scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEBSITE APPSGEYSERS TEMA LINGKUNGAN SAHABAT KITA KELAS V SD MUHAMMADIYAH 2 FULL DAY EDUCATION SANGATTA UTARA

2020 ◽  
Vol 5 (1) ◽  
pp. 1-5
Author(s):  
Agus Sultonik ◽  
Muhammad Siddik ◽  
Sudarman Sudarman

This research aims to determine the effectiveness and feasibility of using Appsgeysers Media website against the enhancement of student learning motivation. This research was done in SD Muhammadiyah 2 Full Day education North Sangatta because the teaching and learning activities conducted in the school especially in thematic lessons have used multimethods and multimedia, only still limited to the use of Microsoft Power point Medi so still impressed less effective. This type of research uses research and development methods or commonly called research and development. Samples use Lee and Owens development design methods. While the samples are taken in the class V (five) students, by using the pattern of one group Pretes and postest design. The Data used is a daily replay value before and after treatment, and then analyzed using test t. The results showed that interactive learning media based on website Appsgeysers used has a high level of effectiveness and feasibility. The high interest and motivation to learn that is high in the students ' interest also in teaching and learning activities. These findings are supported by the fact of the field where the average daily replay value of students increased 13.59% from 69.96 to 82.90.

2021 ◽  
Author(s):  
Minu Mathews

BackgroundCreating a conducive environment for learning cultivates engaged and independent learners, allowing for high-level learning (Warren, 2004). When assessing the diverse Psychology courses that exist, the evaluation of Research Methods (RM) teaching and its associated pedagogies is high on the agenda of college based Higher Education (Burton & Schonfield, 2011). ObjectiveThis study aimed at exploring what range of teaching and learning activities (TLA’s) promote effective learning of RM among Psychology students. Additionally, it aimed to understand, from a student perspective, what ‘effective learning’ meant in the context of RM. MethodA mixed methods approach comprising of both surveys as well as focus groups was conducted with undergraduate Psychology students. Thematic analysis and basic frequencies were used to analyse data. Results Results demonstrated that both student and teacher-led activities were beneficial and worked complementarily for students in their understanding of the subject whilst serving different purposes. Practical labs and class exercises were the top activities highlighted (student-led) followed by lectures and flow chart concept checks (teacher-led). Furthermore, ‘effective learning’ encapsulated not just a long-term knowledge acquisition of concepts but the ability to apply one’s knowledge to the wider context. Conclusion and teaching implication Findings are in line with the Conception of Learning which has a nested hierarchy consisting of both surface learning elements and deep learning (Marton,Dall’Alba & Beaty, 1993). RM has been identified as a difficult subject to teach as well for students to learn (Gray et al., 2015) and as a result this study teases apart some of the most beneficial techniques from a student perspective to be considered when designing the structure and delivery of RM courses.


2020 ◽  
Vol 4 (1) ◽  
pp. 93-108
Author(s):  
Sugemi Sugemi

Physical education is basically an integral part of the education system as a whole which aims to develop aspects of health, physical fitness, critical thinking skills, emotional stability, social skills, reasoning and moral action through physical activities and sports. The purpose of this study was to improve learning outcomes for grade V SD Negeri Balongwono, Trowulan District, Mojokerto Regency through the assistance of peer tutors. The research was conducted at SD Negeri Balongwono, Trowulan District, Mojokerto Regency in the first semester of the 2018/2019 academic year, from March 2019 to April 2019. The subjects of this study were GRADE V SD Negeri Balongwono, Mojokerto Regency in the 2018/2019 academic year, namely 26 people who above: 16 boys and 10 girls. Sources of data used in Graderoom Action Research (PTK) are as follows: 1. Data on learning outcomes above, obtained from students; 2. Teacher activity data, obtained from events during the teaching and learning activities in progress; 3. Student activity data, obtained from events during the teaching and learning activities; 4. Data on the implementation of teaching and learning activities with the help of peer tutors, obtained from events during the teaching and learning activities. The data analyzed included quantitative data (by presenting numbers as a measure of achievement), and qualitative data (presenting numbers as a comparison). Data analysis was carried out in a descriptive comparative manner which aims to compare the conditions before and after the learning corrective action was taken. The stages in the action of analyzing data include data reduction, data presentation, and drawing conclusions. Based on the data analysis of the basic technique of passing on mini volleyball for Grade V students of SD Negeri Balongwono, Trowulan District, Mojokerto Regency, 2018/2019 academic year, the following results can be obtained: 1. In the pre-action of 26 students, there were 11 students (42%) who completed learning. 2. At the end of the first cycle of 26 students, there were 19 students (73%) who had finished learning. 3. At the end of the second cycle of 26 students, 23 students (88%) have completed learning. Thus it can be concluded that the application of the peer tutor assistance method can improve the basic techniques of fitting for the V-grade mini volleyball of the V-grade students of SD Negeri Balongwono, Trowulan District, Mojokerto Regency, 2018/2019 Academic Year.


2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Nurilla Nurilla

Science subject is one of the curricular fields of study at the Elementary School (SD) level. Due to the low understanding of students towards this subject, especially the application of the inquiry method to improve student learning outcomes in class V SD Negeri 4 Kalimas, the writer makes improvements to learning. This study aims to improve students’ learning outcomes and activitiesin science subjects using the inquiry method application material. After carrying out the teaching and learning activities using the inquiry method, student learning outcomes and activities have increased. This was shown from the data collected, that in the pre-cycle learning activities there are only 7 students who got a score ≥ minimun standard achievement with a class average scoreof 41.5. So the description of the data collected can be concluded that the use of the inquiry method can improve students’ learning outcomes and activities in science subjects of class V SD Negeri 4 Kalimas. Thus, the inquiry method is one of the effective learning methods in improving students’ learning outcomes and activities in science subjects.


Author(s):  
Sri Widayati ◽  
Mallevi Agustin Ningrum ◽  
Sri Setyowati ◽  
Rohmatul Maulidiya

<p><strong>Abstrak</strong></p><p><em>Kurangnya pemahaman mahasiswi PG PAUD FIP Unesa angkatan 2019 mengenai pembuatan power point kreatif untuk anak usia dini dan keadaan saat ini terkait dengan adanya pandemiCOVID di Indonesia yang kian hari kiat meningkat menandakan masih kurangnya informasi yang di terima oleh masyarakat secara luas mengenai beragam informasi mengenai COVID. Selain itu proses kegiatan belajar mengajar merujuk pada Surat Edaran Mendikbud Nomor 3 Tahun 2020 tentang Pencegahan COVID-19 pada Satuan Pendidikan, dan Nomor 36962/MPK A/HK/2020 tentang pembelajaran secara daring dalam rangka pencegahan penyebaran Corona Virus Disease (COVID-19) membuat perlu diadakannya pelatihan pembuatan PowerPoint kreatif berbasis COVID-19 kepada mahasiswi PG PAUD angkatan 2019 FIP UNESA. Tujuan lain dari pelatihan ini akan membantu untuk menyebarluaskan informasi mengenai berbagai hal mengenai covid-19 terutama mengenai apa itu covid-19, bagaimana cara mencegah, apa saja yang dapat dilakukan oleh anak ketika berada di rumah. Serta meningkatkan pemahaman dan kemampuan mahasiswi untuk membuat power point yang sesuai dengan karakteristik anak (bentuk dan ukuran huruf, gambar, transisi, efek huruf dan gambar). Pelatihan berlangsung pada tanggal 29 April 2020 hingga 6 Mei 2020 dengan daring meneggunakan aplikasi WhatsApp. Metode yang digunakan dalam kegiatan pelatihan ini yaitu (1) diskusi; (2) tanya jawab; dan (3) pembimbingan PowerPoint secara langsung. Hasil pelatihan ini menunjukkan adanya peningkatkan pemahaman dan kemampuan mahasiswi dalam membuat power point kreatif yang sesuai untuk anak usia dini.</em></p><p><strong>Kata Kunci: <em>PowerPoint Kreatif, Covid-19, Mahasiswi PG PAUD</em></strong></p><p><em><br /></em></p><p><strong>Abstract</strong></p><p><em>The lack of understanding of PG PAUD FIP Unesa students in 2019 regarding the creation of creative power points for young children and the current situation related to the existence of the Covid pandemic in Indonesia which is increasingly increasing tips indicates that there is still a lack of information received by the public at large about a variety of information about COVID . Also Besides, the process of teaching and learning activities refer to the Minister of Education and Culture Circular Letter No. 3 of 2020 concerning Prevention of COVID-19 in Education Units, and Number 36962 / MPK A / HK / 2020 concerning Online Learning in the Context of Preventing Corona Virus Disease (COVID-19) make it necessary to hold training on making COVID-19-based creative power points for students of PG PAUD 2019 FIP Unesa. Another purpose of this training will help to disseminate information about various things about co-19, especially about what is co-19, how to prevent, what can be done by children when at home. And improve students' understanding and ability to make power points that are appropriate to the characteristics of the child (shape and size of letters, images, transitions, letter, and picture effects). The training took place on April 29, 2020, until May 6, 2020, with online using the WhatsApp application. The methods used in this training activity are (1) Discussion; (2) question and answer; and (3) direct PowerPoint guidance. The results of this training show there is an increase in students' understanding and ability to create creative power points that are suitable for early childhood.</em></p><p><strong>Keywords: <em>Creative Power Point, COVID-19, PG PAUD Students</em></strong></p>


2021 ◽  
Vol 3 (1) ◽  
pp. 61-69
Author(s):  
Kun Hayyuningtyas, Hamdan Husein Batubara

Abstrak  Media interaktif berbasis PowerPoint adalah media pembelajaran kembangan, berisi materi pembelajaran IPA yang dirancang tersistem untuk peserta didik di kelas 3 Madrasah Ibtidaiyah melalui program dasar powerpoint dan dikembangkan dengan ispring, agar kegiatan belajar mengajar  dapat lebih efektif dan maksimal meskipun  pembelajaran di lakukan tanpa tatap muka atau pembelajaran jarak jauh. Penelitian ini termasuk penelitian dan pengembangan (Research and Development), dengan menggunakan model penelitian ADDIE dari tahap Analyze, Design, Develop, Implement, dan Evaluate (Branch, 2009).  yg melalui beberapa tahap yaitu analisis, desain (perancangan), pengembangan, implementasi, dan evaluasi. Uji coba media pembelajaran interaktif didukung dengan penilaian kevalidan tim ahli, dan data angket kevalidan dari para responden yaitu guru guru Madrasah Ibtidaiyah, dan berdasarkan hasil penelitian 76% media pembelajaran ini layak untuk digunakan. Kata kunci : media interaktif, berbasis powerpoint, Android. Abstract PowerPoint-based interactive media is a developed learning media, containing science learning materials that are systematically designed for students in grade 3 Madrasah Ibtidaiyah through the basic powerpoint program and developed with ispring, so that teaching and learning activities can be more effective and maximal even though learning is done without face-to-face or distance learning. This research includes research and development (Research and Development), using the ADDIE research model from the Analyze, Design, Develop, Implement, and Evaluate stages (Branch, 2009). which goes through several stages, namely analysis, design (design), development, implementation, and evaluation. Interactive learning media trials are supported by a team of expert validity assessments, and validity questionnaire data from respondents, namely Madrasah Ibtidaiyah teachers, and based on research results 76% of this learning media is feasible to use. Keywords : interactive media, powerpoint based, Android.


BIOEDUKASI ◽  
2019 ◽  
pp. 30
Author(s):  
Nuris Fattahillah ◽  
Slamet Hariyadi

The curriculum in Philippines different with the curriculum in Indonesia. This make the learning process and the problems faced by students in Indonesia and Philippines different. One of the problems experienced by students is caused by the lack of variation in strategies in the teaching and learning process. The instructional model used by the teacher is to upgrade student learning outcomes, especially on high-level cognitive, in this research especially problem solving abilities. Instructional method used by researchers is Problem Based Learning (PBL) with a pretest posttest design. Data of this research obtained quantitatively and using the mean before and after the test. This study used control class and experimental class on material cells to organism. The results show that the experimental class has a higher average value of 88.6 compared to the control class, 81.9. These results indicate that PBL successfully increases learning activities and students can follow the learning model using PBL.


2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Rastam Rastam

In order to learn something well, we need to listen, see, ask questions about it, and discuss it with others. Not only that, students need to "do it", that is, describe things in their own way, show examples, try to practice skills and do assignments that demand the knowledge they have acquired. This research uses classroom action research in three cycles. Each cycle consists of four stages,namely: Planning, Acting, Observing, and Reflecting. The subject of this research is the fifth grade students of SDN 6 Wonorejo for the 2018/2019 academic year. The data obtained are in the form of formative test results, observation sheets for teaching and learning activities. From the results of the analysis, it was found that student learning achievement had increased from cycle I to cycle III,namely, cycle I (64.00%), cycle II (76.00%), cycle III (88.00%). The conclusion from this research is that problem-based contextual learning can have a positive effect on the learning motivation of Class V SDN 6 Wonorejo students in the 2018/2019 academic year, and this learning model can be used as an alternative to learning science.


2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Muhammad Syahrul Kahar ◽  
Miftah Sigit Rahmawati

Teaching science should emphasize the provision of real experiences for students to develop their competence so that their ability in learning can be improved. The aim of this study was to evaluate the improvement of students’ learning result after the development of the teaching materials. This study used the <em>Research and Development</em> (R&amp;D) approach with the 4D model. The data were collected through test and validation analysis. The findings show that after teaching implementing the developed material, there were no students in the low category, students in the medium level were 11 (35,48%) only, while the majority of them (20 students) which were 64,52% were categorized into the high level. Besides that, referring to the descriptive analysis of mean scores obtained by students, their achievement was regarded to be better than before (87,06). In terms of the improvement in students’ learning results, after they were taught using the media which was developed in this study, students experienced improvement as the t-test showed the t<sub>count</sub> = 50,160 &gt; t <sub>table</sub>= 2,042 with the significance level of 0,000. Based on that results, the development of teaching material does support the learning activities in the classroom. Therefore, it can be concluded that the use of teaching material brings an impact on the improvement of students’ learning results so that they can understand the materials better. This current study gives insight to the learners about the importance to develop teaching media for learning Physics.


2020 ◽  
Vol 6 (2) ◽  
pp. 122-139
Author(s):  
Dinna Lestari

Audio visual media using the power point program is a learning resource that can be used as a learning medium in schools, especially in science subjects, the subject of grouping living things. Based on the results of observations made by developers at SMP Negeri 20 Malang, it turns out that the teacher only uses textbooks as the only learning medium. For this reason, developers make alternative problem solvers by developing power point media as a learning medium. The purpose of developing this power point media is to assist teachers in the teaching and learning process in order to achieve predetermined learning objectives. Also as a medium that can attract students' attention in learning activities so that students can be motivated. From the validation results show; 1) validation of media experts shows results of 80%, 2) validation of material experts shows results of 93.75%, 3) while in class validation shows results of 80.15% based on the above research shows that the power point which is developed has high validity.


2020 ◽  
Vol 5 (1) ◽  
pp. 27-36
Author(s):  
Handi Darmawan ◽  
Nawawi Nawawi

Kendala proses belajar mengajar di SMA Negeri 1 Suhaid yaitu; siswa masih merasa kurang tertarik dengan penyajian materi yang disampaikan karena media yang selama ini digunakan hanya power point, buku paket, dan bersifat abstrak. Tujuan penelitian ini adalah untuk mengembangkan media interaktif yang dilengkapi dengan LKS dan menganalisis bagaimana kelayakan media interaktif virus menurut ahli materi serta ahli media. Metode yang digunakan dalam penelitian ini adalah metode research and development dengan desain pengembangan model Hannafin & Peck model. Analisis data dalam penelitian ini menggunakan konsep Miles dan Hubermen, menggunakan data reduction, data display, dan conclusion.  Hasil penilaian media interaktif virus yang dikembangkan memperoleh skor sebesar 84,44 oleh pakar media dan 88,89 oleh pakar materi dan termasuk dalam kriteria sangat layak untuk digunakan. LKS berdasarkan penilaian pakar materi mendapatkan nilai persentase sebesar 82,89% dan terkategorikan layak. Berdasarkan hasil filed test dapat disimpulkan bahwa media interaktif dan lembar kerja siswa dapat membantu siswa dalam meningkatkan hasil belajar.Kata kunci: Media pembelajaran interaktif, lembar kerja siswa, virus The development of interactive learning media and student worksheets on virus materials. Based on observations and interviews with teachers at SMA Negeri 1 Suhaid, it is believed there are still many problems that teachers and students face in Teaching and Learning Activities on viral material namely; Students still feel less interested in the presentation material presented because the media which has so far only been used is powerpoints, textbooks, and abstract translations. The purpose of this research is to analyze how interactive media viruses interact with material experts and media experts, and how the development of interactive media is equipped with worksheets. The method used in this study is the research and development method, with the Hannafin & Peck model development design. The data analysis used Miles and Huberman, consist of data reduction, data display, and conclusions. Results interactive virus media developed obtained a score is 84.44 by media experts and 88.89 by material experts and included in the criteria was very feasible to use. While the worksheet based on material experts obtained a percentage value is 82.89% and was categorized as feasible. Based on the results submitted, the test can conclude an interactive media and worksheets can assist students in improving learning outcomes.Keywords: Interactive media education, student worksheet, virus


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