scholarly journals Convenient Electricity Billing System through QR Code Android Application : A Review

Author(s):  
Abhay Desai ◽  
Mital Bhalani ◽  
Ved Prakash Chaudhary

The electrical meter reading and bill generation process is very complex and exhaustive as it is done manually. So this project is developed for the betterment of the Electric meter reading and payment process. This solution would provide better performance, integrity, consistency and many more. We have tried to achieve the solution for convenient electric meter reading through QR code. In this project, we have tried to remove the drawbacks. It was found that the human effort is too much in the traditional electric meter reading and efficiency of traditional process is much less than it could be with this new process. We would provide an improved system for this project. For which we would be converting the traditional manual meter reading process which is done by the company worker removing the human error through modernizing it in some way So, there is no chance of any kind of fraud happening with customers. We would use QR code scanning for smart meter reading and android base application that will provide support to this system by providing previous data of that particular user. We would create an application for user interface. So the user doesn't get into a complex situation to use this system.

CHIPSET ◽  
2020 ◽  
Vol 1 (01) ◽  
pp. 1-4
Author(s):  
Mohammad Hafiz Hersyah ◽  
Ririn Putri Anedya

This research aims to establish a reservation system or reservation schedule for health services in the health facility class one. This system uses qr code technology to identify health service schedule orders made by users. This system consists of a laptop webcam that functions as a device for reading data in QR codes, Arduino Uno microcontroller as a data processor for reading QR code results, an MP3 player module as a device for storing sound output, speakers functioning as sound output devices for reading QR codes and Android application as a system interface for ordering health service schedules in health facility class one and accessing databases. Ordering a health service schedule starts with the selection of the service schedule by the user on the android application, then the user will get a qr code as proof of the order made to identify the sequence that will later be read by the webcam laptop and the results processed by Arduino followed by the voice output from the speaker. This study shows the success rate of the system in making online schedule bookings by 100%. In the process of identifying the QR code using a webcam with bright lighting conditions it has a 100% success rate and with a reading range of 11-20 cm a 90% success rate is obtained. In testing, the sound output from the speakers obtained a success rate of 100%.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Shubham Tripathi ◽  
Manish Gupta

PurposeProcurement is a crucial part of supply chain management, consistently becoming a strategic vantage point in global competition. The industry 4.0 paradigm is transforming supply chains to smarter systems, giving rise to the concept of procurement 4.0. A systematic framework to transform in current scenario is crucial.Design/methodology/approachThis study brings together these current researches to propose a redesigned procurement process by combining several technologies. A BPR approach is taken to present the new process and its merits are discussed.FindingsA re-designed procurement framework is proposed. Radical improvements of cost, cycle time, human effort, degree of automation, traceability, information availability and uncertainty are achievable with the proposed framework.Practical implicationsThe proposed re-engineered process addresses the visualization barrier for managers. The proposed framework is grounded on BPR which provides a generic ground for developing redesign exercise along with the visualization of new process.Originality/valueThere is literature discussing implementation, impact and advantages of individual and combination of technologies on procurement process but lacks visualization of the transformed process combining these technologies.


2021 ◽  
Vol 20 (4) ◽  
pp. 38-45
Author(s):  
Opeyemi OSANAIYE ◽  
◽  
Sunday UNOGWU ◽  
Folayo AINA ◽  
◽  
...  

The traditional and estimated billing system of electric energy consumed in most part of Sub-Saharan Africa has become a lingering issue to the electricity consumers. This has therefore necessitated the advent of smart electric meters. In this work, we propose a smart electric meter reader that provides an efficient and economically viable technique for measuring the consumption of electricity. This proposed method tends to solve many issues of the traditional reading system, such as reading efficiency, accuracy, and the elimination of human interface. Our proposed method, consisting of a GSM module, is used to wirelessly communicate the smart meter readings to the electricity provider and the consumer in form of a text message. The results obtained from the evaluation of this work show that our proposed method has improved the accuracy of the meter reading process for proper accountability.


2021 ◽  
Vol 6 (2) ◽  
pp. 17-24
Author(s):  
Rezananda Yulian Akbar ◽  
Muhammad Hisjam

The increasingly competitive industrial competition makes companies from all sectors around the world change the system to be more efficient and effective. One of the efforts to improve the company is by implementing a Warehouse Management System (WMS). Lately, many large companies are implementing Auto-ID (automatic identification) technology to solve existing problems. The types of Auto-ID technology that are often used are barcode, RFID and QR code technology. PT AKG is a manufacturing company that produces and markets plastic finished materials to serve the needs of other companies has not yet implemented WMS, this causes human error due to the process still manual. This research proposed to find the best warehouse management system using the Analytical Hierarchy Process (AHP) method for PT. AKG. Alternative systems in this study are barcode, RFID, and QR code with the criteria used are cost, fuctionality, performance, and sustainability. Based on the results, the system chosen is the QR code with a score of 0.578084. QR codes can make it easier for operators and PPIC department staff to take notes and minimize recording errors. Recording that originally used Microsoft Excel and paper as a tool is no longer needed because operators only need to scan using a smartphone that is connected to the company's warehouse management system.


2018 ◽  
Vol 7 (2) ◽  
pp. 1-7
Author(s):  
Afifatur Rodiyah

Seeing the high demand for internet, this research will design an implementation of bandwidth management using a user manager, which will be applied to the billing system in public places with internet services. This aims to regulate the bandwidth or internet bandwidth that will be used by each customer in accordance with the total payment. This implementation utilizes a QR Code which will be used as authentication. This QR Code will be printed on the customer's payment receipt / receipt and will be scanned through the application installed on the android mobile phone. The application will be connected to a server which will later connect the customer's smartphone to connect to the internet service. After making the application, it is tested to check the accuracy of the bandwidth received by the customer. From the bandwidth accuracy testing, the results show that the delivery of bandwidth to the customer has an error with an average error in the download bandwidth of 6.5% and the upload bandwidth of 17%. The occurrence of this error is due to the ping and jitter values ??during data transmission, with an average ping of 78.7 ms and a jitter of 82.7 ms. Whereas in reading the QR Code, it was found that when using a camera with a 5MP resolution the QR Code can be read up to a distance of 90 cm and when using a camera with a resolution of 20.7MP, the QR Code can be read up to a distance of 110 cm.


2020 ◽  
Vol 28 (4) ◽  
Author(s):  
Maad Mohsin Mijwil ◽  
Rana Ali Abttan

In this paper, we have applied the genetic algorithm to the selection of the true values for RC (resistors/capacitors) as an essential role in the development of analogue active filters. The classic method of incorporating passive elements is a complex situation and can attend to errors. In order to reduce the frequency of errors and the human effort, evolutionary optimization methods are employed to select the RC values. In this study, Genetic algorithm (GA) is proposed to optimize the second-order active filter. It must find the values of the passive elements RC to get a filter configuration that reduces the sensitivities to variations as well as reduces design errors less than a defined height value, concerning certain specifications. The optimization problem which is one of the problems that must be solved by GA is a multi-objective optimization problem (MOOP). GA was carried out taking into account two possible situations about the values that resistors and capacitors could adopt. The obtained experimental results show that GA can be used to obtain filter configurations that meet the specified standard.


CJEM ◽  
2018 ◽  
Vol 20 (S1) ◽  
pp. S105-S106
Author(s):  
D. M. Shelton ◽  
D. Hefferon ◽  
P. Sinclair ◽  
Z. Janicijevic

Introduction: At Sunnybrook Health Sciences Centres Emergency Department (ED), delays occurred in reporting positive microbiology culture results of patients discharged from the ED. Follow-up of culture results was driven by a manual paper based process that was inefficient and resulted in a one to three day delay in reporting results. The previous system was time consuming, labour intensive and prone to human error. Timely reporting of microbiology culture results is important to ensuring that patients receive optimal care. The aim is that >80% of positive microbiology culture results of patients discharged from Sunnybrook Health Sciences Centre ED will be followed-up within 24 hours of results being available from the lab. Methods: Outcome Measure Percentage of positive culture results followed up within 24 hours Process Measure Time from availability of culture results from lab to completion of patient follow-up Balancing Measure Number of positive culture results not displayed in ED server Change Idea Electronically push positive culture results to an ED server that is periodically checked daily and acted upon. An electronic interface was created to capture positive results from the microbiology lab in real time. Results: There was a 45 hour reduction in the mean time to complete a patients follow-up of culture results (59 hours pre vs. 14 hours post, p=0.03). We surpassed our aim of >80% follow-up within 24 hours. Conclusion: A significant reduction to completing a patients follow-up of microbiology culture results was achieved by automating the availability of results and eliminating the manual process previously used in relaying results from the microbiology lab to ED. This new process has the following benefits: 1) Improves timely reporting of culture results to patients, that may require initiation or change in antibiotics 2) Enhanced patient safety due to elimination of human error 3) Decreased workload due to elimination of batching of results and data entry 4) Entire process is streamlined, since only positive culture results are transmitted for follow-up.


Author(s):  
Trevor Cockram ◽  
Jim Salter ◽  
Keith Mitchell ◽  
Judith Cooper ◽  
Brian Kinch ◽  
...  

2019 ◽  
Vol 4 (3) ◽  
pp. 308
Author(s):  
Muhammad Hafis ◽  
Herman Tolle ◽  
Ahmad Afif Supianto

Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort. However, a more specific empirical evidence on how it is being used in a game-related implementation are still lacking. This paper presents the findings of review performed in the past 5 years looking on how PCG are being applied in game-related content, whether it is from the basic paper characteristic to analyze the trends, the field of PCG itself, and the game domain of game model and game genre. The studies had shown that PCG are being used extensively in game-related content but has seen more uses on specific type of contents rather than being used ubiquitously in all sorts of contents. The result shown that there are not specific best type of PCG method or algorithm being used instead an array of approach can be used based on what content being created. Result also shown that PCG are being used in multiple type of games, but similarly, based on the paper found, only certain types of game benefits PCG extensively such as action and platforming games while other model and genre of games have not seen much PCG application yet. Further studies are also required to analyze how experimentation and evaluation of PCG are being done as well as PCG domain in educational games as well as game-based learning, the quality catachrestic being analyzed on the papers are also worth mentioning to understand the underlying result of PCG usage in game-related contents.


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