scholarly journals PENGARUH PERMAINAN PUZZLE TERHADAP KEMAMPUAN DAYA INGAT ANAK KELOMPOK B

Author(s):  
AISYAH AISYAH

Puzzle is a game that is played with the aim of arranging images, images are randomized beforehand. So people who play it try to arrange it in the frame by connecting pieces or pieces of small images so that they become whole images. Puzzle games given to young children are expected to benefit the children's memory abilities. Pejajaran Kindergarten which in this case the learning model is still classical and the teacher center is still very minimal in providing constructive educational games for early childhood. This is a problem for early childhood, by providing puzzle games, it is hoped that children can improve their memory. According to Jamil (2008:81) This puzzle game tests the speed and accuracy of a child's reaction to a hint given to him. This study uses a pre-experimental research design with the type of One-Group Pre-Test Post-Test. The subjects in this study were group B TK Pejajaran with a total of 25 children. With observation and documentation data collection techniques. While the analysis using SPSS V.20. The results of research with the t test Sig (0,000) < 0,005 means there is an influence between the puzzle game with the child's memory ability. Puzzle games in addition to memory skills can also train children to solve problems, develop eye and hand coordination, develop cognitive and fine motor skills. Keywords : Benefits of Puzzles, children's memory

2021 ◽  
Vol 6 (1) ◽  
pp. 98-107
Author(s):  
Reni Nurapriani ◽  
Aldila Rahma ◽  
Rini Alfiyah

Abstract Geometry is one of the basic math concepts that are crucial for early childhood development because it relates to objects in the environment around children. Cooking class activity is one way to improve the ability to recognize geometry in children, through food processing activities. This study aims to determine the effect of cooking class activities on improving the ability to recognize geometric shapes in early childhood. This research uses a quantitative approach with the Pre-Experimental method, one group pretest-posttest type. The study population was students aged 5-6 years (group B) consist of 15 children from Paud Al-Manshurin, Bandung. Data collection was carried out through observation, interviews including documentation. From the research results, it was obtained that the pre-test average  score was 2.1 and the post-test score was 3.3. The t-test shows t value > t table (17.429> 1.761) with a significance level of 5%. These results indicate that cooking class activity significantly influences the child's ability to recognize geometric shape. Keywords: geometry, cooking class, early childhood, pre experimental


2021 ◽  
Vol 2 (4) ◽  
pp. 583-589
Author(s):  
Rahimah Rahimah

Fine motor improvement is exceptionally critical for a child's in general advancement. Early childhood still frequently have trouble moving their fingers for exercises such as cutting, drawing, coloring, tearing, collapsing, orchestrating and weaving. This consider points to portray the capacity of fine motor abilities and inventiveness of early childhood through weaving exercises. The investigate strategy utilized may be a writing survey conducted by collecting information or based on logical papers that interface investigate with existing writing to unravel a issue. The strategy of collecting library information is by perusing and taking notes and overseeing inquire about materials and after that concluding the investigate materials. The comes about appeared that the improvement of fine motor abilities and imagination in early childhood requires eye and hand coordination, such as performing manipulative developments, and communicating themselves through craftsmanship with weaving exercises.


2019 ◽  
Vol 2 (6) ◽  
pp. 302
Author(s):  
Masfufah Hanifah ◽  
Syah Khalif Alam

This study aims to determine how much influence the ability of logical-mathematical thinking in early childhood. Because children's mathematical abilities have not yet developed optimally, during the learning process it can be seen that the teacher's role is to emphasize more teacher-centered teaching. Cognitive development is one of the branches to develop children's thinking abilities especially in mathematical logical thinking. Color, and shape lotto are learning media that have a function to develop children's concentration and observation power. Therefore, the researchers used a quasi-experimental study that aims to see the effect on learning in the classroom by providing certain treatments in the experimental class while the control class is not given treatment. With the Wilcoxon trial to find out the effect on learning. “Test Statistic” is known to ASMP value. SIG (2-tailed) is 0.001 smaller than <0. 05, it can be concluded that “Hypothesis is accepted”, meaning there are differences between students' learning outcomes to improve the ability of logical-mathematical thinking for pretest and post-test. So, it can be concluded thus “there is an influence in increasing the ability of logical-mathematical thinking in early childhood with lotto learning media in Group B."Penelitian ini bertujuan untuk mengetahui seberapa pengaruhnya kemampuan berpikir logis-matematis pada anak usia dini. Karena kemampuan matematika anak belum berkembang secara optimal, pada saat proses pembelajaran maka dapat dilihat bahwa peran guru lebih menekankan pengajaran yang langsung berpusat pada guru. perkembangan kognitif adalah salah satu cabang untuk mengembangkan kemampuan berpikir anak apalagi dalam berpikir logis matematis. Lotto warna dan bentuk merupakan media pembelajaran yang memiliki fungsi untuk mengembangkan daya konsentrasi dan daya pengamatan anak. Maka dari itu peneliti menggunakan penelitian quasi eksperimen yang bertujuan untuk melihat pengaruh terhadap pembelajaran dikelas dengan cara memberikan perlakuan-perlakuan tertentu pada kelas eksperimen sedangkan pada kelas kontrol tidak diberikan perlakuan. Dengan uji coba Wilcoxon untuk mengetahui pengaruh terhadap pembelajaran tersebut. “Test Statistic” diketahui nilai Asymp. Sig (2-tailed) bernilai 0.001 lebih kecil dari <0.05, maka dapat disimpulkan bahwa hipotesis diterima, artinya ada perbedaan antara hasil belajar peserta didik untuk meningkatkan kemampuan berpikir logis-matematis untuk pre-test dan post-test. Sehingga dapat disimpulkan demikian “ada pengaruh dalam meningkatkan kemampuan berpikir logis-matematis pada anak usia dini dengan media pembelajaran lotto di Kelompok B”.


Author(s):  
Andrika Muji Lestaria ◽  
Made Ayu Anggreni

Abstract This research is motivated by the information that the traditional game congklak is considered to improve the children’s ability to count . The traditional game congklak is one of the learning media that can improve the children’s capability to count. With traditional congklak games it is expected that children can learn to count in a more enjoyable way. The problem formulation in this research is "Does the game tradisoanal congklak affect to the children’s capability to count?”. The purpose of this study is to determine whether the influence of traditional congklak games on the ability to count early childhood in group B in TK Ana Donowati Surabaya.This research uses pre-experimental design with one-group pretest-posttest design. Subjects in this study were 15 children. Data analysis applied in this research is different test technique of pre-test and post-test (t test) from observation of children activity to know the capability of children counting through congklak traditional game activity.The results of data analysis show that 8,16 dan  1,76 with extent α 0,05 and 2,62 at  α 0,01 ,  >  so H0  rejected and H1 (working hypothesis) accepted. It can be concluded that the traditional game congklak has an effect on the ability to count on the group B early childhood TK Ana Donowati Surabaya.


2018 ◽  
Vol 2 (2) ◽  
pp. 267
Author(s):  
Ranny Fitria Imran ◽  
Novi Ade Suryani

Golden age is an investment for the future that is at the age of 2-7 years. This study, trains child development at the pre-operational stage of early childhood because children are still thinking realistic. To train early childhood development, this study uses insect-resistant media, which serves to introduce early childhood to surrounding insects. The research method used is the Pre Test Post Test Group Design. The subjects of this study were children of group B of Rafa PAUD in Bengkulu City. Data collection in this study is the initial test (pretest) and final test (posttest). From the results of the pretest of children's ability, there are still undeveloped children and the results of the post-test there are 7 well-developed children. The conclusion of this study is the use of insect-resistant media (insectarium) influences the preoperational thinking abilities of early childhood group B PAUD Bengkulu City


Author(s):  
Adhiesta Kurnia Fikri Rosandi

This research aims to describe the creativity of early childhood through learning capillarity towards plant growth in group B TK PKK Tunas Bangsa, Soko, Tuban. This Research using quantitative descriptive research methods with the type of experimental research. The design of this study is Pre-Experimental Designs using One-Group Pre-Test-Post-Test Designs. Based on the results of the analysis of the research data it can be concluded that the results of the pretest and posttest are normalized gain tests to determine an increase in children's creativity before and after learning. The result, an increase in children's creativity in capillary learning on plant growth with n-gain of 0.4 with moderate criteria.


2018 ◽  
Vol 1 (1) ◽  
pp. 19-32
Author(s):  
Mariati Mariati ◽  
Ika Apriati Widya Puteri

Maturity of fine motor group B children ie age 5-6 years is very important as the initial capital for writing skills that are needed at the next level of education. With the expected coloring activity expected finger-finger and wrist splinting and good hand coordination can develop the writing skills of children This study aims to determine whether learning through coloring activities can improve fine motor skills in children group B in kindergarten Ar-Rahma Muara Badak in 2015/2016 academic year or not This study was conducted using classroom action research in two cycles. The subjects of this research are students of group B group in Ar-Rahma Muara Badak kindergarten consisting of sixteen children with fine motor ability object. Data collection techniques used are observation and documentation. Data analysis used qualitative and quantitative descriptive. The results showed that the fine motor skills of the child when the pre-action reached the criteria of Expanding Expectancy were two children or 12.5%, in the first cycle increased to Very Good Develops to six children or 37.5% and in cycle two remained on the criteria of Growing Very Good has increased to be a child or 75%. Based on the data it can be concluded that the coloring activity can improve the fine motor skills of children group B Kindergarten Ar-Rahma Muara Badak in the academic year 2015/2016. The increase is inseparable from the learning steps that are: (1) One class is divided into three groups consisting of four to five children (2) Each group gets four to five kinds of dye and crayon media that have been placed in the container (3) examples of coloring activities to be undertaken (4) Conveying agreed rules during coloring activities and (5) The colored drawings are tailored to the ongoing theme in kindergarten. Based on the results of this study it is recommended that educators Early childhood education can use methods in improving the maternal ability of children.


Author(s):  
Sumirah Sumirah

Fine motor skills are abilities that involve certain parts of the body and use a group of small muscles such as using the fingers and wrist movements which often require precise eye and hand coordination such as writing, drawing, holding things with the thumb and forefinger , and others. The problem that occurs so that this classroom action research is held is the low fine motor skills of the Group B children TK Dharma Wanita 1 Mojotengah. The objectives of this study are: 1) To find out that through 3-dimensional plasticine media can improve the fine motor skills of Group B children TK Dharma Wanita 1 Mojotengah Kedu Temanggung Semester I Academic Year 2017/2018, 2) To determine the magnitude of the increase in fine motor skills of children through 3-dimensional plasticine media in Group B children TK Dharma Wanita 1 Mojotengah Kedu Temanggung Semester I Academic Year 2017/2018. The subjects of this study were 13 students of Group B TK Dharma Wanita 1 Mojotengah. The research was conducted in November 2017. The data collection methods used were observation, documentation and interviews. Based on the results of research and discussion, it can be concluded that through learning activities using 3-dimensional plasticine media, the fine motor skills of Group B children TK Dharma Wanita 1 Mojotengah can be improved. This can be proven by an increase in the child's fine motor skills from before the action or pre-cycle only 15.4%, Cycle I reached 46.1% and Cycle II reached 84.6%. Therefore, efforts to improve the fine motor skills of the children in Group B TK Dharma Wanita 1 Mojotengah can be said to be successful because they have met the predetermined maximum percentage, namely 80%, marked by skill and neatness in making shapes, the ability of children to add other forms to existing forms, composition. or a proportional and attractive shape.


2018 ◽  
Vol 8 (2) ◽  
pp. 14
Author(s):  
Novera Kristianti ◽  
Niwayan Purnawati ◽  
Suyoto Suyoto

This paper is concern about using multimedia technology for virtual education with puzzle for early childhood in Indonesia. A game is focuses on the introduction of objects around the neighborhood by showing images that Generate Automatic can adjust the child's condition aggressive or not aggressive. It play with android tab device to knowing respond of early childhood. This is due to early childhood conditions. In some cases children have normal cognitive abilities of children with different special character that has the capability of learning is slower. A game show a question to parent first. The level of games is from 0-1, 1-2, and 2-3 based on years old of early childhood. This study has the challenge to develop educational game conditions. As in the design phase, the visualization of colors, shapes, and the introduction of rules that will be applied to the system. In this paper we present to make early childhood became more relaxed and not aggressive in these educational games.


2017 ◽  
Vol 1 (2) ◽  
pp. 137-143
Author(s):  
Erik Wahyudin

Flipchart is a sheet of an album or calendar that is a bit larger than flipbook, arranged and tied in an order at the top. The paper sheet can be used as a media of teaching and learning, and may be considered as a replacement for the chalkboard or whiteboard. If a sheet is filled up with learning messages, it can be flipped over and the next sheet can be filled with new learningmessages. Flipchart media can only be used for a student group that contains approximately 30 people. This media can be filled with message in the form of letters, drawings, diagrams and figures. Reading for children of kindergarten is basic reading which is one of the aspects of language development that should be developed in kindergarten in her activities such as mentioning vowels and consonants, reading images that have a sentence or a simple word, mentioning objects that have the same sound of the beginning letter, and connecting images with the words. This study aimed to determine (a) the reading ability of early childhood kindergarten Pembina Group B Ciawigebang before the application of flipchart media. (b) the flipchart media application in learning to read in early childhood of Pembina kindergarten Group B Ciawigebang. (c) the flipchart media influence on early childhood reading ability in Pembina kindergarten Group B Ciawigebang. This study used a quantitative approach with the experimental method. The subjects in this study were 24 children in Pembina kindergarten Group B Ciawigebang. Data were collected through observation, testing and documentation. Data were analyzed using t-test. The results of the average post-test are 13 with an increase of 2.2 higher than the average value of the 10.8 pre-test. Based on the results of pre-test and post-test, 12.99 is obtained for tcount value with df = 23, consulted with ttable value at 5% significance level, it is obtained a result of 2.07. These results indicate tcount is greater than the value ttable (12.99 2.07). Ho was rejected and Ha was accepted. It means that flipchart media affected positively on reading ability of early childhood in Pembina kindergarten Group B Ciawigebang.Flipchart adalah lembaran kertas berbentuk album atau kalender yang berukuran agak besar dari flipbook, yang disusun dalam urutan yang diikat pada bagian atasnya. Lembaran kertas tersebut dapat dijadiakan sebagai media pengajaran dan pembelajaran, dan mungkin bisa dianggap sebagai pengganti papan tulis atau white board. Jika lembaran demi lembaran tersebut sudah habis terisi dengan pesan pembelajaran, maka lembaran itu bisa dibalik, kemudian lembar dibaliknya yang masih kosong tersebut bisa diisi dengan pesan pembelajaran. Media ini hanya bisa digunakan untuk kelompok siswa yang berisi sekitar 30 orang. Media flipchart bisa diisi pesan dalam bentuk huruf, gambar, diagram dan angka. Membaca bagi anak Taman Kanak-kanak adalah membaca permulaan yang merupakan salah satu dari aspek perkembangan bahasa yang harus dikembangkan di Taman Kanak-kanak dalam kegiatannnya menyebutkan huruf vokal dan konsonan, membaca gambar yang memiliki kalilmat atau kata sederhana, menyebutkan benda yang memiliki bunyi huruf awal yang sama, dan menghubungkan gambar dengan tulisan. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen. Subjek dalam penelitian ini adalah anak Kelompok B TK Negeri Pembina Ciawigebang berjumlah 24 anak. Data dikumpulkan melalui observasi, tes dan dokumentasi. Teknik analisis data menggunakan uji t. Hasil penelitian dari rata-rata post-test yaitu 13 dengan peningkatan sebesar 2,2 lebih tinggi dari nilai rata-rata pre-test yaitu 10,8. Berdasarkan hasil pre-test dan post-test diperoleh nilai thitung sebesar 12,99 dengan dk= 23 dikonsultasikan dengan nilai ttabel pada taraf signifikasi 5% diperoleh hasil 2,07. Dari hasil tersebut menunjukkan nilai thitung lebih besar daripada nilai ttabel (12,99 2,07) hasilnya tolak Ho dan Ha diterima artinya media flipchart berpengaruh positif terhadap kemampuan membaca anak usia dini Kelompok B TK Negeri Pembina Ciawigebang.


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