scholarly journals Development of Open Journal System 3.0

2018 ◽  
Vol 205 ◽  
pp. 00007
Author(s):  
Yoris Adi Maretta ◽  
Totok Sumaryanto ◽  
Yuli Utanto ◽  
Kustiono Kustiono ◽  
Sri Maryati Deliana

This study aims to develop an Open Journal System 3.0 and test the effectiveness of the open journal system 3.0 as a media student learning resources. This research method using research procedures Research and Development. The results showed acquire material expert assessment of the percentage of 94.44% while the assessment of media experts journals obtain a percentage of 97.77%. The results of testing the effectiveness of t count> t table (20 945> 2.000) and significance <0.05 (0.000 <0.05), then Ho is rejected. So we can conclude there are differences in the effectiveness of this research on the development of open journal 3.0 system that is used as a medium for student learning resources. This may imply that the development of open journal 3.0 system influence on student effectiveness in finding learning resources and the ease of downloading the article.

Author(s):  
Mariatul Qibtiah

Instructional media that are innovative and easy are really needed by students in the current situation. M-learning based on Home Science Process Skill (HSPS), is an innovative learning medium that applies science learning directly in life, with the guidance of parents at home and teachers. The study aims to produce design of m-learning based on home science process skill for science learning. This research was conducted in April 2021 at SMPN 30 Kota Tangerang. The method used was the Research and Development (R&D) research method with the Instructional Development Institute (IDI) model. The stages of research and development of learning media were to define stage, develop stage and evaluate stage. The results of the feasibility test for the design of m-learning based on Home Science Process Skill by media experts and material experts obtained an average assessment of 78.40% and 87.50% with good and very good interpretations. The conclusion of this research was that the design of this learning media was feasible to be used as a medium for student learning media.


2019 ◽  
Vol 12 (2) ◽  
pp. 52-58 ◽  
Author(s):  
Murni Astuti ◽  
Rahmiati Rahmiati ◽  
Sri Zulfia Novita ◽  
Rahmi Oktarina

Learning Skin Care is one of the compulsory subjects in the Department of Beauty And Cosmetology FPP UNP. The problems encountered in learning Facial Skin Care are students having difficulty in understanding massage tehnic and problematic facial care techniques with technology. This causes student learning outcomes are relatively low. The purpose of this research is to develop interactive multimedia learning media on Facial Skin Care courses that are practical, valid and effective. This research was conducted in the cosmetology and beauty department of FPP UNP. This research uses the Research and Development (R&D) research method. Interactive multimedia validation of Facial Skin Care courses conducted by material validators and media and language display an average of 3.68% with the category "very valid" Whereas the practicality of interactive multimedia seen from the response of lecturers who get an average of 3.60% and students 3.79%. This shows the interactive multimedia Facial Skin Care, including the category "very practical”    


2019 ◽  
Vol 2 (2) ◽  
pp. 104
Author(s):  
Selvi Riwayati ◽  
Yuriska Destania

  The adequate learning resources as support for student learning activities was one of the factors supporting the learning process successful. The use of textbooks as a source of learning did not support thinking activities, especially students' mathematical reasoning abilities. The textbooks so far only emphasize the understanding of the concept while the students' mathematical reasoning abilities were less noticed. This research intends to develop student worksheets that are valid, practical and effective in developing mathematical reasoning abilities and can be accessed via the internet. The research model used is Research and Development (R & D). To see the effectiveness of the product carried out an experiment. The results showed that through the learning assisted students worksheets that integrated the internet, the average of students' mathematical reasoning abilities were increased.


2020 ◽  
Vol 4 (1) ◽  
pp. 41-59
Author(s):  
Sri Adelila Sari ◽  
Sulistia Ningsih Putri

One reason for the low student learning outcomes is the inactivity of students in making notes independently. This study was aimed to develop (HGNT) on colloidal system material. The research method used was research and development (RD) with the 4D model, namely: (i) Define, (ii) Design, (iii) Development, and (iv) Disseminate. The research instrument used to assess the feasibility of the HGNT that has been developed was a validation sheet, while in the dissemination stage, learning outcomes and student responses were measured using an objective test and questionnaire. The study was conducted at Budisatrya Private High School Medan in class XI IPA 1. The results showed that the developed HGNT was obtained very decent criteria. In addition, student learning outcomes were found to be improved and student responses to HGNT showed a positive category. Based on the results of this study, it can be concluded that the HGNT which has been developed was very feasible to use in learning of the colloidal system material, and student learning could be success with a very positive responses


2020 ◽  
Vol 3 (2) ◽  
pp. 222-233
Author(s):  
Veronika Fany Monica Yuniarti ◽  
Nurul Anriani ◽  
Cecep Anwar H. F. Santosa

Abstrak: Penelitian ini bertujuan untuk menghasilkan aplikasi e-modul berbasis smartphone pada materi integral tak tentu berorientasi keterampilan abad ke-21 yang valid, praktis, dan efektif. Penelitian menggunakan metode Research and Development (R&D) dari Borg dan Gall yang dimodifikasi menjadi enam langkah. Hasil penelitian menyatakan bahwa hasil skor validasi ahli materi sebesar 4.2 termasuk kategori valid, ahli media diperoleh 3.8 termasuk kategori valid dan guru matematika diperoleh 3.7 termasuk kategori valid. Sedangkan hasil efektivitas diperoleh dari persentase ketuntasan 70% dengan kategori tinggi, dan n-gain sebesar 0,7682 termasuk kategori interpretasi tinggi. Lebih jauh, hasil praktis diperoleh 44.55 jumlah rata-rata skor pernyataan yang termasuk kategori sangat praktis dan 39.80 jumlah rata-rata skor pernyataan yang termasuk kategori praktis. Berdasarkan hasil tersebut maka dapat disimpulkan bahwa pengembangan aplikasi e-modul berbasis smartphone merupakan media yang valid, praktis, dan efektif. Abstract: The research aims to produce a valid, practical, and effective smartphone-based e-module applications 21st-century skills-oriented integral material. The Research method was developmental research (R&D) according to Borg and Gall which was modified into six steps. The results of the research show that the validity of material experts score is 4.2 (valid category), media experts obtained is 3.8 (valid category) and the mathematics teacher score is 3.7 (valid category). While the effectiveness results obtained from the percentage of completeness of 70% with a high category and n-gain of 0.7682 including the high interpretation category. As well as the practical results obtained 44.55 the average number of statements in the very practical category and 39.80 the average number of statements in the practical category. Based on these results it can be concluded that the development of smartphone-based e-module applications is a valid, practical, and effective medium.


2020 ◽  
Vol 7 (1) ◽  
pp. 58
Author(s):  
Bunga Oktaveanry Nagara ◽  
Lelly Qodariah ◽  
Jumardi Jumardi

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran talking stick terhadap hasil belajar peserta didik pada mata pelajaran sejarah kelas X di SMK Grafika Yayasan Lektur. Metode penelitian yang digunakan adalah metode penelitian kuantitatif eksperimen. Sampel yang digunakan dalam penelitian ini yaitu kelas XA sebagai kelas eksperimen dan kelas XB sebagai kelas kontrol. Pada uji validitas instrumen menggunakan korelasi biserial dengan 25 butir soal pilihan ganda dengan 15 butir soal valid an 10 butir soal yang tidak valid. Teknik analisis data yang digunakan adalah uji normalitas, uji homogenitas dan uji hipotesis menggunakan uji t. Hasil penelitian menunjukkan bahwa: (1) terdapat perbedaan hasil belajar yang diberi perlakuan menggunakan model pembelajaran talking stick lebih tinggi daripada hasil belajar yang diberi perlakuan menggunakan model pembelajaran konvensional, dari analisis data diperoleh rata-rata kelas eksperimen 87,16 dan kelas kontrol 66,85, (2) hasil pengujian hipotesis yang diperoleh thitung>ttabel yaitu  2,107>2,002 pada taraf signifikan α=0,05. Hal tersebut berarti hipotesis dalam penelitian ini dapat diterima dan dinyatakan bahwa terdapat pengaruh model pembelajaran talking stick terhadap hasil belajar peserta didik pada mata pelajaran sejarah kelas X di SMK Grafika Yayasan Lektur. Kesimpulannya bahwa terdapat pengaruh dari model pembelajaran talking stick terhadap hasil belajar peserta didik pada mata pelajaran sejarah kelas X di SMK Grafika Yayasan Lektur.Kata kunci: model pembelajaran talking stick, hasil belajar AbstractThis study aims to determine the effect of the talking stick learning model on student learning outcomes in class X history subjects at the SMK Grafika Foundation for Literature.  The research method used was an experimental quantitative research method.  The sample used in this study is class XA as an experimental class and class XB as a control class. In the validity test the instrument uses biserial correlation with 25 multiple choice questions with 15 valid items and 10 invalid items.  Data analysis techniques used were normality test, homogeneity test and hypothesis testing using t test. The results showed that: (1) there were differences in learning outcomes that were treated using the talking stick learning model higher than learning outcomes that were treated using conventional learning models, from the analysis of the data obtained an experimental class average of 87.16 and a control class 66,  85, (2) the results of testing the hypothesis obtained tcount> ttable is 2.107> 2.002 at a significant level α = 0.05.  This means that the hypothesis in this study can be accepted and it is stated that there is an effect of the talking stick learning model on student learning outcomes in class X history subjects at SMK Grafika Literature Foundation. The conclusion that there is an influence of the talking stick learning model on student learning outcomes in classs X history subjects at SMK Grafika Literature Foundation.Keywords: talking stick learning model, learning outcomes


2020 ◽  
Vol 1 (1) ◽  
pp. 7-12
Author(s):  
Alvi Raihan Utami ◽  
Dyah Aminatun ◽  
Nina Fatriana

One effort that teachers can do to improve their learning process is by developing learning resources for themselves and their students. Teachers can use student workbook (LKS) to be used as a source of learning for students. A student workbook that contains material summaries can help students more effectively understand the materials. Student workbook containing a variety of practice questions is believed to affect the effectiveness of student’s learning. This research aims to analyze the effects of using student workbook (LKS) towards the effectiveness of students’ learning. This research was conducted to see students' perceptions of the role of using student workbook (LKS) towards the effectiveness of student learning. To collect data, this study used a questionnaire distributed to 24 students using a survey administration application, consisting of six questions related to the students' perceptions of the role of using student workbook (LKS) towards student’s learning process. After all, participants had completed the questionnaire, the data were then categorized based on relevant findings. The findings reveal that the use of student workbook gives beneficial impact on students’ learning since it can be one of the sources of learning besides the teacher’s explanation. It also makes students easier in understanding the materials with simple content and various practices. In the end, this research hopefully can be useful as a reference or guide for future researchers who want to conduct similar research on the use of student workbook (LKS) as one of the resources in the teaching process.


2020 ◽  
Vol 4 (2) ◽  
pp. 78-88
Author(s):  
Andar Gunawan Pasaribu

This study aims to develop strategies learning motivational from the repository for student learning outcomes.  . This research was conducted on IAKN Tarutung students by using the development research method. Development is carried out through stages, namely symbol, development tools, ease of accessing the repository.  completeness of lecture materials, and the Effective repository.   The results of testing the use of applications repository with an average value of 88%. 


2021 ◽  
Vol 15 (2) ◽  
pp. 109-118
Author(s):  
Tuti Triyani

This study aims to improve the social studies learning outcomes of Class VI students of SD Negeri 18 Lubuklinggau by using the Jigsaw learning model. The research method used in this study is a classroom action research method (Action Research) using the Jigsaw learning model. Data collection techniques were carried out by means of observation and tests. Based on the results of research using the Jigsaw learning model in class VI students at SD Negeri 18 Lubuklinggau, it turned out to be able to improve student learning outcomes. Student learning outcomes continue to increase in each cycle, in the first cycle of the first meeting the average student learning outcomes of 51.86, the second meeting of 59.45 then in the second cycle of the first female student learning outcomes of 62.14 and at the second meeting 67 .95. and in cycle 3 the first meeting the average student learning outcomes was 71.14 and the second meeting was 85.76


Author(s):  
Ayu Trisna ◽  
Riyah Shibha Nasution

The aim of this study is to develop macromedia flash as a learning media for teaching speaking materials for students. Research and Development is used as the research method. Research Procedures are modified into four steps, they are: evaluation and need analysis, media design, validation and revision, and final production. The product has validated by expert validation. The expert is an English lecturer of English literature Department, State University of Medan which approved by Faculty of Languages and Arts. The instrument for collecting data is by using questionnaire. The data are analyzed by descriptive technique. The result shows that macromedia flash is advisability to use with the total assessment by expert validations is 91 (Good). With the result that macromedia flash is good and eligible to use for teaching speaking for students.


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