scholarly journals IMPLEMENTATION OF LEARNING MODELS TEAM GAME TOURNAMENT TO IMPROVE STUDENTS 'ENGLISH LEARNING ACHIEVEMENT (A class Action Research at Grade X IPA-2 MAN 1 Pati 2019/2020)

Author(s):  
Bambang Budiyono

The purpose of this study was to determine whether the Team Game Tournament (TGT) Learning Model improves the English learning achievement of students of The class X IPA-2 odd semester Madrasah Aliyah Negeri 1 Pati in the 2019/2020 academic year. The design of this study is a classroom action research conducted in three cycles. Each cycle consists of planning, implementing, observing and reflecting. The research subjects were students of The class X IPA-2 odd semesters Madrasah Aliyah Negeri 1 Pati in the 2019/2020 academic year. The research variables consist of student achievement variables and teacher activity variables. The data collection method is the observation questionnaire method, and the test method. The data analysis method is qualitative data analysis. From the results of the study, information was obtained that there was an increase in the English learning achievement of The class X IPA-2 students in the odd semester of Madrasah Aliyah Negeri 1 Kudus for the 2019/2020 academic year. This increase is indicated by: (1) the average student achievement in cycle I is 7.14; in the second cycle cycle was 7.44; and in cycle III is 8.84; (2) student learning completeness in cycle I was 17 students or 47.22% and 19 students or 52.78% who did not complete; in cycle II students who completed were 26 students or 72.22% and those who did not complete were 10 students or 27.78%; in cycle III, students who completed 36 students or 100% and there were no students who did not complete; (3) completeness of classical learning in the first cycle was 47.22%, in the second cycle it was 72.22; and in cycle III it reaches 100%. This means that it has reached the predetermined indicator. Besides that, there is also an increase in student activity during the learning process, both individually and in groups. Student responses or responses to the application of the TGT learning model were classified as high, reaching 83.14%.

2020 ◽  
Vol 3 (2) ◽  
pp. 70-75
Author(s):  
Nafisa Rahmah ◽  
Krisna Merdekawati ◽  
Artina Diniaty

The purpose of this study was to determine the significant difference in student achievement learning through the implementation of a think pair share (TPS) learning model and conventional learning model on acid-base material. This research is an experimental study using quasi-experimental design, namely posttest only with nonequivalent group design. The study population was all students of class XI MA Sunan Pandanaran Yogyakarta academic year 2018/2019. The sample in this study was taken by purposive sampling technique as many as two classes. Data collection using the written test method with instruments in the form of multiple-choice questions to obtain data on learning achievement. Data analysis techniques in this study used Mann Whitney Test. Based on the results of the study it can be concluded that there are significant differences in learning achievement between students who take part in the TPS learning model and students who take the conventional model learning on acid-base material.


2019 ◽  
Vol 3 (1) ◽  
pp. 9
Author(s):  
I Gusti Ayu Made Sukelasmini

The purpose of this research is to know the increasing of student’s motivation and nutrition science learning achievement at second semester Grade X students of SMK N 2 Singaraja Academic Year 2016/2017 after applied the model of Think Pair Share type of cooperative learning model. This research is a classroom action research (CAR). The subjects in this classroom action research are the second semester students of Class X of Tata Boga 5 SMK N 2 Singaraja academic year 2016/2017 which amounts of 41 students. While the object is motivation and student learning achievement. Students' motivational data were collected with observation sheets, while student learning achievement were collected with multiple choice tests. Data analysis used in this research is descriptive data analysis. Based on the research that has been done, it can be concluded that the TPS type cooperative learning model can effectively improve the motivation and learning achievement of Nutrition science at second semester grade X students 5 SMK N 2 Singaraja academic year of 2016/2017. This is evident from the average improvement in student learning motivation in cycle I of 22.10 to 25.22 in cycle II. Classical completeness in cycle I of 82.93 increased to 95.12 in cycle II. While the average increase in student learning results in cycle I was 24.32 increased to 30.41 in cycle II. Classical completeness at cycle I of 78.05 increased to 100 in cycle II


2021 ◽  
Vol 6 (1) ◽  
pp. 6-19
Author(s):  
Surtini Puji Hastuti

In general, the problems were found are; learning model done by the teacher are not appropriate, wherein learning activities was dominated by lecture during the class. Based on the daily test score, it was found that class completeness was only 41%. Thus, the writer attempts to solve the problems by applying an innovative learning model specifically by using the Crossword Puzzle learning model through class action research (CAR / PTK in Indonesian). This research is aimed to describe the implementation of learning by using the Crossword Puzzle learning model to the enhancement of learning activities and results of the VIII-H students in SMP Negeri 1 Jaten. Therefore, the methodology of the research is class action research. The subject of the research is 32 students at VIII-H SMP Negeri 1 Jaten in the second-semester academic year 2019/2020. The data is collected by observation and test method. The result of this research shows that the use of the Crossword Puzzle learning model can improve students’ learning activities and results. The average result of the observation specifically in the students’ learning result on cycle I is 72 and cycle 2 is 79. This result shows that the implementation of the concept word approach can improve students’ ability. Secara umum permasalahan yang ditemukan antara lain; model pembelajaran yang dilakukan oleh guru kurang tepat, dimana kegiatan pembelajaran dilakukan dengan dominasi ceramah secara keseluruhan. Berdasarkan nilai ulangan harian yang didapat ketuntasan kelas hanya 41%. Oleh karena itu, penulis mencoba untuk mengatasi masalah tersebut dengan menerapkan model pembelajaran inovatif dengan model pembelajaran Crossword Puzzle, melalui penelitian tindakan kelas (PTK). Penelitian ini bertujuan untuk mendiskripsikan pelaksanaan pembelajaran menggunakan model pembelajaran Crossword Puzzle dapat peningkatan aktivitas dan hasil belajar siswa kelas VIII-H SMP Negeri 1 Jaten. Untuk itu rancangan penelitian ini menggunakan penelitian tindakan kelas. Subjek penelitian ini adalah siswa kelas VIII-H SMP Negeri 1Jaten Semester Genap tahun pelajaran 2019/2020  sebanyak 32 siswa. Data penelitian diperoleh dengan metode observasi dan tes. Hasil penelitian menunjukkan bahwa penggunaan pembelajaran model crossword puzzle dapat meningkatkan aktivitas dan hasil belajar siswa. Pada observasi awal nilai rata-rata hasil belajar siswa siklus I 72 dan siklus II 79. Hal ini menunjukkan bahwa penggunaan pendekatan kata konsep dapat meningkatkan kemampuan siswa.


2019 ◽  
Vol 4 (2) ◽  
pp. 76-85
Author(s):  
Maria Ernawati Millatana

This research aims (1) to explain the process of  mixed learning model application using google google classroom to increase student achievement in class  XI IPS 1 di SMA Negeri 7 Yogyakarta and (2) to improve learning achievement of students in class XI IPS 1 di SMA Negeri 7 Yogyakarta by employing mixed learning model with google classroom. The research is a class action research in which research subjects are 24 students in class XI IPS 1 SMA Negeri 7 Yogyakarta. Students achievement is collected through observation process and learning result test.  Data is analyzed qualitatively to portrait the improvement of student performance in each cycle.  The data on the completeness of learning resul is analyzed based on Minimal score (KKM). The total percentage of completeness is also calculated.  The research findings demonstrate that (1) the application process of mixed learning model employing google classroom consists of three phases, namely designing the research, the implementation of class action research and evaluation of the whole process. The last phase is also called reflection in which teacher thinks about all steps of research and formulate some actions to improve shortcomings of the research. (2) The impact of mixed learning method using google class room on student achievement is positive.  Student achievement has been improved as demonstrated by learning result test in each cycle. The total percentage of completeness of student is 83 %.


2015 ◽  
Vol 16 (2) ◽  
pp. 74-99
Author(s):  
Mustakim Mustakim ◽  
Solikhin Solikhin

Class Action Research was motivated by a lack of courage and ask the students of class VII student achievement SMP 2 Patean Kendal especially Class VII-A. To overcome this problem researchers use a learning Think Pair Share (TPS) aided media quiz game Who's He (KSD). Formulation of the problem in this study were (1) Is the TPS-assisted learning media KSD game on triangular and quadrilateral material can increase the courage to ask students and student achievement class VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015 ?; (2) Is the TPS-assisted learning media KSD game on triangular and quadrilateral material for students of classes VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015 can achieve mastery programmed? To address the above problems, it is done classroom action research conducted in two (2) cycles, each consisting of planning, implementation, observation, and reflection. Data collected through observation, interview and test. The subjects were students of class VII-A SMP Negeri 2 Patean Kendal totaling 27 students with a composition of 16 boys and 11 female student. The study was conducted in January to June 2015. The indicators in this study were (1) More than 75% of students courage students to ask bold minimal category; (2) The average value of student achievement of at least 75; (3) More than 75% of students reach the minimum learning achievement KKM is 75. The results showed that the students' courage to ask the brave minimal category increased 34%, from the initial conditions as much as 44% increased to 63% in the first cycle and 78% in Cycle II. The average value of student achievement has increased 23 from the average value of learning achievement in the initial conditions 59 to 72 in the first cycle and 82 in the second cycle. Likewise mastery learning has increased 41%, from the initial conditions of 37% rising to 67% in the first cycle and 78% in Cycle II. The conclusion of this Class Action Research is a learning Think Pair Share (TPS) game media aided KSD on triangular and quadrilateral material can increase the courage to ask students and student achievement class VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015.   Penelitian Tindakan Kelas ini dilatarbelakangi oleh rendahnya keberanian siswa bertanya dan prestasi belajar siswa kelas VII SMP Negeri 2 Patean Kendal terutama kelas VII-A. Untuk mengatasinya peneliti menggunakan pembelajaran Think Pair Share (TPS) berbantuan media permainan Kuis Siapa Dia (KSD). Rumusan masalah dalam penelitian ini adalah (1) Apakah pembelajaran TPS berbantuan media permainan KSD pada materi segitiga dan segiempat dapat meningkatkan keberanian siswa bertanya dan prestasi belajar siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015?; (2) Apakah pembelajaran TPS berbantuan media permainan KSD pada materi segitiga dan segiempat  bagi siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015 dapat mencapai ketuntasan yang diprogram? Untuk membahas permasalahan di atas, maka dilakukan penelitian tindakan kelas yang dilaksanakan dalam 2 (dua) siklus, masing-masing terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data dilakukan melalui kegiatan observasi, wawancara, dan tes. Subjek penelitian adalah siswa kelas VII-A SMP Negeri 2 Patean Kendal yang berjumlah 27 siswa dengan komposisi 16 siswa putra dan 11 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan Juni 2015. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa keberanian siswa bertanya pada kategori minimal berani; (2) Rata-rata nilai prestasi belajar siswa minimal 75; (3) Lebih dari 75% siswa prestasi belajar mencapai batas minimal KKM yaitu 75. Hasil penelitian menunjukkan bahwa keberanian siswa bertanya dengan kategori minimal berani mengalami peningkatan 34%, dari kondisi awal sebanyak 44% meningkat menjadi 63% pada Siklus I dan 78% pada Siklus II. Rata-rata nilai prestasi belajar siswa mengalami peningkatan 23 dari rata-rata nilai prestasi belajar pada kondisi awal 59 menjadi 72 pada Siklus I dan 82 pada Siklus II. Demikian juga ketuntasan belajar mengalami peningkatan 41%, dari kondisi awal 37% meningkat menjadi 67% pada Siklus I dan 78%  pada Siklus II. Kesimpulan dari Penelitian Tindakan Kelas ini adalah pembelajaran Think Pair Share (TPS) berbantuan media permainan KSD pada materi segitiga dan segiempat dapat meningkatkan keberanian siswa bertanya dan prestasi belajar siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015.


2020 ◽  
Vol 10 (1) ◽  
pp. 86
Author(s):  
Mujiem Mujiem

This research is a classroom action research that aims to improve the ability of teachers to apply the problem centered learning model of learning in the Elementary School 187/ X Bangun Karya, Academic Year 2019/2020. The subject of this study was a teacher at 187 / X Bangun Karya Elementary School, Rantau Rasau District, Tanjung Jabung Timur District, Jambi Province. This class action research was carried out in two cycles, each cycle consisting of two meetings. The results of the evaluation are converted into a recapitulation table of the results of cycle I. The conversion results state that the research has not yet reached the target, it needs to be continued with cycle II. The results of observers in the implementation phase of the second cycle showed that all parts of the learning activities were going well, so that there were no more parts of the learning activities that needed to be improved. While the results of the second cycle are converted with the results of the recapitulation table states that the study has reached the target limit of completeness criteria in the first cycle that is equal to 50% and an average of 68.7 in the initial conditions of improvement in the second cycle completeness criteria to be 100% and the average namely 91.7 states that the Focus Group Discission can improve the ability of teachers to apply the Problem Centered Learning learning model in learning in 187 / X Public Elementary School Build Work Year 2019/2020.


2018 ◽  
Vol 1 (3) ◽  
pp. 71-78
Author(s):  
Maiharti Hadijah

Teacher has a very important role in creating an exciting and enjoyable learning environment in math lessons.Learning atmosphere is not exciting and fun for students usually to create learning activities that are less harmonious.As in SD 06 Perawang Barat is still low learning achievement of mathematics students, especially VD class with the number of students 32 people.Based on the mathematical repetition value of grade VD students contained in table 1 can be concluded that most students have not reached the established KKM that is 60 in 2012/2013           Another effort that teachers do is to provide practice questions (PR). Then the teacher also repeats the material that the students have not understood. But the effort made by the teacher has not achieved the expected result; low student learning achievement to mathematics is a material for researchers, that the need for mathematics learning that can improve the results of learning mathematics.               The formulation of the problem in this study is whether the application of direct learning model in groups can improve student achievement on the subject matter of the fractional matter in the VD SDN 06 Perawang Barat class in the even semester of the academic year 2012/2013?       The form of this research is collaborative classroom action research, in collaborative classroom action research involving teachers, principals, and outsiders in one team simultaneously, with the aim of improving learning outcomes, the development of theory and teacher performance improvement. This team relationship is a partnership, meaning that the position of team members with each other is the same that aims to think about the issues to be studied in classroom action research. In this case the researcher serves as a teacher. Action will be done is in order to improve the results of teaching mathematics at class VD SDN 06 in Perawang Barat.               The data in this study were collected with observation sheet and mathematics learning result test. Observations were made to the activities of the students and teachers during the learning process for each meeting by filling out the observation sheets that have been filled in by observing the observation sheets of each teacher and student behavior on the observation sheet. While data is about mathematics learning result collected through daily test (UH1) and daily test (UH2) which contains problem based on indicator that will be achieved based on lattice test result of learning.               The data obtained in this research is then analyzed through descriptive analysis.Descriptive data analysis aims to describe data about student learning outcomes on subject matter using in problem solving.               Based on the results of research and discussion concluded that the application of direct learning model in groups can improve student learning achievement at VD SDN 06 in Perawang Barat class on the subject matter using fractions in problem solving.      


2016 ◽  
Vol 1 (1) ◽  
pp. 24
Author(s):  
Lidiana Fitri ◽  
Nofianti ' ◽  
Susilawati '

The research about application of word Square cooperative learning model has been done to improve student’s achievement in colloid matter at 11th SMKN 2 Pekanbaru. The purpose of this research was to know if the application of Word Square cooperative learning model could increase student achievement in colloid matter. Subject of this research were students at XI Kimia 1 class and XI Kimia 2 class in academic year 2011/2012. XI Kimia 1 class was randomly selected as experiment class and XI Kimia 2 class as control class. Research results revealed that application cooperative learning Word Square model was capable to improve student’s achievement in colloid matter. This research pretest-posttest design by using t-test (t arithmetic> t table; 3.49 > 1.67). The application this model capable to increase students achievement in colloid matter about 13.71%.Keywords: cooperative learning, Word Square, colloid and learning achievement


2019 ◽  
Vol 13 (2) ◽  
pp. 121-128
Author(s):  
Didin Sumiyardi

This study aims to determine students’ learning activeness and improve students' English learning achievement after using Think Pair Share model. The research method used in this study is Classroom Action Research (Action Reseach) using 2 cycles. Each cycle consists of four stages: design, activity and observation, reflection. The instruments used was the observation sheets of teaching and learning activeness and English test. The research results of students' English learning activeness could be seen from the indicators: a) asking questions, ideas or pre-cycle responses 22.86% in the first cycle 45.57% and in the second cycle 96.67%. b) answer the pre-cycle questions 17.14% in the first cycle 45.71% and in the second cycle 71.43%. c) do the tasks and dare to advance in front of the pre-cycle class 25.71% in the first cycle 51.43% and in the second cycle 74.28%. d) refute or approve other students’ pre-cycle 11.43% cycle I 40% and cycle II 65.71%. Then, the results of students’ learning achievement in English could be seen from the indicator of the average value of students has increased in each cycle in the cycle average of student scores of 56.53 then in the first cycle to 67.84 and in the second cycle of 81, 31. The results showed that there were improvement of students’ activities and English achievement of the ninth grade students of SMP Negeri Maur through the think pair share learning model. Therefore, the use of think pair share learning model could increase the activeness and achievement of students' English learning in SMPN Maur in the academic year of 2019/2020.   Keywords: Active learning, learning achievement, think pair share.


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Nurul Hidayah ◽  
Abdullah Taman

The objective of this research was improving learning motivation and learning achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 2016/2017 using Cooperative Learning Model Team Game Tournament (TGT) on the subject Accounting for Trading Company. This research was Classroom Action Research (CAR) collaborating with teacher in two cycle. Data collection technique used were questionnare, documentation, and test. Based on research result concluded that implementation of Cooperative Learning Model Team Games Tournament (TGT) could improve Learning Motivation and Learning Achievement of XI Accounting 1 student of SMK 1 Pengasih Academic Year 2016/2017  evidenced by improvement of motivation score and achievement score. Motivation questionnare result shown improvement of students’ learning motivation improved to 5.97% from cycle I of 72.41% increased to 78.13% in cycle II. Improvement of Accounting Learning Achievement calculated from the average score increase of 23.78% in first cycle and increased of 19.61% in the second cycle.Keywords: Cooperative Learning, Team Game Tournament, Learning Motivation, Learning Achievement


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