scholarly journals Analysis on the Application Prospect of Virtual Reality Technology and Material in Physical Education

CONVERTER ◽  
2021 ◽  
pp. 735-741
Author(s):  
Qingyu Wang, Wei Meng

With the update and growth of science and technology, educational concepts continue to innovate. In the sports field, the use of Virtual Reality (VR) technology is undoubtedly a brand new training experience. The use of VR technology in the physical education (PE) classroom has promoted the growth of PE and also allowed students to master physical skills more comprehensively through high technology. The purpose of this article is to understand VR technology, study the mterial of VR, improve the shortcomings of traditional PE through VR technology, and analyze the application prospects of VR technology in PE. This article mainly adopts the interview method, sample survey method and case analysis method to sample a survey of 120 students in three grades of a middle school to conduct questionnaire surveys and field visits to understand the students’ knowledge of VR technology and the use of VR technology. We also can know the views of the PE for students. Through this series of investigations, the prospects of VR technology being applied to PE are analyzed. Experimental research results show that the most supported PE activity for VR technology at this stage is situational setting, and 35% of students hope that VR technology will be prominent in the context of the picture. The application of VR technology in physical education will undoubtedly bring a different experience to school sports activities. However, due to the lack of funds and professionals, it is difficult to carry out VR technology in teaching activities. So we can start from the context setting and use economical means to pave the way for physical education.

2021 ◽  
Vol 27 (3) ◽  
pp. 327-330
Author(s):  
Tongyang Chu

ABSTRACT Introduction Outdoor sports can help people develop good living habits and improve people’s physical fitness. For this reason, it is very important to cultivate sports hobbies and analyze the factors of healthy sports. Objective To understand the factors that affect the healthy sports behavior of college students, we provide a reference for the relevant departments of the school and physical education teachers. Methods The thesis uses literature data method, questionnaire survey method and mathematical statistics method to analyze sports influencing factors with college students as the research object. Results The physical education method and the completeness of the facilities will affect the students’ interest in sports. Students from different family backgrounds have very different preferences for healthy sports. Conclusions The school environment and sports atmosphere are the main factors that constitute the school sports environment. College students’ cognition and understanding of healthy sports will affect their own sports situation. Level of evidence II; Therapeutic studies - investigation of treatment results.


Author(s):  
J. Navaneetha Krishnan ◽  
P. Paul Devanesan

The major aim of teaching Mathematics is to develop problem solving skill among the students. This article aims to find out the problem solving strategies and to test the students’ ability in using these strategies to solve problems. Using sample survey method, four hundred students were taken for this investigation. Students’ achievement in solving problems was tested for their Identification and Application of Problem Solving Strategies as a major finding, thirty one percent of the students’ achievement in mathematics is contributed by Identification and Application of Problem Solving Strategies.


2021 ◽  
Vol 13 (6) ◽  
pp. 3240
Author(s):  
Hyun Suk Lee ◽  
Junga Lee

We analyzed the effects of an elementary school soccer class using virtual reality technology on students’ attitudes toward physical education class and the influence on class flow. The data from 113 elementary school students from Seoul and Gyeonggi-do were analyzed. Students were divided into groups that received either virtual reality or traditional classes (e.g., playing on a playground). Data were analyzed with three-way analyses of variance. Results revealed that students who participated in the virtual reality classes had more confidence, concentration, and experienced more flow (specifically, attention to PE class, integration of ability, challenge, and sense of control) than students who participated in the traditional class. This suggests that virtual reality technology positively affected students’ attitudes and flow. In subsequent research, it is necessary to develop and disseminate a variety of virtual reality sports programs and to conduct studies with students from various grade levels.


2014 ◽  
Vol 926-930 ◽  
pp. 4465-4468
Author(s):  
Yue Jun Zhou

With the continuous development of information technology, more and more fields have used the technology to promote the development of the industry, which included educational field. At the present stage, many colleges all introduce information technology into the education. In recent years, there are much application of information technology in physical education. The technology in teaching makes the class content more abundant. In the meanwhile, it relieves teachers’ workload to a large extent, and improves students’ studying enthusiasm. At present, college physical education curriculum has started to introduce advanced information educational technology. This paper mainly analyzes the specific application of information technology in physical education.


2013 ◽  
Vol 475-476 ◽  
pp. 1230-1234
Author(s):  
Guo Qing Huang ◽  
Tong Hua Yang ◽  
Sheng Xu

Virtual reality (VR) is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. It is new comprehensive information technology which enables users to "access" to the computer-simulated environment through the use of standard input devices and realize the direct interaction between users and the simulated environment. With a case study by using the theory of visual reality technology, this thesis analysises the application types and application methods of visual reality technology as well as the existing problems and solutions during the application process of visual reality technology.


2021 ◽  
Vol 7 (5) ◽  
pp. 2902-2915
Author(s):  
Xia Liu

Objectives: AHP (Analytic Hierarchy Process) is used to analyze the influencing factors of school physical education policy implementation. Methods: Based on the established hierarchical structure model of influencing factors of school physical education policy implementation, the importance of indicators in each level is compared in pairs, the judgment matrix is established step by step, the relative importance order weight of each level element is calculated, and the consistency test is carried out, and then the ranking of each level and the general ranking are obtained. Results: The results show that the principal, as the first responsible person for the implementation of school sports policy, plays a directional decisive role in the implementation of school sports policy. Organizational mechanism and funding guarantee factors are necessary conditions for the implementation of school sports policy, and school sports policy factors are a powerful driving force for the implementation of school sports policy. Conclusion: AHP provides theoretical reference for better understanding the influencing factors of school physical education policy implementation and putting forward corresponding intervention measures.


2021 ◽  
Vol 4 (1) ◽  
pp. 89-113
Author(s):  
Anna Pawlikowska-Piechotka

The tradition of school sports facilities has its roots in ancient civilizations, primarily in ancient Greece. The preserved ruins of gymnasiums at Delphi, Olympia, Millet, Priene, Dedina, Pergamon, Ephesus or Thermessos, document well that sports facilities were a major part of the education system. They served not only for students and sports training but were opened to the public, used for social gatherings, political meetings and disputes. Contemporary school sports facilities derived from the 19th-century concept of the school’s educational program. It also included the indoor and outdoor physical education classes and facilities used for ‘body-building exercises’ - as it was named. In Poland, according to the current basic curriculum of the Ministry of National Education, the goal of physical education is to shape the long life habit of physical activity. The school activities should develop the appropriate interests and attitudes of students. Therefore, school activities should meet the needs, interests and abilities of the individual student as fully as possible. The present regulations of the Ministry of Education demand, that such classes should take place in a well-equipped sports hall or on a school playground.


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