The value of Adobe Flash Player media in the learning of football skills

2020 ◽  
Vol 42 (3) ◽  
pp. 92-96
Author(s):  
Slamet Riyadi ◽  
Rumi Iqbal Doewes ◽  
Satria Yudi Gontara

Football´s basic skills involve physical, tactical and mental coordination. Without good basic skills, football players cannot develop their game. The purpose of this study was to investigate the value of Adobe Flash Player based media in the learning of football skills. Thirty male students took part in eight weeks of learning football skills. During this programme, participants did the same warm-up routines and exercises. The media group (15 male students, 17.4 ± 0.4 years) received input from Adobe Flash Player media in the learning of their football skills. The media treatment was given after every football skill was performed and was combined with self-assessment and verbal instructions from the lecturer. The comparison group (15 male students, 17.6 ± 0.5 years) received the same training but did not receive the media input. Eight tests related to the performance of basic football techniques were carried out both before and after the learning programme. A significant difference was found (p>.05) between the groups after the completion of their respective learning programmes. It was concluded that the application of the Adobe Flash Player based media had provided extra value to the group that had been exposed to it and had likely contributed to their superior performance in the end of programme assessment.

2020 ◽  
Vol 3 (2) ◽  
pp. 34
Author(s):  
Dicky Halin Wijana Ashidiq ◽  
Rizhal Hendi Ristanto ◽  
Mieke Miarsyah

<em>Misconceptions are often experienced by the students of senior high school. Especially on the learning material of circulatory system. The aim of this study is to develop Biology instructional media in the form of Adobe Flash-based interactive instructional media on the learning material of Circulatory System which the content is designed to improve the students’ competencies. The development of this instructional media uses the RnD method with the Borg and Gall development model. There are 3 validators consisting of 2 Biology material experts and 1 instructional media expert who will test and validate the media that is developed. The study to test the effectiveness of the media is a before-after experimental design. The validation of media done by material and media experts shows the result that is categorized as very good, and the result of statistical test with paired sample t-test shows a significance value of 0.00 &lt; 0.05. This means that there is a significant difference in the average score of students from before and after using Adobe Flash-based interactive instructional media to improve students’ competencies. Thus, the Adobe Flash-Based Interactive instructional media can improve the competencies of students.</em>


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
C. Edmundson ◽  
A. Cassens ◽  
G. Mafi ◽  
D. Stein ◽  
A. Riggs ◽  
...  

ObjectivesMeat color is often seen by consumers as an indicator of freshness and wholesomeness. Nitrite-embedded (NE) packaging forms nitric oxide myoglobin, which imparts a bright red color similar to oxymyoglobin. However, limited research has determined the effects of NE packaging to improve the appearance of atypically dark cutting beef. Consumers’ perception of NE packaging ultimately determines its success in the market. Educating consumers through infographics can transfer knowledge more effectively than text alone, potentially being a useful method to introduce and simplify the complexity of NE packaging’s role in improving the surface color of beef steaks. The objectives of this study were to evaluate FreshCase® nitrite-embedded packaging’s effect on atypical dark-cutting beef steaks and to evaluate student consumer perception of nitrite-embedded packaging improving the surface color of beef before and after exposure to infographics containing equal content.Materials and MethodsAtypical dark-cutting (n = 13, pH 5.70 ± 0.09) and normal-pH (n = 13, pH = 5.57 ± 0.1) USDA Low Choice beef strip loins were selected 3 d postharvest. Atypical dark-cutting loins were cut into 2.54 cm thick steaks and randomly packaged in polyvinyl chloride film (PVC) or NE film. Normal-pH control loins were cut 2.54 cm and randomly packaged in PVC overwrap. Packages were placed in a coffin-style retail case under fluorescent lighting for 6 d. Instrumental color was observed every 24 h using a HunterLab MiniScan XE spectrophotometer. The color was determined as a* values and chroma. In the second objective, surveys using a ten-point Likert sliding scale (0 = not familiar at all, 10 = extremely familiar) were randomly allocated and emailed via Qualtrics to students enrolled in the Introduction to Animal Science course at Oklahoma State University. These surveys used a pre-questionnaire to evaluate students’ pre-perception of their knowledge of beef color and NE packaging. After the pre-perception questionnaire students were provided one of the following: a static infographic presented as a still image with annotated graphics, a 46 s video infographic with audio and animated graphics, or both infographic formats. A post-questionnaire followed exposure to students’ respective infographic to evaluate changes in the perception of knowledge.ResultsAtypical dark-cutting steaks treated in NE packaging had higher (P < 0.05, more red intensity) chroma and a* values compared to atypical dark-cutting steaks in PVC on d 4, 5, and 6. There was a significant difference (P < 0.05) in the students’ (n = 288) pre- and post-questionnaire self-assessment of their familiarity with NE packaging. Prior to randomly viewing infographics, students were less familiar (= 3.18) with NE packaging than after viewing infographics (= 6.46). However, there was no significant difference in perceptions (P = 0.22) between viewing the different infographic formats.ConclusionThe results suggest that NE packaging with consumer education can improve their perceptions and knowledge and enhance the appearance of atypical dark-cutting beef.


2017 ◽  
Vol 8 (2) ◽  
pp. 134-145
Author(s):  
Wiena Arynda ◽  
Rosmida M Marbun

In Indonesia, 93.5% of the population aged ≥10 years still consume less fruits and vegetables 5 servings per day for 7 days a week (RISKESDAS, 2013).  The preliminary study conducted at SDN Mekarjaya I shows that the level of knowledge of school children about vegetables and fruits by 60% is still low and 93.3% of vegetable and fruit consumption is still lacking. In addition, SDN Mekarjaya I has never been used as a place of prior research. Therefore, it is necessary to conduct research on the knowledge of fruit vegetables in the fourth grade students of SDN Mekarjaya I. One of them is by doing counseling with the media of puzzle game. This research was conducted to know the increase of knowledge about vegetables and fruits before and after given counseling with puzzle game media in fourth grade students of SDN Mekarjaya I. This research was conducted by Pre-exsperiment method using "One group pretest and posttest" research design. Sampling by purposive sampling is 66 people. The statistical test used is paired sample t-test. Based on the results of the analysis shows that there is a significant difference of knowledge where p-value 0.000 or p <0,05 means there is a meaningful difference between before and after given counseling with puzzle game media.This puzzle game media can be developed by the teachers as a medium of learning in the classroom so that students are more motivated in following the learning process and make students do not feel bored


2020 ◽  
Vol 10 (3) ◽  
pp. 160
Author(s):  
Abolfazl Shirban Sasi ◽  
Toshinari Haga ◽  
Heng Yu Chen

The present study investigated the feasibility of applying the Silent Way in teaching Japanese to Taiwanese university students. A total of 168 (96 female and 72 male) students in a university in central Taiwan were the subjects of this study. They were studying Japanese as a general course, and were grouped in five classes ranging from freshmen to juniors. Some basic principles and techniques of the Silent Way were adopted in teaching them some vocabulary and 50 Japanese Hiragana sounds during six successive sessions in three weeks. Each administration took about 20 minutes embedded in the normal class time. A 25-item Hiragana sounds oral test was used as the pre-test and post-test in order to examine the effects of applying this method. Using a paired sample T-test (α ≤.05) significant difference between students’ knowledge of the Japanese sounds before and after the experiment was observed. However, comparing female and male students’ gained scores via applying a Mann Whitney U-test, no significant difference was observed. Thus, this study shows that the Silent Way can be used in teaching Japanese sounds and vocabulary, and that the effects for both females and males seem to be the same.


2020 ◽  
Vol 5 (1) ◽  
pp. 40
Author(s):  
Rika Sepriani ◽  
Sepriadi Sepriadi

The purpose of this research is to prove the benefits of isotonic drinks promised by the manufacturers. This is a quasi-experimental research design involving 20 non-athlete male students. The data were analyzed using t-test.From the data analysis, it was found that there was a significant difference between aerobic endurance before and after drinking isotonic drinks, tobserve (5.398604) > ttable (1.729) at level significant α = 0.05. Based on the result of the research, it can be concluded that isotonic drinks has a significant effect towards students’ aerobic endurance.


2018 ◽  
Vol 16 (2) ◽  
pp. 116-125
Author(s):  
Yulina dan Khusnul Khotimah

This research was a research and development which aimed at developing a learning media based multimedia using adobe flash CS6 applied in Lampung alphabetics material in Elementary school level. This research development consisted of seven stages: (1) indentification of the problem; (2) data collection; (3) product design; (4) design validation; (5) revision; (6) product try out; (7) product revision. This learning media has been validated by those who are expert in the related material and the one who is expert in design and media. Refering to the expert of material and the expert of design and media, it is found that the learning media met the appropriateness standard with grade “very satiesfying” meaning that the media is recommended to be implemented as a learning media at school. The try out was conducted throughout pretest and posttest given to the 1 class of SDN 4 Tanjung Aman consisting of 28 students in order to measure the students’ score before and after the teaching and learning process using this learning media. The data analysis used was normality, homogeneity, and t-test analysis. The result of independent t-test shows that the significant value (0,00) is less than the value of   (0,05). Therefore, it reveals that the use of learning media based multimedia using Adobe flash CS6 is appropriate to be used in teaching Lampung alphabetics material.


2017 ◽  
Vol 34 (3) ◽  
pp. 411-422
Author(s):  
Vera Lúcia Orlandi CUNHA ◽  
Simone Aparecida CAPELLINI

Abstract The objective of this study was to develop two intervention programs to promote reading comprehension, one for narrative texts and one for expository texts, to be used by 3rd-5th grade elementary school teachers in the classroom. The applicability of the programs was verified. A total of 143 elementary school students in 3rd, 4th, and 5th grades participated in this study. The students were evaluated before and after the administration of the intervention programs. There were significant differences in the answers of inferential questions about the macrostructure of the narrative texts in the three groups of students evaluated. A significant difference was also observed in the expository texts for the group of 5th graders, indicating superior performance of the students submitted to the programs. The strategies of the informative programs were more effective in improving students’ reading performance on the narrative texts than on the expository texts. Therefore, the strategies used should be reviewed in future studies.


2015 ◽  
Vol 9 (1) ◽  
pp. 38-44
Author(s):  
Pavel Vacenovský ◽  
Tomáš Vencúrik ◽  
Martin Sebera

The aim of the study was to determine and compare the reactive agility league players and players of regional competitions and its changes due to sport-specific warm-up. The research sample consisted of 43 players, who were divided into two groups. First group consisted of 22 players from teams playing in the national league competitions (24.3 ± 5.6 years, body height 179.4 ± 8 cm, body weight 74.8 ± 10.4 kg), the second group of 21 players playing lower regional competitions (26.7 ± 5.64 years, body height 180.2 ± 7.7 cm, body weight 77.8 ± 10.5 kg). We used Fitro agility test modified for table tennis before and after warm-up. For data analysis was used two-way ANOVA with repeated measures. When comparing reactive agility, we found significant difference before and after the sport-specific warm-up for group of league players (885.94 ± 122.69 ms before the warm-up, 842.80 ± 119.48 ms after the warm-up, an improvement of 4.87 %, p <0.0004) and also for the group of players from lower competitions (932.96 ± 114.78ms before the warm-up, 871.90 ± 119.68 ms after the warm-up, an improvement of 6.54 %, p < 0.0002). Although league players achieved better results, the difference between the groups was found not significant. The nonsignificant statistic values for interaction indicates, that league players did not respond to the sport-specific warm-up differently than players from lower competitions. Sport-specific warm-up is important for improving the reactive agility and therefore should not be underestimated.


Author(s):  
Nehru Pasoloran Pongsapan ◽  
Andi Anto Patak

<span lang="EN-US">Writing implicates conveying or communicating ideas or thoughts obliges the media either in conventional (paper and pen) or digital material (computer). This research applied a pre-experimental approach with one group pretest and post-test design. The independent variable is movie trailers as teaching media. The dependent variable is students' writing skills consist of content, organization, vocabulary, language use, and mechanics. This research indicated a significant difference in writing skills before and after the treatment using movie trailers with narrative text. There were 30 writing class students participated in this research; hence, they are homogeneous. Students seemed to be more encouraged to learn more about writing skills with enjoyable and relaxing strategies. This research signposted significant impact on the movie trailer's usage of writing skills’ improvement. Movie trailers could be used as one of the learning media to foster students' resolution in telling stories in writing based on the imagination that comes after watching. Therefore, this research recommends using a movie trailer as one strategy to improve the students' writing ability.</span>


2017 ◽  
Vol 5 (1) ◽  
Author(s):  
M. Khoiruddin

The objectives of this research are (1) to find out the speaking ability of SMA Negeri 2 Rembang students before being taught using series pictures of storytelling, (2) to find out the speaking ability of SMA Negeri 2 Purwodadi students after being taught using series pictures of storytelling, and (3) to find out whether or not there is a significant difference of speaking ability of SMA Negeri 2 Purwodadi students before and after being taught using series pictures of storytelling.This study uses Experimental method. The number of populations in this research is30 students. The method of data collection is spoken test. First the writer gives pre-test to the students and scores. Second the writer gives a treatment for two meetings at this time, the writer implements the series pictures in classroom activities. At last, the writer gives the students a post test. The data analysis reveals that the mean of pre-test score is 61,03 ; it is at fair level. The mean of post-test score is 76,1 ; it is at good level. Then the result of t-test is9,71, and the t-table of 30 students is2,04. The result of t-test is higher than t-table. Based on research analysis, the writer takes conclusions: first the speaking ability of the students before being taught using series pictures of storytelling is fair, second the speaking ability of the students after being taught using series pictures of storytelling is good, and last there is significant improvement of English speaking ability of the students taught by using series pictures of storytelling. The writer also suggests to all of teachers of senior high school. It is better for them to use the media of series pictures of storytelling to improve the students’ speaking ability. It is for the simple reason that a series pictures are a media to improve the speaking ability at storytelling. The writer also suggests to the students that the study is as recommendation to motivate the students in improving the students’ speaking ability. The students are encouraged to give their opinions, ideas and imagination about the presented pictures. Definition of key terms (1) series picture A picture is an illustration of pictures that can be used as a two dimensional visual representation of percent, place, or things. (2) Media is any extension of man which allows him to affect other people who are not in face to face with him. (3) Story telling is In this research storytelling is used to improve the students’ speaking ability. It caused that storytelling can improve the ideas and imagines their story and express it by telling the story. It helps the students to speak and talk active.


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