scholarly journals PBL (Problem Based Learning) Model Based on Constructivist Sosioculturalism: Theory and Concept of The Millennial Era of Learning Model

2018 ◽  
Vol 2 (2) ◽  
pp. 115-125
Author(s):  
Ilfiana Firzaq Arifin ◽  
Akhmad Arif Musaddad ◽  
Sudiyanto Sudiyanto

Indonesia as a developing country that aspires to improve the quality of education by delivery of human beings who have intelligence that is balanced with high emotional intelligence. Innovation of the learning model is the first step to move forward in advancing the quality of education in this country. The purpose of writing this article is to provide an overview of PBL based learning model constructivist sosioculturalism as an innovative learning model in the millennial era. The method used in this article is descriptive and theoretical analysis with data collected through the study of a variety of articles, books, journals and sources that support the learning model PBL (Problem Based Learning) and constructivist theory sosioculturalism.

Author(s):  
Tita Mila Mustofani ◽  
Ita Hartinah

This writing aims to help teachers to increase motivation, activity, creativity, and critical thinking of students in solving problems in class. The way to increase student motivation in learning in class is to choose the right learning model with ongoing learning material. One learning model that increases students' creativity and critical thinking in problem solving is a Problem Based Learning (PBL) learning model. To improve students' insights in order to easily solve problems there is a need to do tasks, if students do not do the task then they must accept the agreed upon consequences when making learning contracts, thus modifying the Problem Based Learning (PBL) learning model with task strategies and forced. The results of the modification of learning with the Problem Based Learning (PBL) learning model through forced and forced strategies are expected to improve the learning process so that students become more disciplined and do not waste time doing assignments. The advantages of modifying the Problem Based Learning (PBL) learning model with task and forced learning strategies are increasing student learning motivation, improving the quality of learning, training students' understanding by giving assignments continuously, teaching discipline to students in order to be accountable for tasks assigned, and reducing laziness in students.


2018 ◽  
Vol 4 (2) ◽  
pp. 184
Author(s):  
Ni Kadek Yeni Nurmawati ◽  
I Wayan Madra

The era of globalization has an impact on the emergence of intense competition in various sectors such as; in the field of science and technology, economics and others. Competition in maintaining or competing for various sectors requires the existence of competent human beings in order to continue to exist in the midst of socio-cultural changes and the rapid development of science and technology. Speaking of the quality of education, the education component is certainly a central point which will affect the quality of education produced. One component of education in question is the existence of teachers or educators.<br />Principals play an important role in increasing teacher motivation and competence in schools. The failure of school principals to create effective and efficient learning conditions will have an impact on the future of students, often educators are also used as "scapegoats", whereas other aspects such as problems in budget constraints, low attention to teachers, supervision of the curriculum, education regulations contribute low quality of education.


EDU-KATA ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 145-152
Author(s):  
Sri Rahayu

The research aimed to (1) describe the process of developing the Indonesian Student Workheet using Problem Based Learning Model, (2) show the quality of the Indonesian Student Work Sheet using Problem Based Learning Model, including: (a) the product quality of the Student Worksheet and (b) the using quality of the Student Worksheet. The type of the research was research and development using 4-D model, those are definition, design, development, and dissemination. The data collection used instrument of validation sheet from the expert, questionnaire sheet, observation sheet. The technique of data analysis divided into three, the technique of data analysis of student worksheet quality and the implementation of student work sheet using Problem Based Learning. The results showed that the development process consisted of two stages: (1) the analysis phase of the writer’s understanding about the Student Worksheet and it’s need, and (2) the design phase which produced the summaries of the materials in each basic competences. The product quality based on the expert gained the score in average of 72.48%, good, the using quality based on the questionnaires to the teacher and observation to the students gained the score in average of 75, 65, good.


2018 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Wiwik Akhirul Aeni ◽  
Ade Yusupa

The development of learning media model becomes a necessity for improving the quality of education in Indonesia. Following the development of technology and information, new models continue to be developed, one of which is comic. This study aims to develop a model of electronic comic (e-Comic) as a medium of learning. With the ADDIE development method, it is done through needs analysis, model design, prototype development, prototype implementatio (testing) and evaluation of prototype implementation results to the field. The result is a comic electronic model in which graphic-shaped graphics are highlighted to deliver learning materials in accordance with the applicable curriculum. The material is delivered in story form so the delivery is not rigid. Implementation of field trial prorotype obtained data that the user liked the model of this e-Comic learning media and feel like learning to read comics with digital format. The conclusion of the development of e-Comic model, innovative learning media, fun, effective and efficient, so as to increase the students' attention in understanding the subject AbstrakPengembangan model media pembelajaran menjadi kebutuhan untuk peningkatan kualitas pendidikan di Indonesai. Mengikuti perkembangan teknologi dan informasi, model-model baru terus dikembangkan dari waktu ke waktu. Komik yang dimaknai sebagai sebuah gambar kartun berteks mampu menyampaikan sebuah pesan dengan gaya yang ringan dan menyenangkan.Tujuan pembuatan model ini untuk membuat sebuah model berformat elektronik komik (E-komik) sebagai media pembelajaran menyampaikan materi pendidikan. Dengan metode pengembangan ADDIE, yang dimulai dengan kegiatan Analisis Kebutuhan, Desain/Perancangan Model, Development Prototype, Implementasi Prototype berbentuk ujicoba prototype ke user dan dilanjutkan dengan Evaluasi hasil implementasi prototype ke lapangan model Elektronik komik ini dikembangkan. Hasil dari pengembangan ini adalah sebuah model elektronik komik yang didalamnya berupa grafis berbentuk kartun ditonjolkan untuk menyampaikan materi-materi pembelajaran sesuai dengan kurikulum yang berlaku di sekolah. Materi disampaikan dalam bentuk cerita sehingga penyampaiannya tidak kaku. Implementasi ujicoba prorotype dilapangan diperoleh data bahwa user menyukai model media pembelajaran E-komik ini dan merasa belajar seperti membaca komik dengan format digital. Kesimpulan pengembangan model E-komik yang dilakukan menjadi salah satu jawaban atas kebutuhan terhadap media pembelajaran yang inovatif, menyenangkan, efektif dan efisien, sehingga dapat meningkatkan perhatian siswa dalam memahani mata ajar. Untuk itu penerapannya dapat dilakukan secara bertahap pada SMA tertentu.


2019 ◽  
Vol 4 (1) ◽  
pp. 208-223
Author(s):  
Nur Hamida Siregar

The quality of education in Indonesia was in the worst position in Asian from 12 countries surveyed in 2010 by PERC, so more efforts by teachers are needed to improve the quality of education. One of the efforts is through the application of good and appropriate learning models to the characteristics of subjects. This study aimed to determine the achievement of learning outcomes of heat transfer subject of students of class VII6 SMP Negeri 2 Ambon through application of a contextual approach in Jigsaw type cooperative learning model. This research was a quantitative descriptive, with 40 students. This study found that the average score of initial achievement was 29.22 (failed qualification). While during the learning process with Jigsaw cooperative learning model, the average cognitive achievement was 83.34 (good qualification), affective was 82.66 (good qualification), and psychomotor was 88.75 (good qualification). While there were formative test results obtained the average achievement score was 74.77 (sufficient qualification), and the average of the final score was 81.71 (good qualification). It can be concluded that the learning process by applying a contextual approach in Jigsaw type cooperative learning model was proven to help students in achieving the learning outcomes of heat transfer subject.


2017 ◽  
Vol 5 (2) ◽  
pp. 413
Author(s):  
Sanusi Sanusi

<p align="center"><em>This paper comes as a reflection as well as aims to describe the concept and implementation of thematic-integrative learning in Madrasah Ibtidaiyah in the curriculum 2013. Basically the idea of the concept of thematic-integrative learning model in the curriculum 2013 is in response to the dynamics of education-oriented efforts to improve the quality of education through giving a more meaningful experience to the learners in the learning process that takes place in their educational environment. The integration effort is done through a learning approach that combines the various competencies from various subjects into specific themes that become a unified whole. Thematic-integrative learning is an approach in learning that is oriented at the stage of the development of learners, especially at the level of Madrasah Ibtidaiyah which in its development still see everything as a whole unity and only able to understand the relationship between the concept simply.</em></p>


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Sinta Elisa Jelita Kaunang

Interesting learning model is a method for transferring knowledge in order to maintained the quality of education and teaching skill, especially during pandemic coronavirus disease 2019 (COVID19) by not reducing the quality of teaching during Work From Home, an interesting form of learning by utilizing learning media in the network is proven to be able to optimize student learning success. This research was carried out on Psychology Study Program Students, Faculty of Education, Manado State University, during the even semester learning period of Abnormal Psychology courses attended by 48 students. The subject begins by attending synchronous offline learning at the beginning of the meeting and proceeding synchronously and asynchronously online using the google classroom (asynchronous) and Zoom Cloud Meeting (synchronous) media. Evaluation of student learning success through the Kahoot game application (gamebased learning) results in a percentage of 80.62% of students' success in answering all the questions given. It can be concluded that the learning model is interesting and fun by using the Kahoot application as an evaluation of learning success for students and also able to maintain the quality of education and teaching significantly.Keywords: knowledge transfer, work from home, learning models, online, kahoot.


2020 ◽  
Vol 5 (2) ◽  
pp. 60
Author(s):  
Betty Holiwarni ◽  
Herdini Herdini ◽  
Agustina Agustina

This research purpose is to assess and improve the thinking abilities of 11 grader of SMAN 1 Pekanbaru by using classroom-based action research. Problem-Based Learning Model has been used in thermochemistry section of Chemistry subject to improve learning ability. The thinking and learning ability data are directly collected from students’ worksheets (SWs) and observation of students’ spontaneous questions, the quality of that questions and also the quality of the answers when the teaching activities were held. The subject comprehension data are carefully taken from essay written test and SWs assessment. The results showed the improvement of students’ spontaneous questions and answers in C3 (+37,5%), C4 (+3,3%), C5 (+4,7%), C6 (+11,1%), but in C1 (-34%) and C2 (-11,1%) were found. In SWs, the improvements are showed in C3 (+21,7%), C4 (+2,9%), C5 (+7,1%), C6 (+12,8%), and degression in C1 (-44,3%) and C2 (-18,6%). In subject comprehension, for essay written test, improvements are showed in excellent (+11,4%) and very good (+14,3%) cetegories, whereas degression is showed in good (-2,9%), fine (-9,6%) and bad (-11,4%) categories. In subject comprehension, for SWs assessment, improvements are showed in excellent (+8,6%) and very good (+5,7%) categories, whereas degression in good (-11,4%), fine (-2,8%) categories. Fortunately there is no student in bad categories. The results showed that problem-based learning model can improve learning and thinking abilities of the students.


2017 ◽  
Vol 9 (2) ◽  
pp. 71
Author(s):  
Maslina Simanjuntak

ABSTRACTThe background of this paper is the lack of readiness of educators in Indonesia, especially for mathematics educators in the ASEAN Economic Community (AEC). The purpose of this paper is to prepare mathematics educators to encounter AEC so that they can compete, and make the AEC as an opportunity, not as a threat to his career. To overcome these problems, the solutions offered are: 1) The mastery in innovative learning model, as an example of cooperative learning model Think-Talk-Write (TTW), which can improve students’ mathematics learning outcomes, and the ability of students' mathematical representation and communication, 2) The mastery of the use of technology, one of them is using mathematical software called Autograph, which can make mathematics educators have the creativity in showing the beauty of mathematics so that can attract the learners to learn. The mastery of an innovative learning model and the mastery of the use of technology such as Think-Talk-Write (TTW) and Autograph is expected to be the solution to improve the quality of mathematics educators in Indonesia.Keywords: Think Talk Write (TTW), AutographABSTRAKLatar belakang penulisan makalah ini adalah masih rendahnya kesiapan para pendidik di Indonesia khususnya pendidik matematika dalam menghadapi Masyarakat Ekonomi ASEAN (MEA). Tujuan penulisan makalah ini adalah untuk mempersiapakan para pendidik matematika dalam menghadapi MEA sehingga dapat bersaing, dan menjadikan MEA sebagai peluang bukan ancaman bagi kariernya. Untuk mengatasi permasalahan tersebut maka solusi yang ditawarkan adalah: 1) Penguasaan model pembelajaran yang dapat inovatif, sebagai contoh model pembelajaran kooperatif tipe Think-Talk-Write (TTW) yang dapat meningkatkan hasil belajar matematika siswa, dan kemampuan representasi serta komunikasi matematis siswa, 2) Pengguasaan terhadap penggunaan tekhnologi salah satunya penggunaan software matematika yaitu Autograph yang dapat membuat pendidik matematika memiliki kreativitas dalam memperlihatkan keindahan dari matematika yang dapat menarik minat peserta didik untuk belajar. Pengguasaan model pembelajaran yang inovatif, dan pengguasaan penggunaan tekhnologi seperti Think-Talk-Write (TTW) dan Autograph diharapkan dapat menjadi solusi untuk meningkatkan mutu pendidik matematika di Indonesia.Kata kunci: Think Talk Write (TTW), Autograph.


Author(s):  
Ester Stasya Lawalata ◽  
Alwi Smith ◽  
S Liline

Background: One of the causes of students' lack of understanding of a concept is teacher-centered learning and a lack of motivation from students in following the learning process. Then we need an innovative learning model that can help students in the learning process. To achieve learning objectives, teachers are required to be able to choose suitable learning models to be applied at an educational level. Method: This research was conducted from January 14 to February 14, 2020 using descriptive methods, student learning outcomes are seen through the final value that is seen based on cognitive aspects (LKS), affective and psychomotor and pre-post test scores. Measurement data were analyzed using the t test formula. Results: Based on the t test, obtained the results of tcount 1.573 and ttable 2.010, tcount <ttable, the hypothesis (H1) was rejected and (H0) was accepted. Conclusion: There is no difference in the learning outcomes of students taught using the Problem Based Learning model and Group Investigation on the material of the human digestive system in class VIII SMP Negeri 7 Ambon, but there is an increase in learning outcomes after teaching and learning using the Problem Based Learning and Group Investigation models so the results of the t-test show that tcount <ttable (1.573 <2.010).


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