scholarly journals Uji Validitas Modul Hukum Dasar Kimia Dan Stoikiometri Berbasis Inkuiri Terbimbing

EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 1-8
Author(s):  
Silvia Enmi Perifta ◽  
Iryani Iryani

This study aims to produce a product in the form of a module  on basic chemical laws and stoichiometry and to find out how the categories of module validity levels produced. This is Research and Development study that aims to produce a particular product. This research uses the Plomp model which consist of three stages, preliminary research, prototyping stage and asasment phase.The Instrument to be test validity in the form a validation sheet . This product is validated by 5 validators consisting of 3 lecturers of chemistry majors at FMIPA UNP and 2 teachers from SMAN 10 Padang. The result of the validation obtained the moment kappa value (k) of 0,81 so that from the value it can be said that the module produced is very valid.

EduKimia ◽  
2020 ◽  
Vol 2 (1) ◽  
pp. 44-50
Author(s):  
Sri Rahayu ◽  
Iryani Iryani

This study aims to produce a module ion equilibrium and pH of salt solution and how to categorise module validity and practicality levels. As this is Research and Development study, we used Plomp model consisting three stages, preliminary research, prototyping stage and assessment phase. Guided inquiry is a learning model used in this study. This module is validated by 5 validators with a research instrument in validation and practicality sheet in the form of questionnaires. The validator’s evaluation of each statement was analysed using Kappa Cohen formula. The results show kappa moment value (κ) 0.85 with a very high category. The kappa moment value (κ) for practicality of module based on teacher’s response is 0.88, while student’s response is 0.81. The resulting module is very valid and practical to use.


2018 ◽  
Vol 1 (1) ◽  
pp. 1-17
Author(s):  
Romlah Umi

Childhood is a golden age. The emphasis on the importance of early childhood education is not intended to assume that children should start "going to school as early as possible". The purpose of this study is; Develop learning media to improve the ability to recognize the concept of child numbers in the form of a number puzzle card game. This research method is research and development (Research and development or R D). Based on the results of the research that has been carried out, it can be concluded that the results of preliminary research on puzzle learning media through numerical cards: the assessment of material experts gave a score of 52.86% categorized as good enough. the quality got an assessment score of 57.14% categorized as good enough. After being revised the experts gave the following values: the assessment of the experts gave an assessment score of 78.57% categorized as good, the media expert gave an assessment score of 86.67% for the aspect of view categorized as very good and for the aspect of quality got an assessment score of 88.57% categorized as very good.


Author(s):  
Anwar Ilham ◽  
Yasdinul Huda

Tujuan penelitian ini untuk menghasilkan e-modul penerapan sistem radio dan televisi, menentukan tingkat validitas dari yang dihasilkan. Metode penelitian yang digunakan pada pengembangan e-modul ini adalah Research and Development ( R&D) dengan menerapkan model Plomp. Model Plomp terdiri dari tiga tahap, 1) Penelitian awal (pleminary research), 2) Tahap membuat prototipe (prototype phase) , 3) Tahap asesmen (assesment phase). Instrumen validitas dianalisis dengan rumus Cohen Kappa (k). sebesar 0,77 dari nilai maksimal 1, nilai tersebut termasuk dalam kategori valid. Hasil penelitian ini menyatakan bahwa validitas ahli media sebesar 0,85 dari nilai maksimal 1, nilai tersebut termasuk dalam kategori valid.Kata kunci :E-Modul, Penerapan sistem radio dan televisi, Plomp, Google Classroom. The purpose of this study is to produce an e-module for the application of radio and television systems, to determine the level of validity of the resulting ones. The research method used in the development of this e-module is Research and Development (R&D) by applying the Plomp model. The Plomp model consists of three stages, 1) pleminary research, 2) prototype phase, 3) the assessment phase. Instrument validity was analyzed by the Cohen Kappa formula (k). of 0.77 from a maximum value of 1, this value is included in the valid category. The results of this study state that the validity of media experts is 0.85 from a maximum value of 1, this value is included in the valid category.Keywords: E-Module, Application of radio and television systems, Plomp, Google Classroom.


EduKimia ◽  
2019 ◽  
Vol 1 (1) ◽  
pp. 38-45
Author(s):  
Rahmatillah Wanti ◽  
Yerimadesi Yerimadesi

This research aims to produce a guided discovery based module on redox reaction, also to determine its validity and practicality. This research used Research and Development (RD) type, which is a research that will develop and produce a certain product. This research used Plomp model which consists of three stages, preliminary research, prototyping stage, and assessment phase. The instrument used for this research is questionnaire, which consists of validity and practicality sheet. The product validated by two lecturers rom Chemistry Deparment FMIPA UNP and two chemistry teachers from SMAN 12 Padang. The practicality test has been done by 2 chemistry teachers and 25 students of SMAN 12 Padang. The analysis result of validity sheet, teacher’s practicality and student’s practicality showed the average Kappa moment (k) respectively, 0.82; 0.87 and 0.81. the data obtained show that the module reduction and oxidation reactions based on guided discovery learning are valid and practical.


10.32698/0492 ◽  
2019 ◽  
Vol 2 (1) ◽  
pp. 39 ◽  
Author(s):  
Desrianti Sahida ◽  
Enny Zarvianti

The current study is research and development study, conducted based on observation results obtained from STKIP Muhammadiyah Sungai Penuh. 4-D model was applied in this study. The 4-D model consists of (1) define. Curriculum analysis was conducted, resulting in 48 credits obtained. Analysis on students was conducted, resulting in data revealing that the students’ creative thinking skills are still categorized as low. Analysis on subject matters was conducted, resulting in decision to implement the study in Basic Physics I subject matter.(2) design, where the preliminary practicum guide was obtained. (3) development, where the PBL-based practicum guide was categorized as 0.84% valid, 92.5% practical, 77% effective for cognitive aspects, competent for CTS improvements, 80% creative, 84% competent for attitudes and 84% competent for skills (4) dissemination, where the PBL-based practicum guide was categorized as 92% practical, 76.9% effective for cognitive aspects, competent for CTS improvements, 70% creative, 84% competent for attitudes and 86% competent for skills.


2018 ◽  
Vol 37 (2) ◽  
Author(s):  
Bambang Sumardjoko

Abstract: The objectives of this study are to describe the existing civic education learning, develop the model of civic education learning, and measure the effectiveness of the model of civic education learning based on the local wisdom. This research and development study was carried out in three stages, i.e., preliminary study, development, and model effectiveness test. The data in this study were collected through interview and observation. The results of the research are, first, there are strength, weaknesses, chances, and obstacles in civic education learning. Second, the development of the model of civic education learning based on the local wisdom is presented in the form of the syntax of learning model through the practice of cooperative learning of Problem Based Learning and Value Clarification. Third, the model of civic education learning can be categorized as “effective” based on the criteria of validity, practicality, and effectiveness. The model of civic education learning based on the local wisdom is able to improve the score of character and nation identity by 80% and the mastery learning at least 75%. Keywords: effectiveness of learning model, local wisdom, civics learning MODEL PEMBELAJARAN PENDIDIKAN KEWARGANEGARAAN BERBASIS KEARIFAN LOKAL SEBAGAI STRATEGI REVITALISASI NILAI-NILAI PANCASILA Abstrak: Tujuan penulisan ini untuk mendeskripsikan pemataan pembelajaran PKn yang tengah berlangsung selama ini, pengembangan model pembelajaran PKn, dan efektivitas model pembelajaran PKn berbasis kearifan lokal. Data diperoleh melalui penelitian pengembangan, dimulai dari studi pendahuluan, pengembangan, dan uji efektivitas model. Hasil penelitian sebagai berikut, pertama, dalam pembelajaran PKn terdapat kekuatan, kelemahan, peluang, dan ancaman. Kedua, pengembangan model pembelajaran PKn berbasis kearifan lokal dikemas dalam sintak model pembelajaran, melalui praktik pembelajaran kooperatif Problem Based Learning dan Value Clarification. Ketiga, model pembelajaran PKn tergolong efektif berdasarkan kriteria kevalidan, kepraktisan, dan keefektifan. Model pembelajaran PKn berbasis kearifan lokal mampu meningkatkan skor karakter dan jati diri bangsa sebesar 80% serta ketuntasan belajar sekurang-kurangnya 75%. Kata kunci: efektivitas model pembelajaran, kearifan lokal, pembelajaran PKn


2021 ◽  
Vol 4 (2) ◽  
pp. 66-75
Author(s):  
Cici Yulia ◽  
Khoirunnissa Khoirunnissa ◽  
Eka Heriyani

There are many cases of dating violence in the world and in Indonesia due to lack of of awareness and misinterpreting dating violence as a form of love. The aim of this research is to produce the Komikadp module. The research method used is Research and Development (R&D) method. The research and development model used is 4D Models which was depeloved by Sivasailam Thiagarajan, Dorothy S Semmel, and Melvyn I Semmel. This Model includes four stages, namely, define; design; develop; and disseminate. However, current research and development, used three phases; define, design, and development held at SMA Muhammadiyah DKI Jakarta. Data collection used a checklist as quantitative data and descriptions as qualitative data on the assessment sheet. The Komikadp module that has gone through the three stages received a decent assessment on the aspects of content feasibility, presentation feasibility, language, comic approach in accordance with the guidance and counseling assessment, and graphics based on expert tests and field tests. Thus, the Komikadp Module is very feasible when used by high school studies.


2021 ◽  
Vol 6 (1) ◽  
pp. 51-61
Author(s):  
Yuni Fatisa ◽  
Endang Astuti Br Galingging

This research aims to produce and determine the feasibility of Predict, Observe, Explain (POE) based student electronic smart worksheet. The method used is research and development design. The development stages of this model consist of three stages: defining, designing, and developing. The research respondences were media design experts, learning material experts, chemistry teachers, and ten students. Instruments that used to validate and practical tests are questionnaires. Electronic smart worksheets are created using the articulate storyline application to develop the stages of POE learning. The validity of the worksheet in terms of media, material, practical, and student response results are 80% (valid), 97.14% (very valid), 96.81% (very practical), 89.61% (very practical), respectively. Based on these results, it could be concluded that POE based student electronic smart worksheet is suitable for use as an acid-base learning media.


Jurnal KATA ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Yusring Sanusi Baso

<p><em>The aim of this article is to show a prototype of Lontara’s alphabet characters (character fonts used by the Bugis-Makassar in South Sulawesi). This application of Lontara alphabet can be used either on windows operating system or internet hypertext. The method used in this research is Research and Development (R &amp; D). The researcher used three stages. First; conducted a need analysis to look at the gap between what is expected with and what happened over the use of Lontara’s applications based on windows operating system. The gap of this study is to look for the difference between what should happen with the real reality. Second; developed and designed of applications based hypertext for lontara alphabet in accordance with the results of the needs analysis in the first stage. Third, the author will validate and test this aplication through test one-on-one, test in a small and large group. The product fo this research is an application can be used in communicating via e-mail, social media, and other hypertext platform. The other product is a book that explains Lontara’s application and its integration with other applications to create interactive files, for example with hot potatoes program.</em></p><p><em> </em></p><p>Tujuan penelitian ini adalah untuk menunjukkan prototype aplikasi aksara Lontara (karakter huruf Bahasa daerah Bugis-Makassar di Sulawesi Selatan). Aplikasi aksara ini dapat dijalankan pada system operasi window dan platform hyperstext. Metode Research and Development (R&amp;D) dipilih digunakan dalam penelitian ini. Dalam penelitian R &amp; D ini, tiga tahapan dilakukan peneliti, yaitu 1) melakukan analisis kebutuhan untuk mengenalipemertahanan bahasa Bugis-Makassar yang terjadi di lapangan dan bagaimana melakukan usaha pemertahanan Bahasa daerah, 2) merancang dan membuat aplikasi aksara Lontara berbasis hypertext, dan 3) melakukan validasi atas aplikasi hypertext tersebut dengan uji satu-satu, uji kelompok kecil dan uji kelompok besar. Produk dari penelitian ini berupa aplikasi aksara Lontara berbasis hypertext yang dapat digunakan berkomunikasi baik melalui email atau media social facebook. Aplikasi ini juga dapat diintegrasikan dengan berbagai aplikasi interaktif lainnya berbasis atau berplatform berbasis html lainnya, misalnya program Hot Potatoes.</p>


Akademika ◽  
2020 ◽  
Vol 9 (02) ◽  
pp. 1-15
Author(s):  
Hendri Eka Jaya Putra ◽  
Robinson Situmorang ◽  
Suyitno Muslim

This research produces a printed module for hypertcontent leadership subjects. The methodology used is Research and Development (R & D) research, in its development this research uses the Rowntree model. Hypercontent printed module combines hypertext, hypertmedia and hypertlink into one part that can enrich the content of the material in this print module, to be able to access material online using QR-Code.There are three stages in this research, namely (1) the planning stage, (2) the writing preparation stage, (3) the writing and editing stage (Rowntree, 1994) . The results of the validation by the experts showed that the average material expert test was 3.43 and the media and instructional experts were 3.14. Furthermore, after repairing the product, an individual trial was carried out involving 3 respondents using the face to face method, the average was 3.39, and regarding to (Hake, 1998) the effectiveness test with the N-Gain score was obtained a score of 0.72 (72%) , this means that the hypercontent print module developed very effective. The conclusion from the results of this study shows that the hypercontent print module is already good, thus the hypercontent print module for leadership subjects is suitable for learning at Fitrah Islamic World Academy Bogor High School. Keywords: research and development, rowntree model, hypercontent, QR Code


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