scholarly journals The Effectiveness of Lore Traditional Games Towards The Ability to Recognize The Concept of Numbers on Early Childhood

Ta dib ◽  
2021 ◽  
Vol 24 (2) ◽  
pp. 79
Author(s):  
Jhoni Warmansyah ◽  
Zulhendri Zulhendri ◽  
Amalina Amalina

This study aims at finding out the effectiveness of traditional Lore games on the ability to recognize the concept of numbers in kindergarten. This research used a quantitative approach implemented in the form of the quasi-experimental method with a pretest-posttest design. The population of this study is all early childhood students of group B in South Pariaman District, Pariaman City. Sample withdrawal technique using simple random sampling. Data collection techniques use a test of the ability to recognize the concept of numbers that self-designed, refer to aspects and indicators.  Hypothetical testing using data analysis techniques is a paired t-test by looking at each difference from the average score comparison. The result shows that traditional Lore games are effective in developing the ability to recognize the concept of numbers in early childhood. Therefore, the use of traditional games can be a strategy for teachers to teach math, particularly about the concept of numbers.

2021 ◽  
Vol 8 (9) ◽  
pp. 474-480
Author(s):  
Efa Wahyu Prastyaningtyas ◽  
Widi Wulansari

This study objective is to determine the application of Project Based Learning in entrepreneurship subjects for students of the Elementary School Study Program, Universitas Nusantara PGRI of Kediri. This study used a quasi-experimental design with Posttest-Only Design with None equivalent Group. The population were 8 classes and simple random sampling technique was used to take the sample. Then, divide the sample into two categorized as students who already have a business and students who do not have one. In conclusion, the average score of students who have entrepreneurial experience is higher; it was 89.62 than the average score of students who do not have entrepreneurial experience with a score of 88.44 in PjBL-based Entrepreneurship learning. Thus, it can be interpreted that the implementation of PjBL-Based Entrepreneurship (Problem Based Learning) subjects for students who have entrepreneurial experience gives positive and significant results. Keywords: Entrepreneurship subject, Project based learning, Pandemic.


2020 ◽  
Vol 19 (2) ◽  
pp. 336-350
Author(s):  
Rusmi Siagian ◽  
Zainal Rafli ◽  
Siti Gomo Attas

Abstract   This research is a quantitative research that aims to describe the ability to write poetry based on the image media of students of class VIII SMP 1 PSKD JAKARTA PUSAT District. The population of this study consists of 151 students that are put into 5 classes. Sampling is done by using simple random sampling technique with total sample of 109 students. The instrument used is the test used to obtain the data of students' ability in writing poetry. The tests are given in the form of essays. Data analysis techniques used descriptive statistical analysis that describes the results of Writing Poetry Ability using Picture Media. Based on the descriptive statistic descriptive statistic analysis, the highest score obtained by the students in terms of the structure of the poem builder is 96 and the lowest score is 50 with the average score of 74,09. Thus it can be concluded that the students of grade VIII SMP 1 PSKD JAKARTA PUSAT are able to write poetry based on the media images.   Keywords: writing, poetry, image media.


2021 ◽  
Vol 4 (1) ◽  
pp. 77-89
Author(s):  
Nipriansyah Nipriansyah ◽  
Rambat Nur Sasongko ◽  
Muhammad Kristiawan ◽  
Edy Susanto ◽  
Putri Fatmawati Arinal Hasanah

The STEAM method is applied to early childhood to provide broader thinking power in problem solving. Penelitian aims to describe the learning STEAM (Science, Technological, Engineering, Art and Mathematic) with media loose parts that can enhance the creativity and imagination of children. The research method used is descriptive qualitative using observation, interviews and documentation. In data analysis techniques, researchers used qualitative analysis techniques using data reduction, data presentation, and drawing conclusions. The research was conducted in 4 meetings in group B with 12 children. The results showed that STEAM learning with losse parts media could increase children's creativity and imagination. This can be seen from the observation that was made 4 times, all children experienced good development when learning with losse parts media.learning STEAM with losse parts can be applied to earlyplay groups childhood education, both inand kindergarten. This research not only improvescreativity children'sbut also increases children's imagination, the loose parts media used are also unique and natural.


2018 ◽  
Vol 1 (2) ◽  
pp. 214
Author(s):  
Dwi Puja Andani ◽  
Setiawati Setiawati ◽  
Wisroni Wisroni

This research is motivated by the low of early age children who have not been able to control their emotions in PAUD Puti Bungsu SKB 1 Tanah Datar. This is allegedly due to the lack of parenting provided by parents to their children. The purpose of this study are: (1) describes parenting by the parents to early childhood, (2) describes the emotional intelligence of early childhood, and (3) how the relationship between parenting by parents with early emotional intelligence in early childhood PAUD Puti Bungsu SKB I Tanah Datar. The type of this research is descriptive correlation, population in research amount to 30 people. Samples were taken as much as 80% with the number of samples is 24 people. The sampling technique using simple random sampling. Data collection techniques used are questionnaires, while data collection tools using questionnaires. Data analysis techniques using the formula percentage and Product Moment. The results of the study found that (1) the parenting of the children is still poor, (2) the early childhood emotional intelligence in early childhood PAUD Puti Bungsu SKB I Tanah Datar still looks very low, and (3) there is a significant relationship between parenting with the emotional intelligence of children in paud the youngest son of SKB I Tanah Datar.


2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Retno Issroviatiningrum ◽  
Shanti Wardaningsih ◽  
Novita Kurnia Sari

ABSTRAK Upaya untuk meningkatkan mutu pendidikan keperawatan khususnya untuk mendukung peserta didik menjadi perawat profesional memerlukan proses pembelajaran dengan menggunakan fasilitas keterampilan klinis. Practice based simulation model didasarkan pada teori belajar konstruktif yang menegaskan bahwa pengetahuan tidak pasif ditransfer dari pendidik kepada peserta didik, tetapi dibangun oleh peserta didik melalui pengolahan pengalaman dan interaksi dengan lingkungan mereka. Dengan metode simulasi di laboratorium dapat mendorong mahasiswa untuk menggunakan critical thinking dalam mengambil keputusan dalam mengatasi masalah tanpa merugikan pasien yang sebenarnya. Penelitian ini bertujuan untuk menganalisis pengaruh practice based simulation model terhadap critical thinking pada mahasiswa semester VI di FIK Unissula Semarang. Penelitian ini menggunakan metode Quasy – Experiment dengan pendekatan pretest-posttest with control group design. Pengambilan sampel dengan teknik  simple random sampling dengan jumlah 21 responden baik kelompok intervensi maupun kelompok kontrol. Analisis data menggunakan uji Paired T-Test dan Independent Samples T-Test. Hasil penelitian selisih peningkatan critical thinking pada kelompok intervensi sebanyak 11.95 poin dan pada kelompok kontrol 2.05. Practice based simulation model berpengaruh terhadap critical thinking dengan nilai p=0.00<0.05. Disimpulkan bahwa practice based simulation model mempengaruhi critical thinking pada mahasiswa semester VI FIK Unissula Semarang. Kata kunci: Practice based simulation model, critical thinking


2005 ◽  
Vol 10 (4) ◽  
pp. 333-342
Author(s):  
V. Chadyšas ◽  
D. Krapavickaitė

Estimator of finite population parameter – ratio of totals of two variables – is investigated by modelling in the case of simple random sampling. Traditional estimator of the ratio is compared with the calibrated estimator of the ratio introduced by Plikusas [1]. The Taylor series expansion of the estimators are used for the expressions of approximate biases and approximate variances [2]. Some estimator of bias is introduced in this paper. Using data of artificial population the accuracy of two estimators of the ratio is compared by modelling. Dependence of the estimates of mean square error of the estimators of the ratio on the correlation coefficient of variables which are used in the numerator and denominator, is also shown in the modelling.


2020 ◽  
Author(s):  
Pahrizal

The research is proposed to test the influence of Leadership and Motivation Work on Public Service Quality. The population in this study was the Kantor Kementerian Agama Sungai Penuh who had received the last 1 year service at the Kantor Kementerian Agama Sungai Penuh, amounting to 260 people. Furthermore, by using the Slovin formula, a sample size of 158 people was chosen with a sampling technique based on Simple Random Sampling. This study uses primary data and secondary data. Data analysis techniques used are path analysis and hypothesis testing using t test with data analysis using SPSS version 20. The results of the study based on showing that partially the Leadership and motivation work have a positive and significant effect on Public Service Quality. The results also show that motivation work variables act as intervening variables between Leadership and Public Service Quality.


2020 ◽  
Vol 2 (2) ◽  
pp. 70-76
Author(s):  
Savitri Septiara Pratiwi ◽  
Ana Setiani ◽  
Novi Andri Nurcahyono

The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R & D) with One-Group Pretest-Posttest. The research was conducted at Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)> T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies, interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.


2021 ◽  
Vol 8 (2) ◽  
pp. 182
Author(s):  
Siwi Padmasari ◽  
Fajriyati Nur Azizah ◽  
Niken Larasati

Penyakit Diabetes Melitus (DM) termasuk penyakit yang bersifat kronis akibat terjadinya peningkatan kadar glukosa darah. Kepatuhan minum obat merupakan faktor penting dalam mengontrol kadar glukosa darah. Salah satu intevensi yang dapat dilakukan oleh apoteker secara komprehensif untuk pasien dengan penyakit kronis adalah edukasi apoteker melalui home pharmacy care (HPC). Tujuan penelitian ini adalah untuk mengetahui pengaruh edukasi apoteker melalui HPC pada pasien DM dalam meningkatkan kepatuhan dan kontrol glukosa darah puasa (GDP). Penelitian ini menggunakan rancangan quasi-experimental pretest-posttest with control group design yang dilakukan pada bulan Agustus-November 2020. Subyek uji dalam penelitian ini adalah pasien DM tipe 2 yang mengikuti program Prolanis di Puskesmas Mlati II Sleman, Yogyakarta. Total subyek uji dalam penelitian ini sebanyak 60 pasien dari 65 pasien yang terbagi menjadi kelompok kontrol (30 pasien) dan intervensi (30 pasien) yang dipilih dengan metode simple random sampling. Pengukuran tingkat kepatuhan dilakukan dengan menggunakan instrumen kuesioner ProMAS dan glucose test untuk mengukur kadar GDP. Data dianalisis menggunakan uji Chi square untuk meniliai perbedaan karakteristik pasien, uji Wilcoxon untuk membandingkan data pretest dan posttest pada masing-masing kelompok dan uji Mann Whitney untuk membandingkan tingkat kepatuhan dan ketercapaian GDP pada kedua kelompok. Hasil penelitian menunjukkan bahwa edukasi melalui HPC dapat meningkatkan kepatuhan p=0,002 (p<0,05) dan kontrol GDP dengan rata-rata penurunan kadar GDP kelompok intervensi adalah 53,67±24,31 mg/dL dan p=0,021 (p<0,05). Kesimpulan dari penelitian ini adalah pemberian edukasi melalui HPC dapat meningkatkan kepatuhan dan ketercapaian kadar glukosa darah puasa


AdBispreneur ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 67
Author(s):  
Candradewini Candradewini

The tourism business is one of the mainstays of West Bandung Regency. One of them is the Cihideung agro-tourism area. This potential agro-tourism area requires cooperation from various related parties in order to develop better. This study aims to determine and analyze the factors that affect the partnership effectiveness in developing the Cihideung agro-tourism area. This research method uses a quantitative approach to the type of survey research. The target population in this study are the parties who partner in the development of the Cihideung agro-tourism area, West Bandung Regency. The sample size in this study was 45 people obtained by the simple random sampling technique. Data collection techniques by means of field studies, interviews and literature studies. The data were processed using Exploratory Analysis Factor (EFA). The results showed that the factors that affect the partnership effectiveness in developing the agro-tourism area of Cihideung, West Bandung Regency are Vision and Communication, Commitment and Partners, Vision of Partnership, Data Integration, Incentives and Information, Results and Progress, Joint Ownership and Outcome Accountability. A total of 2 factor points from which must be reduced from 26 factor points so as to produce 24 factor points that are truly dominant and form the effectiveness of the partnership. Overall, the partnership effectiveness was in the high category with an average score of 3.95. Vision and Communication factor is the most dominant factor, which is equal to 40.142%. Bisnis pariwisata merupakan salah satu andalan Kabupaten Bandung Barat. Salah satunya adalah kawasan agrowisata Cihideung. Kawasan agrowisata potensial ini memerlukan kerjasama dari berbagai pihak terkait agar berkembang lebih baik. Penelitian ini bertujuanuntuk mengetahui dan menganalisis faktor-faktor yang mempengaruhi efektivitas kemitraan pengembangan kawasan agrowisata Cihideung. Metode penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian survei. Target populasi dalam penelitian ini ialah para pihak yang bermitra dalam pengembangan kawasan agrowisata Cihideung Kabupaten Bandung Barat. Ukuran sampel pada penelitian ini adalah 45 orang yang didapatkan dengan teknik Simple Random Sampling. Teknik pengumpulan data dengan cara studi lapangan, wawancara dan studi literatur. Data diolah menggunakan Exploratory Analysis Factor (EFA). Hasil penelitian menunjukkan bahwa faktor-faktor yang mempengaruhi efektivitas kemitraan pengembangan kawasan agrowisata Cihideung Kabupaten Bandung Barat adalah Visi dan Komunikasi, Komitmen dan Mitra, Visi Kemitraan, Integrasi Data, Insentif dan Informasi, Hasil dan Kemajuan, Kepemilikan Bersama dan Akuntabilitas Hasil. Sebanyak 2 butir faktor dari yang harus direduksi dari 26 butir faktor sehingga menghasilkan 24 butir faktor yang benar-benar dominan dan mempengaruhi efektivitas kemitraan. Secara keseluruhan, efektivitas kemitraan berada dalam kategori tinggi dengan nilai rata-rata sebesar 3,95. Faktor Visi dan Komunikasi merupakan faktor yang paling dominan yaitu sebesar 40,142%.


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