scholarly journals PENGARUH MODEL PENEMUAN TERBIMBING TERHADAP HASIL BELAJAR PADA MATERI PRISMA DAN LIMAS DI SMP NEGERI I TALAGA JAYA

2021 ◽  
Vol 9 (2) ◽  
pp. 122-133
Author(s):  
Sri Lestari Mahmud ◽  
Abdul Djabar Mohidin ◽  
Nursiya Bito ◽  
Siti Zakiyah

This research aims to look at the influence of guided discovery learning models on students' learning outcomes. The type of research used is experimental research. Sampling in this research was conducted by simple random sampling technique. Data collection was carried out using instruments in the form of observation sheets and tests of learning outcomes. The data obtained is then analyzed descriptively and inferentially. The results of the data analysis showed that the students’ learning outcomes taught by the guided discovery model are higher than students’ learning outcomes taught by conventional models, and the guided discovery model was effective in teaching material surface area and volume of upright and pyramid prisms.

EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 004-008
Author(s):  
Efwah Yuli Fitri Said ◽  
Yerimadesi Yerimadesi

This study aims to analyse the effectiveness of the chemical equilibrium module based on guided discovery learning on the learning outcomes of students. The study design uses a randomized control-group pretest-posttest design with quasi-experimental type. The population consisted of grade XI students of SMAN 1 Tigo Nagari in the 2019 till 2020 school year and samples were taken using simple random sampling technique. The research instrument was in the form of multiple choice tests, the data were analysed by n-gain test and hypothesis testing by t test. Based on the analysis of the data obtained n-gain experimental class is higher than the control class with a medium category and the hypothesis test obtained sig (2-tailed) less than 0,05. Analysis of these data concludes the hypothesis is accepted in other words the use of a chemical equilibrium module based on guided discovery learning is effective in improving student learning outcomes in class XI of SMAN 1 Tigo Nagari.


2020 ◽  
Vol 18 (2) ◽  
pp. 202
Author(s):  
Melda Fajra ◽  
Ishak Ishak ◽  
Ferdiansyah Ferdiansyah ◽  
Ambiyar Ambiyar

<p align="left"><strong>Abstrak</strong></p><p>Tujuan penelitian untuk menguji kontribusi pembelajaran dengan pendekatan<em> guided discovery learning</em> dan <em>locus of control</em> terhadap hasil belajar Praktik Hidrolika. Penelitian menggunakan metode kuantitatif dengan deskriptif korelasional. Populasi penelitian yaitu mahasiswa yang mengikuti mata kuliah Praktik Hidrolika sebanyak 137 orang di Program Studi Teknik Sipil Fakultas Teknik dan Perencanaan Universitas Ekasakti Padang. Sampel penelitan sebanyak 78 orang yang dipilih menggunakan <em>simple random sampling</em>. Alat pengumpul data menggunakan angket dan dokumentasi hasil belajar mahasiswa. Data dianalisis menggunakan statistik inferensial dengan regresi ganda. Hasil penelitian menunjukkan bahwa:  pembelajaran dengan pendekatan<em> guided discovery learning</em> berkontribusi signifikan terhadap hasil belajar Praktik Hidrolika; pembelajaran dengan pendekatan<em> locus of control</em> berkontribusi signifikan terhadap hasil belajar Praktik Hidrolika; dan pembelajaran dengan pendekatan <em>guided discovery learning</em> dan <em>locus of control</em> secara bersama-sama berkontribusi signifikan terhadap hasil belajar Praktik Hidrolika.</p><p> </p><p class="ADGVIABSTRACTTITLE"><strong>Abstract</strong></p><p>The purpose of the research was to examine the contribution of learning with guided discovery learning and locus of control on learning outcomes for Hydraulic Practice. The research used quantitative methods with correlational descriptive. The research population was 137 students who took the Hydraulics Practice course in the Civil Engineering Study Program, Faculty of Engineering and Planning of Ekasakti University Padang. The research sample was 78 people who were selected using simple random sampling. Data collection tools used questionnaires and documentation of student learning outcomes. Data were analyzed using inferential statistics with multiple regression. The results showed that: the learning process with the guided discovery learning approach contributed significantly to the learning outcomes of Hydraulic Practice; the learning process with a locus of control approach contributes significantly to learning outcomes in Hydraulics Practice; and learning process with the guided discovery learning and locus of control as in aggregate significantly contribute to the learning outcomes of Hydraulic Practice.</p>


2020 ◽  
Vol 3 (2) ◽  
pp. 351-359
Author(s):  
Egidius Dewa ◽  
Maria Ursula Jawa Mukin ◽  
Oktavina Pandango

Abstrak: Tulisan ini bertujuan untuk mengetahui pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap minat belajar fisika peserta didik dan mengetahui pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap hasil belajar kognitif fisika peserta didik. Jenis penelitian ini adalah quasi eksperimen dengan desain eksperimen one group pretest posttest. Sampel penelitian ini adalah peserta didik kelas X MIPA 1 yang berjumlah 33 orang yang ditentukan dengan teknik simple random sampling. Instrumen yang digunakan dalam penelitian ini adalah tes hasil belajar kognitif dan angket minat belajar peserta didik. Hasil analisis data dapat disimpulkan bahwa ada pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap minat belajar peserta didik dengan nilai sig (2-tailed) lebih kecil dari 0,05 (0,0063 < 0,05) dan ada pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap hasil belajar kognitif peserta didik dengan nilai sig (2-tailed)  lebih kecil dari 0,05 (0,000 < 0,05) Abstract: This article aims to determine the influence of online learning with virtual labs on the learning interest of students ' physics and to know the influence of online learning with virtual labs on cognitive learning outcomes of student physics. This type of research is a quasi experiment with the experimental design of one group Pretests posttest. This research sample is a student of class X MIPA 1 which amounted 33 people determined with simple random sampling technique. The instruments used in this study are cognitive learning results test and Angket learning interest learners. Data analysis results can be concluded that there is a virtual lab-assisted online learning influence to the learning interest of learners with a value of sig (2-tailed) smaller than 0.05 (0.0063 < 0.05) and there is a virtual lab-assisted online learning influence to the outcome of the students ' cognitive learning with a sig (2-tailed) value smaller than 0.05 (0.000 < 0.05).


2020 ◽  
Vol 10 (2) ◽  
pp. 155
Author(s):  
Dewi Syafriani ◽  
Siti Aminah Br Bancin

This study aims to determine learning outcomes using the Student Team Achievement Divisions (STAD) model assisted with macromedia flash compared to Discovery Learning assisted with macromedia flash on the reaction rate material. The study population was all students of class XI MIPA MAN 3 Medan. The sampling technique in this study is simple random sampling. The selected sample is Class XI MIPA 1 as an experimental class I which is treated with a Student Team Achievement Divisions (STAD) model assisted by macromedia flash and Class XI MIPA 3 as an experimental class II which is treated with a Discovery Learning model assisted by macromedia flash. This study uses test instruments that have been tested and are valid. Student learning outcomes data are first tested for normality and homogeneity, where the results obtained by both groups of samples are homogeneous and normally distributed. Hypothesis testing uses the Independent Sample T-Test, with the results of the research obtained a significance value of 0.047. Thus, there are significant differences in student learning outcomes taught using the Student Team Achievement Divisions (STAD) model with Discovery Learning assisted by macromedia flash with a result of 14% using the STAD model better than Discovery Learning.Keywords: Learning Outcomes, Student Collaboration, Student Team  Achievement Divisions (STAD), Discovery Learning, Reaction Rate 


2020 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Andi Kaharuddin ◽  
Sartika Arifin ◽  
Topanus Tulak ◽  
Putu Ayu Suyastini

Abstrak: Penelitian ini mendeskripsikan perbedaan pengaruh dari penerapan TGT dan DL dalam pembelajaran matematika di sekolah dasar. Penelitian ini merupakan Quasi Experiment. Populasi penelitian yaitu siswa kelas VI sekolah dasar dengan sampel yang ditentukan dengan menggunakan teknik Purposive Random Sampling terdiri dari du kelas. Instrumen yang digunakan mengumpulkan data yaitu observasi keaktifan siswa dalam pembelajaran dan tes akhir pembelajaran berupa tes essay. Hasil pengujian secara deskriptif yaitu penerapan TGT berpengaruh positif dibandingkan dengan DL ditinjau berdasarkan hasil belajar dan keaktifan siswa. Berdasarkan pengujian inferensial pada hipotesis penelitian dengan uji t ditemukan thitung > α berarti terdapat perbedaan pengaruh, dimana pengaruh penerapan model TGT lebih tinggi dibandingkan dengan DL. Sehingga, secara umum diinterpretasikan bahwa TGT berpengaruh positif dibandingkan dengan DL terhadap hasil belajar dan keaktifan siswa sekolah dasar.TEAMS GAMES TOURNAMENT (TGT) AND DISCOVERY LEARNING (DL) IN LEARNING MATHEMATICS IN ELEMENTARY SCHOOLAbstract: This study describes the different effects of the application of TGT and DL in mathematics learning in elementary schools. This research is a Quasi Experiment. The population of this research is the sixth grade students of elementary school. The sample is determined by using purposive random sampling technique consisting of two classes. The instruments used to collect data were the observation of student activeness in learning and the final test of learning in the form of an essay test. The results of the descriptive test, namely the application of TGT have a positive effect compared to DL in terms of learning outcomes and student activity. Based on inferential testing on the research hypothesis with the t test, it was found that tcount > α means that there is a difference in influence, where the effect of applying the TGT model is higher than that of DL. Thus, it is generally interpreted that TGT has a positive effect compared to DL on learning outcomes and the activeness of elementary school students.


2014 ◽  
Vol 2 (1) ◽  
pp. 161
Author(s):  
Amirulmukminin Amirulmukminin ◽  
Syahrir Syahrir

The purpose of this study is to determine the effect of comic media on student learning outcomes of class VII MTs School Year 2012/2013. The type of research used is experimental research. The random sampling technique is performed to determine the experimental and control classes. Therefore, VII-A as the experimental class and VII-B is the control class. The experimental class uses comic media as a teaching material for students. Comic media means to design triangle material in comic form. The results showed that U-test (118.5) > U-table (112). We conclude that there is no effect of the use of comic media on students' mathematics learning outcomes.


2020 ◽  
Vol 7 (1) ◽  
pp. 12-22
Author(s):  
Anton Adhy Pujianto ◽  
I Nyoman Sudana Degeng ◽  
Sugito Sugito

Tujuan dari penelitian ini adalah: 1.) Untuk mengetahui pengaruh penggunaan aplikasi PlantNet terhadap hasil belajar; 2.) Untuk mengetahui pengaruh gaya belajar terhadap hasil belajar; dan 3.) Untuk mengetahui interaksi antara peng-gunaan aplikasi PlantNet dan gaya belajar terhadap hasil belajar IPA siswa kelas VII. Metode penelitian ini menggunakan penelitian eksperimen. Penelitian dilak-sanakan pada tanggal 20 Januari 2020 sampai dengan 14 Maret 2020. Populasi dalam penelitian ini sebanyak 32 kelas dengan jumlah sebanyak 1.088 siswa kelas VII ditiga sekolah yaitu SMP Negeri 2 Gedangan, SMP Negeri 3 Sidoarjo, dan SMP Negeri 4 Sidoarjo. Teknik pengambilan sampel penelitian menggunakan simple random sampling, pengambilan sampel secara acak sederhana melalui nomor undian. Dalam pengambilan sampel didapat 3 kelas eksperimen penggunaan aplikasi PlantNet dan 3 kelas kontrol tanpa aplikasi PlantNet menggunakan diskusi kelas. Teknik analisis data menggunakan Anava dua jalur dengan nilai signifikansi sebesar α = 0,05. Hasil penelitian ini menunjukkan bahwa: 1.) Ada-nya  pengaruh penggunaan aplikasi PlantNet terhadap hasil belajar IPA siswa kelas 7; 2.) Adanya pengaruh gaya belajar terhadap hasil belajar IPA siswa kelas 7; dan 3.) Adanya interaksi antara penggunaan aplikasi PlantNet dan gaya belajar terhadap hasil belajar IPA siswa kelas VII. AbstractThe objectives of this study are: 1.) To determine the effect of using the PlantNet application on learning outcomes; 2.) To determine the effect of learning styles on learning outcomes; and 3.) To determine the interaction between the use of the PlantNet application and learning styles on the learning outcomes of 7th grade science students. This research method uses experimental research. The study was conducted on January 20 until March 14, 2020. The population in this study was 32 classes with a total of 1,088 7th grade students in three schools, namely SMP Negeri 2 Gedangan, SMP Negeri 3 Sidoarjo, and SMP Negeri 4 Sidoarjo. The research sampling technique uses simple random sampling, simple random sampling through lottery numbers. In sampling obtained 3 experimental classes using the PlantNet application and 3 control classes without the PlantNet application using class discussion. Data analysis technique used two-way Anava with a significance value of α = 0.05. The results of this study indicate that: 1.) The influence of the use of the PlantNet application on the learning outcomes of the 7th grade science students; 2.) The influence of learning styles on the results of science learning for 7th grade students; and 3.) There is an interaction between the use of the PlantNet application and learning styles on the learning outcomes of 7th grade science students. 


2018 ◽  
Vol 3 (2) ◽  
Author(s):  
Shinta Dwi Handayani

<p>The purpose of this research is to know the effect of applying the TGT (Team Games Tournament) cooperative method through a medium of puzzle on the mathematics learning outcomes. The method used is an experimental method. The sampling is conducted using a simple random sampling technique, with samples of 40 students consisting of 20 students of an experimental class and 20 students of a control class. The analysis to test the research hypothesis is performed using the mean difference test (t-test), with the results of the hypothesis test showing that there is the effect of applying the TGT (Team Games Tournament) cooperative method through a medium of puzzle on the mathematics learning outcomes.<em></em></p>


Author(s):  
Adi Tiawarman ◽  
Nelda Azhar ◽  
Hanesman Hanesman

Abstract The purpose of this study to reveal the contribution of teachers' professional competence and creativity of students jointly or individually on learning outcomes. The population of this study amounted to 92 peoples and the sample totaled 48 peoples. Random sampling technique (Simple Random Sampling). The data was taken from the results of the student learning of subject teachers Basic Electrical Electronics, data professional competence of teachers and creativity of students were collected through  questionnaires that were distributed to the students. Data were considered to meet the assumptions and requirements analysis, results showed that (1) the professional competence of teacher and creativity of students jointly contribute significantly to the learning outcomes of 38.57%, (2) the professional competence of teachers contribute significantly to the learning outcomes of 16.4%, (3) creativity of students contribute significantly to the learning outcomes of 12.5 %. It can be concluded that the professional competence of teacher and creativity of students jointly and individually contribute to the learning outcomes. Key Word : Student Perceptions About Professional Competence Teacher, Creativity Student, Learning Outcomes.


2018 ◽  
Vol 5 (2) ◽  
pp. 210
Author(s):  
Evi Hulukati ◽  
Siti Zakiyah ◽  
Ali Rustam

This experimental study aims to compare problem-solving abilities between students that are taught with guided discovery learning models and conventional learning models. This study involved all eighth graders as the research population. Furthermore, the sampling technique used is the simple random sampling technique in two classes in Junior High school SMPN 1 Kota Gorontalo by employing Superitem essay test as a data collection tool. This descriptive analysis is described in the frequency distribution and histogram tables, whereas inferential analysis was performed by using ANCOVA test. The results showed that guided discovery learning model is preferable to compare to the conventional learning model in improving mathematics problem-solving ability.


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