scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN BAHASA INGGRIS

Author(s):  
Nur Annisa ◽  
Abdul Hasan Saragih ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari mahasiswa dan dapat dipakai untuk pembelajaran individual, mengetahui keefektifan media pembelajaran interaktif yang dikembangkan pada mata pelajaran Bahasa Inggris. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model Borg & Gall yang dipadu dengan model Dick & Carey. Hasil pengembangan menunjukkan bahwa uji ahli dan uji coba yang dilakukan kualifikasi sangat baik dengan melalui tahapan revisi produk. Metode yang digunakan dalam penelitian adalah kuasi eksperimen. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dengan tanpa media interaktif. Hal ini ditunjukkan dengan hasil pengolahan data dan disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif lebih tinggi dari yang dibelajarkan dengan tanpa menggunakan media pembelajaran interaktif. Kata Kunci: pengembangan media pembelajaran interaktif berbasis komputer, menggambar teknik Abstract: This study aims to: produce a viable interactive learning media use, easy to learn students and can be used for individual learning, knowing the effectiveness of interactive learning media were developed in English. This type of research is the development of research that uses models Borg & Gall combined with Dick & Carey model. Pengebangan results show that the expert test and qualification testing performed very well with through the stages of a product revision. The method used in the study was a quasi-experimental. Hypothesis testing results prove that there is a significant difference between the learning outcomes of students who learned with using the media of interactive not using learning with media of interactive. This is shown by the results of data processing and concluded that the results of the study group of students that learned by using interactive learning media is higher than that learned by not using learning media of interactive. Keywords: development of a computer -based interactive learning media , english

Author(s):  
Nana Ronawan Rambe ◽  
Abdul Hasan Saragih

Abstrak: Penelitian dan pengembangan ini bertujuan untuk: (1) Menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) Untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan pada mata pelajaran Bahasa Inggris. Metode penelitian adalah Research and Development dengan menggunakan model Dick and Carey. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan tanpa menggunakan multimedia interaktif. Hal ini ditunjukkan dengan hasil pengolahan data dimana diperoleh t hitung  sebesar 9.0229,  sedangkan t tabel = 1.98, pada α=0.05 dengan dk 98 . Hasil perhitungan dimana  thitung > t tabel, t hitung yaitu  9.0229>1.98. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan pembelajaran multimedia  interaktif adalah sebesar 95.63% dan lebih tinggi dari kelompok siswa yang dibelajarkan dengan tanpa menggunakan pembelajaran multimedia interaktif, yaitu  sebesar 90.00%. Kata Kunci: media pembelajaran tenses bahasa inggris berbasis multimedia interaktif Abstract: The research and development is aimed at: (1) Produce interactive learning media that is fit for use, easy to learn and can be used for individual learning, (2) To determine the effectiveness of interactive learning media developed in subjects in English. The research method is the Research and Development using a model of Dick and Carey. Hypothesis testing results prove that there is a significant difference between the learning outcomes of students that learned using interactive multimedia learning outcomes of students that learned without using interactive multimedia. This is indicated by the data processing which gained t count equal to 9.0229, while the tables t = 1.98, at α = 0:05 to 98 hp. The results of calculations where thitung> t table, ie 9.0229 t> 1.98. It was concluded that the results of the study group of students that learned using interactive multimedia learning amounted to 95.63% and higher than the group of students that learned without using interactive multimedia learning, which amounted to 90.00%. Keywords: media learning English tenses based interactive multimedia


2020 ◽  
Vol 4 (1) ◽  
pp. 34-39
Author(s):  
Lina Novita ◽  
Raden Teti Rostikawati ◽  
Karina Aulia Fitriani Aulia Fitriani

THE INFLUENCE OF LEARNING CARD LEARNING MEDIA ON RESULTS OF THE STUDY OF ANIMAL MOVEMENT SUBTEMAThis research is a type of quantitative research with a quasi experimental approach which consists of pictorial card media as independent variables and learning outcomes as dependent variables. The purpose of this study for to determine whether there is an influence on the learning outcomes of animal motion organ subthemes through the learning media of illustrated cards. This research uses a quasi experimental method. This research was conducted at Karadenan Kaum State Elementary School in Bogor Regency in the class VA and VB Even Semester of the 2019/2020 Academic Year. The analysis technique used is the prerequisite test data analysis which includes data error normality test, homogeneity variance test, then hypothesis testing using t test. Based on the results of data analysis the learning outcomes obtained through the Learning Card Picture Media with an N-Gain value of 74.62. with 100% mastery learning outcomes and without pictorial card learning media obtained an N-Gain score of 62.86 with 75% mastery learning outcomes. The results of hypothesis testing stated H0 was rejected and Ha was accepted because tcount (3.2036)> ttable (1.99346). Based on the results of the above research, it can be concluded that, there is an influence on the learning outcomes of animal motion organ subthemes through the media of learning cards. The most effective learning media on animal motion organ subthemes is the Picture Card Learning media.


Author(s):  
Muhammad Ridwan ◽  
Sahat Siagian

Abstrak: Penelitian dan pengembagan ini bertujuan: (1) mengambangkan bahan ajar mata pelajaran PPKn; (2) mengetahui efektifitas produk bahan ajar pada mata pelajaran PPKn yang dikembangkan. Metode penelitian adalah penelitian dan pengembangan dengan menggunakan model Borg and Gall. Hasil penelitian menunjukkan; (1) validasi untuk kelayakan isi  bahan ajar PPKn adalah baik, (2) validasi untuk kelayakan penyajian  bahan ajar PPKn adalah baik, (3) validasi untuk kelayakan isi  bahan ajar adalah baik, (4) validasi untuk kelayakan penyajian bahan ajar adalah baik, (5) validasi untuk kelayakan bahasa bahan ajar adalah baik,  rentang validasi akhir dari bahan ajar PPKn hasil pengembangan adalah baik, yang artinya bahan ajar PPKn hasil pengembangan dinyatakan valid. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan bahan ajar PPKn hasil pengembangan dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data dimana diperoleh thitung sebesar 8,666  sedangkan ttabel = 2,042 , pada α = 0,05 dengan dk 98 . Hasil perhitungan dimana  thitung > ttabel, thitung yaitu  8,666 >  2,042. Disimpulkan bahwa jumlah rata-rata nilai postes hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan bahan ajar PPKn hasil pengembangan adalah sebesar 80,667 dan lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks, yaitu  sebesar  55,333. Kata Kunci: bahan ajar  pada mata pelajaran PPKn Abstract: Research and pengembagan aims: (1) floating the subjects PPKn instructional materials; (2) determine the effectiveness of the product instructional materials on subjects PPKn developed. The research method is a research and development using the Borg and Gall models. The results showed; (1) validation of the feasibility of the contents of teaching materials PPKn is good, (2) validation of the feasibility of presenting instructional materials PPKn is good, (3) validation of the feasibility of the contents of teaching materials is good, (4) validation of the feasibility of the presentation of teaching materials is good, (5) validation of the feasibility of language teaching materials is good, the ultimate validation range of teaching materials PPKn result of the development is good, which means the development of teaching materials PPKn result declared invalid. Hypothesis testing results prove that there is a significant difference between the learning outcomes of students that learned to use teaching materials PPKn results with the development of student learning outcomes that learned to use textbooks. This is indicated by the data processing which gained tcount of 8.666 while the table = 2.042, at α = 0.05 with 98 hp. The results of calculations where thitung> ttable, thitung namely 8.666> 2.042. It was concluded that the amount of the average value group posttest learning outcomes of students that learned to use teaching materials PPKn development results amounted to 80.667 and was higher than the group of students that learned to use textbooks, which amounted to 55,333. Keywords: teaching materials on subjects PPKn


Author(s):  
Dedi Kurniawan ◽  
Abdul Hasan Saragih

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual (2) mengetahui efektifitas media pembelajaran interaktif Power Point yang dihasilkan, dalam meningkatkan hasil belajar pembelajaran PPKn. Produk akhir dari pengembangan media pembelajaran ini dilanjutkan dengan uji keefektifan produk. Metode yang digunakan dalam uji coba keefektifan produk adalah metode kuasi eksperimen. Sampel penelitian sebanyak 40 siswa yang terdiri dari 20 siswa sebagai kelas eksperimen yang diberi perlakuan menggunakan media pembelajaran interaktif power poin  dan 20 siswa sebagai kelas kontrol yang menggunakan media pembelajaran power point  sebagaimana yang berlangsung selama ini dalam proses pembelajaran. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran power point. Hal ini ditunjukkan dengan hasil pengolahan data dimana diperoleh thitung sebesar 1.23 pada taraf signifikansi α = 0,05 dengan dk 38 diperoleh ttabel =14,68, sehingga thitung > ttabel. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif power point 2010 adalah sebesar 80% dan lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran power point, yaitu  sebesar 75%. Kata Kunci: bahan pembelajaran media interaktif pada mata pelajaran PPKN Abstract: This study aimed to: (1) generate media interactive learning proper use, easy to learn and can be used for individual learning (2) determine the effectiveness of interactive learning media Power Point produced, in improving learning outcomes PPKn learning. The end product of the development of instructional media have continued to test the effectiveness of the product. The method used in testing the effectiveness of the product is a quasi-experimental methods. The research sample of 40 students consisting of 20 students as an experimental class treated using interactive learning media power points and 20 students as control classes using instructional media power point as it has done so in the learning process. Hypothesis testing results prove that there is a significant difference between the learning outcomes of students that learned to use media interactive learning with student learning outcomes that learned by using learning media power point. This is shown by the results of data processing which obtained t of 1.23 at significance level α = 0.05 with 38 hp obtained table = 14.68, so thitung> ttabel. It was concluded that the results of the study group of students that learned using interactive learning media power point 2010 amounted to 80% and higher than the group of students that learned by using learning media power point, ie by 75%. Keywords: interactive media learning materials on subjects PPKN


Author(s):  
Sartika Sepriyani ◽  
Rayandra Asyhar ◽  
Asrial Asrial

The ability to solve problems is a skill that students need to have in dealing with various problems in life. This study aims to determine the effect of problem based learning models; cognitive styles and interaction between both factors on science learning outcomes of students in class VII of MTs 2 Tanjung Jabung Timur in academic year 2015/2016. This research was conducted with a quasi-experimental research method by applying a 2 × 2 factorial design. The study sample consisted of an experimental class of 30 students and a control class of 29 students. Data collection was conducted using two types of instruments, namely the Group Embedded Figures Test (GEFT) to measure students cognitive styles and students' learning outcomes test in essay forms. The Problem Based Learning model affect the learning outcomes, there is significant difference in science learning outcomes between students who have Cognitive field dependent (FD) style that is taught by the Problem Based Learning model and students who have Cognitive FD style that is taught by conventional learning models. The results show that the value of the experimental class post-test is higher than that of the control class. In short, the experimental class with the application of the Problem Based Learning model in the learning process provides higher learning outcomes than that of the conventional models.


2021 ◽  
Vol 9 (4) ◽  
pp. 506
Author(s):  
Deni Putri Sartika ◽  
Vevi Sunarti

This research is motivated by the low creativity of students in language studio extracurricular activities at SMPN 1 Tanjung Emas. This condition is thought to be due to factors that influence the low creativity of students, one of the factors that is thought to greatly influence is the use of learning media that is less effective and efficient. This study aims to see the creativity of students through the use of Canva application learning media in language studio extracurricular activities at SMPN 1 Tanjung Emas. This type of research is using a quantitative approach to the quasi-experimental method (Quasi Experiment). The population in this study were students in the language studio extracurricular activities at SMPN 1 Tanjung Emas as many as 25 students, all of whom became the research sample. By using data analysis using the test formula paired sample t-test. From the data processing, it can be concluded that there is a significant difference between the creativity of students before being given an action (pretest) and after being given an action (posttest) using the Canva application learning media in the language studio extracurricular activities at SMPN 1 Tanjung Emas. Suggestions and results of this research are for educators to be able to further increase the creativity of students in using the Canva application learning media and for school principals at SMPN 1 Tanjung Emas as leaders at the school so that they can further increase the availability of facilities and infrastructure, especially effective and efficient learning media. as well as to support the creativity of students


2010 ◽  
Vol 23 (6) ◽  
pp. 525-530 ◽  
Author(s):  
John M. Lonie ◽  
Hamid Rahim

The objective of this study was to determine if the addition of a reflective writing component in a fourth year (P-2) pharmacy communication skills course would significantly affect 2 measures of learning: (1) objective multiple choice examination questions and (2) a patient counseling Objective Structured Clinical Examination (OSCE) score. Using a nonequivalent group quasi-experimental retrospective comparison design, 98 randomly selected final examination scores from students taking a nonwriting intensive (NWI) communication skills course were compared with 112 randomly selected final examination scores from students that took a communication skills course in which students engaged in several reflective writing assignments. In addition, 91 randomly selected patient counseling OSCE scores from a NWI course were statistically compared with 112 scores from students that took the writing intensive (WI) course. There were statistically significant improvements in multiple choice examination scores in the group that took the reflective writing communication skills course. There was not a statistically significant difference in patient counseling OSCE scores after students completed the WI course. Studying the effects of using reflective writing assignments in communication skills courses may improve the retention and retrieval of information presented within the course.


2019 ◽  
Vol 4 (7) ◽  
pp. 938
Author(s):  
Ririk Ajeng Alfianti ◽  
Blasius Suprapta ◽  
Endang Sri Andayani

<p class="Abstrak"><strong>Abstract:</strong> This research aims to determine the effect of interactive learning models on student cognitive learning outcomes, determine the effect of social skills on students 'cognitive learning outcomes, and determine the effect of interaction between interactive learning models and social skills on students' cognitive learning outcomes in history learning in high school. This research was a quasi-experimental with factorial design. The research samples were class X IPS 2 as an experimental class and class X IPS 3 as a control at SMAN 1 Gondanglegi. The research instruments were test, questionnaire, and learning implementation observation sheet. Data analysis technique was two-way ANOVA. The results of this research shows that there is is impact on the use of interactive learning models on student cognitive learning outcomes, there is impact of students' social skills on student cognitive learning outcomes, and there is impact of the interaction between interactive learning models and social skills on student cognitive learning outcomes.</p><strong>Abstrak: </strong>Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran interaktif terhadap hasil belajar kognitif siswa, mengetahui pengaruh keterampilan sosial terhadap hasil belajar kognitif siswa, dan mengetahui pengaruh interaksi antara model pembelajaran interaktif dan keterampilan sosial terhadap hasil belajar kognitif siwa dalam pembelajaran sejarah di SMA. Bentuk penelitian ini adalah eksperimen semu dengan desain faktorial. Sampel penelitian adalah kelas X IPS 2 sebagai kelas eksperimen dan kelas X IPS 3 sebagai kelas kontrol di SMAN 1 Gondanglegi. Instrumen yang digunakan adalah tes, angket, dan lembar observasi keterlaksanaan pembelajaran. Teknik analisis data menggunakan anova dua jalur. Hasil penelitian menunjukkan bahwa ada pengaruh penggunaan model pembelajaran interaktif terhadap hasil belajar kognitif siswa, ada pengaruh keterampilan sosial terhadap hasil belajar kognitif siswa dan ada pengaruh interaksi antara model pembelajaran interaktif dan keterampilan sosial terhadap hasil belajar kognitif siswa.


2018 ◽  
Vol 2 (2) ◽  
pp. 94
Author(s):  
Ni Komang Sarini ◽  
Dewa Nyoman Sudana ◽  
Putu Nanci Riastini

This study is aimed find out significant difference of natural science learning outcomes of students who follow peer tutor and do not follow peer tutor. This study is quasi experimental study especially non-equivalent post tes only kontrol groip design. The population of this study was the entire of IV grade students in Gugus II Santalia Kubutambahan District. The sample was determined by using random sampling technique. The sample was IV grade students if SDN 2 Kubutambahan was chosen as experimental group and class IV SDN 4 Kubutambahan as control group. The data was teken by using multiple choice test. The data obtained were analized by using descriptive statistical analysis and inrerential statistic t-test with the formula of polled variance. The results showed the lessons with peer tutor and the group of students who do not follow peer tutor. the findings are peer tutor makes the students motivated, trained, and active to espress their option. furthermore, peer tutor provides an opportunity for the students to exchange ideas, and their work together. in addition, learning with peer titor becomes fluent communicating


Author(s):  
Sahara . ◽  
Harun Sitompul ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfaatan media pembelajaran berbasis komputer lebih tinggi dengan media berbasis audio visual, (2) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi lebih tinggi dengan berpikir kreatif rendah dan (3) interaksi antara media pembelajaran dengan kemampuan berpikir kreatif dalam mempengaruhi hasil belajar Pemahaman Membaca Bahasa Inggris siswa. Metode penelitian yang digunakan  adalah quasi eksperimen dengan desain faktorial 2 x 2. Teknik analisis yang digunakan adalah  analisis varians dua jalur (Two Way Anava 2 x 2) dengan taraf signifikansi a = 0,05 dengan menggunakan Uji-F, pengujian uji lanjut  menggunakan uji Tuckey. Temuan penelitian menunjukkan: (1) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfataan media pembelajaran berbasis komputer dengan media berbasis audio visual, (2) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi dengan berpikir kreatif rendah, dan (3) tidak ada interaksi antara media pembelajaran dan kemampuan berpikir kreatif sehingga media pembelajaran dapat dimanfaatkan untuk siswa yang memiliki kemampuan berpikir kreatif tinggi maupun rendah  dalam penguasaan materi pembelajaran sehingga hasil belajar Pemahaman Membaca Bahasa Inggris yang diperoleh siswa  tinggi. Kata Kunci: media pembelajaran, kemampuan berpikir kreatif terhadap hasil belajar pemahaman                     membaca bahasa Inggris Abstract: This study aims to determine: (1) the results of studying reading Comprehension for students who are taught by media computer based learning is higher than  audio visual media, (2) the results of learning Reading Comprehension for students who have the high creative thinking ability is higher than low ones and (3) interaction between learning media and creative thinking skills in influencing students’ learning outcomes of Reading Comprehension. The method used is a quasi-experimental design with 2 x 2 factorial. The analysis technique using the analysis of variance of two lanes (Two Way Anova 2 x 2) with significance level a = 0.05 using the Test-F, a further test testing use Tuckey test. The findings show: (1) there is a significant difference between the results of studying Reading Comprehension for the students who are taught by media computer based learing and audio visual media , (2) there is a significant difference between the results of studying Reading Comprehension for students who have the creative thinking ability  higher than the low ones, and (3) there is no interaction between the learning media and creative thinking ability, then media computer based learning can be used for the students that have  high creative thinking ability or the low ones to give the effect in mastering the learning material then the learners' could get the high achievement in Reading Comprehension.  . Keywords: learning media, the creative thinking ability towards the learning outcomes of Reading                 Comprehension


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