scholarly journals PENGGUNAAN MEDIA PEMBELAJARAN KOMIK BERBASIS LITERASI DALAM MENINGKATKATKAN PRESTASI BELAJAR MATERI OFFER AND SUGGESTION

2022 ◽  
Vol 2 (1) ◽  
pp. 41-49
Author(s):  
IMAS IMAS

  The background of classroom action research is the lack of students in MAN 1 Ciamis class XI MIPA 3 in learning during PTMT because the learning media is less varied. Attractive learning media plays an important role as a medium for delivering learning messages that are able to grow learning achievement. One of the media that students like is comic because comic has characteristics simple, clear and easy to understand that can improve reading, listening, writing, speaking, grammar and expand vocabulary. Comic becomes more meaningful if they are based on literacy because they are able to communicate facts through text, dialogue and pictures so that the abstract becomes concrete. The research material is offer and suggestion. The research subjects were all students of class XI MIPA 3 with a total of 21 people at MAN 1 Ciamis. Classroom action research was carried out in two cycles, each cycle consisting of two offline meeting in the classroom with the stages of planning, implementing, observing and reflecting. The results of the research obtained was the use of literacy-based comics learning media can improve students' learning achievement by obtaining increased results. Cycle I with an average of 69,04 while to cycle II an average of 92.38, so there was an increase 48 %. ABSTRAKLatar belakang penelitian tindakan kelas adalah loyonya peserta didik MAN 1 Ciamis kelas XI MIPA 3 dalam pembelajaran di masa PTMT karena media pembelajaran yang kurang variatif. Media pembelajaran yang menarik berperan penting sebagai media penyampai pesan pembelajaran yang mampu menumbuhkan prestasi belajar. Salah satu media yang disukai peserta didik adalah komik karena komik memiliki karakteristik sederhana, jelas dan mudah dipahami yang dapat meningkatkan reading, listening, writting, speaking, grammer dan memperluas kosa kata. Komik menjadi lebih bermakna jika berbasis literasi karena mampu mengkomunikasikan kenyataan- kenyataan melalui text, dialogue dan gambar sehingga yang abstrak menjadi konkrit. Materi penelitian adalah offer and suggestion. Subjek penelitian adalah seluruh peserta didik kelas XI MIPA 3 dengan jumlah 21 orang di MAN 1 Ciamis. Penelitian tindakan kelas dilaksanakan dengan dua siklus, setiap siklus terdiri dari dua pertemuan secara luring dengan tahap perencanaan, pelaksanaan, observasi dan refleksi. Hasil penelitian yang diperoleh adalah penggunaan media pembelajaran komik berbasis literasi dapat meningkatkan prestasi belajar peserta didik dengan perolehan hasil yang meningkat. Siklus I dengan rata-rata 69,04, sedangkan ke siklus II rata-rata 92,38 maka terjadi peningkatan 48 %.

2014 ◽  
pp. 562-573
Author(s):  
Martiningsih Martiningsih

diterima: 05 Januari 2013; dikembalikan untuk revisi: 19 Januari 2013; disetujui: 6 Februari 2013.Abstrak: Matematika dianggap sulit, dan saat pembelajaran Matematika siswa cenderung kurang termotivasi untuk belajar, maka guru harus mengupayakan kemudahan dalam belajar dengan mempergunakan media yang sesuai. Tujuan penelitian ini adalah untuk meningkatkan prestasi belajar Matematika materi irisan dan gabungan dua himpunan dengan menerapkan Portal Rumah Belajar pada Kelas VII A SMP Muhammadiyah 1 Surabaya tahun ajaran 2012 - 2013. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Dalam penelitian ini dilakukan dua siklus dan tiap siklus terdiri dari 4 langlah yaitu : (1) perencanaan, (2) pelaksanaan, (3) observasi, dan (4) refleksi.Hasil penelitian Penggunaan Portal Rumah Belajar pada siswa Kelas VII A SMP Muhammadiyah 1 Surabaya, terbukti meningkatkan prestasi belajar siswa, sebelum tindakan siswa yang tuntas belajar sebanyak 22 siswa atau 73,3 %, pada Siklus I siswa yang tuntas sebanyak 23 siswa atau 76,7 %. sedangkan pada Siklus II siswa yang tuntas sebanyak 28 siswa atau 93,3 %. Dengan demikian kualitas pembelajaran dari sebelum tindakan sampai dengan Siklus II terjadi peningkatan. Saran dalam PTK ini adalah: Guru harus memotivasi siswa untuk belajar secara inovatif mempergunakan media pembelajaran. Guru hendaknya memiliki paradigma bahwa guru bukan satu-satunya sumber belajar. Pembelajaran Matematika hendaknya disampaikan dengan menggunakan media yang mampu menyenangkan siswa dan mampu membuat siswa aktif. Kata Kunci: Himpunan, Portal Rumah BelajarAbstract: Math is considered difficult and students have less motivation in learning math. That is why teacher must provide approprite learning medium to ease the students to learn math. The aim of this study was to increase students’ mathematic learning achievement on intersection set and union set by applying the Portal Rumah Belajar for Seventh Grade A of Muhammadiyah 1 Junior High School Surabaya year 2012 - 2013. The design of the study was Classroom Action Research. In this study two cycles were conducted, and each of which consisted of 4 steps, namely: (1) plan, (2) act, (3) observe, and (4) reflect. The use of Portal Rumah Belajar could increase the achievement of seventh grade students of Muhammadiyah 1 Junior High School Surabaya. The number of student passing the competency in the pre-action was 22 students or 73.3%, in the cycle was 23 students or 76.7%, and in the cycle II were 28 students or 93.3%. Thus the quality of learning increased between pre-action and the second cycle. Recommendation from this classroom action research was: teacher should motivate students to learn innovatively by using instructional media. Teachers should have a paradigm that teacher was not the only source of learning. Learning math should be submitted using the media to please students and be able to keep students active. Keywords: Set, Portal Rumah Belajar


2021 ◽  
Vol 1 (9) ◽  
pp. 952-960
Author(s):  
Sri Mulyati

The problem that arises in schools when carrying out student learning in the social sciences field is the lack of motivation from students in participating in the teaching and learning process. This study aims to provide input or information to improve the quality of the process or learning outcomes in the classroom by appealing to teachers to do CAR. This study uses a qualitative methodology, namely classroom action research. The place used to carry out this research is SD Negeri Pondok Kacang Timur 04 Pondok Aren District. The time used by researchers in carrying out this classroom action research was for 2 cycles, namely on October 15, 2019 (Cycle 1) and October 22, 2019 (Cycle 2). The research subjects were students of Pondok Kacang Timur 04 Elementary School Class IVB, totaling 23 students. Based on the description of the discussion and the results of the research, it can be concluded that from Cycle 1 to cycle 2 regarding the use of interactive learning models, the authors can conclude that by using interactive learning, it is able to improve the learning achievement of fourth grade students of SD N Pondok Kacang Timur 04 on material about natural appearances. Through interactive learning, students can be more active in learning activities, especially in social studies subjects.


2018 ◽  
Vol 1 (2) ◽  
pp. 32-44
Author(s):  
Rika - Mardiah ◽  
Hanita Hanita ◽  
Farny Sutriany Jafar

The researcher observed that students in Group B at TK Tunas Bangsa Kerta Buana Tenggarong Seberang had problems in replicating shapes. Therefore, to solve the problem, the researcher conducted a classroom action research, with purpose, to find out whether the implementation of gradation learning strategy by utilizing plasticine as the media of learning is able to enhance students’ ability in making shape replication. Moreover, the researcher involved 12 students; 7 males and 5 females, as the research subjects. To collect the data, the researcher employed observation and documentation technique during two cycles. It is important to note that each cycle consists of planning, implementation, observation and reflection. Meanwhile, for data analysis, the researcher applied percentages. Students’ ability in replicating shapes is measured based on five aspects; 1) ability in replicating the determined shape, 2) tidiness, 3) speed, 4) creation, and 5) accomplishing task without teacher’s help. At the first cycle, 27.77% were able to replicate the determined pattern. In the same way, 34.72% students were able to perform the task tidily. Regarding to speed aspect, 27.77% managed to finish the task fast. 38.88% students showed creativity in replicating various shapes, and 29.16% managed to accomplish the task independently. In brief, the percentage of success at Cycle 1 reached 63,31%, which means, the students were developed as expected. Furthermore, at Cycle 2, students experienced progress in each aspect. 44.44% students were able to reproduce shape which had been determined. 43% students managed to show the aspect of tidiness in replication. 37.49% managed to do the task fast. 37.49% students affirmed creativity in creating various shapes, and 37.49% were able to replicate the shapes without help from the teacher. Concisely, in Cycle 2, students’ ability in replicating shapes increased and reached 81%. It can be said that the students were developed very well in terms of replicating shapes.In conclusion, gradation learning strategy is effective for improving students’ ability in replicating shapes. Therefore, it is suggested for teachers to use this strategy later on.


2020 ◽  
Vol 2 (1) ◽  
pp. 69-80
Author(s):  
Titi Aryani

The purpose of this study was to describe the improvement of vocabulary learning achievement by applying the discovery approach of B2 grade students of Mutiara Insani Kindergarten, Bandar Lampung. The method used in this research is Classroom Action Research (PTK). The research subjects were students of class B2 even Semester TK Mutiara Insani Bandar Lampung, totaling 20 students. Data obtained from observer observation sheet notes on the learning process planned by the researcher, learning activity sheet, and test sheet to determine learning achievement. The data were analyzed using simple statistics, namely the percentage. The action was carried out from January to March 2019. The results of the study were 65% active cycle 1 learning activity, 75% active cycle II increased 10%, 85% active cycle III, increased 10%. While learning achievement in cycle I completed 65%, cycle II completed 75%, increased by 10%, cycle III completed 95%, increased by 20%, and records of observers who partnered with researchers showed good average criteria. The conclusion of this research is that the application of discovery learning approach can increase vocabulary learning activity and achievement in class B2 students of Mutiara Insani Kindergarten, Bandar Lampung.


2020 ◽  
Vol 1 (2) ◽  
pp. 64-74
Author(s):  
I Made Sila ◽  
I Gusti Ayu Mas Darwati ◽  
Apliana Mila

This study was Classroom Action Research (CAR) to improve students’ achievement of SMK Dwijendra Denpasar; currently students’ achievement of Pancasila and Civics Education was relatively low. Therefore, teachers were required to design learning activities that are able to develop competences both in cognitive and psychomotor domain. Learning strategies are centered on students and create a joyful atmosphere to motivate students from the beginning to the end of teaching and learning activities to improve the quality of improving students’ achievement. The main problem to be solved was whether teacher skills using group discussion method could improve student learning achievement towards of Pancasila and Civics Education in Grade XI of SMK Dwijendra Denpasar in academic year 2019/2020. The study was is the Classroom Action Research (CAR). The research subjects were 31 students of Grade XI Ak 1 of SMK Dwijendra Denpasar. The goal to be achieved was to determine the implementation of the group discussion to improve students’ achievement of Pancasila and Civics Education. The data were collected through observation technique, student learning achievement, and questionnaires. The finding showed that research analysis was implemented in two cycles. The stages of each cycle were (1) planning, (2) action, (3) observation / observation, and (4) reflection. The data collected were the activities and post-test at the end of the cycle. There was significant improvement of activities in cycle I (one); the average score of student activities which was in accordance with the evaluation score has increased. In the cycle I the students’ average score was 69% and classical completeness was 48%. Meanwhile, the average score of cycle II was 85% and the classical score was 100%. It was due to student’s responses to the approach in implementing problem-based learning model; students were comfortable in stating problems in learning that enable them to understand the concepts being taught. Thus, the teacher’s skill on group discussion could improve students’achievement of Pancasila and Civics Education reflected by percentage of students who experience greater learning completeness to improve learning achievement.


2020 ◽  
Vol 1 (1) ◽  
pp. 36-47
Author(s):  
Vandaria Bunga Nirwana

Tujuan penelitian ini adalah untuk mengetahui deskripsi pemahaman perilaku menyimpang mata pelajaran Sosiologi pada siswa  Kelas X IPS 1 SMAN 1 Kwadungan menggunakan metode buzz group dengan media diorama dua dimensi. Dengan pemahaman dampak perilaku menyimpang pada siswa, diharapkan juga membawa dampak positif yaitu peningkatan prestasi belajar pada pelajaran Sosiologi. Penelitian ini menggunakan desain penelitian tindakan kelas dengan subjek penelitian sebanyak 24 siswa. Hasil penelitian menunjukkan terdapat kenaikkan yang tuntas belajar dari 5 siswa (20,83%) pada pra tindakan menjadi 16 siswa (66,67%) pada siklus I, dan menjadi 22 siswa (91,67%) pada siklus II.  Sedangkan yang belum tuntas belajar mengalami penurunan dari 19 siswa (79,17%) pada pra tindakan menjadi 8 siswa (33,33%) pada siklus I, dan menjadi 2 siswa (8,33%) pada siklus II. The purpose of this study was to determine a description of the understanding of deviant behavior in sociology subjects in class X IPS 1 SMAN 1 Kwadungan using the buzz group method with two-dimensional diorama as media. By understanding the impact of deviant behavior on students, it is hoped that it will also have a positive impact, namely an increase in learning achievement in sociology lessons. This study used a classroom action research design with 24 students as research subjects. The results showed that there was an increase in complete learning from 5 students (20.83%) in the pre-action to 16 students (66.67%) in the first cycle, and to 22 students (91.67%) in the second cycle. Meanwhile, those who have not completed learning have decreased from 19 students (79.17%) in the pre-action to 8 students (33.33%) in the first cycle, and to 2 students (8.33%) in the second cycle. 


Author(s):  
Idris Idris

[Title: Improving Students' Learning Achievements Using Demonstration Methods on Electrical Material]. This study aims to improve the learning achievement of class VI Elementary School students in electrical materials using the demonstration method. This study is a Classroom Action Research (CAR) with the research subjects being class VI students of Sandik 2 Elementary School totalling 19 students. Formative test instruments on electrical material and observation sheets were used to collect data on student learning achievement and implementation of learning using the demonstration method. The results showed that 80% of the total students had reached 70% of the level of mastery of the concepts given. The results of the observations also show an active and well-functioning learning atmosphere. Based on the results of the study it can be concluded that the use of demonstration methods can improve student learning achievement on electrical material.


2014 ◽  
Vol 28 (2) ◽  
pp. 97
Author(s):  
Rosita Aritonang

Abstract: This classroom action research was conducted as from February through April 2013 at GovernmentPrimary School 1, Semester 1, School Year of 2013/2014. The research subjects are the students of Grade VI. Thepurpose of the research was to improve the teaching-learning process in Mathematics. After 2 cycles, the students’learning achievement significantly improved. Based on the students’ learning activities and achievement, it wasconcluded, the cooperative instructional model Jigsaw can be used to improve the student’s achievement in Mathematicsparticularly in the topic of even numbers in Grade VI, Primary School. Keywords: learning achievement, cooperative instructional model, jigsaw model.


2018 ◽  
Vol 3 (1) ◽  
Author(s):  
Ayu Fitri

Abstrak Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan pembelajaran dan hasil belajar IPA tentang banjir. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) dengan dua siklus. Berdasarkan data hasil penelitian diperoleh hasil yang cukup memuaskan. Hal ini dapat dilihat ketuntasan klasikal meningkat pada siklus I menjadi 63% dengan rata-rata 73, kemudian peningkatan yang signifikan pada siklusII menjadi 83% dengan rata-rata 83. Abstract: The aim of this research is to describe implementation of learning and learning achievement with the use of IPA about flooding the media with audio visual. This research used classroom action research in two cycles. Based on data from the research results obtained satisfactory results. It can be seen on cycle I increased the classical mastery learning 63% with an average of 73, and than significant increase in cycleIIbecame83%withanaverageof83 Keywords: Audiovisualmedia, Learning Achievement


2015 ◽  
Vol 8 (2) ◽  
pp. 93
Author(s):  
Juniar Siregar

This study presents a research report on improving students’ Learning results on IPA through Video. The objective was to find out whether students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 21 persons. The instruments used were test. In analyzing the data, the mean of the students’ score for the on fisrt sycle was 65,4 (42,85%) and the mean on cycle two was 68,5 (37,15%) and the mean of the third cycle was 81,4 (100%). Then it can be concluded that the use of video on learning IPA can improve the students’ learning result. It is suggested that teachers should use video as one of the media to improve students’ learning result on IPA.Keywords : IPA, students’ learning result, video


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