scholarly journals PERBAIKAN PEMBELAJARAN UNTUK MENINGKATKAN KEMAMPUAN MENYELESAIKAN SOAL CERITA MENGGUNAKAN STRATEGI NUMBER HEAD TOGETHER (NHT)

2021 ◽  
Author(s):  
Maaratus Solikha ◽  
Mohammad Edy Nurtamam

Lack of understanding by completing word problems due to the lack of attention to the students' mathematics courses, methods and strategies used in the classroom is very monotonous. Based on these problems, researchers wanted to examine whether the strategy Number Head Together (NHT) can improve the ability to solve word problems. Class Action Research aims to improve the learning of mathematics subjects completed the fractions word problems so that the students can learn mathematics increased. This study was conducted over two days on 17 and 22 April 2014 at SDN Banyuajuh 05 Kamal. The research subject is class IV consisting of 24 students including 13 sons and 11 daughters who have different backgrounds. This study consisted of two cycles, where each cycle is a step that should be achieved as a measure of mastery learning achievement of students consisting of four stages: planning, implementation, observation, and reflection. After conducting action research can be concluded that the strategy Number Head Together (NHT) can improve the ability to solve word problems Banyuajuh 05 grade IV SDN Kamal. From the analysis it was found that mastery learning students has increased from the first cycle to the second cycle of the first cycle and cycle II 70.83% 91.67%

Author(s):  
Herkulanus Santoso ◽  
Indria Susilawati ◽  
Nur Moh Kusuma Atmaja

Abstract : The purpose of this study is to improve psychomotor in students or basic movements inthe learning of the ball in the study of physical and health education in class IV SDN 2 Batu Builwith a total of 16 students. The research method used is class action research (PTK) consisting oftwo cycles. There are also steps in the cycle: planning, implementation, observation, andreflection. With the research subject of grade IV students and research object of SDN 2 Batu Buil.The results of the study on Cycle 1 with a total value of 1057.06 on average 66.06 and a submissionof 43.75%. Cycle 2 with the amount of 1371.39 average value of 85.71 and the submission of93.75%. Then there was an increase from cycle 1 to cycle 2 with a 50% submission. In conclusion,by applying ball throwing games, kasti ball learning activities can be increased.Keywords: ball throwing games, ball gamesAbstrak : Tujuan pada penelitian ini adalah untuk meningkatkan psikomotor pada siswa ataugerak dasar dalam pembelajaran bola kasti melalui pelajaran pendidikan jasmani dan kesehatandi kelas IV SDN 2 Batu Buil. Metode penelitian yang digunakan adalah Penelitian TindakanKelas (PTK) yang terdiri dari dua siklus. Ada pun langkah-langkah dalam siklus tersebut yaituperencanaan, pelaksanaan, dan refleksi. Dengan subjek penelitian siswa kelas IV SDN 2 Batu Buildan objek penelitian SDN 2 Batu Buil. Hasil penelitian pada siklus 1 dengan nilai total 1057,06rata-rata 66,06 dan ketuntasan 43,75 %. Siklus 2 dengan jumlah nilai 1371,39 rata-rata 85,71 danketuntasan 93,75 %. Maka terjadi peningkatan dari siklus 1 ke siklus 2 dengan ketuntasan 50 %.Kesimpulannya dengan menerapkan permainan lempar tangkap bola, aktivitas pembelajaran bolakasti dapat meningkat.Kata kunci : Permainan lempar tangkap bola, Permainan bola kasti.


2017 ◽  
Vol 6 (2) ◽  
pp. 610
Author(s):  
Elpis Elpis

This study aims to improve learning outcomes through the use of image media. This research is a class action research, the subject of research is the students of class VI SDN 010 Jaya Mukti. This study was conducted in two cycles, each cycle is implemented based on four stages: planning, implementation, observation, and reflection. The result of the study showed that the IPS learning achievement increased in the first cycle of student learning outcomes was 80.77% and in cycle II increased up to 85.08. Student learning completeness in classical equal to 88,46% in cycle I and 100% in cycle II. Based on the results of the above research, it can be concluded that the use of image media can improve the learning outcomes of IPS students class VI SDN 010 Jaya Mukti.


2008 ◽  
Vol 17 (IX) ◽  
pp. 11-18
Author(s):  
F. T. Munthe

This class action research aims at overcoming the problems in learning place value in mathematics and improving the student’s learning achievement. This action research was conducted in grade 3 of Government Primacy School, Jati 03 (Morning), East Jakarta. The research model adopted Kemmis and Mc Taggart’s with four steps (Planning, Implementation, Observation, and Reflection). Within three cycles, it was discovered the effectiveness of teaching aids in improving the student’s learning achievement in studying place value in mathematics.


2015 ◽  
Vol 16 (2) ◽  
pp. 74-99
Author(s):  
Mustakim Mustakim ◽  
Solikhin Solikhin

Class Action Research was motivated by a lack of courage and ask the students of class VII student achievement SMP 2 Patean Kendal especially Class VII-A. To overcome this problem researchers use a learning Think Pair Share (TPS) aided media quiz game Who's He (KSD). Formulation of the problem in this study were (1) Is the TPS-assisted learning media KSD game on triangular and quadrilateral material can increase the courage to ask students and student achievement class VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015 ?; (2) Is the TPS-assisted learning media KSD game on triangular and quadrilateral material for students of classes VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015 can achieve mastery programmed? To address the above problems, it is done classroom action research conducted in two (2) cycles, each consisting of planning, implementation, observation, and reflection. Data collected through observation, interview and test. The subjects were students of class VII-A SMP Negeri 2 Patean Kendal totaling 27 students with a composition of 16 boys and 11 female student. The study was conducted in January to June 2015. The indicators in this study were (1) More than 75% of students courage students to ask bold minimal category; (2) The average value of student achievement of at least 75; (3) More than 75% of students reach the minimum learning achievement KKM is 75. The results showed that the students' courage to ask the brave minimal category increased 34%, from the initial conditions as much as 44% increased to 63% in the first cycle and 78% in Cycle II. The average value of student achievement has increased 23 from the average value of learning achievement in the initial conditions 59 to 72 in the first cycle and 82 in the second cycle. Likewise mastery learning has increased 41%, from the initial conditions of 37% rising to 67% in the first cycle and 78% in Cycle II. The conclusion of this Class Action Research is a learning Think Pair Share (TPS) game media aided KSD on triangular and quadrilateral material can increase the courage to ask students and student achievement class VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015.   Penelitian Tindakan Kelas ini dilatarbelakangi oleh rendahnya keberanian siswa bertanya dan prestasi belajar siswa kelas VII SMP Negeri 2 Patean Kendal terutama kelas VII-A. Untuk mengatasinya peneliti menggunakan pembelajaran Think Pair Share (TPS) berbantuan media permainan Kuis Siapa Dia (KSD). Rumusan masalah dalam penelitian ini adalah (1) Apakah pembelajaran TPS berbantuan media permainan KSD pada materi segitiga dan segiempat dapat meningkatkan keberanian siswa bertanya dan prestasi belajar siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015?; (2) Apakah pembelajaran TPS berbantuan media permainan KSD pada materi segitiga dan segiempat  bagi siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015 dapat mencapai ketuntasan yang diprogram? Untuk membahas permasalahan di atas, maka dilakukan penelitian tindakan kelas yang dilaksanakan dalam 2 (dua) siklus, masing-masing terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data dilakukan melalui kegiatan observasi, wawancara, dan tes. Subjek penelitian adalah siswa kelas VII-A SMP Negeri 2 Patean Kendal yang berjumlah 27 siswa dengan komposisi 16 siswa putra dan 11 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan Juni 2015. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa keberanian siswa bertanya pada kategori minimal berani; (2) Rata-rata nilai prestasi belajar siswa minimal 75; (3) Lebih dari 75% siswa prestasi belajar mencapai batas minimal KKM yaitu 75. Hasil penelitian menunjukkan bahwa keberanian siswa bertanya dengan kategori minimal berani mengalami peningkatan 34%, dari kondisi awal sebanyak 44% meningkat menjadi 63% pada Siklus I dan 78% pada Siklus II. Rata-rata nilai prestasi belajar siswa mengalami peningkatan 23 dari rata-rata nilai prestasi belajar pada kondisi awal 59 menjadi 72 pada Siklus I dan 82 pada Siklus II. Demikian juga ketuntasan belajar mengalami peningkatan 41%, dari kondisi awal 37% meningkat menjadi 67% pada Siklus I dan 78%  pada Siklus II. Kesimpulan dari Penelitian Tindakan Kelas ini adalah pembelajaran Think Pair Share (TPS) berbantuan media permainan KSD pada materi segitiga dan segiempat dapat meningkatkan keberanian siswa bertanya dan prestasi belajar siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015.


2017 ◽  
Vol 11 (2) ◽  
pp. 171
Author(s):  
Romelah Romelah

  The aim of this study is to improve the ability to read the roadmap. This study uses a two-cycle classroom action research, assigning students of SMPN 1 Punggelan Banjarnegara as the research subject. The implementation of this research refers to the spiral model from Kemmis and Taggart with four steps including: planning, implementation, observation, and reflection. Results of the research showed in cycle attainment in the average score was 73 and the mastery learning 41,38%. In the cycle II attainment was indicated by the average score 86,21 and the mastery learning  79.31%. Evidently, the use of mock media through simulation learning model can improve the ability to read plans. 


2020 ◽  
Vol 4 (2) ◽  
pp. 257-262
Author(s):  
Siti Munawaroh

This research aims to: (1) to know the process of implementing learning that uses a combination discussion method 2C B can improve the results of science of vibration and wave material in the learners, (2) know the improvement of learning results IPA On wave vibration After a study using a combination discussion method of 2C B. The study uses class action research methods, consisting of two cycles with stages of planning, implementation, Observation and reflection. The research subject amounted to 31 students of class VIII-D MTs N 1 Yogyakarta with the method of collecting data using observations and tests. The results showed the science learning of vibration and wave material through a combination discussion method of 2C B can be received both by learners, improving enthusiasm and response in learning. The learning outcomes of learners have improved before using the average method value 65 (category less), to average value 78 (category is enough) and 90.4 (Good category) after using a combination discussion method 2C B. The submission of learning in The class increased from 17% before using the method to 70% and 97% after using a combination discussion method of 2C B.


Author(s):  
Siti Yunanik

[Title: The Provision of Verbal and Non-verbal Reinforcement to Improve Student Learning Achievement in Heroism and Patriotism Subject Matter]. The purpose of this study is to improve student learning achievement on the heroic and patriotism figures subject matter through the provision of verbal and non-verbal reinforcement. This research is a class action research (CAR) with the subject of the research were class IV students in semester 1 of SDN 2 Sandik, amounting to 28 students. Student learning achievement data were collected using test instruments and analyzed descriptively-qualitatively. The results showed that the student learning achievement in the first cycle was in the medium category (mean = 5.50) increased in the second cycle (mean = 8.25) with the good category. The implementation of learning has also increased in each cycle. Based on the results of the study it can be concluded that the provision of verbal and non-verbal reinforcement can improve student learning achievement on the heroic and patriotism figures subject matter at SDN 2 Sandik.


2017 ◽  
Vol 5 (3) ◽  
pp. 42
Author(s):  
Marnius '

This research is motivated by the low ability students in finding ideas principal authorshipnarration in class IV SDN 003 Pagaran Tapah Darussalam. Goals to be achieved in thisresearch is to improve the ability of students in the basic idea for narrative writing in class IVSDN 003 Pagaran Tapah Darussalam through DRTA Strategy (directed reading thinkingactivity) carried out for 1 month. This research was conducted in SDN 003 Pagaran TapahDarussalam. Classes are meticulous researchers are class IV by the number of students asmany as 20 people. The study of this class action commenced in early September 2014. Thisform of research is classroom action research. The research instrument consists ofinstruments teacher and student activity sheets and achievement test. Based on the results ofthe study, the research concluded that the ability to search for the key idea fourth gradestudents of SDN 003 Pagaran Tapah Darussalam can be enhanced through DRTA strategy.This is evident from the increase in the student's ability in finding the key idea of the strategyDRTA before being applied to the second cycle of the second meeting. Known frompreliminary data the average value of students is 63. If the views of classical completeness,there are 30% of students (6) who finished obtaining a minimum value of 65 (according to thestandard KKM), the first cycle the first meeting denganrata average increased to 65, 3%circuitry completeness reach 10 or 50%, while in the second meeting mkembali increased to69.5 by the thoroughness of 12 people or 60% and sikluy II first meeting back in an averageincrease of 75% with the thoroughness of 16 or 80% and increased again in meetings second,reaching 80.5% with 100% completeness. The overall ability of students increased from theinitial tests until the fourth meeting of (20%). Thus, this study was successful


2019 ◽  
Vol 4 (2) ◽  
pp. 43
Author(s):  
Suyatmiati Suyatmiati

<p><em>This research is aimed  to improve mathematics students learning achievement inelementary school, especially inmixed count operation on integer materials through the application of colored paper learning media. This research was a classroom action research refferedto Kemmis and Mc Taggart’s design, which includes planning, acting, observing, and reflecting. The research subject were all the student of fourth A grade  in SDN Wadungsari Waru Sidoarjo in  the  the period of 2016/2017. Before the implementation of the action, the classical average value is 58.75. After the action is applied, the results of the test on  cycle I is 75 for classical average value and the results of the test on  cycle II is 84,38 with student learning completeness</em></p><p><strong><em>Keywords</em></strong><em>:</em><em>colored paper media</em><em>, learning achievement</em><em></em></p><p><em><br /></em></p>


LITERATUS ◽  
2019 ◽  
Vol 1 (1) ◽  
pp. 31-36
Author(s):  
Dini Ameliawati

The purpose in this research was to determine the process of implementing the planting method in an effort to improve naturalist intelligence for children. The method used in this study is a class action research method which consists of four steps, there are: planning, implementation, observation, and reflection. This research was conducted on 17 students at KB TK Asaloka on West Jakarta, from April to May 2019. The data collection techniques in this study were observation, field notes, interviews, and documentation. The results of the action in each cycle of class action research obtained an increase in children's naturalist intelligence from the start of the pre-cycle action with the acquisition of an average value are 1.3, or 32% if on percentage value. Cycle 1 get the acquisition of an average value 2.6, or 62% if on percentage value. Then, cycle 2 with the acquisition of an average value are 3.7, or equal to 92% on percentage value. The conclusion of this study is that planting methods are effective in increasing children's naturalist intelligence.


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