scholarly journals ANALISIS VALIDITAS MODUL BERBASIS QUANTUM LEARNING TEMA KAYANYA NEGERIKU UNTUK KELAS IV SD

2021 ◽  
Vol 4 (1) ◽  
pp. 141-152
Author(s):  
Riri Marfilinda ◽  
Widya Widya ◽  
Latifah Latifah

The development of a module based on Quantum Learning with the theme Kayanya Negeriku aims to see the product design of a module based on Quantum Learning on the theme of richness of my country in grade IV SD, and to see the results of validation for thematic modules based on Quantum Learning on the theme of richness of my country in grade IV SD. This research was conducted at SD 33 Kalumbuk, Padang City. This research and development process is carried out using the 4-D model), namely defining, designing, developing, and disseminating. Can be trusted as follows: 1) the defining stage is conducting curriculum analysis and analyzing the needs of students, 2) the design stage, carried out by designing the material preparation specifications, preparing tools and materials and module design, the resulting product form in the form of modules / teaching materials using the Quantum Learning model, 3 ) the development stage, is the module validation stage, and the module revision stage. and the dissemination stage was not carried out because considering the conditions of the COVID-19 pandemic so it was not possible to enter the field.The development was carried out by testing the validity of the module by 3 aspects, namely the material aspect 1 with a value of 3.7 which was very valid category, the design aspect with a value of 3.7 which was very valid category, and the language aspect with a value of 3.6 which was very valid category. Based on the results of the validation of an integrated thematic module based on Quantum Learning, the theme of richness for my country, grade IV SD got an average score of 3.7 in the Very Valid category. This gives an idea that the modules developed are valid and can be used in integrated thematic learning.

2021 ◽  
Vol 5 (2) ◽  
pp. 469-478
Author(s):  
Fitria Devirita ◽  
Neviyarni Neviyarni ◽  
Daharnis Daharnis

The research objective was to develop thematic teaching materials based on Problem Based Learning in the two sub-theme of the diversity of living things in grade IV elementary schools. The development of teaching materials is motivated by the need for learning that can improve students' ability in problem solving, the ability to think critically, and foster curiosity. This type of research is development research (research and development). The development model used is the 4-D model which consists of the stages of defining, designing, developing and disseminating. The define stage will carry out an analysis of the curriculum, student analysis and needs analysis. The design stage is carried out by designing the lesson plans and teaching materials. The development stage is carried out by testing the validity, practicality and effectiveness test. The disseminate stage cannot be carried out because of the covid pandemic 19. The results of the research at the design stage obtained RPP and teaching materials designed by following PBL steps. The development stage based on the validity test of teaching materials is categorized as valid. At the effectiveness stage, the results showed that the teaching materials were effective so that they were easy to use by fourth grade students of SDN 03 Muaro. Based on these results, it can be concluded that the thematic learning tools based on Problem Based Learning on the sub-theme of the Diversity of Living Things for grade IV SD that have been produced can be declared valid, practical and effective.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2018 ◽  
Vol 1 (1) ◽  
pp. 41-49
Author(s):  
Apliana Gadi Mayi ◽  
Kenys Fadhilah Z

The purpose of this study was to produce an Open ended problem based Mathematics module on the Valid, Practical, and Effective set material that was used in class VII of Baiturrohmah Islamic Middle School in Malang. This research is a development research with the development of ADDIE, which includes Analysis, where the researcher analyzes the curriculum, needs, and characteristics of students. At the Design stage, the researcher designs the module outline. At the Development stage, researchers develop modules according to the initial revision. At the implementation stage, the module was tested in class VII of Baiturrohmah Islamic Islamic Junior High School Malang by distributing student response questionnaires. In the Evaluation stage, an analysis of the results of student response questionnaires was carried out. This study produced a mathematical module on the set of materials based on Open ended problems. The results showed that: (1) the material expert validator got a score with a mean of 3.08 and 3.47 in the Very Valid category; (2) the assessment of the expert practitioner validator gets an average score of 3.49 with a very valid category. As for the response of students to get an average score of 3.27 with the Strongly Agree category, and the learning outcomes of students' mastery level reached 85,71% with very good categories. Based on the data analysis described above, it can be concluded that the mathematics module on Open ended problem-based set of material is valid, practical, and effective to be used as teaching materials for Grade VII junior high school / MTs students.


2018 ◽  
Vol 2 (2) ◽  
pp. 14 ◽  
Author(s):  
Suarman Suarman ◽  
Hendripides Hendripides ◽  
Nurul Hikmah

This study aims to develop teaching materials of economic learning assessment through scientific approach. The research used Research and Development (R&D) method that developed by Thiagarajan, Semmel, and Semmel that includes defining phase, design stage, and development stage. Data were collected from the assessment of three experts through an expert validation sheet and responses from 40 students through student response questionnaire. Data analysis using quantitative descriptive technique. The result of the research showed that the teaching materials are suitable for learning through the scientific approach on the course of the Economic Learning Assessment. of material experts with an average score of 89.47% (very good) and student response results with an average score of 86.45% (very good). Some suggestions from the experts include in the teaching material description section added with illustrations in the form of drawings or schemes; and equipped with concrete examples in accordance with the contextual situation. While the suggestions from the students are also in line with the advice of the expert team that is also equipped with concrete examples to be more reproduced.


2018 ◽  
Vol 1 (2) ◽  
pp. 136-142
Author(s):  
Yunita Wardianti ◽  
Ria Dwi Jayati

The research aims at producing a valid biology module with local wisdom-based to senior high school students of Lubuklinggau. The research used research and development design with local wisdom-based. The development of the module refered to four D model which was developed by Thiagarajan. The model consists of four stages, namely Define, Design, Develop, and Disseminate. However, the research was limited on the development stage, particularly on validation stage. The validity test on this stage was a theoretic validity, which is executed by the three experts. The validation included material validation, construction/media validation, and language validation. The result showed that the development met the validity criteria with material validity score 4,165; construction/media validity score 4,259; and language validity  score 4,338 categorised to be 'very valid'. In conclusion, the biology module developed with local wisdom-based to senior high school students of Lubuklinggau was valid. Keywords: validity, biology module, local wisdom


2021 ◽  
Vol 10 (2) ◽  
pp. 267
Author(s):  
Diyah Dwi Agustina ◽  
Ahmad Efendi

In this digital era, e-module becomes a great help in accessing knowledge combined with the good method application. This study is intended to develop an e-Module design based on Project Learning in the Speaking for General Communication course. This e-Module Project Based Learning is designed with the purpose of creating effective and efficient learning. The subjects of this study were students in 2nd semester of the English Education study program. The kinds of this research are a Research and Development (R&D) research and the method used is ADDIE development method (Analysis, Design, Development, Implementation and Evaluation). The stages in this study are the needs analysis stage, the e-module planning and design stage, the e-module development stage, the e-module implementation stage and the evaluation and revision stage of the module. The research used descriptive qualitative and quantitative descriptive methods. Through the project designed in the e-module, it is hoped that it will increase student creativity and increase student activity in speaking. Furthermore, students' speaking skills can be improved.


2021 ◽  
Vol 13 (3) ◽  
pp. 1786-1798
Author(s):  
M.Jaya Adi Putra ◽  
Mauliatun Nisa

The purpose of this study was to examine the validity of the development of the game of Monopoly on hydrospheric science learning in grade V Elementary School. Research and Development (RD) research is used in this type of research. The Four-D model describes the research and development process, consisting of four stages: defining, designing, developing, and distributing. The study took place in Pekanbaru in the 2020/2021 academic year with four fifth grade private elementary school students. The Four-D model in this development research is only up to the development stage. The purpose of this research is to develop a product and validate by the validator then test individually. We were collecting data using a Likert scale instrument. Physical aspects, usage aspects, image aspects, colour aspects, writing aspects, and functional aspects obtained an average score of 97.78%, categorized as very valid in the assessment carried out by media expert validators. The assessment results carried out by the material expert validator consisted of the content/material aspect, and the learning aspect resulted in an average score of 90%, which indicated both were very valid. The average individual test evaluation results were 97.78%, categorized as very good. Monopoly game media was declared valid for grade V Elementary School science learning based on data analysis by media experts, material experts, and individual trials.


Author(s):  
Lina Amelia ◽  
Fitriah Hayati ◽  
Sri Milfayetti ◽  
Ichsan Ichsan

The Kindergarten Watching Siaga Bencana Learning Model for early childhood has been tested for 2 years in three schools using development research methods. Urgenci of this research is to provide knowledge and skills to young children in dealing with disasters, especially the earthquake and tsunami. In this study children will be taught through a scientific approach to posture (scientific positive and structured thinking). Realizing learning in accordance with the stages of growth and development of early childhood. This research approach uses the research and development (R&D) method of the Thiagarajan model which consists of 4 stages known as the 4-D model (Four-D model). These stages are the defining stage (Define), the design stage (Design), the development stage (Develop), and the Disseminate stage. the study was conducted over 2 years with details: the first year was the defining stage (Define) and the design stage (Design). The second year was implemented the development stage (Develop), and the Deployment stage (Disseminate). By year 1 it had been reached the model's definition and design stages. The defining stage (Define) is complete, the design stage (Design) model with the following stage summary:1) has been analyze the geographical environmental conditions of the child is associated with earthquake disasters and relevant intelligence theories is completed with the obtainance of the initial trial site of TK syeikh abdurrauf area Blang Oi located about 1.9 KM from the seashore of ulhele, 2) Analysis of learner to draft learning previews, identify key parts to be taught and systematically compose topics to be taught, task analysis and learning purpose specifications, design prototype learning devices (test drafting, media selection and manufacture, format selection, drafting activity implementation procedures are complete. In the second year, the team has come to the field, namely 3 schools. This article will discuss the use of the Kindergarten Watching Siaga Bencana Learning Model in practicing positive and structured thinking skills in early childhood. The description of the results of the analysis each step applied in this model can train the ability to think positively and structured children. Starting from the provision of knowledge through school environment surveys, then mapping in the form of mini models and presenting them. This positive structured thinking can also be trained in the provision of knowledge and skills about earthquakes and tsunamis to children, namely at the micro and macro simulation stages of the earthquake and tsunami.


2018 ◽  
Vol 7 (1) ◽  
pp. 1-12
Author(s):  
Zam Immawan Alam ◽  
Firdha Razak

AbstrakPenelitian ini adalah penelitian pengembangan (Research and Development) dengan uji coba terbatas yang bertujuan untuk mengembangkan lembar kegiatan siswa matematika berbasis metode penemuan terbimbing. Subjek penelitian ini adalah siswa kelas XII IPS 3 SMA Negeri 1 Segeri dengan jumlah siswa sebanyak 27 orang. Prosedur pengembangan yang digunakan dalam penelitian ini adalah model ADDIE yang meliputi lima tahap, yaitu tahap analisis, tahap desain, tahap pengembangan, dan tahap implementasi dan evaluasi. Lembar Kegiatan Siswa  yang dikembangkan dengan metode penemuan terbimbing divalidasi dan mengalami beberapa kali revisi sehingga didapatkan hasil yang layak untuk digunakan. Hasil dari uji coba terbatas menunjukkan bahwa (1) skor rata-rata yang diperoleh siswa pada tes hasil belajar adalah 81,21 dari skor ideal 100 dengan standar deviasi 8,51; (2); banyaknya siswa yang tuntas belajar adalah 25 dari 27 orang (92,59%); (3) aktivitas siswa dalam proses pembelajaran memenuhi kriteria waktu yang ditetapkan; (4) tanggapan siswa terhadap lembar kegiatan siswa dengan metode penemuan terbimbing sangat positif  (5) guru mampu mengelolah pembelajaran dengan menggunakan metode penemuan terbimbing dengan skala penilaian sangat baik. AbstractThis research is a research and development research with limited trial which aim to develop activity sheet of mathematics student based on guided discovery method. The subjects of this study were the students of class XII IPS 3 SMA Negeri 1 Segeri with a total of 27 students. The development procedure used in this research is the ADDIE model which includes five stages, namely the analysis phase, the design stage, the development stage, and the implementation and evaluation stage. The Student Activity Sheet developed under the guided discovery method is validated and undergone several revisions to obtain appropriate results for use. The results from the limited trial show that (1) the average score obtained by the students on the learning result test is 81.21 from the ideal score of 100 with the standard deviation of 8.51; (2); the number of students who complete the study is 25 of 27 people (92.59%); (3) the student activity in the learning process meets the specified time criteria; (4) students' responses to students activity sheets with guided discovery method is very positive (5) teachers are able to manage learning by using guided discovery method with very good rating scale.


2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Meuthia Kartika Putri ◽  
Erviyenni Erviyenni ◽  
Sri Haryati ◽  
R. Usman Rery ◽  
Susilawati Susilawati

The objective of this research was to develop the student’s activity sheet as support the implementation. This research used a research and development Research and Development (R & D) with 4-D model of development that includes Definition, Design, Develop and Disseminate. Research and development conducted in the Laboratory of the Department of Study Program of Chemistry Education PMIPA the Faculty of Teacher Training and Education University of Riau. The object of this research was the students’ activity paper based on the problem solving. The data analysis techniques used in the study was descriptive statistical analysis, by calculating the percentage of validation value. The average score of the five aspects of student’s activity sheet by validator’s team, such as the content properness, presentation, didactic, construction (linguistic) and technical (graphical) respectively has a value of eligibility 89.58%, 93.75%,90, 96.67% and 89.5%, totality score validation is 91.9% meaning the student’s activity sheet developed (LKPD Developed) is proper be use in chemistry learning.Key Words: Student Activity Sheet, Problem Solving, Ksp


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