PENGEMBANGAN MEDIA BELAJAR PJOK PADA MATERI SENAM LANTAI (ARTISTIK)

2020 ◽  
Vol 8 (2) ◽  
pp. 86
Author(s):  
Zulbahri Zulbahri ◽  
Yuni Astuti ◽  
Erianti . ◽  
Pitnawati . ◽  
Damrah .

This research is motivated by the limited development of learning media for the subjects of Physical Education, Sports and Health on floor exercise (artistic) material, especially for schools in the regions. This study aims to produce a learning media product for students and students in learning gymnastics. The subjects or samples of this research were FIK UNP students who attended basic and advanced / learning gymnastics courses with a total of 12 people for small group subject trials and 15 people for field trials. The data used in this research are qualitative and quantitative data. Qualitative data in this study is data obtained through validation from material experts, media experts, while quantitative data in this study were obtained through assessment questionnaires which were analyzed with descriptive statistics.This research was conducted using "Research and Development" (Research and Development), namely the research method used to produce certain products. The model used as a reference is the Borg & Gall development research model with 10 developments, in this study the researcher adopted the following stages: 1) Preliminary Study (research and data collection). 2) Prepare a plan and analyze the media to be made. 3) Initial product development by producing learning media with validation by media experts and material experts. 4) Conduct small group trials. 5) Product Revisions. 6) Conduct field trials. 7) Revise the final product. For this early stage research, it has only arrived at the fourth stage (4), namely the initial stage validation by media experts and material experts. Research results in the form of learning media products for practical material with a score of 3.67 with good criteria and for media with a score of 3.3 with a fairly good category.

2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Fibra Cahyani ◽  
Ketut Udy Ariawan ◽  
Gede Ratnaya

This development research aims to develop the module of practical electronics engineering based on livewire application for student grade XII in Senior High School 4 Singaraja in the subject field of workshops and entrepreneurship. This research is a kind of R&D research which is adapted the development steps from development sample proposed by Sugiyono. The developed module has been validated by the experts and teacher in the subject field. In this research, Likert scale is used to the instrument calculation for the experts and student trials. The research sample in the experiment is limited with only 37 students from grade XII MIPA 4 Senior High School 4 Singaraja. The research found that the module got 92,67% of eligibility percentage level from the media experts with excellent qualification, 90% of eligibility percentage level from the material experts with excellent qualification and 88% of eligibility percentage level from the subject teachers with excellent qualification. The product trial steps got 89,97% of eligibility percentage level from the small group trial and 91,42% from the field trials, both percentages are classified as excellent qualification. Therefore, the developed modules are eligible to apply in the subject field of workshops and entrepreneurship.


2021 ◽  
Vol 1 (01) ◽  
pp. 23-34
Author(s):  
Choirudin Choirudin

The aim study to create and develop local wisdom-based learning media with Prezi applications in Social Arithmetic Materials. This type of research is Research and Development (RND), using development steps according to Borg & Gall which has been transformed by Sugiyono. The development steps are limited to six steps. Among them; 1) Results of Need Analysis; 2) Problem Identification and Data Collection; 3) Product Design Results; 4) Design Product Validation; 5) Design Revision Results (Initial Product); 6) Small Group Trial; and 7) Field Trials (Large Group Trial). Local wisdom-based learning media have been developed with the application of Prezi on social arithmetic material by collecting data on local wisdom on the livelihood of Buminabung residents by taking documentation in the form of photos and information related to the local wisdom put them on the slide Prezi. The development of local wisdom-based learning media with the application of Prezi on social arithmetic material is feasible to use in learning. The assessment of material experts and media experts with an assessment of 80% in the feasible category and 91% in the very feasible category. The results of the trials carried out were small group trials in class VII A with a feasibility percentage of 76% in the feasible category. In the field trials conducted by class VII A MTs Ma’arif 05 Buminabung, the percentage was 79% in the feasible category.


2020 ◽  
Vol 4 (3) ◽  
pp. 493
Author(s):  
Budi Kurniawan ◽  
Nuriyah Nuriyah

This research including development research (Research and Development) aims to Communication, Collaborative, Critical Thinking, and Creativity (4C)-based Ice Breaking Learning Media Developed on Integrative Thematic Learning. The subjects in this study were students and fifth grade teachers of MIS Nurul Huda, Kupang. The development model used in this study is the Four D development model which consists of 4 stages: (1) define, (2) design, (3) develop, and (4) disseminate. This 4C-based Ice Breaking learning media developed media has carried out a trial process consisting of one-on-one trials of 10 people, small group trials of 12 people and class trials of 34 students. The 4C-based Ice Breaking learning media developed have been validated by the Validator and has undergone revisions so that it gets very feasible and practical results to be used in learning because based on the research results of the Guidelines for Making 4C Ice Breaking Media and 4C Ice Breaking LKPD, and all the media in the latest book, including: puzzles, flipcharts, leaflets, sketches, and learning videos meet very valid criteria so they are very feasible and very practical to be used in the learning process. 


Author(s):  
Dilli Dwi Kuswoyo ◽  
Carolus Wasa

The purpose of this research is to develop and produce a learning model for kindergarten students in Malind District in the form of Jump games. This method is a development research that refers to the Borg & Gall which has conducted, namely: (1) Conducting Preliminary Research and Gathering Information, (2) Developing Initial Product Forms, (3) Evaluation, (4) Revise First Product, (5) Field trials (20 students), (6) Revise Final Product and (7) Final Results through field trial revision. The questionnaire is used in collecting the data; the results obtained were expert evaluation, small group trials, and field trials. Data in the form of production results regarding product quality, product improvement, and the results of questionnaires by the students. Descriptive percentage used in analyzing data to reveal the psychomotor, cognitive, and affective aspects of students after using the product. Based on the results of the trials obtained, were 82% of Physical Education Experts (Good) and Field Trial 80% (Good), Learning Experts 83% (Good), and Small Group Trials 81% (Good). Based on the data that has been received above, it can be stated that Jump Game can be used by Kindergarten Students in Malind District, Merauke Regency because it can be accepted by students and produces a learning products.


KINESTETIK ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 163-170
Author(s):  
Sabaruddin Yunis Bangun ◽  
Tarsyad Nugraha ◽  
Rian Handika

This study aims to develop a dribble jump shoot training model in basketball. This type of research is research and development (Research and Development). In this development research, the product developed is a dribble jump shoot training model in basketball.The subjects in this research and development were 3 experts and 10 basketball athletes. The instruments used in this research and development were questionnaires and questionnaires used to collect data at the following stages: (1) needs analysis; (2) expert evaluation; (3) small group trials; and (4) field trials. The effectiveness test is the result of validation from 3 experts and the results of field tests. The results of the 3 experts stated that 86.25% was very suitable for use and the effectiveness test revealed a high gain value of 0.90. Based on the results of research and development, it can be concluded that: (1) By developing an exercise model dribble jump shoot This, can help students in improving basketball jump shoot skills. (2) Provide a new reference for basketball jump shoot practice.


Author(s):  
Benny Aprial M. ◽  
Ika Endah Puspita Sari ◽  
Ade Evriansyah Lubis ◽  
Bobby Helmi ◽  
Rinaldi Aditya

This study aims to help provide references aimed at athletic lecturers and students as well as the general public regarding basic technical materials (Bunch Start, Medium Start, Long Start) contained in the compulsory courses in every Health and Recreation Physical Education study program in the form of a technical manual. basic start. The method in this research uses the method of research and development or Research and Development (R & D). This research was conducted in several steps, namely: identification of potentials and problems, information gathering, product design, product manufacture, expert validation, product revision, testing, final production. The research subjects were in a small group of 10 people consisting of 1 trainer, 1 athletic lecturer and 8 students who took basic athletic skills courses and the field trials used 20 people consisting of 2 trainers, 2 lecturers and 16 STOK Bina Guna students. The data collection technique used in this study was an instrument in the form of an assessment sheet. The data analysis technique of this research is descriptive qualitative and quantitative descriptive. The result of the percentage of this research is the Media Expert of 94.44%, and the eligibility percentage of the Material Expert is 98.5%. Based on the small group trial, it was found that the percentage of calibration was 84.9% and the field trial was 89.85%. This medium is feasible.


Author(s):  
Nadya Yaniar Nafis ◽  
Yuliati Hotifah ◽  
Adi Atmoko

Abstract: This study aims to develop a media of group guidance service with video to increase the understanding about sexual harassment for junior high school students. In this research and development, researchers develop the products as videos and guidebooks. This study uses the type of research and development that uses the Research and Development model by Borg and Gall. There are steps in this research and development are research and data collection, planning, development of initial product drafts, expert trials, product revisions, field trials and final product revisions. The developed products need to be tested by material experts, media and potential users. In analyzing the results of the expert test and the prospective user test, the researcher used a range of data analysis. The results of the analysis of the material expert test in the form of a feasibility presentation of 3.7 and the results of the analysis of the media expert test in the form of a feasibility presentation of 3.93. Based on the results of the analysis, all of them show that the product developed is very feasible so that it can be used by school counselors. Abstrak: Penelitian ini bertujuan mengembangkan media layanan bimbingan kelompok dengan video dalam meningkatkan pemahaman mengenai pelecehan seksual untuk siswa sekolah menengah pertama. Pada penelitian dan pengembangan ini, peneliti mengembangkan produk berupa video beserta buku panduannya. Penelitian ini menggunakan jenis penelitian dan pengembangan yang menggunakan model Research and Development oleh Borg and Gall. Adapun langkah dalam penelitian dan pengembangan ini yaitu penelitian dan pengumpulan data, perencanaan, pengembangan draf produk awal, uji coba ahli, revisi produk, uji coba lapangan dan revisi produk akhir. Produk yang dikembangkan perlu dilakukan uji ahli materi, media dan calon pengguna. Dalam menganalisis hasil uji ahli dan uji calon pengguna, peneliti menggunakan analisis data rentangan. Adapun hasil analisis uji ahli materi berupa presentasi kelayakan sebesar 3,7 dan hasil analisis uji ahli media berupa presentasi kelayakan sebesar 3,93. Berdasarkan hasil analisis dari seluruhnya menunjukan bahwa produk yang dikembangkan sangat layak sehingga dapat digunakan konselor sekolah.


2018 ◽  
Vol 17 (2) ◽  
pp. 1
Author(s):  
Nofri Nofri Hendri

This type of research is research development (Research and Development / R & D). This research uses Borg and Gall development model with modified step that is (1) Doing Planning, (2) Developing the initial product, (3) Conducting product validation, (4) Conducting a limited trial and (5) Result of final product. Product validity test is done by three validators, two media validators and one material validator. Product test was conducted to 21 students of FTP UNP Department of KTP who took Multimedia Computer Courses semester July-December 2017. The instruments used were questionnaire, assessment format and documentation. Data were analyzed descriptively quantitative to know the quality of interactive multimedia developed. The results of the analysis show that interactive multimedia for multimedia learning, in the material aspect is in the "Good" category, for the media aspect is in the "Very Good" category. Furthermore, for the results of product practicality test that has been done is in the category of "Very Good". These results show that interactive multimedia is practically used as a source of learning and alternative media in multimedia learning. Keywords : research and development, multimedia, interactive, autorun pro enterprise.


2020 ◽  
Vol 2 (2) ◽  
pp. 61-68
Author(s):  
Resa Sukardi Massa

The purpose of this study is to develop a training model or variations of movements to be able to improve the ability to jump serveas a solution to overcome existing problems. This research uses Research and Development research methods. Small group trials are carried out with a sample of 6-12 male volleyball athletes. While the field trials were carried out on 30 volleyball male athletes. The results showed that the volleyball jump servetraining model was effective in developing the male volleyball jump serveability. The volleyball jump servetraining model developed and made by researchers is a product that aims to assist the trainer in developing volleyball jump servetraining programs, in an effort to improve the men's volleyball jump serveability, and as a reference for training materials.


2015 ◽  
Vol 4 (2) ◽  
pp. 155 ◽  
Author(s):  
Sri Latifah

This research is a development research that aims to produce Interated IPA module product integrated with Al-Qur'an verses on the material of Water as the source of life, as a teaching material of students of SMP / MTs class VII. The problems in this study include how to develop Integrated IPA module integrated with Qur'anic verses on the material of Water as the Source of Life, and whether the Integrated IPA module development integrated with Qur'anic verses on the material of Water as the Source of Life is interesting to be used as teaching materials. This research is a development research using Research and Development research method  (R & D). The resulting product is categorized very good based on validation from material experts with 85% percentage and design expert with 85% score, and module is very interesting to be used as a teaching material based on teacher's assessment to get 86% score percentage, and students’ response on small group test obtained the percentage of 76% and field trials received a score percentage of 81%.Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk berupa modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan sebagai bahan ajar siswa SMP/MTs kelas VII. Masalah pada penelitian ini  antara lain, bagaimana mengembangkan modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan,  dan apakah pengembangan modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan menarik untuk dijadikan sebagai bahan ajar. Penelitian ini merupakan penelitian pengembangan menggunakan metode penelitian Research and Development (R & D). Produk yang dihasilkan terkategori sangat baik berdasarkan validasi dari ahli materi dengan presentase skor 85% dan ahli desain dengan skor 85%, serta modul sangat menarik untuk dijadikan bahan ajar berdasarkan penilaian guru memperoleh presentase skor 86%, dan respon siswa pada uji coba kelompok kecil memperoleh persentase 76% serta  uji coba lapangan memperoleh presentase skor 81%.


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