The Effects of Computer-Assisted Feedback Strategies in Technology Education: A Comparison of Learning Outcomes

2011 ◽  
Vol 40 (2) ◽  
pp. 211-223 ◽  
Author(s):  
Ruifang Hope Adams ◽  
Jane Strickland

This study investigated the effects of computer-assisted feedback strategies that have been utilized by university students in a technology education curriculum. Specifically, the study examined the effectiveness of the computer-assisted feedback strategy “Knowledge of Response feedback” (KOR), and the “Knowledge of Correct Responses feedback” (KCR) strategy, and compared them with “No feedback” (NR) on students' learning outcomes in technology education. Three intact classes were assigned to one of three conditions: KOR, KCR, or NR (control group). The dependent measure consisted of a 40-item learning outcome test. Learning outcome pretest and posttest data were obtained through the web-based surveys during a 4-week period of instruction. Results showed that using computer-assisted feedback of KOR or KCR in practice exercises as a supplemental strategy is as effective as NR in practice exercises. Technology education instruction with computer-assisted feedback strategies could be a viable option for learning in a favorable direction.

2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Meysam Siyah Mansoory ◽  
Mohammad Rasool Khazaei ◽  
Seyyed Mohsen Azizi ◽  
Elham Niromand

Abstract Background New approaches to e-learning and the use of virtual reality technology and serious game in medical education are on the rise. Therefore, the purpose of this study was to compare the effectiveness of lecture method and virtual reality-based serious gaming (VRBSG) method on students learning outcomes about the approach to coma. Methods We adopted a randomized trial method for this study and selected 50 medical students dividing them into experimental and control groups. Students’ learning outcome was measured with a 10-item test. Serious game usability scale was used to evaluate the usability of the serious game. Descriptive and inferential statistics were used for data analysis by SPSS-22 software. Results Students’ familiarity with e-learning and VRBSG was low. The mean usability of a VRBSG was 126.78 ± 10.34 out of 150. The majority of students were eager to be instructed through VRBSG. The mean score of learning outcomes in the experimental group was significantly higher than the control group (t = − 2.457, P = 0.019). Conclusion Students’ learning outcomes in the VRBSG group in the test approach to coma were significantly better than the lecture group. The usability of the serious game instruction method was high. Taken together, instruction through VRBSG had an effective role in medical students’ learning.


2015 ◽  
Vol 2 (2) ◽  
Author(s):  
Bambang Hariadi

Abstract: This study was aimed to examine the effect of the instructional learning strategy (webbased STAD-type cooperative and text-based STAD-type cooperative learning strategies) and learning styles towards student learning achievement. This quasi-experimental study used a non-equivalent control group version of the factorial design. The subjects were the first-semester undergraduate students of Information Systems at STIKOM Surabaya. Sixty-nine (69) students were involved, 34 of whom were the subjects of the experimental group and 35 were the subjects of the control group. The collected data were statistically analyzed by using the two-way analysis of variance technique (ANOVA) with the significance level of 0.05. The findings of this research indicate that there was a significant difference in learning achievement, for the General Management course, between groups of students taught with the web-based STAD-type cooperative learning strategies and those taught with the text-based STAD-type cooperative learning strategies. Based on the findings, the researcher suggests lecturers to implement the STAD-type cooperative learning strategies, and use the web-based and text-based strategies simultaneously (complementarily) in the form of blended learning. Keywords: learning strategy, STAD type cooperative, web based learning, learning styles, learning outcomes PEMBELAJARAN KOOPERATIF BERBASIS WEB, GAYA BELAJAR, DAN HASIL BELAJAR MAHASISWA Abstrak: Penelitian ini bertujuan untuk menguji pengaruh strategi pembelajaran (kooperatif tipe STAD berbasis web vs kooperatif tipe STAD berbasis teks) dan gaya belajar terhadap hasil belajar mahasiswa. Penelitian kuasi eksperimen ini menggunakan desain faktorial versi nonequivalen control group design. Subjek penelitian ini adalah mahasiswa program studi Sistem Informasi semester I di STIKOM Surabaya yang berjumlah 69 mahasiswa, terdiri dari 34 mahasiswa untuk kelas eksperimen dan 35 mahasiswa untuk kelas kontrol. Data yang terkumpul diolah secara statistik dengan menggunakan teknik analisis varian dua jalur dengan menggunakan taraf signifikansi 0,05. Hasil penelitian ini menunjukkan bahwa terdapat perbedaan hasil belajar mata kuliah Manajemen Umum yang signifikan antara kelompok mahasiswa yang dibelajarkan dengan strategi kooperatif tipe STAD berbasis web dan strategi kooperatif tipe STAD berbasis teks. Berdasarkan temuan penelitian ini disarankan untuk menerapkan strategi pembelajaran kooperatif tipe STAD dan menggunakannya secara bersamaan (saling melengkapi) antara yang berbasis web dengan yang berbasis teks dalam bentuk blended learning. Kata Kunci: strategi pembelajaran, kooperatif tipe STAD, web base learning, gaya belajar, hasil belajar


2019 ◽  
Vol 13 (1) ◽  
pp. 31-42
Author(s):  
Sirwanti Sirwanti ◽  
Riska Riska

This study aims to determine how the influence of the open-ended problem approach to the students’ mathematics learning outcomes at grade VII SMP Muhammadiyah Walattasi, Soppeng Regency. The researcher used 2 classes; experimental and control class. This study used a Nonequivalent Control Group Design with quasi-experimental type. The research population is students of grade VII SMP Muhammadiyah Walattasi, Soppeng Regency. Learning outcome data is processed using independent T-test samples through normality prerequisite tests (Kolmogorof Smirnov) and homogeneity tests for variance in statistical tests with significance level (α = 0 .05). Data were processed by utilizing SPSS version 23 software. The results of hypothesis testing indicated that Tcount Ttable or 4,561 2,011, like to see sig data. (2 tailed) the experimental class and the control class 0,000 0.05, Based on these results, it could be conclude that there is an influence of the open-ended problem approach to the students’ mathematics learning outcomes at grade VII SMP Muhammadiyah Walattasi, Soppeng Regency. Kata Kunci: open-ended problem; Students’ Mathematics learning outcome


2018 ◽  
Vol 1 (1) ◽  
pp. 34-39
Author(s):  
Abustan Abustan ◽  
Nawir Nawir

Penelitian ini dilaksanakan untuk mengetahui pengaruh media elektronik LCD terhadap prestasi belajar Ilmu Pengetahuan Sosial Siswa Kelas V Sekolah Dasar. Tujuannya untuk mengungkapkan pengaruh media elektronik LCD terhadap prestasi penggunaan belajar Ilmu Pengetahuan Sosial Siswa  kelas V Sekolah Dasar. Jenis penelitian yang digunakan adalah penelitian pre-experiment yaitu rancangan penelitian eksperimen yang hanya mempergunakan kelompok eksperimen saja, tanpa kelompok komtrol (pembanding) sampel subyek dipilih seadanya tanpa mempergunakan randomisasi. Rancangan yang digunakan adalah “One Group Design Pretest-Postest”. Pembelajaran diukur sebelum dan sesudah pemberian perlakuan. Jumlah populasi hanya 25 siswa. Maka dalam penentuan sampel hanya menggunakan kelompok eksperimen saja tanpa kelompok kontrol (perbandingan), subyek  dipilih tanpa mempergunakan randomosasi. Pengumpulan data dilakukan  dengan mengunakan instrumen-instrumen yang sudah disebutkan diatas yaitu hasil ulangan harian siswa dan respon siswa/ pengisian angket siswa. Data yang dikumpulkan akan dianalisis secara kualitatif dan kuantitatif. Skor rata-rata hasil belajar IPS siswa yang diajar sebelum penggunaan media elektronik LCD (Pretest) Sekolah Dasar adalah bervariasi dengan hasil belajar rata-rata 71,4% dengan standar deviasi 7,788. Sedangkan Skor rata-rata hasil belajar IPS siswa yang diajar setelah (Posttest) penggunaan media elektronik LCD Sekolah Dasar adalah bervariasi juga dengan hasil belajar rata-rata 78,84% dengan standar deviasi 7,949. Berdasarkan pembahasan yang telah diuraikan, dapat disimpulkan bahwa hasil belajar IPS meningkat setelah diterapkan penggunaan media elektronik LCD pada proses belajar mengajar. This research was conducted to find out the influence of LCD electronic media to the learning achievement of Social Science of Grade V Elementary School Students.  The objective is to reveal the influence of LCD electronic media on the achievement of learning Social Sciences of Grade V Elementary School students.  The type of research used is pre-experiment or pre-experiment research that is experimental research design which only use experiment group only, without group of controller (comparison) sample of selected subjects pickup without using randomization.  The design used is "One Group Design Pretest-Posttest". Learning is measured before and after treatment. The population is only 25 students. So in the sample determination using only the experimental group alone without the control group (comparison), the subjects were selected without using randomosatio . Data collection is done by using the instruments mentioned above that are result of student's daily test and student's response / student questionnaire filling. The data collected will be analyzed qualitatively and quantitatively. The average score of students' IPS learning outcomes taught prior to the use of electronic LCD media (Pretest) Primary Schools was varied with an average learning outcome of 71.4% with a standard deviation of 7.788. While the mean score of IPS learning outcomes of students who were taught after (Posttest) use of electronic media LCD Primary School is varied also with the average learning outcome 78.84% with standard deviation of 7.949. Based on the discussion that has been described, it can be concluded that the results of IPS learning increased after applied the use of LCD electronic media on the learning process.


Author(s):  
Simeon O. Olajide ◽  
Francisca O. Aladejana

The study developed the basic science information and communication technology (BSICT) instructional package based on Nigerian Junior Secondary School (JSS) curriculum and investigated its effect on the students' learning outcomes with the aim of improving them. The study employed the pre-test, post-test, control group quasi-experimental research design. From a population of all JSS in Osun State, a sample of 180 students from six intact classes in six purposively selected schools was taken. The experimental groups were taught using the BSICT package while the control groups were taught the same concepts without the package. Data was collected using the Basic Science Achievement Test and analysed. The results showed significant effects of the package on students' performance and retention ability in basic science. The study concluded that BSICT could be used to improve students' learning outcomes in basic science if properly proctored. Hence, the use of computer assisted instruction can be recommended for teaching and learning for improved performance and retention.


2019 ◽  
Vol 10 ◽  
pp. 1555-1563
Author(s):  
Anashia Ongonda ◽  
Mary Nguvi Muindi

The application of an appropriate teaching methodology plays an important role in the acquisition of language skills. Soft skills such as oral and listening skills are all important for young adults who are about to enter the working world. However, soft skills are not well captured in the curriculum at the university level. Thus, employing Task-Based Language Teaching (TBLT) may hinder learners from noticing these important skills that are useful in real life. This study aims to demonstrate that the combination of TBLT and web-based language learning enhances student’s ability to acquire soft skills that are paramount in their real life. The following hypothesis guided the study: soft skills are enhanced through the use of a combination of task-based language teaching and web-based language learning. The experimental research design was used for the current study where a pre-test/post-test methodology was utilized. The target population for the current study was 300 third-year students studying English as a second language. Therefore, thirty students formed a sample size of the current study and were subjects of the experiment during one semester. The experiment consisted of exposing two groups fifteen each, randomly sampled, to a set of activities but using different methods, one of which was Computer Assisted Language Learning. Participant observation method was also used and was deemed important for the interpretation of the quantitative data. Data were analysed quantitatively.  Thus, the results of the current study were derived from statistical analysis. The mean in the performance of the control group and the experimental group was significantly different. The findings of the study show that when learners are exposed to the web and visual aids, they become actively involved in the process of learning unlike in an aural environment. The study recommends the use of Computer Assisted Language Learning as a method of motivating and enhancing student’s development of soft skills. The application of an appropriate teaching methodology plays an important role in the acquisition of language skills. Soft skills such as oral and listening skills are all important for young adults who are about to enter the working world. However, soft skills are not well captured in the curriculum at the university level. Thus, employing Task-Based Language Teaching (TBLT) may hinder learners from noticing these important skills that are useful in real life. This study aims to demonstrate that the combination of TBLT and web-based language learning enhances student’s ability to acquire soft skills that are paramount in their real life. The following hypothesis guided the study: soft skills are enhanced through the use of a combination of task-based language teaching and web-based language learning. The experimental research design was used for the current study where a pre-test/post-test methodology was utilized. The target population for the current study was 300 third-year students studying English as a second language. Therefore, thirty students formed a sample size of the current study and were subjects of the experiment during one semester. The experiment consisted of exposing two groups fifteen each, randomly sampled, to a set of activities but using different methods, one of which was Computer Assisted Language Learning. Participant observation method was also used and was deemed important for the interpretation of the quantitative data. Data were analysed quantitatively.  Thus, the results of the current study were derived from statistical analysis. The mean in the performance of the control group and the experimental group was significantly different. The findings of the study show that when learners are exposed to the web and visual aids, they become actively involved in the process of learning unlike in an aural environment. The study recommends the use of Computer Assisted Language Learning as a method of motivating and enhancing student’s development of soft skills.


2017 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Nurlinah Nurlinah ◽  
Muhammad Nur Zakariah Leo ◽  
Nasiah Badwi

Quasi-experimental research design with pretest-posttest control group design, involving two groups: experimental group was taught learning of strategies PAILKEM in Outdoors Study methods and control groups were taught with conventional learning. This study aims to determine, 1) how the result of students learn geography of the control group, 2) how the results of students learn geography of the experimental group, 3) whether there are differences in geography student learning outcomes between the two groups, 4) whether learning strategies PAILKEM in Outdoor Study methods effective against learning geography results in students XI IPS SMA Negeri 1 Tanete Rilau. Sampling is done with Purposive Sampling. Data collection was carried out through the provision of pre-test and post-test. Data analyzed descriptive and inferential. The results showed that: 1) learning outcome of groups control score average learning outcomes 73.17 and there are 50 percent of the number of learners who achieve the value criterion exhaustiveness, 2) learning outcome of experiment groups average score earned 81.50 93.33 percent and there were a number of learners who achieve the value exhaustiveness minimum criteria or has been completed, 3) there is a significant difference between the results of the study of geography is taught by learning strategies PAILKEM in Outdoor Study method and a control group who were taught with the conventional learning , 4)  learning strategies PAILKEM in the Outdoor Study method is effective in improving outcomes of learning geography grade XI IPS SMA Negeri 1 Tanete Rilau, Barru Regency


2017 ◽  
Vol 5 (1) ◽  
Author(s):  
Karsono Karsono

Penelitian ini bertujuan untuk mendeskripsikan pengaruh penggunaan LKS berbasis HOTS terhadap Motivasi dan hasil belajar IPA siswa Kelas VIII SMP N 1 Petungkriyono Kabupaten Pekalongan. Penelitian ini merupakan penelitian eksperimen semu dengan variabel terikat berupa motivasi dan hasil belajar IPA dan variabel bebasnya adalah LKS berbasis HOTS. Desain penelitiannya yaitu desain kelompok kontrol nonekuivalen. Subjek penelitian sebanyak 53 siswa yang terbagi dalan dua kelas yaitu 25 kelompok eksperimen dan 28 siswa kelompok kontrol. Instrumen pengumpulan data yang dipergunakan berupa angket motivasi belajar dan tes hasil belajar IPA. Data motivasi dan hasil belajar dianalisis dengan menggunakan independent t-test dan multivariat test (MANOVA) dengan taraf signifikansi 5% (α = 0,05).Hasil analisis perbedaan rata-rata motivasi belajar menghasilkan nilai 0,000 (2-tailed) sedangkan hasil belajar  menghasilkan nilai 0,909 (2-tailed) dengan taraf signifikansi 5%. Hasil uji multivariat pada Hoteling trace menunjukkan  nilai signifikansi 0,000. Hasil ini menunjukkan bahwa penggunaan LKS berbasis HOTS berpengaruh positif dan signifikan terhadap motivasi belajar tetapi Penggunaan LKS berbasis HOTS tidak berpengaruh positif dan signifikan terhadap hasil belajar IPA.Kata Kunci: LKS berbasis HOTS, Motivasi dan Hasil Belajar IPA THE EFFECT OF USING HOTS-BASED STUDENT WORKSHEET ON MOTIVATION AND LEARNING OUTCOME IN SCIENCE STUDIES AMONG STUDENTS OF JUNIOR HIGH SCHOOL  AbstractThis study aims to describe the effect of HOTS-based Student worksheet on motivation and learning outcome in science studies among grade 8 students of Junior High School 1 Petungkriyono Districk Pekalongan.This research was a quasy-experimental study involving student’s motivation and science learning outcomes as the dependent variable and the higher order thinking skills based student worksheet as the independent variabel. This study employed the non-equivalent control group design. The research subject consisted of 53 students  who were randomly selected, comprising 25 students in the experiment  group and 28 student in the control group. The research instrument consisted  of a test to measure science studies learning outcomes and questionaire to measure  student's motivation. The data were analyzed using the independent t-test and multivariate test (MANOVA) at the significance level of 5% (α = 0.05). The result ofthe analysis on the everage score differences in motivation shows 0.000 (2-tailed)  while the result on the everage score differences in  student’s  outcome shows 0.909 (2-tailed) with significance level of 5%. The Result of multivariate test in Hottelling trace shows significance level at 0,000. This result shows that the use of HOTS-based student worksheet has positive and significant effect on student’s learning motivation, but it does  not have positive and significant effect on student’s science learning outcome. Keywords: HOTS-based Student worksheet, Motivation  and  Learning Outcome in Science Studies


2018 ◽  
Vol 42 ◽  
pp. 00122
Author(s):  
Kade kAyu Astiti

This study aims to determine the effect of group investigation (GI) learning model with brainstorming technique on student physics learning outcomes (PLO) compared to jigsaw learning model with brainstroming technique. The learning outcome in this research are the results of learning in the cognitive domain. The method used in this research is experiment with Randomised Postest Only Control Group Design. Population in this research is all students of class XI IPA SMA Negeri 9 Kupang year lesson 2015/2016. The selected sample are 40 students of class XI IPA 1 as the experimental class and 38 students of class XI IPA 2 as the control class using simple random sampling technique. The instrument used is 13 items description test. The first hypothesis was tested by using two tailed t-test. From that, it is obtained that H0 rejected which means there are differences of students physics learning outcome. The second hypothesis was tested using one tailed t-test. It is obtained that H0 rejected which means the students PLO in experiment class were higher than control class. Based on the results of this study, researchers recommend the use of GI learning models with brainstorming techniques to improve PLO, especially in the cognitive domain.


2017 ◽  
Vol 1 (1) ◽  
pp. 49-58
Author(s):  
Ovilia Putri Utami Gumay

This study aims to determine whether there is an influence of Two Stay Two Stray learning model on physics learning outcomes of students of class 8 SMP Negeri 3 Lubuklinggau. This research type is experiment with design that used is pretest posttest control group design. The population in this study is the entire class 8 SMP Negeri 3 Lubuklinggau. The sample in this research is two classes taken at random, where class 8.2 as experiment class and class 8.1 as class. Technique of collecting data used is test. Collected data were analyzed using t test. Based on the results of analysis of pre test data with 95 percent confidence level obtained tcount 0.477 and ttable 2,000 because tcount less than ttable, then obtained the conclusion that the experimental class and ontrol class is homogeneous. While the results of posttest data analysis with 95 percent confidence level obtained tcount 1.2244 and ttable 2,000 because t count lees than ttable, then obtained the conclusion that there are differences in the results of physics learning between classes taught by Two Stay Two Stray learning model and class taught with lecture and question and answer method in class 8 SMP Negeri 3 Lubuklinggau. Keywords: Two Stay Two Stay, Learning Outcome Students  


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