scholarly journals Pengembangan Lembar Kegiatan Siswa Berbasis Online Berbantuan Geogebra Book untuk Siswa SMA Kelas X pada Materi Trigonometri

2022 ◽  
Vol 12 (2) ◽  
pp. 65-79
Author(s):  
Novita Rizki Yustiani ◽  
Syaiful Hamzah Nasution

The implementation of distance learning can not be separated from various problems, including students who are lack of motivation, teachers who find difficulties to work together with parents, and teachers who find difficulties to develop ideas on technology-based learning. To overcome these problems, the student activity sheet which equipped with practice questions and assessments with Geogebra Book aid is already developed as a learning innovation. The material developed in this research is trigonometry with the sub material of graph of trigonometric functions. The research model which used is ADDIE (Analysis, Design, Development, Implement, Evaluate). The research was conducted in SMA Negeri 1 Kepanjen by involving 10 students of social class grade X as test subjects, consisting of 3 students with low ability, 4 students with moderate ability, and 3 students with high ability. Data analysis was measured based on aspects of validity and practicality. Calculation of research data shows that the research product is valid based on an average validity score of 93% and practical based on an average practicality score of 84%. Based on the results of this data analysis, it can be concluded that the product development of student activity sheet along with practice questions and assessments meets the valid and practical criteria to facilitate students and teachers in the process of learning activities.

2021 ◽  
Vol 3 (1) ◽  
pp. 61-69
Author(s):  
Kun Hayyuningtyas, Hamdan Husein Batubara

Abstrak  Media interaktif berbasis PowerPoint adalah media pembelajaran kembangan, berisi materi pembelajaran IPA yang dirancang tersistem untuk peserta didik di kelas 3 Madrasah Ibtidaiyah melalui program dasar powerpoint dan dikembangkan dengan ispring, agar kegiatan belajar mengajar  dapat lebih efektif dan maksimal meskipun  pembelajaran di lakukan tanpa tatap muka atau pembelajaran jarak jauh. Penelitian ini termasuk penelitian dan pengembangan (Research and Development), dengan menggunakan model penelitian ADDIE dari tahap Analyze, Design, Develop, Implement, dan Evaluate (Branch, 2009).  yg melalui beberapa tahap yaitu analisis, desain (perancangan), pengembangan, implementasi, dan evaluasi. Uji coba media pembelajaran interaktif didukung dengan penilaian kevalidan tim ahli, dan data angket kevalidan dari para responden yaitu guru guru Madrasah Ibtidaiyah, dan berdasarkan hasil penelitian 76% media pembelajaran ini layak untuk digunakan. Kata kunci : media interaktif, berbasis powerpoint, Android. Abstract PowerPoint-based interactive media is a developed learning media, containing science learning materials that are systematically designed for students in grade 3 Madrasah Ibtidaiyah through the basic powerpoint program and developed with ispring, so that teaching and learning activities can be more effective and maximal even though learning is done without face-to-face or distance learning. This research includes research and development (Research and Development), using the ADDIE research model from the Analyze, Design, Develop, Implement, and Evaluate stages (Branch, 2009). which goes through several stages, namely analysis, design (design), development, implementation, and evaluation. Interactive learning media trials are supported by a team of expert validity assessments, and validity questionnaire data from respondents, namely Madrasah Ibtidaiyah teachers, and based on research results 76% of this learning media is feasible to use. Keywords : interactive media, powerpoint based, Android.


2019 ◽  
Vol 4 (1) ◽  
pp. 17-23
Author(s):  
Teguh Arik Yuanto ◽  
Putu Sudira

This study aims to (1) realize the design of the item color selector training kit and (2) determine the feasibility of the item color selector training kit. The research uses the ADDIE Models reference, namely: analysis, design, development, implementation, and evaluation. Data collection techniques used were observation and questionnaires. The testing consists of product validation by experts, testing by teachers, and testing by students. The data analysis technique used is quantitative descriptive. The results consist of: (1) item color selector training kit design consisting of training and jobsheets. The training sections include boxes, conveyors, selectors and microcontroller circuits, the jobsheet consists of three learning activities, namely (1) introduction of PLC and training, sorting and calibration, timers and counters. (2) the feasibility level of content validation is 89.39% (very feasible), from construct validation is 91.20% (very feasible) and from the trials students get results of 79.96% (feasible). Based on this percentage, the learning tools for the color selector training kit of goods are suitable for use in the learning process.


2019 ◽  
Vol 10 (1) ◽  
pp. 135-150 ◽  
Author(s):  
M Saidun Anwar ◽  
Choirudin Choirudin ◽  
Eka Fitria Ningsih ◽  
Triana Dewi ◽  
Andino Maseleno

The purpose of this study is to develop a multimedia learning based on iSpring Presenter to increase students' interest in learning in mathematics. This study uses the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The data analysis technique used is descriptive quantitative. The results showed that the interactive mathematics multimedia learning based on iSpring Presenter has fulfilled the requirements to be considered feasible to be used in the learning process and is feasible to be used as learning support media to increase students' interest in learning through varied learning activities. 


Author(s):  
Husnul Khatimah ◽  
Kamid Kamid ◽  
Jefri Marzal

The objectives of the study are (1) to produce student worksheets based on APOS Theory for Math lessons in Class X Senior High School which is in line with the 2013 Curriculum; (2) to evaluate the effectivity of the student worksheets based on APOS Theory, in terms of the activity and result of learning Matrix. The results of the study are (1) the development of the worksheets (according to APOS Theory) were carried out through five stages, namely, analysis, design, development, implementation and evaluation; (2) the assessments performed by media experts, material specialists and subject teachers showed that the worksheets developed are feasible and could be used for students of Class X Senior High School; (3) the responses given by the students towards the worksheets were good; (4) the effectivity of the learning was elevated; it was shown by the increased learning activities of the students and the higher average score of the test (87.14), compared to the minimum criterion of completeness of 75.


2021 ◽  
Vol 2 (1) ◽  
pp. 66-74
Author(s):  
Susi Anika

  This research is based on the low creativity of students and the low active activity of students in solving mathematical problems caused by the low ability of teachers to understand learning models in learning activities. Less relevance of the learning model applied by the teacher to the objectives and characteristics of mathematics. This study aims to increase students' creativity and activity in solving mathematical problems by applying the Jigsaw type cooperative learning model. This research is a Classroom Action Research conducted at SMK Negeri 2 DEPOK with the research subject being class XI Boga III with the object of research being the application of the Jigsaw type cooperative learning model with open-ended problems as an effort to increase student creativity. The results of the data analysis in the first cycle showed that the average creativity value was 67.75 or 70% of the number of students who took the test had a minimum level of creativity in the sufficient category and 30% had a creativity level below the sufficient category. In the second cycle, the average value of the creativity test was 76.94%, at least the sufficient category and 10% had the creativity level below the sufficient category. Based on the results in cycles I and II, it can be concluded that the application of Jigsaw cooperative learning can increase students' creativity and the level of student activity during learning has met the targets applied. Keywords: Mathematics, Cooperative Learning, Jigsaw, Student Creativity  


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


2020 ◽  
Vol 6 (1) ◽  
pp. 21-30
Author(s):  
Elpi Arida ◽  
Susetyo Susetyo ◽  
Didi Yulistio

The purpose of this study was to describe (1) increasing the ability to write persuasion text with the modeling techniques of eighth grade students of SMPN L. Sidoharjo, Musi Rawas Regency and (2) Increasing student learning activities in writing persuasive text with modeling techniques for VIII students of SMPN L. Sidoharjo, Musi Regency Rawas. This study uses a Classroom Action Research (CAR) procedures. This research was conducted in two cycles. Each cycle is designed and carried out by steps (1) planning, (2) action, (3) observation, and (4) reflection. The source of the data of this study was the eighth grade students of SMP N L. Sidoharjo in the 2018/2019 academic year, while the research data were in the form of persuasion texts written by students. Then the data is analyzed using the average formula and the results are consulted in the qualification table. The results showed that the ability to write persuasion texts students experienced an average increase in cycle 1 of 67.98 which included in the category of enough, increased to 77, 76 in the second cycle included in the good category. The increase was also followed by an increase in student activity in learning to write persuasion texts which included activeness and direct involvement in observing, answering questions and writing persuasion texts from moderately active to active.


2021 ◽  
Vol 23 (3) ◽  
pp. 364
Author(s):  
Rita Aryani ◽  
Leroy Holman Siahaan

This study aims to describe qualitatively about e-learning management in the current Covid-19 pandemic era. This research is a descriptive qualitative study that aims to define and describe phenomena that appear natural or artificial, focusing more on examining the character, quality, and phenomenon. Besides, the e-learning approach is an approach using technology distance learning. The e-learning utilization that is arranged using an electronic internet system that supports learning activities. The method used in this research is qualitative with descriptive analysis. Research subjects are Informantss who provide research data through interviews, observation, and documents. The Informantss in this study were lecturers at Panca Sakti Bekasi University. The Informantss were determined by purposive sampling technique. At the same time, the data analysis used in this research is descriptive. This research results in the finding that lecturers have carried out web e-learning with Moodle and face-to-face with zoom or google meet in managing learning during the Covid-19 pandemic. as numerous as 80% of speakers expressed that they utilized zoom, this was on the grounds that it was simpler to apply it straightforwardly, like instructing up close and personal classes. At that point, as numerous as 55% of Google Meet clients, the instructor expressed that Google Meet is not difficult to actualize on the grounds that the video is straightforwardly associated on the off chance that you as of now have a Google Mail account straightforwardly. Lastly, as numerous as 85% of teachers use Moodle, on the grounds that Moodle gives more highlights to learning exercises.


2020 ◽  
Vol 1 (1) ◽  
pp. 56-60
Author(s):  
Yenni Marwah

This study is motivated by the low ability of grade IV SD Parakan students in science lessons on subject matter Force. The purpose of this study is improving the learning process and improving students' ability in science lessons on Force subject matter through applying multiple intelligence approaches. The method used was the Classroom Action Research and it was carried out in two cycles. Based on the data analysis, the ability of students after the research action increases in each cycle. The highest score changes at each stage, from 80 to 90 and finally to 95; the lowest value has increased from 45 before the action and in cycle I to 45 at the end of the second cycle. The average value also increased from the initial 63.3; to 70.5; then 75.2. While the increasing in presentation of minimal completeness criteria achievement was initially 45.2%, to 65.6%, and finally to 81.3%. The observation results show that science learning activities by using Multiple Intelligences strategy in Cycle I and Cycle II can run well. In the first cycle of the first meeting, the teacher's activity scored 14 or 67% in the good category. Teachers’ activity was increased at the next meeting, which the score is 16 with a percentage of 76% at the second and third meetings. The scoring shows that the learning given by teacher belonging to excellent category. Whereas in the second cycle, each meeting obtained a score with a very good category, namely a score of 18 or 86% in the first and second meetings, and a score of 19 with a percentage of 90% in the third meeting. From the research data obtained it was concluded that there has been an increasing in science ability of Grade IV students in Force subject matter through the using of multiple intelligence methods in SD Negeri Parakan, Pamulang District, South Tangerang City.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


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