scholarly journals Instagram User Experience in Learning Graphic Design

Author(s):  
Mohammad Salehudin ◽  
Abdulloh Hamid ◽  
Zuhkhriyan Zakaria ◽  
Widdy H.F Rorimpandey ◽  
Muhammad Yunus

<span lang="EN-US">Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in learning graphic design as a way to access content, publish work and learning outcomes using mobile phone. The purpose of this study is to find out the comparison of the average value of In-diagram assisted creative learning and measure the user experience (UX) of Instagram in learning graphic design. This study uses a quantitative approach with a pseudo experiment of non equivalent control group de-sign to find a comparison of the average value of student learning outcomes in the Statistical Test with MANOVA and to find out the average value of UX with UEQ Instagram benchmarks for learning graphic design. The results of the study there are significant differences (real) the average value between the experimental class group and the control class group. UX test results are on four scales that are categorized as ex-excellent, namely the scale of Attractiveness, efficiency, dependability, stimulation. One perspicuity scale is above average and the novelty scale is good, the mean range is 1.33-2.00 according to the UEQ benchmark interval. The implication of this research is that Instagram through mobile phone technology is effectively used for the creative learning of graphic design lessons and needs to be developed as a medium for the development of teaching materials on all subject matter.</span>

2020 ◽  
Vol 3 (1) ◽  
pp. 12-18
Author(s):  
Rijki Purnama ◽  
Mahdiyah ◽  
Guspri Devi Artanti

The purpose of this research is to study the effectiveness of video learning media for making chiffon cakes for learning outcomes from D3 Food Catering students in continental pastry class, Universitas Negeri Jakarta. The population in management of continental pastry class is students who are taking continental cake class, and the respondent of this research is 44 student. The method used in the this research is quasi experiment. The results of this reserach are that the experimental class group learning outcomes show an average value of 67.65 for pre-test 80.24 for post-test scores increasing 12.58 or 15.69% and for the control class of 67.82 for pre-test 74.29 for post-test scores increasing 6.46 or 8.71% and for the group  skills in experimental class, the average value was 86.13 and for the control group was 79.13. Thus it can be conluded that there is an influence from learning video about chiffon cake making towards the learning outcomes of food and nutrition student in continental pastry class.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2021 ◽  
Vol 4 (2) ◽  
pp. 46-52
Author(s):  
Dewi Handayani

The current covid-19 pandemic has an impact on Capita Selecta Chemistry lectures. The difficulty of face-to-face learning in class makes lecturers have to be able to find solutions to these problems. One of the solutions used is the application of the Project Based Learning (PjBL) model assisted by the WhatsApp Group (WAG) application and face-to-face through the zoom meeting application.This research is a research pre-experimental research with one-group pretest posttest design, experiments conducted in one class without a comparison class. The research was conducted at a State University in Bengkulu. With the research subjects as many as 24 students who took capita selecta Chemistry course. The instruments used in this study are learning outcomes tests and response questionnaires towards applications that used in learning. Data analysis techniques include average value, normality test, and hypothesis testing using the t-test using SPPS computer program for windows version 23. The results showed that there was an increase in student learning outcomes with the implementation of  PjBL model assisted by WhatsApp and Zoom applications with  pretest scores of 66.042, postest scores of 84.625 and the N-gain value data obtained was 0.547 in the moderate category. Student’s response toward the use of  WAG and Zoom Meeting applications was very positive. As many as 91.67% of students considered that WAG application was a very practical application and it was easily accessible to students, especially access to learning materials. The use of zoom meeting according to 70% of students is also very interactive and can replace face-to-face meetings. Keywords: PjBL Model, WhatsApp, Zoom Meeting, Learning Outcomes, Capita Selecta                                                               


Author(s):  
Susanti Susanti

The lack of use the writing skills method raises several obstacles experienced by students, including weaknesses in understanding the basics of Arabic writing and difficulty in answering Arabic questions. Therefore, it is necessary to improve learning as an effort to improve writing skills by applying the imla’ manzur method. This research is an experimental study with a pretest-posttest control group design model, aimed at finding out the effectiveness of the imla’ manzur method. Data collection techniques in this study used observation, tests, questionnaires, interviews, and documentation. Then the validity of the data is tested using the independent sample t-test. The results obtained were that in the experimental class the mastery of Arabic writing skills of students after applying the imla’ manzur method had increased the average value from 52.08 to 78.57. Then, the results of the independent sample t-test showed a significant difference in the mastery of Arabic writing skills in the experimental class and the control class 0.000 < 0.05 after treatment, so that the conclusion of this study based on the data obtained showed that the application of the imla’ manzur method was effective in improving students Arabic writing skills. Evidenced by a significant increase in learning outcomes, student enthusiasm when taking turns to write vocabulary and sentences in Arabic on the board, as well as growing sensitivity of student analysis of Arabic writing skills.


2018 ◽  
Vol 7 (3) ◽  
pp. 102
Author(s):  
Tri Sulistiyawati Lamalat ◽  
Supriadi Supriadi ◽  
Siti Nuryanti

Research on the effect of the problem-based learning model in the basic laws of chemistry on student’s learning outcomes in class X MAN 2 Model Palu has been done. This study aimed to determine the effect of the application of the problem-based learning model in the basic laws of chemistry on student’s learning outcomes in class X MAN 2 Model Palu. The type of research was a quasi-experimental study non-randomized design with pretest-posttest control group design. The sample was conducted with a purposive sampling technique. The study sample was students in class X MIA 6 as an experimental group (n = 22) and students in class X MIA 3 as a control group (n = 22). The data testing of students' learning outcomes used a non-parametric statistical analysis, the analysis of Mann-Whitney U-Test. The research results indicated that the mean value of the experiment class was high compared to the control class, 22.61 >18.39. The statistical analysis obtained that sig. 2-tailed (0,032) ˂ 0.05 and Zcalculation (-2.149) ˂ Ztable (-1.96). The average value of the experiment class was 82.95 while the average value of the control class was 73.64. So it can be concluded that there is the effect of applying the problem-based learning model in the basic laws of chemistry on student’s learning outcomes. 


2020 ◽  
Vol 8 (3) ◽  
pp. 358-366
Author(s):  
Armi Nuridah ◽  
Partaya Partaya

The problem that occurs in the education world right now is the low learning outcomes and student creativity. Based on references, the roles playing method is an effective learning method for increasing student creativity and learning outcomes. The purpose of this study is to determine the effectiveness of the roles playing method on creativity and student learning outcomes and to find out the effectiveness of the roles playing method on learning the immune system. This research is a quasi-experimental research with nonequivalent control group design. The population are all students of grade 11 in MIA MAN 2 Semarang 2018/2019 school year. The sample is determined by purposive sampling and 2 classes have selected as the experimental class and the control class. In this study the experimental class carried out immune system learning using the roles playing method while the control class used the lecture method. The results showed that 85.56% of the experimental class students has creativity with creative to very creative categories while the control class is only 41.67% of students included in the creative and very creative categories. Student learning outcomes data show that the classical learning completeness of the experimental class is higher than the control class with a difference of 36.12%. The average value of learning outcomes and the average N-Gain score of the experimental class students also have a higher average value of the control class. The implementation of learning the roles playing method gained a score of 95.56%. Based on the description it can be concluded that the role playing method is effective on the creativity and learning outcomes of high school students and it can be concluded that the role playing method is effectively applied to learning the immune system because the results of the study already meet all the indicators that have been set.


Mangifera Edu ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 62-70
Author(s):  
Asrizal Wahdan Wilsa

Learning is a process that requires resources as a support in the success of learning. As an educator, teachers must be careful in choosing the learning resources needed by students, so that the learning process can be achieved according to the purpose of learning. But in fact, the learning that teachers do in schools is still not utilizing the media as an appropriate learning resource for students, especially in the understanding of abstract biological concepts that require supporting media for student learning. This study aims to describe differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school. The method used in this study is quasi-experimental, with Control Group Pretest - Posttest Design. Population in this research is class XI-MIPA I and XI-MIPA II. Class XI-MIPA I as experimental class and class XI-MIPA II as control class. The data were obtained by using a multiple choice test instrument of 30 questions. Based on the results of the pretest and posttest it was found that the average value of the experimental class was greater than the control class. Based on these findings, it can be concluded that there are differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school.


2021 ◽  
Vol 1 (2) ◽  
pp. 42-52
Author(s):  
Riko Widianto ◽  
Haris Supratno ◽  
Desty Dwi Rochmania

The purpose of this study is to add insight into the pretest-posttest result with and without the use of audio visual media on Civics Education Learning outcomes. It is also to add insight on the influence of the use of audio visual media on Civics Education Learning outcomes in 2nd grade students of Menganto Public Elemetary School.This research is quantitative with pretest-posttest, non equivalent control group design. The sample in this study was students who were divided into two groups, namely the experimental class and the control class with 12 students each group. The results showed that there was a significant influence in the use of audio-visual media on the learning outcomes of theme 6, sub-topic 3, 1st learning, rules and regulations in the school environment material. The t-test results showed that the average pretest-posttest learning outcomes of the control class was 5.944 and the average pretest-posttest learning outcomes of the experimental class were 8.437. Based on the results of the average value, it is obtained that there is an increse of student achievement before and after using audio visual media in thematic learning.


2020 ◽  
Vol 5 (8) ◽  
pp. 1183
Author(s):  
Bayu Bramasta Giri ◽  
Suhadi Ibnu ◽  
Sutrisno Sutrisno

<p><strong>Abstract:</strong> The purpose of this research is to produce an electrochemical contextual chemoentrepreneurship module that is validated according to the criteria of BSNP materials eligibility, namely content eligibility, linguistic feasibility, presentation feasibility, and the feasibility of the graft and knowing Effectiveness of student learning outcomes. The development model adopted the Model 4-D with the stages of defining, designing, developing, and desimination. Data on the feasibility of teaching materials is obtained from content and material validation, individual test, field test is limited while the effectiveness data is obtained from the difference learning outcomes between the experimental and the control group. The validation and test results are obtained as follows (1) the average value of the content expert validator and learning material is very decent criteria, (2) individual trials with excellent criteria, and (3) limited field trials is Very good criteria. The development module is well-deserved to be used as a learning resource and effectively improve student learning outcomes.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan menghasilkan modul elektrokimia kontekstual <em>Chemoentrepreneurship</em> tervalidasi sesuai kriteria kelayakan bahan ajar BSNP, yakni isi, kebahasaan, penyajian, dan kegrafisan serta mengukur efektivitas modul terhadap hasil belajar. Model pengembangan mengikuti model 4-D dengan tahapan pendefinisian, perancangan, pengembangan, dan desiminasi. Data kelayakan modul diperoleh dari validasi isi dan materi, uji perorangan, uji lapangan terbatas sedangkan data efektivitas diperoleh dari perbedaan hasil belajar antara kelompok eksperimen dengan kelompok kontrol. Hasil penelitian (1) nilai validasi isi dan materi pembelajaran memiliki kriteria sangat layak, (2) uji coba perorangan kriteria sangat baik, dan (3) uji coba lapangan kriteria sangat baik. Modul efektif digunakan dalam pembelajaran hal ini ditunjukkan oleh ketuntasan hasil belajar peserta didik kelompok eksperimen lebih tinggi daripada kelompok kontrol.


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