scholarly journals PERANCANGAN DAN IMPLEMENTASI ASESMEN DIRI PADA MATA PELAJARAN TEKNIK PEMOGRAMAN DI KELAS TAV X SMK NEGERI 3 SINGARAJA

2019 ◽  
Vol 9 (1) ◽  
pp. 35-44
Author(s):  
Putu Dharma Sanjaya ◽  
Nyoman Dantes ◽  
Ni Ketut Widiartini

AbstrakPenelitian ini bertujuan untuk merancang dan mengimplementasikan asesmen diri  pada  mata  pelajaran  teknik pemograman  di  kelas  X  jurusan  teknik audio video (TAV) SMK Negeri 3 Singaraja, Kabupaten Buleleng, Provinsi Bali. Subyek penelitian berjumlah 58 orang siswa yang diambil dari 2 kelas X TAV yang ada, dengan rincian 1 kelas dari TAV 1 dengan 29 siswa dan TAV 2 dengan 29 siswa. Desain penelitian yang digunakan research and development dengan model 4-D (define, design, development, disseminate) yang dikenalkan oleh Thiagarajan Semmel. Dalam penelitian ini tahap disseminate tidak dibuat karena penelitian tidak dikembangkan pada skala yang lebih luas. Analisis data dilakukan dengan teknik deskriptif kuantitatifHasil penelitian didapatkan bahwa dalam tahap define terdiri dari angket kebutuhan guru akan asesmen diri pada mata pelajaran teknik pemograman dan analisisnya diperlukan dengan bentuk asesmen diri yang dibutuhkan adanya evaluasi sikap, adanya konsep diri, adanya tes tertulis, adanya persentasi, adanya kinerja kecakapan. Analisis silabus juga diperlukan asesmen diri pada setiap kompetensi dasar. Sedangkan pada tahap design terdiri dari revisi RPP dan perancangan ceklis yang bermuatan asesmen diri berdasarkan kurikulum 2013. Tahap development terdiri dari hasil uji lapangan dan analisis data. Diperoleh hasil Validasi tes berbasis asesmen diri meliputi: (a) Validitas isi sudah memenuhi syarat dengan melakukan melakukan uji judges menggunakan formula Gregory diperoleh validitas isi sebesar 1,00 artinya judges menyatakan instrumen relevan untuk diujicobakan. (b) validitas empirik instrumen menggunakan rumus korelasi point biserial dinyatakan sudah memenuhi syarat karena semua ketentuan yang harus ditempuh seperti; uji validitas butir yang sudah dilakukan seperti yang telah ditentukan. (3) Reliabilitas tes ceklis berdasarkan asesmen diri menggunakan rumus KR-20 dinyatakan sudah memenuhi syarat karena konsistensi atau keajegan tes masih terhitung tinggi..Kata-kata Kunci :  Asesmen Diri, Implementasi, Perancangan,, Teknik Pemograman.AbstractThis study aims to design and implement self-assessment on the subjects of programming techniques in the class X majoring in audio video engineering (TAV) SMK Negeri 3 Singaraja, Buleleng Regency, Bali Province. The research subject amounted to 58 students taken from 2 classes of existing TAV X, with details of 1 class from TAV 1 with 29 students and TAV 2 with 29 students. This research is a research and development research with 4-D model (define, design, development, disseminate) introduced by Thiagarajan Semmel. In this study, the disseminate were not made because research was not developed on a wider scale. Data analysis was done by quantitative descriptive technique.The result of the research is that the define stage consists of questionnaire of teacher need for self assessment of programming technique and the result of self assessment form needed by attitude evaluation, self concept, the written test, the presentation, the performance of the skill. The syllabus analysis also requires self-assessment on each of the basic competencies. While the design stage consists of revision RPP and design of checklist that have self assessment based on the 2013 curriculum. . Based on the results of field tests and data analysis drawn conclusions as follows; (1) The checklist grading of self-assessment for programming technique subjects enables the creation of various checklist statements for each type of cognitive, affective, and psychomotor process. (2) Validation of self-assessment based tests includes: (a) Validity of contents is eligible by performing judgment test using Gregory formula obtained content validity of 1.00 means judges declare relevant instruments to be tested. (b) the empirical validity of the instrument using the biserial point correlation formula shall be declared eligible because of all the provisions that must be followed such as; test the validity of the item that has been done as specified. (3) The reliability of a check test based on self-assessment using KR-20 formula is considered to be eligible because consistency or t testability is still high. .Keywords: self assessment, implementation, Planning, technical progamming.

Author(s):  
Ambar Widianingrum ◽  
Joko Sulianto ◽  
Rahmat Rais

The purpose of this study was to describe the feasibility of teaching materials based on an open-ended approach to improve the reasoning abilities of fourth grade students in elementary schools. This type of research is research and development (Research and Development). The subjects of this study were 3 classroom teachers. The data analysis technique used is descriptive qualitative data analysis (data reduction, data presentation and conclusion) and quantitative descriptive data analysis. Based on the results of stage 1 media validation, it was obtained 84.8%, and the results of stage 2 media validation were obtained 94.8%. The result of material validation for stage 1 was obtained 84.6%, and validation for material for stage 2 was obtained 93.3%. The results of initial field trials obtained media 93.7% and material 92.3%. This shows that the teaching material is declared valid and suitable for use. Based on the results of this study, the suggestion that can be conveyed is that teaching materials based on an open-ended approach can be used as a tool for teaching and learning resources for students.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


Author(s):  
Henni Fitriani ◽  
Riska Imanda ◽  
Ayu Rahmi ◽  
Siti Nurmalinda

This study aimed to determined the feasibility of the Make a Match-Based Flashcard learning media on colloidal material. The subjects of this study were the students of the State Senior High School 1 Muara Batu and the Private High School Jabalnur as many as 25 students. This study refers to the type of Research and Development (R&D) with a 4D model. This research was carried out until the limited trial stage. The stages carried out in this research are Define, Design, Develop. In the Define stage, concept analysis is carried out, at the design stage, the design of learning media to be developed is carried out, at the Develop stage the development of Make a Match-Based Flashcard media is carried out and limited trials on research subjects. The results showed that the Make a Match-Based Flashcard media was valid with a media validity percentage of 88% (very good), and material validity of 85% (very good). The results of data analysis showed the feasibility with a percentage value of 92.30% (very feasible). Based on the results of the study conducted, it can be concluded that the Make a Match-Based Flashcard media is very suitable to be used as a learning medium on colloidal material.


2021 ◽  
Vol 9 (1) ◽  
pp. 64-74
Author(s):  
Wahyu Widia Astuti ◽  
Yari Dwikurnaningsih

Penelitian ini bertujuan untuk menghasilkan produk berupa model manajemen bimbingan karir menggunakan aplikasi edmodo yang memenuhi lima aspek yaitu aspek tampilan, akses, interaksi, desain materi layanan, dan kontrol. Pendekatan penelitian menggunakan metode penelitian Research & Development (R&D) melalui tiga langkah pengembangan yaitu tahap studi pendahuluan, tahap desain dan pengembangan model, tahap pengujian produk dan publikasi. Pengembangan produk mengacu pada model pengembangan ADDIE yang meliputi tahap Analysis, Design, Development, Implementation and Evaluation. Metode pengumpulan data menggunakan observasi dan wawancara. Uji ahli dan uji lapangan terbatas dianalisis menggunakan teknik deskriptif kuantitatif melalui penghitungan rerata dan persentase serta pengkategorian. Pengembangan model diperoleh dengan prinsip-prinsip manajemen G.R.Terry, yaitu perencanaan, pengorganisasian, pelaksanaan, dan evaluasi. Hasil penelitian yaitu produk dengan nama MBK-MAE yang terdiri dari bagan model dan deskripsinya, materi bimbingan karir untuk SMK, panduan guru BK, panduan siswa, dan panduan untuk operator IT. Hasil uji validitas oleh ahli materi sebesar 88%, ahli media sebesar 84% dan calon pengguna sebesar 83%. Berdasarkan uji ahli dan uji lapangan terbatas tersebut dapat disimpulkan bahwa produk berupa model manajemen bimbingan karir menggunakan aplikasi edmodo masuk dalam kategori baik dan layak untuk digunakan.AbstractThis study aims to produce a product in the form of career guidance management model using the Edmodo application that fulfills five aspects, namely appearance, access, interaction, service material design, and control. The research approach uses the Research & Development (R&D), the research method through three development steps, namely the preliminary study stage, the design and development stage of the model, the product testing phase and publication. Product development refers to the ADDIE development model which includes the Analysis, Design, Development, Implementation and Evaluation stages. The data collection method uses observation and interview. Expert tests and limited field tests were analyzed using quantitative descriptive techniques through the calculation of the mean and percentage and categorization. The development of the model is obtained by the principles of G.R.Terry management, namely planning, organizing, implementing, and evaluating. The results of this study are products with the name MBK-MAE consisting of a model charts and their descriptions, career guidance material for SMK, guidance counselors, student guides, and guidance for IT operators. The validity test result by material expert is 88%, media expert is 84% and prospective users are 83%. Based on the expert test and limited field test, it can be concluded that the product in the form of a career guidance management model using the Edmodo application is included in the good category and is suitable t be used.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


Author(s):  
Mery Berlian ◽  
Rian Vebrianto ◽  
Musa Thahir

The objective of this research was to develop non-test instrument or questionnaire to measure the evaluation of the use of Webtoon among the students of Open University in Pekanbaru, Riau, Indonesia and to obtain the instrument’s validity and reliability. This research employed the Analysis, Design, Development, Implementation, Evaluation (ADDIE) instructional model. The data were collected using online questionnaire. There were 55 respondents participated in this research. The data collected were analyzed descriptively using SPSS program version 23.00 for windows. The result of the data analysis indicated that the instrument has the percentage of agreement result of 82.75% (valid) and Cronbach alpha with score 0.942 (reliable). The data proved that the instrument has very feasible. This result showed that this research and development produced Webtoon non-test instrument which is valid and reliable.


2019 ◽  
Vol 4 (1) ◽  
pp. 17-23
Author(s):  
Teguh Arik Yuanto ◽  
Putu Sudira

This study aims to (1) realize the design of the item color selector training kit and (2) determine the feasibility of the item color selector training kit. The research uses the ADDIE Models reference, namely: analysis, design, development, implementation, and evaluation. Data collection techniques used were observation and questionnaires. The testing consists of product validation by experts, testing by teachers, and testing by students. The data analysis technique used is quantitative descriptive. The results consist of: (1) item color selector training kit design consisting of training and jobsheets. The training sections include boxes, conveyors, selectors and microcontroller circuits, the jobsheet consists of three learning activities, namely (1) introduction of PLC and training, sorting and calibration, timers and counters. (2) the feasibility level of content validation is 89.39% (very feasible), from construct validation is 91.20% (very feasible) and from the trials students get results of 79.96% (feasible). Based on this percentage, the learning tools for the color selector training kit of goods are suitable for use in the learning process.


2020 ◽  
Vol 15 (1) ◽  
pp. 79
Author(s):  
Mukhammad Luqman Hakim

This research aims to produce multimedia learning and provide understanding to students of the importance of paying zakat in accordance with applicable regulations. The research subjects are 33 students of class VII.I at SMPN 7 Kediri. This study uses research and development method of Lee and Owen’s model. The procedures in research and development are needs analysis, design, development, implementation and evaluation. The data analysis uses a closed questionnaire with a Likert scale. This research and development received positive responses from experts and stated that interactive learning multimedia was feasible to use and did not require revision. A whole responses from students stated that this learning multimedia provides a new learning experience and fosters a sense of awareness of the importance and benefits of paying zakat.


2021 ◽  
Vol 5 (2) ◽  
pp. 189-193
Author(s):  
Siti Uswatun Kasanah

The purpose of this study is to conduct a Khutbah book as a medium for improving student soft skills in PAI courses at Nahdlatul Ulama University Blitar. The focus of this research is the development of the Khutbah book as a medium for improving student soft skills with content according to updated scientific and social developments. Using the Research and Development method developed by Borg and Gall which includes preliminary studies, research planning, design development, product testing, revision of limited field test results, extensive product testing, revision of wider field test results, feasibility test, final revision of test results feasibility, dissemination and implementation of the final product. Data were collected from the assessment of two experts through the Expert validation sheet and 57 students respondents through a student respondent questionnaire. Data analysis used qualitative and quantitative approach techniques. Data in the form of suggestions and criticisms from experts/experts and students were analyzed with a qualitative approach, while data on the feasibility of the Khutbah book and opinions regarding the suitability of the book were processed using a quantitative descriptive approach. Data analysis that the Khutbah book needs to be arranged in accordance with scientific and social developments in society. The results showed that the Khutbah book was suitable for use in the development of student soft skills.


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