scholarly journals Pengembangan Perangkat dengan Model Pembelajaran Advance Organizer untuk Meningkatkan Penguasaan Konsep dan Retensi Fisika Peserta Didik

2021 ◽  
Vol 6 (1) ◽  
pp. 11-17
Author(s):  
Syari'atul Fitria ◽  
Ahmad Harjono ◽  
Gunawan Gunawan ◽  
Syahrial Ayub

This research aims to determine the feasibility of a device with an advance organizer learning model to improve student’s mastery of concepts and physics retention. Learning device developed include syllabus, lesson plans, student worksheet, concept maps, concept mastery and physics retention test instruments. The research design used is Research and Development (R&D) with the 4D model (define, design, develop & disseminate). This research is limited only to the development stage, namely validation by a validator with supporting data in the form of student responses to the developed device. The results of validation using CVR and CVI show that the device is in the very feasible category. The response results showed an average percentage of  99% with very good category. Thus, it can be concluded that the device developed is very suitable for use in learning physics and is predicted to increase the mastery of concepts and student retention.

Author(s):  
Pipid Muntoro ◽  
Durinda Puspasari

ABSTRAKModul merupakan paket belajar mandiri yang meliputi serangkaian pengalaman belajar yang direncanakan dan dirancang secara sistematis untuk membantu peserta didik mencapai tujuan belajar. Penelitian ini bertujuan untuk mengetahui kelayakan modul dan respon siswa terhadap modul pembelajaran Kompetensi Dasar Mengidentifikasi Jenis-jenis Surat atau Dokumen yang telah dikembangkan di SMK Negeri 1 Surabaya. Penelitian ini adalah jenis penelitian pengembangan atau Research and Development (R & D) menggunakan model pengembangan 4-D models Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan), dan Disseminate (Penyebaran) namun penelitian ini hanya dilakukan sampai pada tahap develop (Pengembangan). Subjek dalam penelitian ini adalah 20 siswa kelas XI APK 3 Jurusan Administrasi Perkantoran.Berdasarkan hasil analisis kelayakan modul oleh validator diperoleh rata-rata persentase sebesar 89,5% dengan kriteria interpretasi penilaian sangat layak. Sedangkan hasil respon siswa menunjukkan rata-rata persentase sebesar 85,8% dengan kriteria sangat baik. Sehingga dapat disimpulkan bahwa modul pembelajaran yang telah dikembangkan sangat layak digunakan sebagai bahan ajar di SMK Negeri 1 Surabaya. Kata Kunci: Pengembangan Modul, Mengidentifikasi Jenis-jenis surat atau Dokumen ABSTRACTModule is a self-learning materials which includes a series of learning experiences planned and systematically designed to help students achieve the objective learning. The aims of this study to determine the feasibility and response the student class XI Skill Competence of Office Administration to the module which has been developed in SMK Negeri 1 Surabaya. The kind of this research is Research and Development (R & D) using 4-D model of the development. The models were about define, design, develop, and disseminate but this research has been done until the develop. Subjects in this study are 20 students of class XI APK 3 Skill Competence of Administration. Based on the results of the feasibility analysis module validator get an average percentage about 89.5% with the interpretation of the assessment criteria was very feasible. While the results of student responses showed an average percentage of 85.8% with the criteria very well. It can be concluded that the basic competence identifying types of letter or document module that has been developed was very suitable to be used as teaching materials in SMK Negeri 1 Surabaya. Keywords: Module Development, Identifying Types of Letter or Document


2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


Tamaddun ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 106-114
Author(s):  
Muhammad Yunus ◽  
Sitti Halijah

The research is the development of Agricultural English teaching materials at Universitas Muslim Indonesia. The purposes of this research are to (1) produce a type of Agricultural English teaching material suitable to be used by the students of Faculty of Agriculture UMI and to (2) discover why the students are learning English. The method used is research and development. The research site was at the Faculty of Agriculture UMI with the number of 50 respondents. The results showed that based on the student responses, 12 out of 42 topics occupy the highest percentage needed for Agricultural English teaching materials. Those 12 topics are as follows: rice, tomatoes, chili,  shallots, eggplant, papaya, rambutan, coconut, coffee, land, disease pest, and seeds. Then, the purposes of the students learning English can be categorized into two major groups, namely to anticipate competition in the workplace where the ability to communicate both oral and written is needed and to prepare themselves in the academic field both to complete S1 (undergraduate degree)  and to continue their studies S2 (master degree).


2020 ◽  
Vol 11 (2) ◽  
pp. 97-104
Author(s):  
Azizul Azizul ◽  
Widya Yuliatin Riski ◽  
Devi Indah Fitriyani ◽  
Ira Nofita Sari

ABSTRAKPerkembangan teknologi digital dewasa ini telah terjadi secara masif tidak terkecuali di dunia pendidikan Mengingat pesatnya perkembangan teknologi digital maka penelitian ini berupa pengembangan bahan ajar komik digital pada materi gerak. Tujuan penelitian ini adalah untuk mengembangkan bahan ajar komik digital pada materi gerak sebagai pendukung dalam pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Rancangan penelitian yang akan digunakan dalam penelitian ini mengikuti 5 langkah atau tahapan penelitian dan pengembangan menurut Borg & Gall. Pada penelitian ini tahapan pengembangan yang dilakukan sampai pada tahap main product revision. Pertimbangan tersebut dilakukan karena keterbatasan waktu dan biaya. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik komunikasi tidak langsung dengan alat pengumpul data yaitu lembar validasi ahli materi dan media dengan skala Likert. Data yang akan diperoleh dalam penelitian pengembangan, selanjutnya akan diolah dan dianalisis sesuai dengan masalah dan tujuan yang telah dirumuskan. Data dari lembar yang berupa data kuantitatif dianalisis secara deskriptif untuk mencari persentase dari kelayakan bahan ajar pada materi gerak berbasis komik digital berdasarkan penilaian ahli. Berdasarkan penelitian yang telah dilakukan, diketahui bahwa telah dihasilkan bahan ajar komik digital pada materi gerak. Kualitas pengembangan bahan ajar komik digital pada materi gerak berkategori layak menurut ahli materi dengan rata-rata persentase sebesar  76,89 dan menurut ahli media sangat layak dengan persentase sebesar 89,17%.Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital, Gerak ABSTRACTThe development of digital technology today has occurred massively, including in the world of education. Given the rapid development of digital technology, this research is in the form of developing digital comic teaching materials on motion material. The purpose of this research is to develop digital comic teaching materials on motion materials as a support in learning. The method used in this research is the method of research and development (research and development). The research design that will be used in this study follows 5 steps or stages of research and development according to Borg & Gall. In this research, the development stage is carried out until the main product revision stage. This consideration was made due to time and cost limitations. The data collection technique used in this research is indirect communication techniques with data collection tools, namely material and media expert validation sheets with a Likert scale. The data to be obtained in development research will then be processed and analyzed in accordance with the problems and objectives that have been formulated. Data from the sheet in the form of quantitative data were analyzed descriptively to find the percentage of the feasibility of teaching materials on digital comic-based motion material based on expert judgment. Based on the research that has been done, it is known that digital comic teaching materials have been produced on motion material. The quality of the development of digital comic teaching materials on motion material is categorized as feasible according to material experts with an average percentage of 76.89 and according to media experts it is very feasible with a percentage of 89.17%.Keywords: Development, Teaching Materials, Digital Comics, Motion


2019 ◽  
Vol 7 (2) ◽  
pp. 38-43
Author(s):  
KARIMATIN NURISA ◽  
MUHAMMAD ABDUL GHOFUR

Abstrak Pembelajaran di dalam kelas yang menciptakan suasana menyenangkan akan berdampak positif bagi siswa untuk menambah rasa ingin tahu, sebuah game edukasi berbasis yang diharapkan menciptakan suasana belajar yang menyenangkan dan hasil belajar yang di dapat dengan baik. Pada penelitian ini memiliki tujuan untuk melihat bagaimana meningkatkan hasil belajar dengan menggunakan media pembelajaran game edukasi berbasis android terhadap hasil belajar peserta didik kelas X SMA Negeri 1 Bangkalan. Penelitian ini menggunakan penelitian pengembangan atau Research and Development (R&D) dengan model ADDIE yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi) dan Evaluation (Evaluasi). Desain Penelitian yang di pakai adalah One Group Pretest-Posttest Design Penelitian ini mengambil subjek peserta didik kelas X IPS untuk uji coba produk media pembelajaran game edukasi berbasis android. Hasil penelitian yang di dapat dari perolehan hasil validasi untuk mengetahui kelayakan media, hasil belajar dan respon siswa. Hasil dari penelitian ini menunjukkan bahwa validasi kelayakan media pada seluruh aspek memeroleh rata-rata presentase sebesar 100%. Hasil validasi evaluasi memeroleh skor rata-rata 76,06 %. Hasil respon siswa pada seluruh aspek memeroleh hasil rata-rata presentasen sebesar 97 %. Penelitian menunjukkan rata-rata pre-test 69,55 ; rata-rata post-test 83,7. Uji paired sampel t-test posttest menunjukkan sig. (2-tailed) ,000 (0,00) Hasil menunjukkan bahwa terdapat peningkatan antara pretest dan posttest < 0,05 yaitu 0,00 < 0,05. Berdasarkan hasil analisis uji paired sample t-test di atas, maka Ha diterima dan H0 ditolakHal ini menunjukkan bahwa media pembelajaran Game Edukasi berbasis android sangat layak digunakan. Kata Kunci: Game Edukasi berbais Android, Bank Sental, Hasil Belajar Abstract The Joyful Learning is expected to make students have more curiosity aboaut something, An educational-based game that is expected to create a fun learning atmosphere and learning outcomes that are obtained well. The purpose of this study is to see how to improve learning outcomes by using an Android-based educational game learning media on the learning outcomes of class X students of SMA 1 Bangkalan. This study uses research and development (R & D) with the ADDIE model, namely Analysis, Design, Development, Implementation and Evaluation. The research design used is One Group Pretest-Posttest Design This study took the subject of students of class X IPS to test educational media products based on Android games. The research results obtained from the results of validation to determine the feasibility of the media, learning outcomes and student responses. The results of this study indicate that the validation of media feasibility in all aspects obtained an average percentage of 100%. The evaluation validation results obtained an average score of 76.06%. The results of student responses in all aspects obtained an average percentage of 97%. Research shows an average pre-test of 69.55; post-test average 83.7. The paired test of the posttest t-test sample shows sig. (2-tailed), 000 (0,00) The results show that there is an increase between pretest and posttest < 0.05 which is 0.00 <0.05. Based on the results of the paired sample t-test analysis above, Ha is accepted and H0 is rejected. This shows that the Android-based Educational Game learning media is very feasible to use. Keywords: Android Based Educational Game, Central Bank, Learning Outcomes


2020 ◽  
Vol 11 (1) ◽  
Author(s):  
Lesy Luzyawati ◽  
Lissa Lissa

The textbooks used so far have not utilized learning resources to the fullest, such as the utilization of existing potential in the surrounding environment, planting values, and environmental awareness.Biodiversity textbook based on ethnobiology studies of the Suku Dayak Losarang is a product of the development of textbooks that can be used in biology learning on the concept of biodiversity.This study aims to look at the feasibility of biodiversity textbooks based on the ethnobiology study of the Suku Dayak Losarang Tribe and see the effectiveness of the textbook in biology learning in class X senior high school. This type of research is Research and Development (R&D) with eight stages of development models. Product Textbooks are validated by experts and practitioners using validation sheets. The validation results show that the book is suitable for use because it is good in terms of content worthiness, linguistics, and presentation. The textbook was tested on a small scale test and continued with a large scale test. The results of the effectiveness test using the different test showed that the biodiversity textbook based on the Suku Dayak Losarang was effectively used in biologylearning. Student responses to textbooks also scored high on all indicators.AbstrakBuku ajar yang digunakan selama ini belum memanfaatkan sumber belajar secara maksimal, seperti pemanfaatan potensi yang ada di lingkungan sekitar, penanaman nilai, dan kesadaran lingkungan hidup. Buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang merupakan produk pengembangan buku ajar yang dapat digunakan dalam pembelajaran biologi pada konsep keanekaragaman hayati. Penelitian ini bertujuan untuk melihat kelayakan buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang dan melihat efektivitas buku ajar tersebut dalam pembelajaran biologi di kelas X. Jenis penelitian ini ialah Research and Development (R&D) dengan 10 tahapan model pengembangan. Produk Buku ajar divalidasi oleh para ahli dan praktisi dengan menggunakan lembar validasi. Hasil validasi menunjukkan buku layak digunakan karena sudah baik dalam hal kelayakan isi, kebahasaan, dan penyajian. Saran dari validator dijadikan acuan dalam merevisi buku ajar biodiversitas Suku Dayak Losarang. Buku ajar hasil revisi diujicobakan pada uji skala kecil (satu sekolah) dan dilanjutkan uji skala besar (tiga sekolah). Hasil uji efektivitas menggunakan uji t menunjukkan bahwa buku ajar biodiversitas berbasis Suku Dayak Losarang efektif digunakan dalam pembelajaran biologi. Respon siswa terhadap buku ajar juga mendapat nilai tinggi pada semua indikator. Artinya buku ajar biodiversitas berbasis kajian Suku Dayak Losarang dapat digunakan pada pembelajaran keanekaragaman hayati di kelas X SMA dan dapat disebarluaskan khususnya di Kabupaten Indramayu. Kata kunci: Keanekaragaman hayati, Buku ajar, Suku Dayak Losarang, Etnobiologi, Pembelajaran Biologi


2021 ◽  
Vol 5 (4) ◽  
pp. 708
Author(s):  
Miftahul Jannah ◽  
Rohana Rohana ◽  
Arief Kuswidyanarko

Students have difficulty learning mathematics, so it can be concluded that mathematics is complicated, especially for elementary school students. It has an impact on student learning outcomes that decline. This study aims to produce LKPD on material distribution based on a valid and practical PMRI approach for learning. The development research used is research and development (R&D) using a 4D model developed by Thiagarajan consisting of four stages: define stage, design stage, development stage, and dissemination stage. Data was collected through interviews, questionnaires, and observations. The instrument used to collect data is a questionnaire. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results obtained from the validation test by experts with an average rating of 87.5% are excellent categories. The student responses in the limited trial obtained an average percentage of 84.58% in the efficient category, and the student responses in the field trial with 82.40% in the efficient category. The results of the assessment of the educator's response were 88.75% in the efficient category. Based on these data, the LKPD in the distribution material based on the PMRI approach has met the criteria for validity and practicality so that the LKPD developed is feasible to be used in the learning process.


2020 ◽  
Vol 8 (1) ◽  
pp. 46-55
Author(s):  
ANNAJMI ANNAJMI ◽  
RATRI ISHARYADI

Variable calculus is a subject that requires students to have high mastery and competence. This is because the material presented requires students to think critically and creatively to solve problems. In fact the results of the previous semester's assessment analysis, the percentage of students who graduated with grades A or B was very low. The research method is research and development, with ADDIE development stages, namely Analysis, Design, Development, Implementation, and Evaluation. The results of the needs analysis showed that students need teaching material for calculus variable which is assisted by a technology of mathematical applications, where students' opinions on the need for a mathematical application such as geogebra software in learning, there are 66.7% of students strongly agree, and there are 33.3% agree . The validation results show that the average of all aspects of the assessment of teaching materials obtained an average of 4.29 means that the teaching materials are valid. The results of the practicality questionnaire analysis of the 20 students who took the lecture obtained an overall average of 4.28, which means practical. The results of student responses to the teaching material questionnaire from the aspects of teaching materials and learning activities obtained an average percentage of total positive responses of students amounted to 81.67% meaning that teaching materials are effectively used by students in learning


Author(s):  
Rosnida Rosnida ◽  
Ichwan Azhari ◽  
Wildansyah Lubis

Peureulak's history video in social studies learning for grade 4 students at SDN 1 Peureulak, East Aceh. This type of research is research and development which refers to the development model of Borg And Gall. The results of this study indicate that: (1) Validation of material experts on the content feasibility assessment is on very good criteria (96.25%), language feasibility is in very good criteria (89%) and the feasibility of presentation is in sufficient criteria (74%). The practicality level of Peureulak's historical videos is concluded based on teacher responses and student responses; (i) Students' responses to Peureulak's historical video in the field trial amounting to 83% of students stated that the Peureulak history video was practical, (ii) The response of Peureulak's history video teacher in the field trial was 81% in the practical category. Likewise with the influence of the use of Peureulak's historical videos on student learning outcomes based on the pretest and posttest analyzed using N-Gain obtained an average gain value of 0.8 where in the high category.


2019 ◽  
Vol 8 (1) ◽  
pp. 78-91
Author(s):  
Susi Fitri ◽  
Annisa Kusumaningtyas

Penelitian ini bertujuan untuk menghasilkan suatu media berupa buku bantuan diri untuk membantu remaja SMA di DKI Jakarta yang orangtuanya bercerai memelihara ikatan kelekatan. Buku bantuan diri dapat digunakan secara individual maupun oleh guru bimbingan dan konseling dalam proses konseling. Buku bantuan diri yang dikembangkan terdiri dari tujuh bab. Bab 1 sampai dengan 4 merupakan pemahaman diri konseli mengenai perceraian dan perasaan peserta didik. Membantu peserta didik untuk menyadari, menerima, dan mengekpresikan perasaan. Pada bab 5 dan 6 merupakan treatment dalam buku. Membantu peserta didik memiliki harapan yang aman terhadap orangtua. Pada bab 7 yaitu mengenai pemeliharaan yang merupakan kesimpulan dan refleksi diri setelah merampungkan buku bantuan diri. Metode penelitian yang digunakan adalah Research and Development (RnD) model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Tahapan model pengembangan yang dilakukan adalah analisis, desain, dan pengembangan. Alat pengumpulan data yang digunakan berupa angket dan pedoman wawancara. Penilaian media dilakukan oleh validator yang terdiri dari ahli media, ahli materi dan peserta didik. Dari hasil uji validasi tersebut diperoleh rata-rata persentase dengan validasi ahli media 93,26%, validasi ahli materi 93,75%, peserta didik 91,77%, dan guru bimbingan dan konseling 92,04%. Hasil pengembangan buku bantuan diri untuk memelihara ikatan kelekatan bagi remaja yang orangtuanya bercerai dikategorikan layak. Kata Kunci : Ikatan Kelekatan (Attachment Bond), Buku Bantuan Diri, Model ADDIE, Perceraian ABSTRACT This study aims to develop a media that is a self help book to help high school adolescents in DKI Jakarta maintain attachment bond after their parents' divorce. The book can be used individually or by school counselors in the counseling process. The book consists of seven chapters. Chapters 1 to 4 discuss student's self-understanding of the divorce and their feelings. They help students realize, accept, and express their feelings. While chapters 5 and 6 are about treatments. They help students have secure expectancies to their parents. Chapter 7 is about self maintenance which is a conclusion and a self reflection after completing a self-help book. The method is Research and Development (RnD) with ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The stages of the development model are analysis, design, and development. The technique of data collections is utilizing forms of questionnaires and interview. The evaluation of media was done by validators from the expert of media, the expert of material, students, and school counselors. Based on the validation test, it was obtained that the average percentage 93.75% of media expert, 93.75% of material expert, 91.77% of students, and 92.04% of school counselors. The result of the development of self help book is to help adolescents maintain attachment bond after their parents' divorce was categorized as appropriate. Keywords: Attachment Bond, Self Help Book, ADDIE Model, Divorce


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