scholarly journals APPLICATION OF LEARNING VARIATIONS TO IMPROVE THE LEARNING OUTCOMES OF THE FOREHAND DRIVE TABLE TENNIS GAME IN CLASS STUDENTS VIII JUNIOR HIGH SCHOOL MUHAMMADIYAH 3 MEDAN ACADEMIC YEAR 2018/2019

2020 ◽  
Vol 8 (1) ◽  
pp. 13-18
Author(s):  
Pedomanta Keliat

This study aims to determine the increase in learning outcomes forehand drive table tennis drives in class VIII students of SMP Muhammadiyah 3 Medan Academic Year 2018/2019 through Learning Variations This research is a classroom action research. The study was conducted in two cycles, with data analysis techniques used in this study were descriptive based on qualitative analysis with the percentage: (1) From the test results of learning before using variations of learning obtained 27 students (90%) who have not reached the level of mastery learning , while 3 students (10%) have reached the level of mastery learning. Then learning is done using variations in learning (2) from the test of learning outcomes through learning variation in the first cycle obtained 14 students (46.67%) who reached the level of mastery learning, while 16 students (53.33%) have not reached the level of mastery learning. With an average value of 70.9. Then the learning variation (3) from the second learning  achievement test in the second cycle contained 21 students (70%) who reached the level of mastery learning, while 9 students (30%) had not reached the level of mastery learning, with an average value of 8. Based on Data analysis can be said that through the variety of learning can improve learning outcomes in Table Tennis Forehand Drive in VIII grade students of Muhammadiyah Middle School 3 Medan Academic Year 2018/2019.

2020 ◽  
Vol 5 (1) ◽  
pp. 86
Author(s):  
Irfan Dita Pratama ◽  
Tubagus Herlambang ◽  
Buyung Kusumawardhana ◽  
Ibnu Fatkhu Royana

Go Pong: Learning Media for Basic Techniques of Table Tennis Based on AndroidThis research used development research which was Research and Development (R&D) with 8 stages. The subject of this study was the eighth grade students of Junior High School of 1 Juwana. The data analysis techniques used were test and non-test techniques in the form of interview, observation, questionnaire, and documentation. The results showed the effectiveness test of Go Pong media on learning outcomes that obtained an n-gain index was 0.486 and 0.374 with moderate criteria. While learning outcomes used book got the results 0.263 and 0.07 with moderate criteria. The percentage of Go Pong media completeness was superior at 60% while using books was only 40%. The conclusion of this study is that Go Pong media is very effective to be used for learning compared to book media.Keywords: learning outcomes, Go Pong media, basic techniques of table tennis. Penelitian ini menggunakan penelitian pengembangan Research and Development (R&D) dengan 8 tahap. Subyek penelitian ini adalah siswa kelas VIII SMP Negeri 1 Juwana. Teknik analisis data yang dilakukan adalah teknik tes dan nontes berupa wawancara, observasi, angket, dan dokumentasi. Hasil penelitian menunjukkan uji keefektifan media Go Pong terhadap hasil belajar yang memperoleh indeks n-gain sebesar 0,486 dan 0,374 dengan kriteria sedang. Sedangkan hasil belajar menggunakan buku mendapatkan hasil 0,263 dan 0,07 dengan kriteria sedang. Presentase ketuntasan media Go Pong lebih unggul yaitu 60% sedangkan memakai buku hanya 40%. Simpulan penelitian adalah media Go Pong sangat efektif digunakan untuk pembelajaran dibandingkan menggunakan media buku.Kata kunci: hasil belajar, media Go Pong, teknik dasar tenis meja.


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2018 ◽  
Vol 2 (01) ◽  
Author(s):  
Sri Hartini

Abstrak Bahasa IndonesiaPenelitian ini bertujuan untuk meningkatkan hasil belajar IPS Geografi materi mengidentifikasi berbagai penyakit sosial sebagai akibat penyimpangan sosial dalam keluarga dan masyarakat melalui model pembelajaran Cooperative Learning Jigsaw pada siswa kelas VIII B SMP Negeri 6 Sukoharjo Semester I Tahun Pelajaran 2017/2018. Metode penelitian menggunakan Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus setiap siklus terdiri dua kali pertemuan, dengan empat tahap penelitian: perencanaan, pelaksanaan, pengamatan dan refleksi. Subjek penelitian ini adalah siswa-siswi kelas VIII B SMP Negeri 6 Sukoharjo  tahun ajaran 2017/2018. Dengan jumlah  22 siswa. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, tes, dan dokumentasi. Analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif kualitatif. Hasil penelitian ini adalah meningkatkan hasil belajar IPS Geografi materi mengidentifikasi berbagai penyakit sosial sebagai akibat penyimpangan sosial dalam keluarga dan masyarakat. Hal ini dibuktikan dengan peningkatan hasil belajar siswa pada siklus I siswa yang berhasil mendapat nilai KKM, meningkat menjadi 14 siswa atau 63,63% atau terdapat peningkatan sebesar 9,09%. Sedangkan pada siklus II meningkat menjadi 18 siswa yang mendapat nilai diatas KKM atau 81,81% atau terdapat peningkatan sebesar 18,18% dari sebelumnya. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa dengan penerapan model pembelajaran Cooperatif Learning Jigsaw dapat meningkatkan hasil belajar IPS Geografi materi mengidentifikasi berbagai penyakit sosial sebagai akibat penyimpangan sosial dalam keluarga dan masyarakat pada siswa kelas VIII B SMP Negeri 6 Sukoharjo Tahun Pelajaran 2017/2018.Kata Kunci: hasil belajar, IPS Geografi, penyakit sosial, Jigsaw  Abstrak Bahasa InggrisThis study aims to improve the learning outcomes of IPS Geography material to identify various social diseases as a result of social deviation in the family and community through the model of Cooperative Learning Jigsaw learning in students of class VIII B Junior High School 6 Sukoharjo Semester I Lesson 2017/2018. The research method using Classroom Action Research which is carried out in two cycles each cycle consists of two meetings, with four stages of research: planning, implementation, observation and reflection. The subject of this research is the students of class VIII B SMP Negeri 6 Sukoharjo academic year 2017/2018. With a total of 22 students. Data collection techniques used are observation, interviews, tests, and documentation. Data analysis used in this research is descriptive qualitative analysis. The results of this study is to improve the learning outcomes of IPS Geography material identifies various social ills as a result of social deviations in the family and community. This is evidenced by the increase in student learning outcomes in the first cycle students who managed to get the value of KKM, increased to 14 students or 63.63% or an increase of 9.09%. While in cycle II increased to 18 students who got the value above the KKM or 81.81% or an increase of 18.18% from the previous. Based on the results of this study can be concluded that with the implementation of Cooperative Learning Jigsaw learning model can improve the learning outcomes IPS Geography material identify various social diseases as a result of social deviation in the family and society in students of class VIII B SMP Negeri 6 Sukoharjo Lesson 2017/2018.Keywords: learning outcomes, geography IPS, social ills, Jigsaw 


Author(s):  
Aldhila Mifta Firdhani

AbstractThis study aims to determine the effectiveness of creative music to improve students' musical abilities in learning music. The research method uses this type of classroom action research conducted in 2 cycles. The research was conducted at SMP Sunan Averroes Sleman Yogyakarta for three months. The object of the study was 13 students of class VIII. Sources of data used in this study are the results of observations and test results of musical abilities. Data analysis techniques were carried out qualitatively, which were identified to see the achievement and improvement results in each cycle. The results showed that creative music activity could improve students' musical abilities in learning music based on the analysis. This increase was evidenced by observations and the acquisition of students' musical abilities in cycle I to cycle II. Based on the observations' results, it can be seen that the average score of students' musical ability in cycle I was 29.5, while in cycle II was 40.1. Based on this average value, it is known that the increase in students' musical abilities is 10.6. So based on this data analysis, it can be said that creative music activities in learning music can improve students' musical abilities. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan musik kreatif untuk meningkatkan kemampuan musikal peserta didik dalam pembelajaran musik. Metode penelitian menggunakan jenis penelitian tindakan kelas yang dilakukan dalam 2 siklus. Penelitian dilakukan di SMP Sunan Averroes Sleman Yogyakarta selama 3 bulan. Objek penelitian adalah peserta didik kelas VIII yang berjumlah 13 anak. Sumber data yang digunakan dalam penelitian ini adalah hasil observasi dan hasil tes kemampuan musikal. Taknik analisis data dilakukan secara kualitatif yang diidentifikasi untuk melihat hasil pencapaian dan menyempurnakan di setiap siklusnya. Berdasarkan analisis, hasil penelitian menunjukkan bahwa aktivitas musik kreatif dapat meningkatkan kemampuan musikal peserta didik dalam pembelajaran musik. Peningkatan ini dibuktikan berdasarkan hasil observasi dan perolehan skor kemampuan musikal peserta didik pada siklus I ke siklus II. Berdasarkan hasil observasi dapat diketahui bahwa nilai rata-rata kelas kemampuan musikal peserta didik pada siklus I sebesar 29,5, sedangkan pada siklus II sebesar 40,1. Sehingga berdasarkan nilai rata-rata tersebut diketahui peningkatan kemampuan musikal peserta didik sebesar 10,6. Sehingga berdasarkan analisis data tersebut dapat dikatakan bahwa aktivitas musik kreatif dalam pembelajaran musik dapat meningkatkan kemampuan musikal


2020 ◽  
Vol 1 (1) ◽  
pp. 27-36
Author(s):  
Jeri Franda Tarigan ◽  
Devi Catur Winata ◽  
Suhariani

This study aims to determine the increase in learning outcomes of dribbling by using the application of learning variations in class VIII students of SMP Private Amal Luhur Medan in the academic year 2019/2020. When the research was conducted in August 2019. It is seen that the students' initial ability in performing dribbling techniques is still low. Of the 30 students, 10 (33%) did not complete learning, while 20 (66%) had completed learning. With the average value of student learning outcomes is 60.97. Whereas in cycle II it can be seen that the students' ability to test classical learning outcomes has increased. Of the 30 students there were 26 students (87%) who had achieved mastery learning, while 4 (13%) had not yet achieved mastery learning. With an average value of student learning outcomes is 80.16. Based on this, it can be concluded that learning through the application of learning variations can improve learning outcomes in dribbling in class VII students of SMP Swata Amal Luhur Medan in the 2019/2020 academic year.


2020 ◽  
Vol 10 (2) ◽  
pp. 174
Author(s):  
Veni Nurman ◽  
Rizqa Ramadhani ◽  
Rahmad Wahyugi ◽  
Yanti Fitria ◽  
Desyandri Desyandri

This study aimed to increase the learning outcomes by applying problem based laerning in class 4th  SDN 13 IV Koto Aur Malintang. The subjects of this study amounted to 20 students. Data collection techniques used were observation, interview, and documentation. The data collected in this study were observational data of lesson plan, student and teacher activities in learning and test results. Data analysis techniques used descriptive qualitative analysis and quantitative analysis. The results of this study indicate an increase in learning outcomes. This was show from cycle I, II and III. The activities has increased compared to the pre-cycle. The results students activities meet the criteria for success of action, name ly the success of the learning process by students is said to be good, if every aspect of the observation sheet students all come up with information that has been carried out well and the average value of students is ≥ 70 and increases each cycle. Thus, the application of problem based learning can increase the learning outcomes in learning in grade IV of SDN 13 IV Koto Aur Malintang.Keywords: problem based learning, student learning outc


2020 ◽  
Vol 2 (2) ◽  
pp. 70-76
Author(s):  
Savitri Septiara Pratiwi ◽  
Ana Setiani ◽  
Novi Andri Nurcahyono

The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R & D) with One-Group Pretest-Posttest. The research was conducted at Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)> T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies, interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Muhamad Ruslan Layn

This research is a Classroom Action Research (PTK), which aims to improve the learning outcomes of mathematics through NHT type cooperative learning model in students of class VIII A MTs. Muhammadiyah conducted collaboratively between researchers and teachers of mathematics studies. In the implementation of this research, it is done by giving group worksheet and observation sheet of student activity using NHT type cooperative learning model after giving an explanation about Pythagoras Theorem material as much as two cycles that cycle I and II. After being given group worksheets then conducted the assessment includes assessment of test results of a cycle I and cycles II and group worksheet to students that is by applying learning model of cooperative learning type NHT. The subjects of this study were students of class VIII A which amounted to 20 students consisting of 15 male students and 5 female students. Techniques of collecting data in research are this observation and test. The data obtained were then analyzed. The results of the study showed that the implementation using NHT type cooperative learning model on Pythagoras Theorem material. the ability of students in solving problems on the material above has increased. With the increase of the average value of students in the first cycle was 43.45 and increased in cycle II 83.90. Improvement of student learning outcomes to mathematics learning using NHT type cooperative learning is good. This is indicated by the average value of group learning outcomes in cycle I 60.00 or being in the medium category and the average score of the learning outcomes of the group in cycle I 82.50 or in the high category. This shows the result of increased mathematics learning after conducting cooperative learning model of NHT type


2018 ◽  
Vol 1 (1) ◽  
pp. 51-58
Author(s):  
Dodik Mulyono ◽  
Lucy Asri Purwasi ◽  
Agusman Riyadi

This study aims to determine the completeness of the results of learning mathematics Class VIII SMP Negeri 8 Lubuklinggau. Having applied guided discovery method. The research method used in this research is a quasi experiment with population class VIII 191 students and as a sample is class VIII F 32 students are taken at random. Data collecting is done by the test technique in the form of essay.Data problem is analyzed using t-test . Based on the results of data analysis on tarap belief α = 0.05 can be concluded that the results of students studying class VIII SMP Negeri 8 Lubuklinggau Academic Year 2016/2017 after the average value of the final test of 81.27 and the percentage of complete students reached 82.14% Keywords: Guided Discovery, Learning Outcomes, Mathematics


2020 ◽  
Vol 2 (2) ◽  
pp. 22-31
Author(s):  
ASHARI LUBIS

This study aims to investigate the improvement students’ learning outcomes after the application of the experimental method in heat concept. The research design used was classroom action research with data collection techniques using observation sheets, tests, and student worksheets. The subjects of the study were students of class VII.1 of SMPN 7 Muara Bungo in the academic year 2019/2020 with 31 students. This research was conducted in three cycles, starting from October 28, 2019 to November 26, 2019. The results of this study indicate that the application of the experiment method can improve students’ learning outcomes in heat concept. Improved students’ learning outcomes can be seen from the average value, students' absorption capacity, and mastery learning from cycle I, cycle II, and cycle III. For the average value of students in cycle I, cycle II, and cycle III, are: 80, 85, and 88. For the absorption of students in cycle I, cycle II, and cycle III, are: 80%, 86% and 89%. As for mastery learning in cycle I, cycle II, and cycle III, are: 72%, 89%, and 94%.


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