scholarly journals Manual Book Biology Scientific Camp: Pengembangan Pendidikan Karakter Berbasis Outdoor Approach

BIODIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 12-22
Author(s):  
Nasrul Hakim ◽  
Yudiyanto Yudiyanto ◽  
Halimah Sa’diah ◽  
Eka Putri Setiana

This research aimed to develop a manual book for the implementation of a biology scientific camp to develop the character education of biology students. This book was developed with an outdoor approach. This research uses the ADDIE development model which includes the Analysis, Define, Design, Implementation and Evaluation. This research data were obtained from the results of the validation of material experts and media experts as well as the results of small group trials. The results showed the results of the material expert validation obtained a score of 92% and included in category of highly validated media expert validation obtained a score of 91% included in very valid category. The results of small group trials showed a score of 95% included in very good category, while the results of the large group trial obtained a score of 92% and included in very good category. The results showed that the manual book of Biology Scientific Camp that was developed was appropriate to be used as the development of character education based on an outdoor approach.   Keywords: Character Education, Outdoor Approach. Abstrak Penelitian ini bertujuan untuk mengembangkan buku panduan (manual book) pelaksanaan kemah ilmiah biologi (biology scientific camp) sebagai upaya untuk mengembangkan pendidikan karakter mahasiswa biologi. Buku ini dikembangkan dengan pendekatan outdoor approach. Penelitian pengembangan ini menggunakan model pengembangan ADDIE yang meliputi tahap Analysis, Define, Design, Implementation dan Evaluation. Data penelitian diperoleh dari hasil validasi ahli materi dan ahli media serta hasil ujicoba kelompok kecil.  Hasil penelitian menunjukkan hasil validasi ahli materi diperoleh skor 92% dan termasuk dalam kategori sangat valid validasi ahli media diperoleh skor 91% termasuk dalam kategori sangat valid. Hasil ujicoba kelompok kecil menunjukkan skor 95% termasuk dalam kategori sangat baik, sedangkan hasil ujicoba kelompok besar diperoleh skor 92% dan termasuk dalam kategori sangat baik. Hasil penelitian menunjukkan bahwa manual book Biology Scientific Camp yang dikembangkan layak digunakan sebagai pengembangan pendidikan karakter berbasis outdoor approach.    Kata kunci: Pendidikan Karakter, Outdoor approach.

2019 ◽  
Vol 4 (9) ◽  
pp. 1177
Author(s):  
Ian Rizky Maulana ◽  
Sapto Adi ◽  
Eko Hariyanto

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstrak"><strong>Abstract:</strong> The purpose of this research and development is to produce a physical education learning product for large ball material for 7th grade junior high school. The development of physical education for large ball material for 7th grade junior high school researchers used a multimedia development model developed by Lee &amp; Owen. The results of the study on the validation of physical education learning experts obtained a percentage of 76.12% is quite valid, quite effective, quite complete, can be used but need minor improvements. The results of the research on material expert validation obtained a percentage of 94.70% very valid. While the overall average of media expert validation obtained a percentage of 94.38% is very valid. For small group trials conducted by distributing questionnaires to 20 students of Lumajang Middle School 5. The results of small group trials found that the average percentage of 94.63% was very valid. The large group trial was conducted by distributing questionnaires to 90 students of SMP Negeri 1 Lumajang, SMP 1 Sukodono and SMP Negeri 5 Lumajang. The results of a large group trial found that the average percentage of 90.02% was very valid. Overall, the research and development products are very valid and can be used as learning media.</p><p class="Abstrak"><strong>Abstrak:</strong> Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan sebuah produk pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII. Pengembangan pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII, peneliti menggunakan model pengembangan multimedia yang dikembangkan oleh Lee &amp; Owen. Hasil penelitian pada validasi ahli pembelajaran Pendidikan Jasmani diperoleh persentase 76,12% cukup valid, cukup efektif, cukup tuntas, dapat digunakan namun perlu perbaikan kecil. Hasil dari penelitian pada validasi ahli materi diperoleh persentase 94,70% sangat valid. Rata-rata keseluruhan dari validasi ahli media diperoleh persentase 94,38% sangat valid. Uji coba kelompok kecil dilakukan dengan penyebaran kuesioner kepada 20 siswa SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok kecil didapat persentase rata-rata sebesar 94,63% sangat valid. Uji coba kelompok besar dilakukan dengan penyebaran kuesioner kepada 90 siswa SMP Negeri 1 Lumajang, SMP Negeri 1 Sukodono dan SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok besar didapat persentase rata-rata sebesar 90,02% sangat valid. Secara keseluruhan, produk penelitian dan pengembangan ini sangat valid dan dapat digunakan sebagai media pembelajaran.<strong></strong></p></td></tr></tbody></table></div>


2019 ◽  
Vol 1 (2) ◽  
pp. 121
Author(s):  
Brahmantara Ihsan P ◽  
Panji Hidayat

The research background is caused by students tend to feel bored when learning science. This study aims to develop LKS teaching materials based on Contextual Teaching and Learning in the school environment for science subjects for grade III elementary school, and to determine the feasibility of LKS teaching materials based on Contextual Teaching and Learning developed. This study uses the Research and Develpoment (R & D) method which was adapted from Sugiyono's research. The teaching materials developed through media expert validation, material expert validation, and learning expert validation. Then it was tested at Pakel Muhammadiyah Elementary School Yogyakarta Plus Program by using small group and large group trials. The research was carried out in accordance with the planned steps, in accordance with the development model adapted from Sugiyono's research, resulting in Contextual Teaching and Learning-based LKS teaching materials in the school environment on science subjects material for maintaining environmental health around class III SD Muhammadiyah Pakel Plus Program Yogyakarta, learning can be more effective. The evaluation data for teaching materials developed are as follows: media experts get a percentage of 93.3% in very decent criteria, material experts get a percentage of 81.67% in very feasible criteria, learning experts get a percentage of 80% in eligible criteria, small group trials the percentage of 91.1% is very feasible, the large group trial gets a percentage of 97.82% which is very feasible, the assessment of the small group trial teacher gets a percentage of 98.3% and is very feasible, and the assessment of large group testing teachers get a percentage of 100% which is very feasible. Based on these data, LKS teaching materials based on Contextual Teaching and Learning developed are appropriate for use in the learning process.


Author(s):  
Firman Benhard Silaen ◽  
Indra Kasih ◽  
Novita Sari Harahap

This study aims to produce learning media for basic basketball techniques based on Macromedia Flash for X grade high school students that can be used by students as a learning resource independently. The type of research used is research and development (R&D), namely the development of learning materials based on Macromedia Flash. This learning media development model was developed based on the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects of the trial were students of class X SMA Methodist-8 Medan which consisted of small group trials of 15 students and large group trials of 30 students. The instrument used to collect data in this research and development is a questionnaire or questionnaire. The data analysis technique used descriptive statistical analysis. The results showed that the learning media for basic techniques of basketball based on Macromedia Flash for grade X SMA students were feasible to be used as a learning resource for students. This is indicated by several assessments that have been carried out by media experts, material experts and field trials. The final result of the assessment of the media expert shows that the basic basketball technique is declared "very good" with a percentage of 86% and the results of the assessment of the material expert show the category of "very good" with a percentage of 85%. The results of the small group trial got the "Good" category with a percentage of 90.76% and the results of the large group trial got the good category with a percentage of 95.38%. 


Epigram ◽  
2019 ◽  
Vol 16 (2) ◽  
pp. 99-110
Author(s):  
I Made Wijana ◽  
Anak Agung Putri Suardani ◽  
I Gede Made Karma

This research aims to produce prototype of computer-based business mathematics teaching materials to improve student achievement of Accounting Department, Politeknik Negeri Bali (PNB). In this research, to reach the target of teaching materials of computer-based business mathematics, the development using Borg and Gall method with some modifications into five steps: needs analysis and curriculum majoring in accounting, initial product development, education expert validation, small group trial , and large group trials. Trial of small group and large group by involving first semester student of Diploma IV Managerial Accounting Study Program, Accounting Department, PNB. Based on curriculum analysis and needs analysis, teaching materials are developed in the form of modules with Microsoft Excel application and the result of the initial product are five modules with topics of Formula, Linear and Non Linear Functions, Interest Calculation, Annuity, and Linear Programming. Education expert validation using five aspects resulted in an average score of 4.13 (good). Trial of the teaching materials by measuring student perceptions using three aspects for small groups resulted in an average score of 3.81 (good) and for large groups resulted in an average score of 4.23 (good). Furthermore, results of evaluation in large groups indicate a significant increase in mean of student scores from before and after using computer-based Business Mathematics teaching materials 


Author(s):  
Rini Dian Anggraini ◽  
Titi Solfitri

Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran matematika untuk sekolah menengah pertama yaitu kurikulum Silabus, Rencana Pembelajaran dan Lembar Kerja Siswa 2013 tentang statistik dan probabilitas dengan menggunakan model pembelajaran berbasis masalah. Penelitian ini menggunakan model pengembangan oleh Borg dan Gall yang dimodifikasi oleh Sugiyono (2008) melalui langkah-langkah: (1) potensi dan masalah; (2) pengumpulan data; (3) desain produk; (4) validasi desain; (5) revisi desain; (6) uji coba kelompok kecil; (7) revisi produk; (8) uji coba kelompok besar; (9) revisi produk. Pada tahap potensi dan masalah, para peneliti melakukan analisis potensi dan masalah. Kemudian, peneliti mengumpulkan data yang diperlukan sebagai referensi untuk desain perangkat pembelajaran matematika yang akan dikembangkan. Desain perangkat pembelajaran yang telah dikembangkan kemudian divalidasi oleh tiga validator dan direvisi berdasarkan saran validator. Hasil perancangan perangkat pembelajaran kemudian diujicobakan dalam uji coba kelompok kecil yang subjeknya 8 siswa kelas VII SMP Negeri 23 Pekanbaru. Setelah dicoba dalam uji coba kelompok kecil, kemudian direvisi berdasarkan kuesioner dari siswa yang mengikuti uji coba kelompok kecil. Setelah itu, para peneliti melakukan uji coba dalam kelompok besar yang subjeknya adalah 39 siswa kelas VII SMP Negeri 23 Pekanbaru, direvisi lagi dan disempurnakan. Berdasarkan hasil analisis dan diskusi data, perangkat pembelajaran yang telah dikembangkan valid yang nilai untuk Silabus adalah 3,39, rata-rata nilai untuk 5 Rencana Pelajaran adalah 3,41. Nilai rata-rata untuk 5 Lembar Kerja Siswa adalah 3,34. Lembar Kerja Siswa yang telah dikembangkan adalah persyaratan praktis yang memenuhi syarat untuk digunakan oleh siswa sekolah menengah pertama.   This research aimed to develop mathematics learning device for junior high school that are Syllabus, Lesson Plan and Students Worksheet curriculum 2013 on statistics and probability by used problem based learning model. This research use development model by Borg and Gall modified by Sugiyono (2008) through the steps : (1) potentials and problems; (2) data collection; (3) design product; (4) validation of design; (5) revision of design; (6) small group trial; (7) revision of product; (8) large group trial; (9) revision of product. At potentials and problems stage, the researchers conducted analysis of potentials and problems. Then, researchers collect the necessary data as reference to design of mathematics learning device that will be developed. Design of learning device that had been developed then validated by three validators and revised based on validator suggestion. The result of learning device design and then try out in small group trial which subjects are 8 students of VII SMP Negeri 23 Pekanbaru. After try out in small group trial, then it revised based on questionnaire from the students who take the small group trial. After that, the researchers conducted try out in large group trial which subjects are 39 students of VII SMP Negeri 23 Pekanbaru, revised again and refined. Based on result of data analysis and discussion, learning device that had been developed is valid which value for Syllabus is 3,39, the average of value for 5 Lesson Plan are 3,41. The average of value for 5 Students Worksheet are 3,34. Students Worksheet that had been developed is qualify practical requirement to used by students of junior high school.


Author(s):  
Nurhasanah Nurhasanah ◽  
Arif Budi Wurianto ◽  
Bustanol Arifin

Abstract: This research aim to produce a form of media “KIJANK( comics Indonesia, Java, and Java Script)” that interesting to help student to read java script. This study uses the research of R & D (Research and Development) and the type of research is the development of research. As a source of data, selected 5th grade students of SDN Kedungrejo 1 2014/2015 school year, amounting to 10 students. And 5th grade students of MI Cemorokandang 2014/2015 school year, amounting to 40 students. This study was conducted in August 2014 in two phases, namely the study of small group and large group study. The results showed that the use of media KIJANK can assist students in learning to read Java script. This is evidenced by the results of validation of some experts such as, media expert validation by 84.6%, materials expert validation by 94%, and validation of expert fields of study by 98%. While a small group of trial results showed that 89% of learning to use the media KIJANK in learning the Java language has received a positive response from students and very valid, also feasible to use for learning. And the test results indicate that a large group 94.5% of learning to use the media KIJANK (Comic Indonesia Java and Java script) in learning the Java language is very feasible and valid to use as a learning medium. The results of this study, learning media KIJANK recommended to be used as a reference for the preparation of teaching and tutoring programs as well as develop other learning media that can support the learning process. Reading sklils of java letter, such as wingnyan (h), layar (/), cecek (=), and pangku (\) now is on the decline, so the need for efforts to increase through the use of instructional media. The result of needs analysis through questionnaires and observation showed that 60% of the 40 students are not able to read java letter, so they have difficulty when doing the exam. Abstrak: Kemampuan membaca huruf Jawa, seperti wignyan (h), layar ( /), cecek(=) , dan pangku (\) saat ini sudah mulai mengalami penurunan, sehingga perlu adanya upaya peningkatan melalui pemanfaatan media pembelajaran. Hasil analisis kebutuhan melalui penyebaran angket dan observasi menunjukkan bahwa 60% dari 40 siswa tidak mampu membaca huruf Jawa, sehingga mengalami kesulitan ketika mengerjakan soal ujian. Penelitian ini bertujuan untuk menghasilkan bentuk media “KIJANK (komik Indonesia, Jawa dan aksara Jawa)” yang menarik untuk membantu siswa membaca aksara Jawa. Penelitian ini menggunakan penelitian R&D (Research and Development) dan jenis penelitian yang dilakukan adalah penelitian pengembangan. Sebagai sumber data, dipilih siswa kelas 5 SDN Kedungrejo 1 tahun ajaran 2014/2015 yang berjumlah 10 siswa. Dan siswa kelas 5 MI Cemorokandang tahun ajaran 2014/2015 yang berjumlah 40 siswa. Penelitian ini dilakukan pada bulan Agustus 2014 dalam dua tahap, yaitu penelitian kelompok kecil dan penelitian kelompok besar. Hasil penelitian menunjukkan bahwa penggunaan media KIJANK dapat membantu siswa dalam belajar membaca aksara Jawa. Hal ini dibuktikan oleh hasil validasi beberapa ahli antara lain, validasi ahli media  sebesar 84.6%, validasi ahli materi sebesar  94%, dan validasi ahli bidang studi sebesar 98%. Sementara hasil uji coba kelompok kecil menunjukkan bahwa 89% pembelajaran menggunakan media KIJANK dalam pembelajaran bahasa Jawa ternyata mendapat respon positif dari siswa dan sangat valid serta layak digunakan untuk pembelajaran. Dan hasil uji coba kelompok besar menunjukkan bahwa 94.5% pembelajaran menggunakan media KIJANK (Komik Indonesia Jawa dan Aksara Jawa) dalam pembelajaran bahasa Jawa sangat layak dan valid digunakan sebagai media pembelajaran. Hasil penelitian ini, media pembelajaran KIJANK disarankan untuk dipergunakan sebagai acuan penyusunan program pengajaran dan bimbingan belajar serta mengembangkan media pembelajaran lain yang dapat mendukung proses pembelajaran. Kata Kunci : maningkatkan, membaca, huruf Jawa, KIJANK


2021 ◽  
Vol 5 (2) ◽  
pp. 186
Author(s):  
Jony Damanik ◽  
Tarsyad Nugraha ◽  
Suprayitno Suprayitno

This research was conducted at PT Best Profit Medan. The research treatment was carried out by adjusting the schedule during work holidays. The time of this research was carried out from October 2020 to November 2020. Subjects or users targeted in research on the development of the snake and ladder game on physical fitness for employees of PT Best Profit Medan. The issues in the small group in this study were 20 employees of PT Best Profit Medan, and the subjects in the large group in this study were 40 employees of PT Best Profit Medan. The research subjects were taken based on the purposive sampling technique with the following criteria: 1) for women in healthy body condition and not in a state of pregnancy, 2) for men whose body condition was healthy and did not suffer from internal diseases. This research method is a development method. The study results are small group product trials. From the value obtained, it is known that the empirical score obtained is 78.87% (Appropriate to Use), so it can be stated that the snake and ladder game product is effective. Large group trial, the results above are the results of the questionnaire distributed to the experts attached in the attachment and then calculated. The acquisition of the expert revision in the small group trial is 98.44% (Very Appropriate to Use), but in extensive group trial studies, it has been no revisions from experts.


Author(s):  
Agung Achmadi Lumban Tobing ◽  
Sanusi Hasibuan ◽  
M. Irfan ◽  
Indrakasih Indrakasih

The main objective of this research is developing a medium for assisting passing over as a volleyball learning media. This research was conducted at FIK State University of Medan in 2021. Research at FIK UNIMED Medan will be carried out from February 9 to March 4, 2021. The type of research used is research and development, a small trial sample of 6 students and a large trial of 10 students as well as media, sports and language experts. In small group trialsvalidated by 3 experts, where the percentage of validity reaches 82% - 94.11% with valid criteria can be used. In large group trials the percentage of validity reaches 90% - 98.88%with valid criteria can be used.The small group trial sample of 6 PKO FIK UNIMED students reached 80% with valid criteria, and the large group trial sample of 10 PKO FIK UNIMED students reached 88% with valid criteria. From the test of the effectiveness and efficiency of the passing over aids with learning media experts, it reached 98.18% with valid criteria for use and sports experts reached 96.36% with valid criteria for use. On the basis of the data obtained, the development of the passing-over aids media product is deemed feasible to be developed as one of the learning media aids in volleyball game material.


2021 ◽  
Vol 15 (2) ◽  
pp. 130-144
Author(s):  
Jenri Ambarita ◽  
Ester Yuniati

This research aims to develop an interactive blog based on digital literacy as a campaign medium for religious moderation of millennial generation. This research is a Research and Development (RnD) ADDIE model with the stages of Analysis, Design, Development, Implementation and Evaluation. The validation or due diligence of interactive blog is carried out by media experts, material experts, and practitioners. The interactive blog trial was carried out in two stages: a small group trial consisting of 10 Early Childhood Christian Education students and a large group trial involving 55 Christian Religious Education students. For the blog feasibility assessment, media experts gave an average score of 4.5 which lies in Very Good category and material experts gave 4.00 which is included to the Good category as well. At the small group trial stage, the average value was 4.15 and the large group trial was 4.14, both in Good category. Thus, it can be concluded that interactive blog is quite feasible to be used as a medium for religious moderation campaigns based on digital literacy of millennials.Keywords: interactive blog; digital literacy; religious moderation; millennial generation


2021 ◽  
Vol 3 (11) ◽  
pp. 884-892
Author(s):  
Dwi Jatmiko ◽  
Moch. Yunus ◽  
Prisca Widiawati

Abstract: The purpose of this development research is to produce various kinds of module-based soccer passing exercises for SSB Kharisma Elang Muda Malang City. The product is developed using the model from Borg and Gall consisting of an initial needs analysis (need assessment), product development planning (Planning). Develop initial product (Develop Preliminary form of Product). The initial product developed will go through validation and feasibility tests by media experts and soccer coaching experts. Small group trial (Preliminary Field Testing). Large group trial (Main Field Testing). Lastly, revise the results of Main Field Testing. Based on a series of validity tests from experts and field tests, it was stated that the product was declared valid and could be used as a teaching medium for SSB Kharisma Elang Muda Malang City. The results of the research based on the small group trial showed a large number (87.8 percent) and the large group trial showed the number (88.75 percent) of the athletes of SSB Kharisma Elang Muda Malang City, stating that the variation of the Passing technique training model is easy to understand, interesting. , and effective for increasing Passing ability Pass. Abstrak: Tujuan penelitian pengembangan ini adalah untuk menghasilkan berbagai macam latihan passing sepak bola berbasis modul untuk SSB Kharisma Elang Muda Kota Malang. Produk dikembangankan dengan menggunakan model dari Borg and Gall terdiri dari analisis kebutuhan awal (need assessment), Perencanaan pengembangan produk (Planning). Mengembangkan produk awal (Develop Preliminary form of Product). Produk awal yang dikembangkan akan melalui uji validasi dan kelayakan oleh ahli media dan ahli kepelatihan sepak bola. Uji coba kelompok kecil (Preliminary Field Testing). Uji coba kelompok besar (Main Field Testing). Terakhir melakukan revisi dari hasil Main Field Testing. Berdasarkan dari serangkaian uji validitas dari ahli dan uji lapangan menyatakan bahwa produk dinyatakan valid dan dapat digunakan sebagai media ajar untuk SSB Kharisma Elang Muda Kota Malang. Hasil dari penelitian berdasarkan uji coba kelompok kecil menunjukan angka besar (87,8 persen) dan uji coba kelompok besar menunjukan angka (88,75 persen) atlet SSB Kharisma Elang Muda Kota Malang, menyatakan bahwa variasi model latihan teknik Passing mudah dipahami, menarik, dan efektif untuk meningkatkan kemampuan Passing.


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