scholarly journals Pengembangan Video Pembelajaran Berbasis Aplikasi Video Scribe Pada Mata Pelajaran IPS di Sekolah Dasar

MADRASAH ◽  
2019 ◽  
Vol 11 (2) ◽  
pp. 53-63
Author(s):  
Muhammad Riyanto ◽  
Ujang Jamaluddin ◽  
Aan Subhan Pamungkas

This study aims to develop learning video based videoscribe applications on Social Science with the topic of natural phenomena. The research method used is research and development method with stages: potential and problems, data collection, product design, design validation, design revision, and product testing (limited trial). To test the feasibility of this video learning then tested the validation of experts conducted by material experts, media experts, and pedagogical experts. After the validation test by the expert team, then the product test (limited trial) with the subject of the research is the 43 students of class VI A SDN Panancangan 2. The results of the material expert test show that this video learning obtained an average score of 82.85% with the a very feasible category. The result of the media expert test shows that this video learning obtained an average score of 88.34% with a very feasible category. The results of the pedagogical expert test show this video learning obtained an average score of 85.83% with a very feasible category. The product trial results (limited trial) obtained an average grade of 90.52% with a very good category. Based on the results of this study, it can be concluded that learning video based on the application of videoscibe very feasible for use in Social Science on the topic of natural phenomenon in Indonesia.

Mangifera Edu ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 1-19
Author(s):  
Inggriani Inggriani ◽  
Kurnia Ningsih ◽  
Andi Besse Tenriawaru

This research aims to determine the feasibility of a video powtoon learning media application based on guided inquiry submater application of the concept of substance pressure in organism as a learning media for students and to find responses by students to the powtoon video media. This research is Research and Development (R&D) research with the Borg and Gall development model which consists of ten stages, this research has only reached the seventh stage which includes potentials and problems, data collection, product design, product validation, design revisions, product trials, and product revisions. The instruments used were the media validation sheet and the student response questionnaire validation sheet which was validated by 5 validators and the student response questionnaire. The subjects were students of class XI SMP Negeri 3 Pontianak. The validation results obtained CVR and CVI values, namely 1 which has met the minimum limit of 0.99 so that it is declared valid. The product trial obtained an overall average score for aspects (cognition, affection, conation) which was 83,57% so it is categorized as very strong. It can be concluded that the powtoon video media based on guided inquiry sub material is suitable for use as a learning medium.


2018 ◽  
Vol 1 (2) ◽  
pp. 147 ◽  
Author(s):  
Edi Wibowo ◽  
Dona Dinda Pratiwi

This study aims to develop e-module teaching materials by applying kvisoft flipbook maker on the subject of the set. To view teacher and learner responses to e-module teaching materials using the kvisoft flipbook maker application on the subject of the set. The method of this research was conducted using Research & Development method of Borg and Gall model which has been modified by Sugiyono covering 7 stages: 1) Potential and Problem, 2) Collecting Data, 3) Product Design, 4) Design Validation, 5) Design Revision, 6) Product Trial, 7) Product Revision. The results of this study indicate that the value of feasibility by the material experts scored an average of 3.23 with good criteria and value of feasibility by media experts with an average score of 3.28 with very good criteria, while the value of feasibility by linguists got a flat score 3.02 with good criteria. The response of the students was very interesting, with the achievement of the average score of 3.33 small group trials and the achievement of the average score of 3.49 field trials, the teacher's test response was very interesting with the achievement of an average score of 3.64. This shows that the e-module using the kvisoft flipbook maker application generated in this study is considered feasible for use in the mathematics learning of the set matter.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Fibra Cahyani ◽  
Ketut Udy Ariawan ◽  
Gede Ratnaya

This development research aims to develop the module of practical electronics engineering based on livewire application for student grade XII in Senior High School 4 Singaraja in the subject field of workshops and entrepreneurship. This research is a kind of R&D research which is adapted the development steps from development sample proposed by Sugiyono. The developed module has been validated by the experts and teacher in the subject field. In this research, Likert scale is used to the instrument calculation for the experts and student trials. The research sample in the experiment is limited with only 37 students from grade XII MIPA 4 Senior High School 4 Singaraja. The research found that the module got 92,67% of eligibility percentage level from the media experts with excellent qualification, 90% of eligibility percentage level from the material experts with excellent qualification and 88% of eligibility percentage level from the subject teachers with excellent qualification. The product trial steps got 89,97% of eligibility percentage level from the small group trial and 91,42% from the field trials, both percentages are classified as excellent qualification. Therefore, the developed modules are eligible to apply in the subject field of workshops and entrepreneurship.


2018 ◽  
Vol 3 (1) ◽  
Author(s):  
Utin Desy Susiaty ◽  
Dwi Oktaviana

<em>The purpose of this research is to find out the design of an Adobe Flash CS5-based computer media on the quadrilateral concept material and how far this medium can facilitate understanding of the quadrilateral concept. It is a development research with stages consisting of needs analysis, computer media compilation, limited product trial and product evaluation. Data analysis performed for questionnaire of medium component evaluation is quantitative data analysis, while for questionnaire of medium material evaluation and student’s learning results, which are pre-test and post-test, is qualitative data analysis. The use of the medium can help students to improve their concept understanding of 42.969% and to keep answering with the right answer of 26.563%. The result of medium evaluation questionnaire on media being developed is good with average score of 33.75 from maximum score of 38. This shows that the media is useful to facilitate the quadrilateral concept learning in a classroom</em>


2021 ◽  
Vol 1 (1) ◽  
pp. 1-9
Author(s):  
Radiqdiyan Radiqdiyan ◽  
Ardian Arief

Purpose of this research is to improve student's Social ability using cooperative learning type of jigsaw in studying Social class 5 gedongtengen elementary school Yogyakarta. The subject of this research is take from one class students in grade fifth which is consisten of 29 students. Data taking technique using observation, questionnare, and documentation. Average score of questionnaire in Social ability is 69%. After completition of cycle 1, average score improve and become 75%. In the second cycle questionnaire having a improvement 83%. Results of this research showing that learning process of social science having a improvement after implement of JIGSAW model of cooperative learning.


2017 ◽  
Vol 1 (2) ◽  
pp. 57
Author(s):  
Susilo Tri Widodo ◽  
Mahmud Rafi Al Ghani

This research aims to develop web based media (virtual map) on the civic education learning of NKRI materials on fifth-grade. This type of research is Research and Development (R&D). The procedure of this research is analysis, design, manufacture, testing, and maintenance. The subject of study was fifth-grade students in Wonorejo Elementary School. Data collection using interview, tests, questionnaires, and documents. Data were analyzed using descriptive analysis consist central tendency and varians analysis. The results showed that virtual map fit for use with a score of the media percentage assessment 88% and a score of the content’s material components 100%. Media test results showed an average increase equal to 29,57%. Percentage mastery increased from 35.71% to 42.82%.  Conclusion in this study is the media virtual map effectively used in learning civic  education of NKRI materials.


2019 ◽  
Vol 3 (3) ◽  
pp. 294
Author(s):  
Ahmad Syawaluddin ◽  
Andi Makkasau ◽  
Ina Fitrayani Jamal

This study studies on the development of media-based learning applications Lectora inspire on class V IPS courses at SDN 197 Sapolohe, Bontobahari Sub-district, Bulukumba district. The purpose of the research is to describe (1) The initial overview of the media needs of the application-based Lectora inspire in IPS class V subjects; (2) Overview of the results of the development of media-based learning application Lectora inspire on the subject of IPS class V, and (3) the level of media feasibility learning application-based Lectora inspire on the subjects of IPS class V at SDN 197 Sapolohe subdistrict Bontobahari, Bulukumba regency. This research approach is research and development, with the Borg & Gall development model. The process of development of media-based learning application Lectora Inspire on IPS subjects through 8 stages, namely research introduction and data collection, planning, product development, validity test (expert test), revision I, test small group, Revision II, and final product. Data collection techniques using poll instruments. Analysis of the data used is quantitative descriptive data analysis. The level of media feasibility learning application Lectora Inspire on IPS subjects based on a material expert assessment of 4.35, a media expert of 3.8, a teaching practitioner (teacher) of 4.55 and a student of 4.54 that gained an average A score of 4.31 with a very good category that shows the results that the learning media is worthy to be used in the learning process for students of class V SDN 197 Sapolohe, Bontobahari Sub-district, Bulukumba Regency.


Author(s):  
Ramon R. Tuazon ◽  
Therese Patricia S. Torres

Due to continuing threats and attacks on the media, journalist safety has been the subject of increasing scholarly research in the Philippines. A gap in the literature, however, is research on safety issues affecting Filipino women journalists in particular, despite reports on specific challenges they face. In a country where not only women in media but females in general are subjected to catcalling, sexually offensive remarks, and harassment, there is a need for more focused research in order to bring such issues to public attention and propose relevant protection policies and mechanisms. This case study research reveals the types of threats and attacks Filipino women journalists experience, as well as their responses and policy recommendations for media owners and editorial managers.


2019 ◽  
Vol 5 (1) ◽  
pp. 141-154
Author(s):  
Nisaul Jamilah

Using media in language teaching has various weaknesses in terms of design, material aspects, and in terms of language. Based on this, the problem of this research "How is the development, feasibility, response of students to the power point learning media ispring the presenter on vocabulary material?" The research aims to: develop power point learning media, ispring presenters in vocabulary material and knowing the feasibility, effectiveness, and response of students to the ispring presenter's power point learning media. This research was conducted using the Research and Development (R & D) method which adopted the development of Borg & Gall. Instruments for data collection using questionnaires and interviews. Based on the results of this study, it was found that the development of the powerpoint ispring presenter included three main points, design, material and language. The feasibility of the validation results of the media expert team obtained an average percentage of 84%. The results of the validation of the material expert team obtained an average percentage of 89%. And the results of the validation of the linguist team gained an average percentage of 92%. The response of students to the attractiveness of learning media based on small-scale trials obtained an average score of 86.5% with interpretation criteria "Very Interesting", and in large-scale trials obtained an average score of 95.7% with interpretation criteria "Very Interesting". While the average score of a teacher as users is 86% with "Very Worth" interpretation criteria. Abstrak Penggunaan media pembelajaran yang selama ini digunakan memiliki berbagai kelemahan dilihat dari segi desain, materi, dan bahasa. Berdasarkan hal tersebut, penulis merumuskan masalah “Bagaimana pengembangan, kelayakan, respon peserta didik terhadap media pembelajaran power point ispring presenter pada materi kosakata?”. Adapun penelitian ini bertujuan untuk: mengembangkan media pembelajaran power point ispring presenter pada materi kosakata dan mengetahui kelayakan, keefektifan serta respon peserta didik terhadap media pembelajaran power point ispring presenter. Penelitian ini dilakukan dengan metode Research and Development (R&D) yang mengadopsi pengembangan dari Borg & Gall. Instrumen pengumpulan data menggunakan angket dan wawancara. Berdasarkan hasil penelitian ini diperoleh bahwa, pengembangan power point ispring presenter mencakup tiga hal pokok, yaitu desain, materi dan bahasa.. Kelayakan hasil validasi tim ahli media memperoleh presentase rata-rata sebesar 84%. Hasil validasi tim ahli materi memperoleh presentase rata-rata sebesar 89%. Dan hasil validasi tim ahli bahasa memperoleh presentase rata-rata sebesar 92%. Respon peserta didik terhadap kemenarikan media pembelajaran berdasarkan uji coba skala kecil diperoleh skor rata-rata 86,5% dengan kriteria interprestasi “Sangat Menarik”, dan pada uji coba skala besar diperoleh skor rata-rata 95,7% dengan kriteria interprestasi “Sangat Menarik. Sedangkan skor rata-rata pendidik sebagai pengguna adalah 86% dengan kriteria interprestasi “Sangat Layak”. Kata Kunci: Media Pembelajaran, Power Point Ispring Presenter, Kosakata


2021 ◽  
Vol 2 ◽  
pp. 34
Author(s):  
Muhamad Argi Afriandi ◽  
Nur Fatimah

The potential of tourism industry increases every year. The tourism sector is believed to be able to create centers of economic growth of the country. One of the institutions that play a role in tourism industry is English Education Department, Universitas Ahmad Dahlan. This department cooperates with several tourism partners to train the students about tourism. There are two subjects about tourism named English for Tourism and Practicum on Tourism. The problem emerged from the students and materials. The students of English for Tourism lack of vocabulary and speaking. They need specific materials (textbook) for learning English about tourism. The materials of English for Tourism should be developed. Therefore, the objectives of the study are (1) developing English materials for English for Tourism; (2) finding out the possible English developed materials for English for Tourism.  This study is research and development. The steps are identifying potentials and problems, collecting the data, product design, product validation, product revision and product trial. The data were obtained from an instrument of which validation was from an expert of material, instrument expert. The validated instrument was used for subject trial assessment.  The subject of this research was the students of English for Tourism. Simple random sampling was used in this study. In composing the materials, the needs from the previous research by Effendi and Khafidhoh (2018) were one to consider in addition to the existing syllabus of English for Tourism in English Education Department. The product of this research is English developed materials (textbook) for English for Tourism. The total score of expert material’s validation is 82%, it shows that the developed materials are excellent. The mean of subject trial assessment is 82.94%, it shows that the product is excellent. The mean of the score validation and subject trial assessment is 82.47%, it is an excellent product.


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