Author(s):  
Mirlinda Mustafa ◽  
Anestis Ioannidis ◽  
Laura Ferreira González ◽  
Timo Dabrowski ◽  
Jörg Großschedl

Scaffolds are considered to be a promising method of supporting learning. In this study, we investigated the learning efficacy of scaffolds in an inquiry-based learning scenario. Three tasks posed a question/problem to facilitate inquiry-based learning, and scaffolds offered the answer/solution in multiple steps (so-called incremental scaffolds). The use of the scaffolds was voluntary and students’ learning efficacy was compared with a traditional teaching approach. A total of N = 105 seventh graders participated in the quasi-experimental study. Incremental scaffolds were available to the students in the treatment group. Students in the control group received the same question/problem but could only ask the teacher about the answer/solution. Concept maps were used at pre- and posttest to assess conceptual knowledge acquisition. In-line with our hypothesis, results show that students in the treatment group outperformed controls concerning conceptual knowledge acquisition. Regarding the number of misconceptions students used, there were no differences between the groups. Our study indicates that incremental scaffolds are an appropriate method to provide students with the exact help they really need. Based on our findings, we offer practical implications and recommendations for future research.


2019 ◽  
Vol 8 (1) ◽  
pp. 49
Author(s):  
Ronni Lirahman ◽  
Yusnizar Heniwaty Heniwaty

ABSTRACT This research produced a product of the development of Lenggok Mak Inang dance learning through interactive multimedia which included appreciation learning material (Basic Competence 3) and expression (Basic Competence 4) in class X of SMK / SMA. The appreciation material contains the definition of dance, accompaniment music, clothing, patterns, while the expression material contains terms, variety and arrangement of motion in the Lenggok Mak Inang dance. From the test media experts got a score of 4,42 (Very Good), media experts got a score of 4 (Good), user trials which included an initial field trial of 4,08 (Good), main field trial 4,22 ( Very Good) and an operational field trial of 4,53 (Very Good). The results obtained indicate that the development of interactive multimedia learning Lenggok Mak Inang dance is very feasible to use or be used as a learning media for dance.                                                                                    Keywords: Interactive Multimedia, E-Learning, Lenggok Mak Inang Dance.  ABSTRAKPenelitian ini menghasilkan produk pengembangan pembelajaran tari Lenggok Mak Inang melalui multimedia interaktif yang didalamnya terdapat materi pembelajaran apresiasi (Kompetensi Dasar 3) dan ekspresi (Kompetensi Dasar 4) kelas X SMK/SMA. Materi apresiasi berisikan definisi tari, musik pengiring, busana, pola/ garis, sedangkan materi ekspresi berisikan istilah, ragam dan susunan gerak pada tari Lenggok Mak Inang. Dari uji ahli media mendapatkan skor 4,42 (Sangat Baik), ahli media mendapatkan skor 4 (Baik), uji coba pengguna yang meliputi uji coba lapangan awal 4,08 (Baik), uji coba lapangan utama 4,22 (Sangat Baik) dan uji coba lapangan operasional 4,53 (Sangat Baik). Hasil yang diperoleh menunjukkan bahwa pengembangan multimedia interaktif pembelajaran tari Lenggok Mak Inang ini Sangat Layak digunakan atau dijadikan media pembelajaran tari. Kata kunci: Multimedia Interaktif, E-Learning, Tari Lenggok Mak Inang.


Author(s):  
Hendrick L ◽  
Martono Martono ◽  
Indri Astuti

This study examined the use of film media on Indonesian Language. The problem revealed was how is student learning outcomes, and what is the outcomes difference between learning to analyze the intrinsic elements of literary works using film media and using conventional learning approaches in class XI students of SMA N 1 Tumbang Titi. This type of research is experimental research. The design used was Post-test Only Control Group Design. Data analysis was done by normality test, homogeneity test, and t-test (Paired Simple t-Test). Data collection techniques in the form of tests. Based on the results of data analysis, it can be concluded that student learning outcomes analysis the intrinsic elements of literary works after being given conventional learning is 54.38 while student learning outcomes analyze the intrinsic elements of literary works after using film media is 71, 67. Besides, after analyzing the data statistically, the results show that there are significant differences between the learning outcomes of the material analyzing the intrinsic elements of literary work between those who use film media and conventional learning. Indonesian language learning material becomes the intrinsic elements of literature in class XI students of SMA N 1 Tumbang Titi using film media can also improve student learning outcomes and contribute to the scale of effectiveness of 32,64. Thus, learning with film media can be used by teachers in the field of learning Indonesian in analyzing intrinsic elements of literary works.Keywords: Utilization of Film Media, Intrinsic Elements of Literary Work


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Meysam Siyah Mansoory ◽  
Mohammad Rasool Khazaei ◽  
Seyyed Mohsen Azizi ◽  
Elham Niromand

Abstract Background New approaches to e-learning and the use of virtual reality technology and serious game in medical education are on the rise. Therefore, the purpose of this study was to compare the effectiveness of lecture method and virtual reality-based serious gaming (VRBSG) method on students learning outcomes about the approach to coma. Methods We adopted a randomized trial method for this study and selected 50 medical students dividing them into experimental and control groups. Students’ learning outcome was measured with a 10-item test. Serious game usability scale was used to evaluate the usability of the serious game. Descriptive and inferential statistics were used for data analysis by SPSS-22 software. Results Students’ familiarity with e-learning and VRBSG was low. The mean usability of a VRBSG was 126.78 ± 10.34 out of 150. The majority of students were eager to be instructed through VRBSG. The mean score of learning outcomes in the experimental group was significantly higher than the control group (t = − 2.457, P = 0.019). Conclusion Students’ learning outcomes in the VRBSG group in the test approach to coma were significantly better than the lecture group. The usability of the serious game instruction method was high. Taken together, instruction through VRBSG had an effective role in medical students’ learning.


2013 ◽  
Vol 12 (2) ◽  
pp. 178-196 ◽  
Author(s):  
Julie K. Moote ◽  
Joanne M. Williams ◽  
John Sproule

The CREativity in Science and Technology (CREST) scheme, a student-run science project supported by the science, engineering, and technology network, is currently being implemented in schools across the United Kingdom to increase student engagement and motivation in science. The central aim of this research was to explore the influence of CREST participation on students’ self-regulated processes and related motivations. This study followed a quasi-experimental design with a control group (n = 34) and a “CREST” group (n = 39) of students between the ages of 11 and 12 years from a Scottish school. Because multiple measures were used, this study also provides a contribution to the literature regarding measurement issues relating to self-regulated learning (SRL) and motivation. Covariance analyses controlling for academic performance in science revealed significant effects for the intervention regarding changes in SRL, test anxiety, and career motivation in science. Delayed posttest results for the experimental group are also presented and discussed.


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