scholarly journals Aplikasi Edukasi Pengenalan Profesi Pemadam Kebakaran Berbasis Augmented Reality

2020 ◽  
Vol 5 (3) ◽  
pp. 288
Author(s):  
Andhik Ampuh Yunanto ◽  
Dina Ayu Fitriana ◽  
Muhammad Fajar Mukhti ◽  
Monica Kristania ◽  
Nadhif Nadhif

In this era, science and technology continue to develop significantly. One technology that is developing rapidly is information technology. This technological development can be used by the community and developers to help their work. One of the benefits of using this information technology is that it can help in the field of education. In addition, there are lots of cutting-edge technologies that are already sophisticated, namely Augmented Reality (AR) technology. In providing education to the younger generation, there are many insights that must be taught in addition to compulsory lessons in school. One of them is an insight into the use of internal fire extinguishers. Until now people tend to lack understanding of how this tool works because it is considered insignificant. Even though the fact is this is important to equip someone when one day there will be a fire. So that in this study proposes the development of an interactive learning application regarding fire extinguishers. This research has several stages including the identification of educational materials, the design and development of educational media, and testing of user convenience for early childhood where they are the target users of this application. This learning application built is a learning platform for children based on Augmented Reality. The test results show that this application gets positive feedback from child users where on average it gives a value of 9. So it can be concluded that child users can learn how the firefighting profession works and children can immediately practice it interactively through this learning application.

2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Ardhi Pradana ◽  
Yulian Findawati

The introduction of a means of transportation to children can stimulate the brain to imagine and train creativity. With the development of information technology, means of introducing means of transportation can be done using devices such as computers, laptops or smartphones. The development of Augmented Reality technology on smartphones will make it easier for children to get to know several types of transportation that they often encounter. The purpose of writing this article is to create an application for Introduction to Transportation Tools using Augmented Reality technology for children. The method used in making this application of Introduction to Transportation Tools is observation and interviews. The production begins with collecting data on what types of transportation will be made as a model using the Blender software. Augmented Reality application design uses Unity software by designing markers made from the Vuforia platform. The features in this application are several types of transportation that are displayed in 3D with sound and information using Augmented Reality technology. The results of testing the Transportation Tool Introduction application can run on various Android mobile devices. It has been tested on several different smartphone brands and specifications - the results of the Transportation Tool Introduction can run smoothly except under Android version 4.3 (Jellybean). Based on the test results contained in the Application of Introduction to Transportation Tools using Augmented Reality, it is suitable for introducing more interesting and innovative types of transportation to early childhood. There are still many deficiencies that can be developed, for example, increasing the number of 3D objects in the transportation tool and making animations even better, so that the application is more interesting, interactive, and easy to understand.


2019 ◽  
Vol 4 (2) ◽  
pp. 227-236
Author(s):  
Ferli Septi Irwansyah ◽  
Efa Nur Asyiah ◽  
Ida Farida

Students' problems in understanding of the hybridization process need to be overcome by using interactive media. Therefore, this study aimed to analyze the results of the validation test and the feasibility test of learning media based on Augmented Reality (AR) on the concept of hybridization. The research method used was the Design-based Research (DBR) method based on technology that supports the learning process within two stages, namely the analysis stage and the design and development stage. Data collecting instruments used were a validation test questionnaire and a limited trial sheet. The media was validated by 3 expert lecturers and 10 respondents of Chemical Education Department students at UIN Sunan Gunung Djati Bandung, Indonesia. Overall validation test results obtained an average value of robserved of 0.88. The validation test obtained a value above 0.30, which showed that the learning media was valid and can be used for the limited trial. The limited trial obtained an average value of 88.59 % within a feasible category. This research concluded that AR learning media on the concept of hybridization is appropriate to be used as teaching material in the learning.


2020 ◽  
Vol 16 (1) ◽  
pp. 1-6
Author(s):  
Sisilia Thya Safitri ◽  
Dwi Mustika Kusumawardani ◽  
Citra Wiguna ◽  
Didi Supriyadi ◽  
Intan Yulita

PT. Kereta Api Indonesia (Persero) is the largest company in Indonesia which is engaged in railroad transportation. One of the technological innovations carried out by PT KAI (Persero) is to make the KAI Access application with the latest feature is e-boarding. Through the e-boarding feature provided by PT KAI, KAI seeks to provide excellent service to customers. Not many customers use the e-boarding application as a gap between PT KAI's vision and train customers. The gap that exists between the vision and customer acceptance of information technology needs to be measured to determine the extent to which the implementation of the information technology is accepted by the customer. One method used to measure customer satisfaction is to use the use questionnaire. Before measuring customer satisfaction using the Use questionnaire, each item of questions must be tested for validity and reliability. The purpose of measuring the validity and reliability of this research is to ensure the accuracy and reliability of each question on the questionnaire as a test tool. The validity test results used by using the construct validity technique are valid. The reliability test results using the split-half reliability technique have a value of 0.9896 or equivalent to the very high-reliability criteria.


Author(s):  
Ady Purna Kurniawan ◽  
Niswa Nafiah Sartono ◽  
Fahmi Alhamda Zikra ◽  
Aulia Izzatul Ulwan

Education for children from an early age is essential because it can affect the growth of children's knowledge at a later age. The introduction of basic daily things can be given to children to make them feel enjoy learning fun objects and make them critical. Educational institutions have widely used the use of information technology from the initial level such as kindergarten. Therefore, the development of learning media is for supporting parents and teachers in providing basic daily knowledge for children. Augmented Reality has features with combining 3D object animation and audio so that the teaching material displayed can be seen in real. This learning media has a very simple and easy to use the display with some menu. When each menu is selected, it will go directly to the camera mode for scanning the teaching marker. This learning media can be used both at school and at home, as well as by teachers or parents and even the child itself.


2015 ◽  
Vol 4 (3) ◽  
Author(s):  
Seruni Seruni ◽  
Nurul Hikmah

<p>The purpose of this study is to find and analyze the effect of feedback on <br />learning outcomes in mathematics and an interest in basic statistics course. The <br />population in this study are affordable Information Technology Student cademic Year 2012/2013 Semester II Indraprasta PGRI University of South Jakarta. Sample The study sample was obtained through random sampling. This study used an experimental method to the analysis using the MANOVA test. This study has three variables, consisting of: one independent variable, namely the provision of feedback (immediate and delayed), and two dependent variable is the result of interest in the study of mathematics and basic statistics course. The data was collected for the test results to learn mathematics, and a questionnaire for the interest in basic statistics course. Collected data were analyzed using the MANOVA test. Before the data were analyzed, first performed descriptive statistical analysis and test data analysis requirements (test data normality and homogeneity of covariance matrices). The results show that the learning outcomes of interest in mathematics and basic statistics course for students who are given immediate feedback higher than students given feedback delayed. <br /><br /></p>


2021 ◽  
Vol 13 (5) ◽  
pp. 2587
Author(s):  
Åsta Birkeland ◽  
Liv Torunn Grindheim

Social and cultural sustainability is outlined as creating surroundings that include and stimulate positive interactions, such as promoting a sense of community and a feeling of belonging to a community, by being safe and attached to the local area. Artefacts chosen in early childhood education (ECE) institutions are integrated parts of the culture in which the ECE institutions are embedded; artefacts, thus, are understood as serving belonging and cultural sustainability. The study examined what insight into cultural sustainability could be surfaced in conflicting perspectives about military artefacts in ECE. Focus group interviews were conducted with Chinese and Norwegian graduate students and ECE researchers, during which photographs of a Chinese kindergarten where military artefacts and toys were highly represented. Conflicting perspectives on military artefacts among the participant surfaced how belonging are closely intertwined with protection and where to belong: locally, nationally or internationally. The skeptical approach to military artefacts is challenged by awareness of different ways to promote national pride and entanglement among generations. The findings indicate a need for more research on conditions for belonging and the normative complexities of artefacts in cultural sustainability.


New Medit ◽  
2021 ◽  
Vol 20 (1) ◽  
Author(s):  

Most employee satisfaction studies do not consider the current digital transformation of the social world. The aim of this research is to provide insight into employee satisfaction in agribusiness by means of coaching, motivation, emotional salary and social media with a value chain methodology. The model is tested empirically by analysing a survey data set of 381 observations in Spanish agribusiness firms of the agri-food value chain. The results show flexible remunerations of emotional salary are determinants of employee satisfaction. Additionally, motivation is relevant in the production within commercialisation link and coaching in the production within transformation link. Whole-of-chain employees showed the greatest satisfaction with the use of social media in personnel management. Findings also confirmed that employees will stay when a job is satisfying. This study contributes to the literature by investigating the effect of current social and digital business skills on employee satisfaction in the agri-food value chain.


2021 ◽  
Vol 2 (28) ◽  
pp. 85-96
Author(s):  
A. E. Evtushenko ◽  
◽  
M. A. Kropaneva ◽  

This article offers a prototype of an application for smartphones, aimed at improving services and increasing the speed of passenger service on the example of Pulkovo Airport. The software helps to improve the information and multimedia and technical support of the airport. The existing information technologies and the experience of their application in various airports of the world are considered. Key words: air transport, airport, passenger service, air passenger transport, St. Petersburg, application, information technology.


Author(s):  
E. S. Zinovieva ◽  
Y. I. Vojtenko

Abstract: The development of post-industrial society initiates profound economic, technological and cultural change in the way of life of all mankind. The revolutionary breakthroughs in the field of new technologies such as biotechnology and information technology are reflected in all spheres of human activity, directly affecting the human security. The article analyzes the consequences of widespread usage biotechnology and information technology in the foreign policy practice on the basis of the human security theory. The detailed description of the main directions of the use of biometric technology in the foreign policy and consular practices is provided, the challenges and threats to information security associated with biometrics are analyzed, arising from widespread biotechnology are the main challenges and threats to as well as human security threats arising at the present stage of development and application of these technologies. Human security threats associated with the use of biotechnology are placed in the broader context of global trends in scientific and technological development. The recommendations are formulated in the field of foreign policy and international cooperation, which would neutralize new threats to international and personal safety arising at the present stage of development of biotechnology. The authors conclude that in order to ensure ethical regulation of new technologies that address issues of human security, it is necessary to organize multi-stakeholder partnerships at national and international level with the participation of states, representatives of civil society, business and the research community.


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