scholarly journals KOPERASI SEKOLAH SEBAGAI WADAH PENGEMBANGAN KARAKTER SISWA

2016 ◽  
Vol 12 (2) ◽  
pp. 122
Author(s):  
Sukidjo Sukidjo ◽  
Ali Muhson ◽  
Mustofa Mustofa

Abstrak: Koperasi Sekolah Sebagai Wadah Pengembangan Karakter Siswa. Tujuan penelitian ini adalah menganalisis implementasi model pengembangan koperasi siswa (kopsis) sebagai model pendidikan karakter di SMK. Penelitian ini mengambil sampel sekolah sebanyak 20 SMK di Provinsi DIY. Pengembangan kopsis sebagai model pendidikan karakter menggunakan Research and Development. Penelitian ini berhasil menyusun buku panduan penerapan model pengembangan kopsis. Penelitian ini juga berhasil membuktikan bahwa kegiatan berkoperasi mampu menumbuhkan nilai karakter seperti kekeluargaan, kemandirian, tanggung jawab, dan demokrasi. Kata Kunci: Pengembangan Koperasi, pendidikan karakter Abstract: Cooperative Student for Developing Students Character. The purpose of this study was to analyze the implementation of cooperative student development model as a model as character education in Vocational High School (SMK). The samples of this study are 20 SMK in DIY. Cooperative Student development, as a model of character education, uses the Research and Development. This study managed to compile a guidebook of Cooperative Student development. The study also proved that the activities in student cooperatives were able to develop the character values such as kinship, independence, responsibility, and democracy. Keywords: Cooperative development, character education.

2020 ◽  
Vol 3 (1) ◽  
pp. 64-67
Author(s):  
Devri Ramdhan Apriyus ◽  
Kasman Rukun ◽  
Asrul Huda ◽  
Satria Ami Marta

This research is motivated by the need for the media to learn that promote interaction and understanding of learning. The purpose of this research was: 1) to produce interactive learning media on Basic Graphic Design subjects at vocational high school. 2) Determining the validity of interactive learning media on Basic Graphic Design subjects at vocational high school. The method used is a Research and Development (R & D). The development Model used is 4-D (Four-D). The 4-D consists of four stages, namely discovering, designing, developing and disseminating. The subjects of research conducted were material experts and media experts. The instrument used to measure the form of validity is the questionnaire responses. The validity of interactive learning media is assessed from two aspects namely media feasibility and feasibility aspects of the matter. The results of this research indicate that interactive learning media on Basic Graphic Design subjects is considered valid as seen from the average value of media validation by 0.87 and the average result of 0.85 material validation. Based on the results of the validation of the interactive learning media on Basic Graphic Design subjects are feasible for use in assisting the learning process.


2016 ◽  
Vol 1 ◽  
pp. 146-155
Author(s):  
Sareh Siswo Setyo Wibowo

The formation of character is needed by adolescents in this era. It is based with the many phenomena of juvenile delinquency. Characters will not be formed away so it needs an effort should be made of teachers in shaping the character of teenagers. In addition, the authors found the variation of the efforts of teachers holistically so that teenagers will easily formed his character in accordance with the purpose of the character education. The problem of this research is how the character education model Vocational High School who applied in the implementation of the formation of character in SMK Muhammadiyah 3 Purbalingga. The purpose of this study is the author would like to know a clear picture of the implementation of character education model in efforts to form children's character in School SMK Muhammadiyah 3 Purbalingga. This paper discusses the character education model be applicable in the planting of character values ​​to students in Vocational High School Muhammadiyah 3 Purbalingga. This type of research is a field research is descriptive qualitative. Data collection methods used include interviews, observation and documentation. As for analyzing the data obtained, the authors do by collecting all the data, reducing the data, presenting data, and verification of data. Results from this study showed that the model of character education is done to instill character values ​​to learners School SMK Muhammadiyah 3 Purbalingga using reflective models. Use of the character models adhering to the principles of character education and values ​​are developed in accordance with the level of development of learners.


TABULARASA ◽  
2015 ◽  
Vol 12 (2) ◽  
Author(s):  
Rodiani Fatmah Hasibuan ◽  
Busmin Gurning ◽  
Eddy Setia

This study dealt with the development of English Reading Materials of vocational school, Al-WashliyahTeladan Medan, majoring Software Engineering. The objectives of this study were to: 1) find out language skill and materials are needed by the students of Software Engineering, 2) develop the English materials for the majoring in software engineering students at the vocational high school grade XII. This study was conducted by Educational Research and Development R&D (Borg & Gall, 1989). The data of this research were from existing documents and the result of interview with teacher and student. The results of the research conveyed that the existing reading materials were mostly irrelevant because the title and content of the material was not appropriate and was not required for the students majoring in software engineering. The new English reading materials and syllabus were developed based on the students need related to the workplace. The materials and syllabus were developed from the existing materials from teacher. The developing materials were validated by two experts.


2021 ◽  
Vol 12 (2) ◽  
pp. 169-179
Author(s):  
Siska Putri Damayanti ◽  
Eny Enawaty ◽  
Masriani Masriani

ABSTRAKPenelitian ini bertujuan untuk menentukan tingkat kelayakan dan respon guru terhadap Permainan Kartu Kuartet pada materi asam basa, dan garam di SMP Negeri 9 Pontianak. Bentuk penelitian dan pengembangan adalah (R&D) yang mengadopsi model pemngembangan ADDIE. Pengambilan data untuk mengetahui respon guru dengan cara memberikan angket kepada 3 Guru IPA di sekolah yang diteliti. Hasil pengolahan data menunjukkan bahwa Permainan Kartu Kuartet yang dikembangkan layak digunakan dalam pembelajaran ditinjau dari aspek kelayakan Bahasa 100% (sangat layak), media 100% (sangat layak) dan materi 91,66% (sangat layak), dan respon guru sebesar 81,24% terhadap Permainan Kartu Kuartet. Hal ini menunjukkan di SMP Negeri 9 Pontianak tergolong kategori sangat tinggi. Dengan demikian Permainan Kartu Kuartet dapat digunakan pada pembelajaran materi Asam Basa dan Garam sebagai media pembantu dalam pembelajaran.Kata Kunci : Kartu Kuartet, Asam Basa Garam, Kelayakan, ResponABSTRACTThis research was conducted to determine the level of feasibility and teacher response to the Quartet Card Game on acid base and salt material Junior High School 9 Pontianak. The form of research and development is (R&D) which adopts the ADDIE development model. Collecting data to determine the teacher’s response by giving a questionnaire to 3 science teachers in the schools studied. The results of data processing show that the developed quartet card game is suitable for use in learning in terms of the percentage of language feasibility of 100%, media is 100%, in the proper category and material is 91,66%, with the very feasible category, and the teacher’s response was 81,24% for the Quartet Card Game. This shows that Junior High School 9 Pontianak is in the very high category. This the Quartet Card Game can be used in leraning of Acid Base and Salt materials as an auxiliary medium in learning.Keywords: Quartet Card, Acid Base Sald, Feasibility, Response


2017 ◽  
Vol 5 (2) ◽  
pp. 10
Author(s):  
Utrisa Luftania Furi ◽  
NFn Mustaji

The purpose of this research is to produce a decent and effective digital photo video media for the subject of composition for the students of class XI Multimedia of Vocational High School. The development model used is the ADDIE model. To determine the feasibility of the product is based on expert test ie media experts and content experts. To know the effectiveness of the product is based on a comparison of learning result test between experiment class and control class at SMKN 1 Dlanggu Mojokerto. Based on the results of expert test data analysis obtained conclusion that the learning video media developed feasible to use in learning. The result of the value of pre-test and post- test conducted in control class and experimental class by using t-test obtained t-count is 13,11 and by using t-test distribution table with significant level 5% obtained t-table = 2 , 68, thus the video learning media declared effective. The conclusion of this study indicates that the video learning media subjects composition of digital photos declared feasible and effective for students class XI Multimedia Vocational Secondary School.AbstrakTujuan penelitian ini adalah menghasilkan media video mata pelajaran komposisi foto digital yang layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan. Model pengembangan yang digunakan adalah model ADDIE. Untuk mengetahui kelayakan produk didasarkan pada uji ahli yakni ahli media dan ahli isi. Untuk mengetahui keefektifan produk didasarkan pada perbandingan tes hasil belajar antara kelas eksperimen dan kelas kontrol di SMKN 1 Dlanggu Mojokerto. Berdasarkan hasil analisis data uji ahli diperoleh simpulan bahwa media video pembelajaran yang dikembangkan layak digunakan dalam pembelajaran. Hasil nilai dari pre-test dan post-test yang dilakukan pada kelas kontrol dan kelas eksperimen dengan menggunakan uji-t diperoleh t-hitung adalah 13,11 dan dengan menggunakan tabel distribusi uji-t dengan taraf signifikan 5% diperoleh t-tabel = 2,68, dengan demikian media video pembelajaran dinyatakan efektif. Kesimpulan penelitian ini menunjukkan bahwa media video pembelajaran mata pelajaran komposisi foto digital dinyatakan layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan.


2021 ◽  
Vol 5 (2) ◽  
pp. 99
Author(s):  
Devi Rahmawati ◽  
Nyoman Dantes ◽  
Ni Ketut Suarni

The purpose of this study is to develop and test the feasibility of innovative creative instruments, so as to produce valid and reliable data in measuring innovative creative characters. The innovative creative character instrument is a measuring tool for counseling teachers to determine the level of innovative creative character in students. This study uses themethod Research and Development. Based on the validity test using the product moment formula and reliability using the Cronbach alpha formula, this innovative creative character instrument that has been developed has met the validity and reliaility criteria which can be classified as high. It can be concluded that the development of creative and innovative character instruments for high school/vocational high school students meets the validity standard for measuring innovative creative characters in high school/vocational high school students.


2020 ◽  
Vol 4 (1) ◽  
pp. 68-78
Author(s):  
Sutarman Sutarman ◽  
Parjiman Parjiman ◽  
Muhammad Chirzin

This research aims to find out the deeper on the character education in SMKN (vocational school) Pleret Bantul Jogjakarta which covers: (1) some patterns of religious values education in Vocational High School of Pleret Bantul Yogyakarta students, namely: (a) do praying before and after the activities (studying); (b) To do Dhuhur and Asar prayers in the mosque ;  (c) Dhuha prayer; (d) To read Al-Qur`an every morning in Ramadhan before learning teaching process; (e) Sunnah fasting of Monday-Thursday, f. hadroh music; (2)  the internalization of emotional quotient; and (3) It is the positive effect of character education toward students of SMKN Pleret Bantul. The research was  a  descriptive qualitative approach. Technique of data collection by interview, observation of participant and documentation. The data analysis was by reduction, display and provided conclusions. The result of this study shows : (1) the transformation of Spiritual Quotient values : Various patterns of character values education are beneficial to the values of the students' faith of the character values. Students had religiosity is a way of religious individuals who incorporate religious values into their personalities; (2) the emotional quotient values which is described in the character values of students, namely: students have empathy attitude to help another, have good self-awareness, have moods and emotions, and have the high motivation  and have ability to build good communication with another; (3)there are the positive effect of Spiritual Quotient (SQ) values and emotional quotient (EQ) in students’ character and have good academic achievement.


2019 ◽  
Vol 1 (3) ◽  
pp. 120-126
Author(s):  
Rina Sepriana ◽  
Rini Sefriani ◽  
Indra Wijaya ◽  
Pipit Lestari

This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multimedia experts. Evaluation from validator for Learning Media Interactive Multimedia Module Based on Macromedia Director MX in terms of aspects (1) Content worthiness is obtained by an average of 90.4%; (2) the linguistic component is obtained an average of 91.00%; (3) Presentation Components obtained an average of 89.5%; (4) The components of the graphics are 90.3% on average. . Overall validator test assessment of Interactive Multimedia Module Learning Media Based on Macromedia Director MX obtained an overall average of 90.35%, so that the level of validity can be interpreted very validly used so that Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in Padang Vocational High School is interpreted to be very valid in use. Based on the assessment along with expert input and the results of the field testing of learning media Interactive Multimedia Module Based on Macromedia Director MX, it can be concluded that the feasibility has been tested.


Author(s):  
Muhammad Amirullah ◽  
Mamat Supriatna

This research aims to develop the employability skills instrumen that will be used to measure the employability skills on vocational high school students. The method was used is a model of research and development. The instrumen developing is based on the results of the synthesis construct of employability skills theories. The sample were selected are 34 students of SMKN 13 Bandung. Based on the result of the research, it showed that the employability skills instrumen that was arranged had a good validity, shown by content validity with expert judgment and empiric validity with pearson product moment correlation. The reliability of the employability skills instrumen included an enough category that was shown by the high alpha reliability coefficient score that was 0.994


2019 ◽  
Vol 8 (2) ◽  
pp. 151-158
Author(s):  
I Dewa Putu Nyeneng ◽  
◽  
Afif Rahman Riyanda ◽  
Kartini Herlina ◽  
◽  
...  

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (R&D), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process. Keywords: learning Media, Mobile Learning, Android, electricity


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