scholarly journals COMPARISON OF SCIENCE LEARNING OUTCOME BETWEEN USING AND DO NOT USING PICTURE MEDIA ON STATE ISLAMIC ELEMENTARY STUDENTS

Author(s):  
Kurnia Hidayati

Everything that has been achieved by students after conducting learning activities is called learning outcomes. In learning science at the elementary school level,needed media to improve learning outcomes. One of the media that can be used is picture media which are considered easy to make and inexpensive. This study uses quantitative methods with quasi-experimental designs consisting of experimental and control groups. Based on the calculation of the t test of science learning outcomes of third grade students of state islamic elementary  between those who use and do not use picture media, the value of t-count is 14.527 and t-table is 2.05 at the significance level of 5%. From the two values it is known that t-count> t-table, then Ho is rejected or Ha is accepted, so there is a difference in the learning outcomes of third grade tate islamic elementary students between those who use and do not use picture media. 

Author(s):  
Lena Aprilliana ◽  
Neneng Sutjiati ◽  
Sugihartono Sugihartono

Pembelajaran bahasa asing dalam sebuah materi ajar sangat mengutamakan pengenalan pembendaharaan kosakata. Dalam pembelajaran bahasa Jepang di tingkat Sekolah Menengah Atas, budaya Jepang turut  dipelajari dengan tujuan sebagai pengenalan dan peningkatan wawasan budaya. Beberapa kosakata benda perlu dipahami agar mempermudah dalam mempelajari budaya khas Jepang. Media pembelajaran memiliki peranan penting dalam menyampaikan materi ajar, media realia menjadi pilahan yang dianggap dapat meningkatkan penguasaan kosakata bahasa Jepang. Penelitian ini menggunakan metode kuantitatif eksperimen, dengan populasi siswa SMA Negeri 1 Lembang tahun ajaran 2015/2016. Sampel dipilih secara acak dengan jumlah 84 orang yaitu X MIA 2 sebagai kelas eksperimen dan X MIA 3 sebagai kelas kontrol. Analisis data menggunakan instrumen tes awal (pretest), tes akhir (posttest) dan angket. Hasil analisis data menunjukkan, nilai rata-rata siswa sebelum menggunakan media realia pada kelas eksperimen 30,48, pada kelas kontrol 27,69. Setelah menggunakan media realia nilai rata-rata kelas eksperimen menjadi 78,02, pada kelas kontrol 59,90. Perhitungan statistik komparasional, sebelum menggunakan media realia t hitung lebih kecil dari t tabel yaitu 1,22<2,64. Setelah menggunakan realia nilai t hitung lebih besar dari t tabel yaitu 7,52>2,64. Hal tersebut menyatakan ada perbedaan yang signifikan pada kelas eksperimen dan kelas kontrol setelah menggunakan media realia. Hasil angket menunjukkan persentase sebesar 76%-95% (sebagian besar) responden memberikan tanggapan positif mengenai pembelajaran dengan media realia. Penggunaan media realia sangat efektif dalam meningkatkan penguasaan kosakata benda yang berkaiatan dengan budaya khas Jepang.   The learning of foreign language in a learning material is prioritizing the introduction of vocabularies. In the Japanese language learning at the high school level, Japanese cultures are taught with the purpose of introducing and enhancing students’ cultural insight. Some objects vocabularies are needed to be understood in order to make ease students to learn Japanese typical cultures. The first observation conducted in this research shows that the Japanese vocabularies learning is difficult to be learnt by using book as the media of learning. Learning media has an important role in delivering learning material. Realia becomes the alternative media to enhance students in mastering Japanese vocabularies. This research employed the true experimental quantitative methods with the population of students in SMA NEGERI 1 LEMBANG in the academic year 2015/2016. The sample of this research were selected randomly with 84 students employed both as the experimental class in X MIA 2 and X MIA 3 as the control class. The instruments used in the data analysis were prettest, posttest and questionaires.The data analysis shows that the average score of students before using Realia as the learning media in the experimental class was 30.48 and 27.69 in the control class. After realia was used as the learning media, the average score of the experimental class increases until 78.20 and 59.90 in the control class. Meanwhile, the t calculation of comparational statistic calculation before using realia was smaller than the t table which is 1.22<2.64. After using realia as the learning media the t score became greater than t table which is 7.52> 2.64. It shows that there is a significant difference between experimental class and control class after using realia as the learning media. The questionnaire results shows that 76% -95% (most) of the respondents give positive feedback towards the learning with using realia as the media of learning. The use of realia as the media of learning is very effective in improving the mastery of objects vocabularies relating to the typical culture of Japan.


2018 ◽  
Vol 2 (3) ◽  
pp. 302
Author(s):  
Ni made Sepria utami ◽  
Ni nyoman Kusmariatni ◽  
Ndara Tanggu renda

This study was aimed to determine the differences between of the science learning outcomes of students who take the learning to Inside Outside Circle model with students who take the conventional learning of the fifth grade of SD Cluster III, Jembrana Subdistrict, Jembrana Regency in the academic year 2017/2018. The study was quasi-experimental. The population of this study was the all of the students that was 149 students in the fifth grade of of SD Cluster III, Jembrana Subdistrict, Jembrana Regency in the academic year 2017/2018. The Samples of this research are students of class V SDN 2 Dauhwaru, which amounted to 20 students and students of class V SDN 4 Dauhwaru, which amounted to 25 students. Science student learning outcomes data collected by multiple choice tests. Data collected were analyzed using descriptive statistics analysis and inferential statistics (t-test). Judging from the t-test results obtained t count = 3,06 and t table (db = 50 at a significance level of 5%) = 2,021. It is means that tcount>t table, while the result of the average calculation science learning outcomes that learning to Inside Outside Circle model is 19,35 greater than that learned with the conventional learning is 15,32. It means that inside Outside Cicrle model has an effect of students’ achievement in science lesson in the 5th Grade of SD Cluster III, Jembrana Subdistrict, Jembrana Regency in the academic year 2017/2018.


2020 ◽  
Vol 2 (2) ◽  
pp. 86-94
Author(s):  
Sitti Suhada ◽  
Karim Bahu ◽  
Lanto Ningrayati Amali

Rendahnya hasil belajar siswa dapat dikarenakan adanya beberapa faktor seperti proses pembelajaran yang berlangsung serta pemilihan metode pembelajaran. Rendahnya tingkat prestasi hasil belajar siswa juga dipengaruhi oleh siswa yang merasa bosan dalam menerima materi dan tergolong pasif di kelas. Upaya meningkatkan hasil belajar siswa ini dengan menerapkan metode pembelajaran mind map. Tujuannya adalah mengukur pengaruh metode pembelajaran mind map pada mata pelajaran komputer dan jaringan dasar terhadap hasil belajar siswa. Metode yang digunakan adalah kuantitatif dengan Quasi Experimental. Hasil pengujian hipotesis menggunakan uji-t dengan separated varian, menunjukkan bahwa pada taraf signifikan 0.05 dengan diperoleh Thitung 7.65 > Ttabel 1.672, maka H0 ditolak dan H1 diterima. Hal ini menunjukkan bahwa terdapat pengaruh penggunaan metode pembelajaran mind map terhadap hasil belajar dengan hasil aspek afektif dari kedua kelas dikategorikan baik, rata-rata kelas eksperimen 76% sedangkan pada kelas kontrol 69.17. Low learning outcomes can be caused by several factors, such as learning processes and learning methods. Another contributing factor worth considering is the student boredom and passiveness in the class. On that ground, the present study was aimed at applying a learning method called mind map method in the subject of computer and basic network; it focused on examining the extent to which the learning method contributed to the student learning outcomes. This quantitative research relied on a quasi-experimental approach. The hypothesis was examined using a t-test with separated variants. According to the result of the test, t-count (7.65) was greater than t-table (1.672), with a significance level of 0.05. In other words, H0 was refuted and H1 was accepted. This result further indicated the significance of the mind map method to the learning outcomes. It was shown that the affective aspect of the learning outcomes of both the experimental group and control group fell under a good category, with a percentage of 76% and 69.17%, respectively.


Author(s):  
Made Wihendra Adhiatmika . ◽  
Dr. Ketut Agustini, S.Si, M.Si. . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar TIK antara kelompok eksperimen yang menggunakan model pembelajaran Snowball Throwing dengan kelompok Kontrol yang menggunakan model pembelajaran Konvensional pada kelas VIII di SMPN 5 Tejakula. Jenis penelitian ini adalah penelitian eksperimen semu. Populasi penelitian ini adalah seluruh siswa kelas VIII yang berjumlah 110 orang. Sampel penelitian ini adalah kelompok siswa kelas VIII B yang berjumlah 37 orang sebagai kelas kontrol dan kelompok siswa kelas VIII C berjumlah 36 orang sebagai kelas eksperimen. Data hasil belajar TIK siswa dikumpulkan dengan instrumen tes berbentuk pilihan ganda (kognitif) dan praktek (psikomotor). Data yang dikumpulkan dianalisis menggunakan analisis statistik deskriptif dan statistik inferensial (uji–t). Berdasarkan hasil analisis data, diperoleh thitung = 8,979 dan ttabel (pada taraf signifikan 5%) = 1,669. Hal ini berarti bahwa thitung > ttabel, sehingga terdapat pengaruh yang signifikan dalam penerapan Model Pembelajaran Snowball Throwing Terhadap Hasil Belajar Siswa Kelas VIII Pada Mata pelajaran TIK di SMP N 5 Tejakula yaitu nilai hasil belajar siswa kelompok eksperimen lebih tinggi dibandingkan dengan nilai hasil belajar kelompok kontrol. Dilihat dari hasil perhitungan nilai rata-rata hasil belajar TIK kelompok eksperimen sebesar 40,73 lebih besar dari nilai rata-rata hasil belajar TIK kelompok kontrol sebesar 32,64, sehingga dapat disimpulkan bahwa penerapan model pemebalajaran Snowball Throwing mampu meningkatkan hasil belajar siswa kelas VIII pada matapelajaran TIK. Kata Kunci : Pembelajaran Kooperatif, model pembelajaran Snowball Throwing, hasil belajar siswa TIK. This study aimed at determining differences of ICT learning outcomes between experimental group using Snowball Throwing learning model and control group using conventional learning model in class VIII SMPN 5 Tejakula. This research is a quasi-experimental research. The population of this study was all students in eighth grade which was about 110 people. The samples were the students of class VIII B group totaling 37 people as a control group and a group of students of class VIII C totaling 36 people as a class experiment. The data of students’ ICT learning outcomes were collected by multiple choice test (cognitive) and practice (psychomotor) instrument. The collected data were analyzed by using descriptive statistical analysis and inferential statistics (t-test). Based on the analysis of the data, it was obtained thitung = 8.979 and ttable (at significance level of 5%) = 1.669. This means that thitung> ttable, so there is a significant influence in the implementation of Learning Model Snowball Throwing on Students’ learning results of class VIII on the subjects of ICT in SMP N 5 Tejakula which the learning outcomes of the experimental group is higher than the control group, The analysis of the data shows that the ICT learning outcomes average of experimental group is 40.73 which is greater than the average of the control group which is 32.64, so it can be concluded that the application of Snowball Throwing learning model able to improve students’ ICT learning outcomes of class VIII.keyword : Cooperative Learning, Snowball Throwing learning model, students’ ICT learning outcomes.


2021 ◽  
Vol 4 (2) ◽  
pp. 252
Author(s):  
Ni Luh Gede Karang Widiastuti ◽  
I Putu Edy Purnawijaya

Science learning packaging still focuses on conventional learning. This causes students to feel bored in learning and have difficulty understanding the material taught by the teacher. This problem affects the students' low science learning outcomes. This study aims to analyze the significant differences in science learning outcomes for groups of students who are taught through the application of the SETS approach and students who are taught through conventional learning. This type of research is a quasi-experimental research design with nonequivalent control group design. The population and sample in this study were all students in grades IIIa and IIIb, totaling 61 people. The data collection technique in this research is a test. The technique used to analyze the data is using t-test statistical analysis. The results showed that there was a significant difference in science learning outcomes between the experimental and control groups as seen from the value of tcount = 5.862 > ttable = 2,000. Based on the results of the study, it can be concluded that the SETS approach has an effect on students' science learning outcomes. This research implies that the SETS approach can assist teachers in developing the learning process.


Imaji ◽  
2018 ◽  
Vol 15 (2) ◽  
Author(s):  
I Ketut Sunarya ◽  
I Ketut Mahendra

Penelitian ini bertujuan untuk mengetahui secara mendalam media wayang purwa punakawan Semar, Gareng, Petruk, dan Bagong terhadap peningkatan apresiasi dan kreativitas pelajaran Seni Budaya dan Keterampilan peserta didik di SD Negeri Timuran Yogyakarta. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen semu. Teknik pengumpulan data menggunakan teknik observasi, angket, dan tes akhir. Pengumpulan data, angket terdiri atas skala Guttman untuk pengumpulan data apresiasi dan skala Likert untuk pengumpulan data kreativitas. Teknik analisi data menggunakan Paired-sampels t-test dengan taraf signifikansi 0,05%. Hasil penelitian menunjukan bahwa adanya perbedaan secara signifikan antara kelompok eksperimen dan kontrol. Untuk nilai t hitung pada kelompok eksperimen memiliki nilai 9,282 >2,086 dan untuk kelompok kontrol 3,901 > 2,093 terhadap peningkatan apresiasi siswa. Sedangkan nilai t hitung pada kelompok eksperimen memiliki nilai 12,021 >2,086 dan kelompok kontrol 4,945 > 2,093 untuk peningkatan kreativitas siswa. Berdasarkan data tersebut dapat disimpulkan bahwa Ho ditolak dan Ha diterima, yang berarti terdapat peningkatan apresiasi dan kreativitas dengan media wayang purwa punakawan Semar, Gareng, Petruk, dan Bagong pada siswa di SD Negeri Timuran YogyakartaKata kunci: karakteristik wayang purwa punakawan Semar, Gareng, Petruk, dan Bagong, implementasi, apresiasi, kreativitas. IMPROVING APPRECIATION AND CREATIVITY OF STUDENTS IN SD NEGERI TIMURAN YOGYAKARTA IN LEARNING CULTURAL ARTS AND SKILLS (FINE ARTS) USING PUNAKAWAN PUPPETS MEDIAAbstractThis research aims to know in depth of media punakawans Semar, Gareng, Petruk and Bagong puppets to improve appreciation and creativity of learners cultural arts dan skills (Fine Arts) in SD Negeri Timuran Yogyakarta. This study uses a quantitative approach with quasi experimental design. The data collection techniques were observation, inquiry, and final tests. In collecting the data, the questionnaire consists of Guttman scale for the measurement of appreciation and Likert scale for measuring creativity. Data analysis techniques-the samples using paired t-test with a significance level of 0.05%. The results showed that there were significant differences between the experimental and control groups. The value of t in the experimental group had a value of 9.282>2.086 and 3.901> 2.093 for the control group improving appreciation students, and the value of  t in the experimental group had a value of 12.021> 2.086 and 4.945> 2.093 for the control group improving creativity students. It can be concluded that Ho is rejected and Ha accepted. Which means there is an improving appreciation and creativity of the media punakawans Semar, Gareng, Petruk and Bagong puppets at SD Negeri Timuran YogyakartaKeywords: characteristics of Punakawans, Semar, Gareng, Petruk, Bagong, puppet, implementation, appreciation, creativity.


2019 ◽  
Vol 1 (3) ◽  
pp. 113-119
Author(s):  
Popi Radyuli ◽  
Lisa Aprila Aska

AbstractThis study aims to determine the effect of assurance, relevance, interest, assessment and satisfaction (ARIAS) learning models on ICT learning outcomes in class X SMA Negeri 4 Padang even semester of the 2018/2019 academic year. The research method used was a quasi-experimental, sampling technique using purposive sampling. The sample in this study were students of class X MIPA 5 as an experimental class and class X MIPA 1 as a control class with the number of students in each class 32. The experimental class was treated with the application of assurance, relevance, interest, assessment and satisfaction (ARIAS) learning models and control class given conventional learning treatment. The research instrument used was a multiple choice test.The results of the study, obtained an average value of the experimental class was 83.37 and the average value of the control class was 78.75. From the test results at the significance level α 0.05 (at 5% level), the value of tcount = 2.980 and ttable = 1.669 so that it was obtained tcount> ttable (2.980> 1.669). Thus H0 is rejected and H1 is accepted, which means that the application of the Assurance, relevance, interest, assessment and satisfaction (ARIAS) learning model has a positive effect on the learning outcomes of class X ICT in SMA Negeri 4 Padang even semester of the 2018/2019 school year.


Author(s):  
Sartika Sepriyani ◽  
Rayandra Asyhar ◽  
Asrial Asrial

The ability to solve problems is a skill that students need to have in dealing with various problems in life. This study aims to determine the effect of problem based learning models; cognitive styles and interaction between both factors on science learning outcomes of students in class VII of MTs 2 Tanjung Jabung Timur in academic year 2015/2016. This research was conducted with a quasi-experimental research method by applying a 2 × 2 factorial design. The study sample consisted of an experimental class of 30 students and a control class of 29 students. Data collection was conducted using two types of instruments, namely the Group Embedded Figures Test (GEFT) to measure students cognitive styles and students' learning outcomes test in essay forms. The Problem Based Learning model affect the learning outcomes, there is significant difference in science learning outcomes between students who have Cognitive field dependent (FD) style that is taught by the Problem Based Learning model and students who have Cognitive FD style that is taught by conventional learning models. The results show that the value of the experimental class post-test is higher than that of the control class. In short, the experimental class with the application of the Problem Based Learning model in the learning process provides higher learning outcomes than that of the conventional models.


Author(s):  
Robby Putra Prakoso ◽  
Neneng Sutjiati ◽  
Ahmad Dahidi

Kemampuan berbicara merupakan hal penting bagi pembelajar bahasa Jepang. Masalah yang sering ditemukan pada siswa dalam pembelajaran keterampilan berbicara bahasa Jepang yaitu di antaranya siswa sering kali merasa bingung dan tidak percaya diri untuk berbicara bahasa Jepang. Hal ini dikarenakan kurangnya latihan pada keterampilan berbicara. Berdasarkan latar belakang di atas, peneliti melaksanakan penelitian mengenai efektivitas penggunaan kartu identitas bahasa Jepang terhadap kemampuan berbicara siswa. Tujuan penelitian ini adalah untuk mengetahui efektivitas penggunaan media kartu identitas terhadap kemampuan berbicara bahasa Jepang. Selain itu, tujuan penelitian ini adalah untuk mengetahui tanggapan siswa mengenai media kartu identitas. Penelitian ini merupakan penelitian kuantitatif dengan menggunakan metode eksperimen kuasi dan dengan desain penelitian one group pre-test-post-test design. Instrumen yang digunakan berupa tes lisan dan angket.  Sampel yang digunakan adalah siswa XI IPS SMAN 2 Bandung tahun ajaran 2015/2016 sebanyak 20 orang. Hasil analisis data menunjukkan perolehan nilai rata-rata siswa sebelum diterapkannya media kartu identitas yaitu sebesar 12,95 dan setelah diterapkannya media kartu identitas meningkat menjadi 23,8. Berdasarkan perhitungan statistik komparasional didapatkan hasil thitung sebesar 29,73 dan ttabel pada taraf signifikansi 5% adalah 2,09 dan taraf signifikansi 1% adalah 2,86, ini berarti  thitung >ttabel , maka Hk diterima dan Ho ditolak. Sehingga dapat diinterpretasikan bahwa terdapat perbedaan yang signifikan antara keterampilan berbicara bahasa Jepang siswa sebelum dan sesudah diterapkannya media kartu identitas. Kemudian, berdasarkan hasil analisis data angket, sebagian besar siswa memberikan respons positif terhadap media kartu identitas untuk meningkatkan keterampilan berbicara bahasa Jepang.Speaking competency is important for Japanese language learners. Problems cited by the students in learning the Japanese language speaking skills are among the students often feel confused and insecure to speak Japanese. This is due to lack of exercise on speaking skills. Based on the above background, the researchers conducted research on the effectiveness of the use of identity cards Japanese against their speaking ability. The purpose of this study was to examine the effectiveness of media use identity cards to the ability to speak Japanese. Moreover, the purpose of this study was to determine the response of the media student identity card. This research is a quantitative research using quasi-experimental methods and research design one group pre-test-post-test design. Instruments used in the form of an oral test and a questionnaire. The samples used were students XI IPS SMAN 2 Bandung 2015/2016 school year as many as 20 people. The result showed the acquisition value of the average student prior to the implementation of the identity card media that is equal to 12.95 and the introduction of an identity card media increased to 23.8. Based on statistical calculation results obtained komparasional thitung 29.73 and ttable at significance level of 5% was 2.09 and 1% significance level was 2.86, this means thitung> ttabel, then Hk Ho accepted and rejected. So that it can be interpreted that there are significant differences between Japanese speaking skills of students before and after the implementation of media identification card. Then, based on data analysis questionnaires, most students give positive response to the media the identity card to improve his skills speak Japanese.


2016 ◽  
Vol 4 (2) ◽  
Author(s):  
Salmauwati Salmauwati ◽  
Muhamad Agus Wibowo ◽  
Dedeh Kurniasih

ABSTRACTThis study was initiated by the students’ low learning outcomes on Chemistry subject and the teachers’ preference in using lecture method in teaching learning process.This study aimed at 1) finding out the differences of students’ learning outcomes between the use of flash media-assisted practical method and lecture method on hydrocarbon class at grade XI MIA of SMA Muhammadiyah I Pontianak. Using quasi experimental design and Control Group Posttes Design, this study employed the students of grade XI MIA 2 as the samples of experiment group, andthe students of grade XI MIA 2 as the samples of control group. The data collection techniques used were measurement and observation. While the instruments employed were observation sheet and essay. TheU-Mann Whitneytest revealed that the post test score of 0,0140< 0,05 Ho was rejected, while the Ha one was accepted. It means that there was correlation of students’ learning outcomes between the experiment and the control groups. In addition, the effect size result was 1,086 > 0,8 and considered high which indicated the positive effect of flash media-assisted practical method in enhancing students’ learning achievement.Keywords: flash, learning outcomes, hydrocarbon, practical method


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