scholarly journals Penerapan Metode Simulasi untuk Meningkatkan Hasil Belajar Psikomotor Siswa Pada Mata Pelajaran Pendidikan Jasmani Olahraga dan Kesehatan (PJOK)

2021 ◽  
Vol 2 (1) ◽  
pp. 55-64
Author(s):  
Leni Lutfiani ◽  
Asis Saefuddin ◽  
Dede Rohaniawati

Abstract: This study aims to determine the increase in student psychomotor learning outcomes in MIS Bangsal Ciamis Regency by using the simulation method. The approach used in this study is a qualitative and quantitative approach or mix method. This type of research is classroom action research. The research implementation design contained planning, implementation, observation and reflection. Data collection techniques used observation, interviews, performance tests, and documentation studies. The purpose of this study was to determine the psychomotor learning outcomes of students before using the simulation  psychomotor learning outcomes of students after using the simulation method. Based on the results of research in the pre-cycle students' psychomotor learning outcomes were 39.13% with a very poor category, after using the simulation method the psychomotor learning outcomes of students in the first cycle were 52.17% in the very poor category, while in the second cycle students experienced the increase was in the medium category, namely 73.91%. From these data it can be concluded that by using the simulation method student learning outcomes have increased. Abstrak: Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar psikomotor siswa di MIS Bangsal Kabupaten Ciamis dengan menggunakan metode simulasi. Pendekatan yang digunakan pada penelitian ini adalah pendekatan kualitatif dan kuantitatif atau mix method. Jenis penelitian yang digunakan adalah penelitian tindakan kelas. Rancangan pelaksanaan penelitian terdapat perencanaan, pelaksanaan, observasi dan refleksi. Teknik pengumpulan data menggunakan observasi, wawancara, tes unjuk kerja, dan studi dokumentasi. Tujuan penelitian ini adalah untuk mengetahui hasil belajar psikomotor siswa sebelum menggunakan metode simulasi, proses pembelajaran mata pelajaran PJOK dengan menggunakan metode simulasi, dan hasil belajar psikomotor siswa setelah menggunakan metode simulasi. Berdasarkan hasil penelitian pada pra siklus hasil belajar psikomotor siswa sebesar 39,13% dengan kategori sangat kurang, setelah menggunakan metode simulasi hasil belajar psikomotor siswa pada siklus I sebesar 52,17% dengan kategori sangat kurang, sedangkan pada siklus II hasil belajar psikomotor siswa mengalami peningkatan berada pada kategori sedang yaitu 73,91%. Dari data tersebut dapat disimpulkan bahwa dengan menggunakan metode simulasi hasil belajar siswa mengalami peningkatan.

2018 ◽  
Vol 2 (1A) ◽  
pp. 70-77
Author(s):  
Dhestha Hazilla Aliputri

Tujuan dari penelitian ini adalah untuk mendeskripsikan pembelajaran menggunakan model Make A Match dengan media kartu bergambar. Subjek penelitian ini adalah kelas IV SD N Wulung 1 Kabupaten Blora. Penelitian ini menggunakan dua siklus masing-masing yang terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Teknik pengumpulan data menggunakan studi dokumen pada kondisi awal. Hasil penelitian menunjukkan bahwa penggunaan media kartu gambar dapat meningkatkan hasil belajar IPS tentang kegiatan ekonomi bagi siswa kelas IV SD N Wulung 1 Blora. Dalam kondisi awal hanya mencapai 51%, maka pada siklus pertama meningkat menjadi 90% dan pada siklus II meningkat menjadi 94%. Berdasarkan hasil penelitian ini, disarankan bagi guru sosial untuk mencoba menggunakan model Make A Match dengan media kartu gambar di kelas IV sampai meningkatkan hasil belajar siswa. The aim of this study is to describe learning using models Make A Match with pictures card media. Subject of this study is class of IV SD N Wulung 1 Blora. This study uses two each cycle consisting of planning, implementation, observation and reflection. Data collection techniques using studies documens. The results show that the use of pictures cards media can improve social learning outcomes about economy activities for students of class IV SD N Wulung 1 Blora. In the initial classical learning reaches only 51%, then on the first cycle increased to 90% Based on the results of this study,and on two cycle increased from 90% to 94% it is advisable for social teachers to try to use models Make A Match with pictures cards media in class of IV to improve student learning outcomes


2019 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Harniyati Harniyati

This research is a classroom action research aimed at improving student learning outcomes in Civics lessons taught through CIRC learning models (Cooperative, Integrated, Reading and Composition) in Multimedia Class X Students of SMK Negeri 3 Watampone Kab. Bone with 35 students. The implementation of this action consists of two cycles, each cycle carried out through the stages of planning, action, observation, and reflection. Data collection techniques used are the provision of tests and observation sheets. The results of the analysis obtained were changes in behavior of students who experienced an increase with the percentage in the first cycle only 94.2% and in the second cycle increased to 95.71% there was also an increase in attention, interest and motivation of students towards the subject matter given by the teacher. From this analysis, it can be concluded that the learning outcomes of PKn students in Class X Multimedia at SMK Negeri 3 Watampone have increased after being given action through the CIRC learning model (Cooperative, Integrated, Reading and Composition).


2019 ◽  
Vol 2 (2) ◽  
pp. 26-33
Author(s):  
Anselmus Mema ◽  
Benedikta Boleng

This study aims to improve the motivation and learning outcomes of Social Studies students in grade IV SDI Watujara Ende. This research includes Classroom Action Research (CAR) by applying two cycles. Data collection techniques using observation techniques, questionnaires, tests, interviews, documentation, and field notes. The collected data were analyzed descriptively qualitative and quantitative descriptive. The results showed that the carousel feedback learning model can improve motivation and learning outcomes. This can be seen from the increase in the percentage of students' motivation to achieve high and very high categories, which is 75% in the first cycle to 83% in the second cycle. Student learning outcomes have also increased, seen from the percentage of classical completeness that is 75% in the first cycle to 92% in the second cycle. Conclusions, that after applying carousel feedback learning can increase motivation and social studies learning outcomes of students. Keywords: Carousel Feedback, Motivation, Learning Outcomes


Author(s):  
Hartini Hartini

Abstrak: Masalah penelitian ini adalah hasil belajar matematika  siswa kelas II SDN Ajung 02  masih rendah, terbukti dari 22 siswa presentasi ketuntasan belajar siswa sebesar 27% dengan rata-rata 59,77 padahal kelas dinyatakan tuntas jika memperoleh 85%. Respon dan aktivitas belajar siswa juga masih rendah terbukti dengan kurang aktifnya siswa saat pembelajaran. Maka peneliti menerapkan model Problem Based Learning (PBL) dengan media rak telur rainbow. Penelitian dilaksanakan di kelas II SDN Ajung 02  Kecamatan Ajung Kabupaten Jember Provinsi Jawa Timur dengan jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan 3 siklus yang setiap siklus terdiri dari tahapan perencanaan, pelaksanaan, observasi dan refleksi. Teknik  pengumpulan data yang digunakan adalah observasi, tes hasil belajar dan angket pada setiap akhir siklusnya, alat pengumpulan data dilakukan dengan menggunakan lembar panduan observasi, soal-soal tes dan angket. Terbukti pada siklus I persentase hasil belajar siswa 46%, siklus II 68% dan pada siklus III menjadi 86%. Dan persentase hasil aktivitas belajar pada siklus I sebesar 67%, siklus II sebesar 75%, siklus III sebesar 86,5 serta hasil respon siswa pada siklus I sebesar 56,6%, siklus II sebesar 66,67%, dan siklus III sebesar  71,6%.Kata Kunci: Problem Based Learning, Media Rak Telur Rainbow, Hasil BelajarAbstract: The problem of this study is that the mathematics learning outcomes of class II students at SDN Ajung 02 are still low, as evidenced by the 22 students who presented their learning completeness by 27% with an average of 59.77 even though the class was declared complete if it received 85%. The response and learning activities of students are also still low as evidenced by the lack of active students during learning. So the researcher applied the Problem Based Learning (PBL) model with rainbow egg rack media. The research was conducted in class II SDN Ajung 02 Ajung Subdistrict, Jember Regency, East Java Province. The type of research used was Classroom Action Research (CAR) with 3 cycles in which each cycle consisted of stages of planning, implementation, observation and reflection. Data collection techniques used were observation, learning outcomes tests and questionnaires at the end of each cycle, data collection tools were carried out using observation guide sheets, test questions and questionnaires. Evidenced in the first cycle the percentage of student learning outcomes was 46%, cycle II 68% and in cycle III to 86%. And the percentage of learning activities in the first cycle is 67%, cycle II is 75%, cycle III is 86.5 and the results of student responses in the first cycle are 56.6%, cycle II is 66.67%, and cycle III is 71 , 6%.Keywords: Problem Based Learning, Rainbow Egg Rack Media, Learning Outcomes


2020 ◽  
Vol 4 (2) ◽  
pp. 269
Author(s):  
Mamik Rahayu

This study aims to describe the application of Student Facilitator and Explaining learning models in the Nusantara Awareness material to student learning outcomes. This study use classroom action research with two cycles. Data collection is done through observation, assessment of learning outcomes, and reflection. Data analysis uses interactive analysis and descriptive statistics. The application of the Student Facilitator and Explaining learning model uses three steps, i.e., the transmission of material, the formation of groups, and students (facilitators) explaining the material to other students. The analysis shows that the psychomotor learning outcomes of students in the first cycle reached 80% with a good category. Psychomotor learning outcomes of students in the second cycle reached 83% or in the excellent category. The application of Student Facilitator and Explaining learning models can improve the learning outcomes of PPKn in vocational students.. 


PALAPA ◽  
2018 ◽  
Vol 6 (2) ◽  
pp. 19-29
Author(s):  
H. Parsas

This research is based on the low grade of Civics subject of grade 4 students of SDN 1 Terong Tawah. The problem of this research is how the application of the method of applying Make - A Match learning model to improve students' ability of Civics subject of fourth grade students of SDN 1 Terong Tawah Year 2017. The purpose of this study is to improve the learning outcomes of fourth grade students of SDN 1 Terong Tawah year 2017. This research is a classroom action research. This study consists of two cycles, each cycle consists of four stages namely, planning, implementation, observation and reflection. data collection techniques used in the study are test and observation. Factors studied were student factors and teacher factors. The results of this study indicate that the use of Make-A Match learning method to increase the students 'ability of Civics subjects of fourth grade students of SDN 1 Terong Tawah Year 2017 is marked by the improvement of students' learning mastery in every cycle, that is 42.5% for cycle I 77.5% for cycle II Improvement of student learning outcomes is measured by the completion of student learning completeness in a classical manner in each cycle.


Author(s):  
Faizah Faizah

To improve student learning outcomes on Civics subjects about the consequences of not maintaining the environment, the researchers used Audio Visual learning media. This research uses classroom action research method with two cycles. Each cycle consists of planning, action, observation, and reflection. Data collection is done by test. The data collection tools used are questionnaires, observation, and documentation. Data analysis techniques used are quantitative and qualitative techniques. The results showed that, learning result data obtained by learners in cycle I mean 83 (good) and experience increase in cycle II average 92,23 (very good). And for student motivation on audio visual learning media in cycle I is 80% (good) while in cycle II equal to 90,6% (good). Overall the value obtained for each aspect of the statement in the questionnaire has increased. Based on the results of these studies, it is evident that the application of the use of audio visual learning media on learning Civics can improve student learning outcomes. Therefore, the researcher recommends that classroom teachers use audio-visual learning media in classroom teaching. 


Author(s):  
Annisa Nurul Fitri

<span lang="EN-US">This research aims to improve learning outcomes in the Informatika subject on Teknik Komputer through the application of Problem Based Learning assisted by online discussions through google classrooms during the Covid 19 pandemic with doing learning as synchronously and asynchronously. These research subjects are students of class X MIPA 1 at SMA Negeri 2 Kuningan. The method used in this research is classroom action research with the stages of planning, implementation, observation and reflection. Data collection techniques using tests and observations. From the research results, learning outcomes have increased each cycle, in the pre-cycle students only achieved learning completeness by 25%, cycle I increased to 58%, cycle II was 61% and in cycle III completeness increased to 86%. From this research, it can be concluded that the application of Problem Based Learning assisted by online discussions through google classroom can improve student learning outcomes in Teknik Komputer material in Informatika subjects in class X MIPA 1 at SMA Negeri 2 Kuningan.</span>


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
I Ketut Selamet

This research is motivated by the large number of students who consider that social studies subjects are boring and unattractive subjects, so that they can influence student learning outcomes. In this study, researchers tried to use visual media to overcome these problems because visual media is a good motivational tool and can stimulate students to pay attention to the material being explained. The research method used in this study is Classroom Action Research, which in its implementation has four stages namely, planning, action, observation, and reflection. Data collection techniques used in this study in the form of tests, observations, interviews, and field notes. The results of research using visual media went well and smoothly. This can be stated by an increase in learning outcomes in each cycle carried out. Where in the pre-test only 37.9% of students who successfully met the graduation standard, entered the criteria "Very lacking". At the end of the first cycle test, the students' grades increased, students who successfully met the graduation standard was 75%, entering the criteria of "Good". and increased again in cycle 2 which is 90.7%, included in the criteria of "Very Good".


2017 ◽  
Vol 6 (1) ◽  
pp. 43
Author(s):  
Evi Rizqi Salamah

This research was conducted to improve the student’s ability in writing poetry which was caused by the lack of media that can stimulate students’ idea in teaching learning process so that the students’ ability in writing poetry was low. As a solution of that problem, the researcher used pictures story as mediain writing poetry. The researcher used classroom action research as a method. This study was conducted in two cycles and each cycle has four phases namely planning, implementation, observation, and reflection. The data collection was done by using observation, test and field notes. Qualitative and quantitative data analysis were conducted on the activities of teacher and students' test results, whereas the field notes was only as supporting data whichrecorded events during the learning process.Based on the data analysis showed that there were an increase in student learning outcomes and students were able to write good poetry. In addition, the barriers in teaching learning can be solved by giving sanctions and rewards.


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