scholarly journals THE VALIDITY OF TEXTBOOK BASED ON READING, QUESTIONING AND ANSWERING (RQA) FOR LEADING STUDENTS IN ASSESSMENT COURSE AT CHEMISTRY DEPARTMENT UNESA

2019 ◽  
Vol 2 (2) ◽  
pp. 45
Author(s):  
Harun Nasrudin ◽  
Utiya Azizah ◽  
Muchlis Muchlis

This study aims to determine the validity of textbook based Reading, Questioning and Answering (RQA) in process assessment and learning outcomes course at chemistry department Unesa. The research method uses research and development (R & D).The results showed that the textbook based RQA was feasible in term of construct validity with very valid category, content validity with very valid category, language and readability with valid category, and in accordance with the RQA strategy with a valid category.From this research, it can be concluded that the texbook suitable for use in process assessment and learning outcomes course.

2015 ◽  
Vol 26 (1) ◽  
pp. 56-68
Author(s):  
Siti Jamilatul Muyasaroh

The purpose of this research is to find out the level of the content validity and con struct validity of the questions of the national assessment of Indonesian language subject for junior high school / MTs. The Research method applied in this research was qualitative research method. This research employed the qualitative analysis. To support this qualita tive research, the writer used some tools in the data analysis. They are 1) to figure out the content validity, the writer had matched the test items with the indicators listed in the SKL (Graduation Standard Competency) of the Indonesian Language subject 20102011 aca demic years; 2) For the construct validity, the writer used the evaluation format of multiple choice test items by applying material aspect, construct aspect, and language and culture aspect. After the research was conducted, it can be concluded that the questions of the National Assessment of Indonesian Language Subject for Junior High School / MTs in the 20102012 academic years have high content validity and construct validity. The content validity, the entire indicators in the SKL (Graduation Standard Competency) has been ap plied in the test items. However, the writer found that there are two indicators that are used in four test items. In fact, each indicator should be applied in one test item. The construct validity, by using analysis method of the evaluation format of multiplechoice test items, the writer figured out that 56% 100 % test items are appropriate with the aspects. Meanwhile, the test items which are not deal with the aspects are 16 – 44%.


2019 ◽  
Vol 12 (2) ◽  
pp. 52-58 ◽  
Author(s):  
Murni Astuti ◽  
Rahmiati Rahmiati ◽  
Sri Zulfia Novita ◽  
Rahmi Oktarina

Learning Skin Care is one of the compulsory subjects in the Department of Beauty And Cosmetology FPP UNP. The problems encountered in learning Facial Skin Care are students having difficulty in understanding massage tehnic and problematic facial care techniques with technology. This causes student learning outcomes are relatively low. The purpose of this research is to develop interactive multimedia learning media on Facial Skin Care courses that are practical, valid and effective. This research was conducted in the cosmetology and beauty department of FPP UNP. This research uses the Research and Development (R&D) research method. Interactive multimedia validation of Facial Skin Care courses conducted by material validators and media and language display an average of 3.68% with the category "very valid" Whereas the practicality of interactive multimedia seen from the response of lecturers who get an average of 3.60% and students 3.79%. This shows the interactive multimedia Facial Skin Care, including the category "very practical”    


Author(s):  
Nana Ronawan Rambe ◽  
Abdul Hasan Saragih

Abstrak: Penelitian dan pengembangan ini bertujuan untuk: (1) Menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) Untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan pada mata pelajaran Bahasa Inggris. Metode penelitian adalah Research and Development dengan menggunakan model Dick and Carey. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan tanpa menggunakan multimedia interaktif. Hal ini ditunjukkan dengan hasil pengolahan data dimana diperoleh t hitung  sebesar 9.0229,  sedangkan t tabel = 1.98, pada α=0.05 dengan dk 98 . Hasil perhitungan dimana  thitung > t tabel, t hitung yaitu  9.0229>1.98. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan pembelajaran multimedia  interaktif adalah sebesar 95.63% dan lebih tinggi dari kelompok siswa yang dibelajarkan dengan tanpa menggunakan pembelajaran multimedia interaktif, yaitu  sebesar 90.00%. Kata Kunci: media pembelajaran tenses bahasa inggris berbasis multimedia interaktif Abstract: The research and development is aimed at: (1) Produce interactive learning media that is fit for use, easy to learn and can be used for individual learning, (2) To determine the effectiveness of interactive learning media developed in subjects in English. The research method is the Research and Development using a model of Dick and Carey. Hypothesis testing results prove that there is a significant difference between the learning outcomes of students that learned using interactive multimedia learning outcomes of students that learned without using interactive multimedia. This is indicated by the data processing which gained t count equal to 9.0229, while the tables t = 1.98, at α = 0:05 to 98 hp. The results of calculations where thitung> t table, ie 9.0229 t> 1.98. It was concluded that the results of the study group of students that learned using interactive multimedia learning amounted to 95.63% and higher than the group of students that learned without using interactive multimedia learning, which amounted to 90.00%. Keywords: media learning English tenses based interactive multimedia


Author(s):  
Muhammad Ridwan ◽  
Sahat Siagian

Abstrak: Penelitian dan pengembagan ini bertujuan: (1) mengambangkan bahan ajar mata pelajaran PPKn; (2) mengetahui efektifitas produk bahan ajar pada mata pelajaran PPKn yang dikembangkan. Metode penelitian adalah penelitian dan pengembangan dengan menggunakan model Borg and Gall. Hasil penelitian menunjukkan; (1) validasi untuk kelayakan isi  bahan ajar PPKn adalah baik, (2) validasi untuk kelayakan penyajian  bahan ajar PPKn adalah baik, (3) validasi untuk kelayakan isi  bahan ajar adalah baik, (4) validasi untuk kelayakan penyajian bahan ajar adalah baik, (5) validasi untuk kelayakan bahasa bahan ajar adalah baik,  rentang validasi akhir dari bahan ajar PPKn hasil pengembangan adalah baik, yang artinya bahan ajar PPKn hasil pengembangan dinyatakan valid. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan bahan ajar PPKn hasil pengembangan dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data dimana diperoleh thitung sebesar 8,666  sedangkan ttabel = 2,042 , pada α = 0,05 dengan dk 98 . Hasil perhitungan dimana  thitung > ttabel, thitung yaitu  8,666 >  2,042. Disimpulkan bahwa jumlah rata-rata nilai postes hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan bahan ajar PPKn hasil pengembangan adalah sebesar 80,667 dan lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks, yaitu  sebesar  55,333. Kata Kunci: bahan ajar  pada mata pelajaran PPKn Abstract: Research and pengembagan aims: (1) floating the subjects PPKn instructional materials; (2) determine the effectiveness of the product instructional materials on subjects PPKn developed. The research method is a research and development using the Borg and Gall models. The results showed; (1) validation of the feasibility of the contents of teaching materials PPKn is good, (2) validation of the feasibility of presenting instructional materials PPKn is good, (3) validation of the feasibility of the contents of teaching materials is good, (4) validation of the feasibility of the presentation of teaching materials is good, (5) validation of the feasibility of language teaching materials is good, the ultimate validation range of teaching materials PPKn result of the development is good, which means the development of teaching materials PPKn result declared invalid. Hypothesis testing results prove that there is a significant difference between the learning outcomes of students that learned to use teaching materials PPKn results with the development of student learning outcomes that learned to use textbooks. This is indicated by the data processing which gained tcount of 8.666 while the table = 2.042, at α = 0.05 with 98 hp. The results of calculations where thitung> ttable, thitung namely 8.666> 2.042. It was concluded that the amount of the average value group posttest learning outcomes of students that learned to use teaching materials PPKn development results amounted to 80.667 and was higher than the group of students that learned to use textbooks, which amounted to 55,333. Keywords: teaching materials on subjects PPKn


2021 ◽  
Vol 2 (2) ◽  
pp. 1-7
Author(s):  
Indah Permata Sari ◽  
Rahadian Zainul

This research was conducted to develop an e-learning platform using Moodle Application ofacid based topic. This is research and Development (RD). The Development model used is a 4-D which consist of stage define, design, develop, and disseminate. This research is limited to the stage of development, namely the validity. The E-learning was Validated by 7validators. Data from validity the result were analized using the Aikens'V formula. Based onthe result of the study, it was found that the average Aikens’V of content validity test was0,84 with a category valid and the average Aikens’V of construct validity was 0,81 with acategory valid. Penelitian ini dilakukan untuk mengembangkan konten pembelajaran e-learning berbasis aplikasi moodle pada materi asam basa. Jenis penelitian ini adalah Research and Development (RD). Model penelitian yang digunakan adalah model 4-D dengan empat tahapan yaitu define, design, develop, dan disseminate. Penelitian ini dibatasi pada tahap pengembangan yaitu penentuan validitas. Validitas dilakukan oleh 7 validator. Data diambil dari angket validitas lalu dianalisis menggunakan rumus formula Aikens’V. Berdasarkan hasil uji validitas konten menunjukkan bahwa rata-rata formula Aikens’V adalah 0,84 dengan kategori valid dan hasil validitas konstruk dengan rata-rata formula Aikens’V adalah 0,81 dengan kategori valid.


2021 ◽  
Vol 8 (2) ◽  
pp. 126-133
Author(s):  
Yudi Rahman ◽  
◽  
Irsyadunas Irsyadunas ◽  
Regina Ade Darman ◽  
◽  
...  

The Students of 2D and 3D Animation subjects class XI Multimedia SMK Negeri 1 Sijunjung have difficulty in understanding learning materials. Absence of learning media that support learners' learning outcomes in 2D and 3D Animation subjects makes it difficult for learners to understand the subject matter. This research aims to develop a valid and practical android-based learning medium on the subjects of 2D and 3D Animation. The research method used Research and Development (R&D) with ADDIE (Analyze-Design-Development-Implement-Evaluate) model. The results of the study are: (1) media validation results obtained with an average of 0.77 with the category "valid" (2) material validation results obtained with an average of 0.85 with the category "valid" (3) the practicality of teachers obtained with a percentage of 89% with the category "very practical" (4) the practical results of learners obtained with a percentage of 94% with the category "very pragmatic. Keywords: Media, Animation, Android, R&D, ADDIE


Author(s):  
Yustiorini Yustiorini ◽  
Ma’as Shobirin ◽  
Ersila Devy Rinjani

Abstrak Pengembangan bahan ajar pada mata pelajaran bahasa Indonesia ini menjadi salah satu upaya dalam meningkatkan mutu pendidikan di sekolah. Basis cerita bergambar/komik pada bahan ajar yang dikembangkan menjadi salah satu pilihan yang sesuai bagi peserta didik dan pengajar untuk lebih mendalami materi dengan motivasi yang tinggi karena bentuknya yang berbeda dari yang sudah ada. Metode penelitian yang digunakan dalam penelitian ini adalah Research and Development ( R&D) dengan menggunakan model yang dikembangkan oleh Borg and Gall. Hasil skor keefektifan diperoleh dari hasil belajar. Hasil skor keefektifan bahan ajar komik menunjukkan 89,81 %. Hasil perhitungan diperoleh pada α = 5 % dengan dk=22-1 = 21 diperoleh ttabel = 2,119. Didapat thitung = 11,054 ≥ ttabel = 2,119 karena thitung ≥ ttabel maka hipotesis (Ha) diterima. Proses pembelajaran dapat disimpulkan ada peningkatan hasil belajar sesudah siswa menggunakan bahan ajar komik dan karena hal tersebut bahan ajar dikatakan efektif. Kata kunci: Pengembangan, bahan ajar komik, bahasa Indonesia Abstract The development of teaching materials in Bahasa Indonesia lesson is one of efforts to improve education quality in schools. Basic of illustrated story/comic on teaching materials is developed become an appropriate choice for students and teachers to explore more material with high motivation because of its different form from the existing ones. The research method used in this study is Research and Development (R&D) using a model developed by Borg and Gall. The results of the effectiveness score were obtained from learning outcomes. The score for the effectiveness of comic teaching materials was 89.81%. The calculation results obtained at α=5% with dk=22-1=21 obtained t table= 2.119. Obtained t count=11,054 ≥ t table=2.119 because t count ≥ t table then the hypothesis (Ha) is accepted. The learning process can be concluded that there is an increase in learning outcomes after students use comic teaching materials and because of this the teaching materials are said effective. Keywords: Development, comic as teaching materials, Bahasa Indonesia


2021 ◽  
Vol 24 (2) ◽  
pp. 169
Author(s):  
Ainul Uyuni Taufiq ◽  
Asniati Jabbar ◽  
Zulkarnaim Zulkarnaim

Abstract:This research aimed to: (1) develop learning media of Panjat Pinang Bio Board Games based on circulation system material for class XI of MA GUPPI Samata, (2) determine the level of validity, practicality, and effectiveness of Panjat Pinang Bio Board Games. The research method employed was Research and Development (R & D) with the 4-D development model, namely define, design, develop, and disseminate. The instruments used were validation sheets, educator and student questionnaires, and questions. The population was 24 students of class XI, and six students were selected as samples. The results indicated that the average validity level was 3.62 with valid category, while the average practicality level was 3.10 with practical category. The level of efficacy was 100% which fulfilled the completeness criteria with effective category. Therefore, Panjat Pinang Bio Board Games was considered practicable to employ since it matched the criteria of being valid, practical, and effective. Selecting appropriate learning media supports students' learning outcomes. Abstrak:Penelitian bertujuan (1) mengembangkan media pembelajaran Bio Board Gamess Panjat Pinang pada materi sistem sirkulasi kelas XI MA pesantren GUPPI Samata, (2) mengetahui tingkat kevalidan, kepraktisan, dan keefektifan media pembelajaran Bio Board Gamess Panjat Pinang pada materi sistem sirkulasi kelas XI MA pesantren GUPPI Samata. Metode penelitian yaitu research and development (R & D) dengan model pengembangan 4-D yaitu define, design, develop dan disseminate. Instrumen penelitian yang digunakan di antaranya lembar validasi, angket respon pendidik dan peserta didik, dan soal. Populasi dalam penelitian ini adalah siswa kelas XI dan terpilih 6 orang sebagai sampel. Hasil penelitian menunjukkan tingkat validitas 3,62 dengan kategori valid, tingkat kepraktisan rata-rata 3,10 dengan kategori praktis. Tingkat keefektifan mencapai 100% yang memenuhi nilai KKM dengan kategori efektif. Sehingga media pembelajaran Bio Board Gamess Panjat Pinang layak digunakan karena memenuhi kriteria valid, praktis dan efektif. Pemilihan media pembelajaran yang tepat mendukung hasil belajar siswa.


2021 ◽  
Vol 5 (1) ◽  
pp. 8
Author(s):  
Wartini Wartini ◽  
Siswanto Siswanto ◽  
Ahmad Muhlisin ◽  
Rina Rahayu ◽  
Fifit Firmadani

<p><em>Keterampilan proses sains merupakan keterampilan yang penting untuk dikuasai oleh siswa. Oleh sebab itu, penting untuk mengukur penguasaan keterampilan proses sains siswa. Pada proses pengukurannya, diperlukan instrumen yang valid dan reliabel. </em><em>Tujuan penelitian ini adalah </em><em>menganalisis kelayakan instrumen keterampilan proses sains (KPS) topik getaran dan gelombang IPA SMP yang dilihat dari validitas isi, validitas konstruk, reabilitas, daya pembeda dan tingkat kesukaran. </em><em>Metode penelitian yang digunakan adalah metode penelitian dan pengembangan atau Research and Development (R&amp;D)</em><em> dengan</em><em> </em><em>model pengembangan 4D (four D model)</em><em>. Hasil penelitian menunjukkan : 1) validitas isi sebesar 0,92 dengan kriteria valid, 2) validitas konstruk dengan kriteria valid, 3) reliabilitas sebesar 0,902 dengan kriteria reliabel, 4) daya pembeda dengan kriteria baik, 4) taraf keskuaran dengan kriteria sedang.</em><em> Oleh sebab itu, instrument penelitian ini dapat digunakan untuk mengukur keterampilan proses sains siswa.</em></p><p><strong><em>Kata Kunci</em></strong><em>: </em><em>pengembangan</em><em> </em><em>instrumen</em><em>, </em><em>keterampilan</em><em> </em><em>proses</em><em> </em><em>sains</em><em>, getaran dan gelombang, validitas, reliabilitas</em></p><p><em> </em></p><p align="center"><em>Abstract</em></p><p><em>Science process skills are important skills to be mastered by students. Therefore, it is important to measure students' mastery of science process skills. In the measurement process, valid and reliable instruments are needed. The purpose of this study was to analyze the feasibility of the Science Process Skills (KPS) instrument on the topic of vibration and waves of junior high school science in terms of content validity, construct validity, reliability, discriminating power and level of difficulty. The research method used is the research and development (R&amp;D) method with the 4D development model (four D model). The results showed that: 1) content validity of 0.92 with valid criteria, 2) construct validity with valid criteria, 3) reliability of 0.902 with reliable criteria, 4) distinguishing power with good criteria, 4) score level with moderate criteria.</em> <em>Therefore, this research instrument can be used to measure students' science process skills.</em></p><p><strong><em>Keywords</em></strong><em>: instrument development, science process skills, vibration and waves, validity, reliability</em></p>


2018 ◽  
Vol 7 (1) ◽  
pp. 21 ◽  
Author(s):  
Fharia Fhadhila ◽  
Candra Ertikanto ◽  
Undang Rosidin

This research aims to develop a product in the form of Student Worksheet of temperature and heat based on Scientific Process Skills. The study was conducted within five stages: analysis, design, development, implementation, and evaluation. The results of the research showed that Student Worksheet’s construct validity value of 80.30% and 70.96% of content validity. Student Worksheet has a questionnaire value of easiness of 3, 29, attractiveness of 3.32 and usefulness of 3.19. Student Worksheet effectively increases the average of the students’ learning outcomes both in the cognitive domain of 80.00, affective domain of 81.30% and psychomotor domain of 80.81. Based on the results of the research, it can be said that Student Worksheet achieved the goal of characteristics development i.e., possesses content validity and construct validity in the good category, user feedback questionnaire with the result of very easy to use, highly attractive and helpful, and the effectiveness of increasing the average students’ learning outcomes in the very high category. For future studies, the researchers suggest that the Science Process Skill-based worksheets are not only applied to the temperature and heat material but can be applied to other branches of science.Keywords: Scientific process skills, student worksheet, temperature and heat


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