scholarly journals PENERAPAN METODE ROLE PLAYING DALAM PEMBELAJARAN DRAMA UNTUK PENINGKATAN KEMAMPUAN BERBICARA

2018 ◽  
Vol 1 (1) ◽  
pp. 92
Author(s):  
Ya’ Dedi Suhandi

The purpose of this study as follows. First, it reviews the application of  the role playing method in the learning drama to know the learning processquality, especially the students’ attitude, namely interest, activity, responsibility, courage, and enthusiastic. Second, it reviews the application of the role playing method in the learningdrama to know the quality of students’ speaking, especially pronunciation, intonation, fluency, expression, and comprehension.Actionis implemented during three cycles. The examined data is the learning process, especially the students’ attitude and speaking. The data source is the fifth grade teacher through the lesson plans, score list of students’ attitude, score list of the students’ speaking ability, teacher’s activity by using an indirect technique, namely observation and documentation.Based on theresearch results, it is concluded that role playing method can improve the quality of the learning process, especially the students’s attitude and speaking. This can be evidenced by the increased percentage as follows. First, students’ attitude on aspects of interest, activity, responsibility, courage, and enthusiastic in the cycle I, II, and III. Second, the quality of students’ speaking ability evidenced by the average score in the first cycle is 70 and 48% levels of completeness. In the second cycle, ithappened increasing to 79 with a 74% level of completeness. In the third cycle, ithappened a significant increasing, namely 87 to 93% levels of completeness.

Author(s):  
Winda Ayu Cahya Fitriani

<p> </p><p>This research aims to improve learning quality and ability for writing story in Muhammadiyah 11 Surakarta Elementary School by applying ASSURE model. The method uses classrom research, which was carried on for five months. The subject of this research fifth grade elementary school in Muhamadiyah 11 Surakarta, which consists of 31 students. The teacher and the student is the source of the data. The techniques used for collecting data are observation, interview, angket, and test. Data source and triangulation uses to ensure the validity. Analyzing data comparative descriptive analysis techniques is used. The result of the research proves learning process cycles I in story writing achieve 60% better than pra research, which achieve less 35%. In cycles II learning process increase get 80%. This research conclute that implementing the learning model of ASSURE is capable of increasing the quality of learning process and students ability for writing story in Muhamadiyah 11 Surakarta fifth grade elementary school.</p><p> </p>


2012 ◽  
Vol 18 (1) ◽  
pp. 1
Author(s):  
Fauzia Agustini ◽  
Hilma Harmen

Success in a learning process can not be separated from the role of teacher during the process. In the learning process, lecturer can choose and   use several methods of teaching that aims to make learning more interesting. This study aims to determine the effectiveness of role playing for Human Resources Management I subject in improving learning outcomes, level of creativity and liveliness of the third semester students of Management Department Faculty of Economic of  Unimed. The technique of collecting data from this study is the result from pre test before action class research and the data from each cycle divided into first and second cycle. The sample used in this study were  two classes A and B, total 75 students. The results showed that there was increasing in activity and learning outcomes of the students. The average score of pre test was 58, and from the first cycle increased to be 67 then the  average of second cycle increased to be 81. Student activity in the affective aspect increased from cycle I to cycle II. In the first cycle,  got percentage of average ability students were 35% (less successful), and on the second cycle increased to 84% (successful). Thus, it can be concluded that the role playing is effective for learning model to improve learning outcomes of the students from the first cycle to the second cycle.  


2017 ◽  
Vol 1 (2) ◽  
pp. 71-81
Author(s):  
Tustiyana Windiyani

ABSTRACTThe research is an action research aiming at improving the learning output of social science using cooperative learning model of Numbered Head Together. The subjects of the research are the fifth grade students of Sekolah Dasar Negeri Batu Kembar in the even semester, the year of 2015/ 2016 with the number of students of 21 consisting of 12 boys and 9 girls. The research used cycling procedure containing four steps of planning, doing, observing, and reflecting. The action research is done in two cycles. Each cycle is conducted in one meeting. After the implementation of Numbered Head Together, the learning output of students social science improves from the first to the second cycle. The result shows that the average score in the first cycle is 65, and the learning completion is 50.00%, while in the second cycle, the average score is 74 and the learning completion is 85.00%. The learning process score in the first cycle is 75.75%, and it improves in the second cycle to be 90.00%. The result of students behavior observation shows improvement of students discipline, cooperation, bravery which in the first cycle is 80.50% and it improves in the second cycle to be 85.50%. Therefore it can be inferred that the implementation of the cooperative learning model of Numbered Head Together is able to improve the learning output of the fifth grade students social science in an elementary school. Keywords: Learning Output, Social Science, Numbered Head Together.ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial melalui penerapan model pembelajaran kooperatif Numbered Head Together. Subjek penelitian ini adalah siswa Sekolah Dasar Negeri Batu Kembar kelas V semester genap tahun pelajaran 2015/ 2016 dengan jumlah siswa sebanyak 21 siswa, terdiri dari 12 siswa laki-laki dan 9 siswi perempuan. Prosedur penelitian dilaksanakan bersiklus yang terdiri dari empat tahap, yaitu: perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Pelaksanaan tindakan kelas ini dilakukan dalam dua siklus. Setiap siklus dilaksanakan satu kali pertemuan, setelah diterapkan model pembelajaran Numbered Head Together hasil belajar Ilmu Pengetahuan Sosial siswa meningkat dari siklus pertama ke siklus kedua. Hasil penelitian menunjukkan bahwa nilai rata-rata hasil belajar pada siklus I memperoleh nilai 65, dengan ketuntasan hasil belajar sebesar 50,00%, sedangkan siklus II memperoleh nilai rata-rata 74 dengan ketuntasan belajar 85,00%. Begitu pula dengan penilaian pelaksanaan pembelajaran pada siklus I sebesar 75,75%, meningkat pada siklus II sebesar 90,00%. Sedangkan hasil observasi perilaku siswa menunjukkan adanya peningkatan pada sikap berupa disiplin, kerja sama dan keberanian yang diperoleh pada siklus I dengan persentase sebesar 80,50% dan meningkat pada siklus II sebesar 85,50%. Dari hasil penelitian dapat disimpulkan bahwa Penerapan Model Pembelajaran Kooperatif Numbered Head Together dapat Meningkatkan Hasil Belajar Pada Mata Pelajaran Ilmu Pengetahuan Sosial di kelas V Sekolah Dasar.Kata Kunci: Hasil Belajar, Ilmu Pengetahuan Sosial, Numbered Head Together.


2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Fida Amalia Buana Putri ◽  
Shanta Rezkita

Based on the necessary with the teacher, it is concluded that teachers need information technology (IT) based on learning media in the teaching and learning process. The main purpose of this study is to know about the research procedure, to know about the quality of the media that developed, and the expert's respond. This study is a Research and Development (R&D). The on  procedure of the procedure uses 9 steps, including 1)Potentials and problems, 2)Data collection, 3)Product design, 4)Design validation, 5)Design revision, 6)Product try-out, 7)Product revision, 8)Application try-out, 9)Product revision until the desired products interactive powerpoint learning media are complete. The result of the study showed that the media were appropriate to be implemented. This showed from media experts of the validation result that average score 3,34 with a very good category. Material expert student's that average score 3,40 with very good category and from linguists expert result that average score 3,22 with the good category. Next, the average validation score of the teacher is 3,62 with a very good category and peers of the validation result that average score 3,44 with a very good category. The last response of the students in applications try-out responses that average score 92,75 with a very good category. 


2019 ◽  
Vol 4 (1) ◽  
pp. 199
Author(s):  
St. Jumaeda

This research was conducted to obtain information about the learning process of Islamic education at the high school in Maluku Tengah. In this study applied a method of evaluation studies Program, collection of data obtained through the study of documents, interviews, questionnaires and observation. The data is then classified into the category of excellent, good, sufficient, less, and very less, based on standards that have been set. The findings in the evaluation of the learning program at Islamic Education for high school in Maluku Tengah district, shows that the quality of the learning process, including both categories. The learning process is determined by the element or the following aspects; (1) the Teacher's performance is judged by category, with the acquisition of average score 4.14 or 82.79% of the maximum score, (2) Learning Facilities are assessed either by obtaining the average score of 3.71 or 74.17% of the maximum score, (3) Climate class is rated good with the acquisition of the mean score of 3.61 or 72.04% of the maximum score. (4) the attitude of the learners are assessed either by obtaining the average score 4.01 or 80.09% of the maximum score. (5) the learning motivation of learners assessed either by obtaining the average score or 77.71 3.88% of the maximum score. So based on the results of the assesment and the categorisation then determined that the quality of the learning process the Islamic education judged included on the category either, with the acquisition of the average score or 3.88 77.50% of the maximum score.


2017 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Herry Suryanto

This study is class action research conducted at class A of 9th grade in SMPN 1 Prambon, Kabupaten Sidoarjo. Based on preliminary study, students still found some difficulties to solve the problem about Electrical  Series. This was proven from their average score of test on this topic that is 73,19, which is still lower than KKM score that is 76. This research aimed to analyze the effect of using PENCILS media on increasing students’ understanding about Electrial Series topic. PENCILS media is software application in computer. The analysis result in the first cycle, from 36 students, 21 of them had score lower than KKM. In the second cycle, learning process used PENCILS as learning media to facilitate students’ difficulty. The result of analysis data in the second cylce showed that only 6 students had score lower than KKM and the average score of test was 77,37. The third cycle was conducted to ensure that the score obtained is stable. Based on the result of data analysis in the last cycle indicated that only 3 students had score lower than KKM and the average score of test was 78,75. In conclusion, the PENCILS media can be effectively used to improve students’ understanding on the topic of Electrical Series.


10.12737/2665 ◽  
2014 ◽  
Vol 8 (1) ◽  
pp. 4-11 ◽  
Author(s):  
Татьяна Комиссарова ◽  
Tatyana Komissarova ◽  
Татьяна Нечаева ◽  
Tatyana Nechaeva

The article is devoted to the issues of developing spatial and ecological competence of students majoring in tourism at secondary vocational education institutions, and the relevance of introducing the geo-ecological aspect into the learning process with a view to improving the quality of training. The authors present a block-structure model demonstrating the process of developing the spatial and ecological / earth-and environment competencies, analyse relevant empirical research, and provide the rationale for introducing new educational standards of the third generation (discipline: ‘Geo-ecology and tourism’) into the 100401 «Tourism» curriculum.


2021 ◽  
Vol 5 (1) ◽  
pp. 29-36
Author(s):  
Asfi Aniuranti ◽  
Dinar Faiza ◽  
Yasinta Wulandari

Nowadays, every teaching and learning process is supposed to apply a student-centered concept in which the pupils are the center of the process, and they are encouraged to participate actively in the process. Therefore, all education levels have implemented this concept, including the university level. Unfortunately, many pupils are still passive during the teaching process. This phenomenon also appears in the English Language Teaching Department of Universitas Nahdlatul Ulama Purwokerto. The low participation of the students happens in all classes, including grammar class. Based on the pre-observation process in a grammar class, the average score of student participation was only 58.82%. From seven categories of student participation, two indicators were still 0% called asking a question and giving constructive or positive comments to the teacher or other students. There was also one category that only achieved 41.18%. Besides, the atmosphere was not conducive since some students talked to their classmates and looked quite bored. Based on this condition, the researchers decided to do action research. After doing a literature study, we agreed to use literary works to overcome the problem. The research was done in one cycle that consisted of three meetings. The instruments used for collecting the data were an observation sheet of student participation and a teacher observation sheet. The data gathered were analyzed using simple statistics like percentage and average score, then the analysis presented through diagram and words. The literary works used in this study were a short story, a film script, and a novel. This action research is successful if the percentage of student involvement can achieve 65%.  The result reveals that student participation was getting better after the implementation of literary works in the teaching and learning process. In the first action, the average percentage was 69.29 %, then it became 75.89% in the second meeting. In the third act, the student involvement achieved 78.15%. The most impressive finding appeared in the third meeting. Three students asked questions. Asking questions as one of the indicators of participation did not appear in the first and the second meeting. The atmosphere was getting conducive since the implementation of the literary works in the grammar class. In short, this action research is successful in boosting student involvement in grammar class.


2019 ◽  
Vol 4 (1) ◽  
pp. 208-223
Author(s):  
Nur Hamida Siregar

The quality of education in Indonesia was in the worst position in Asian from 12 countries surveyed in 2010 by PERC, so more efforts by teachers are needed to improve the quality of education. One of the efforts is through the application of good and appropriate learning models to the characteristics of subjects. This study aimed to determine the achievement of learning outcomes of heat transfer subject of students of class VII6 SMP Negeri 2 Ambon through application of a contextual approach in Jigsaw type cooperative learning model. This research was a quantitative descriptive, with 40 students. This study found that the average score of initial achievement was 29.22 (failed qualification). While during the learning process with Jigsaw cooperative learning model, the average cognitive achievement was 83.34 (good qualification), affective was 82.66 (good qualification), and psychomotor was 88.75 (good qualification). While there were formative test results obtained the average achievement score was 74.77 (sufficient qualification), and the average of the final score was 81.71 (good qualification). It can be concluded that the learning process by applying a contextual approach in Jigsaw type cooperative learning model was proven to help students in achieving the learning outcomes of heat transfer subject.


2019 ◽  
Vol 2 (2) ◽  
pp. 101-110
Author(s):  
Risa Octaviani ◽  
Ika Handayani ◽  
Welliam Hamer

The aim of this research was to know the increase of students’ vocabulary mastery by using board race game for fifth grade students of Uttayan Suksa Krabi School, Thailand in the academic year 2018/2019. The method used in this research was collaborative classroom action research. The researchers conducted this research from December 2018 until March 2019 in Uttayan Suksa Krabi School, Thailand. In collecting the data, the researchers used observation, test, and documentation. The tests were given in pre-test, post-test 1 and post- test 2. The researchers analyzed the average score of each test to find out the increase of students’ vocabulary mastery after the action was conducted. After the researchers have conducted the action, the students’ vocabulary mastery has increased optimally. It could be seen from the score of pre-test that showed 55.3, post-test 1 was 68.6, and post-test 2 was 85.6. After applying the action, the researchers were able to solve the problem in increasing students’ vocabulary mastery. The students were able to pronounce, memorize and understand the words based on the context. By using Board Race game in teaching vocabulary, the students could easily understand and memorize the spelling of the new vocabulary. In the teaching process, when the researcher as teacher used game, the students were enthusiastic and enjoyed during teaching learning process. It can be concluded that board race game can increase students’ vocabulary mastery. It is suggested to use board race game as the alternative media in teaching learning English.


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