scholarly journals IMPROVING STUDENTS’ VOCABULARY MASTERY USING SPELLING BEE GAME AT FIFTH GRADE IN SDIT YA BUNAYYA PUJON

2020 ◽  
Vol 3 (2) ◽  
pp. 66-73
Author(s):  
Indrawati Pusparini ◽  
Martha Prasetya Ningrum

The research caused by lacking of students’ vocabulary mastery in English Subject. One of the methods for improving vocabulary is Spelling Bee game.  The action research aims to measure the effectiveness of the use of the spelling bee game method in improving students' mastery of English vocabulary and to determine students' responses motivated towards the application of this game. The research uses classroom action research (CAR) caused by Arikunto Suharsimi at students’ fifth grade in SDIT Ya Bunayya Pujon. The research is done two cycle. In every cycle consist of three meeting with the activity: plan, action, observation, reflection. Pre-test and post-test are given in the form of vocabulary tests. Data obtained from the pre-test and post-test were analysis in a classical completeness with a minimum quality standard of 75. The results of the analysis show that in cycle 1 was an average score of 70.26 with a classical completeness of 47, 05%. Furthermore, the results of the study in cycle 2 getting a significant improvement in which the score obtained was an average of 82.91 with a classical completeness reaching 88.24%. An increase from cycle 1 to cycle 2 in the classical completeness obtained reaching 41.19%. While, the implementation of the method makes students pay more attention, active, ability and motivated in learning English. From these results it means that the application of the game Spelling Bee has an influence on improving students' mastery of English vocabulary. Based on the results of this study, the application of learning with the game Spelling Bee is recommended to teachers to create a pleasant atmosphere for students, especially young learner in learning English vocabulary.  

2019 ◽  
Vol 2 (2) ◽  
pp. 101-110
Author(s):  
Risa Octaviani ◽  
Ika Handayani ◽  
Welliam Hamer

The aim of this research was to know the increase of students’ vocabulary mastery by using board race game for fifth grade students of Uttayan Suksa Krabi School, Thailand in the academic year 2018/2019. The method used in this research was collaborative classroom action research. The researchers conducted this research from December 2018 until March 2019 in Uttayan Suksa Krabi School, Thailand. In collecting the data, the researchers used observation, test, and documentation. The tests were given in pre-test, post-test 1 and post- test 2. The researchers analyzed the average score of each test to find out the increase of students’ vocabulary mastery after the action was conducted. After the researchers have conducted the action, the students’ vocabulary mastery has increased optimally. It could be seen from the score of pre-test that showed 55.3, post-test 1 was 68.6, and post-test 2 was 85.6. After applying the action, the researchers were able to solve the problem in increasing students’ vocabulary mastery. The students were able to pronounce, memorize and understand the words based on the context. By using Board Race game in teaching vocabulary, the students could easily understand and memorize the spelling of the new vocabulary. In the teaching process, when the researcher as teacher used game, the students were enthusiastic and enjoyed during teaching learning process. It can be concluded that board race game can increase students’ vocabulary mastery. It is suggested to use board race game as the alternative media in teaching learning English.


2019 ◽  
Vol 11 (3) ◽  
pp. 99-114
Author(s):  
Fuzi Yulianti

AbstrakPenelitian ini bertujuan untuk mengetahui keterampilan guru membuat PowerPoint melalui In House Training di SD Negeri Pabuaran. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian tindakan. Desain penelitian ini adalah penelitian tindakan sekolah dengan alur rencana, tindakan, pengamatan dan evaluasi, refleksi. Penelitian ini menggunakan 4 informan yang terdiri dari kepala sekolah dan guru. In House Training ini menggunakan model ADDIE terdiri dari tahap analisis, merancang, mengembangkan, implementasi dan evaluasi program pelatihan. Hasil penelitian menunjukan. Pertama, rata-rata pre-test yang diperoleh keterampilan guru dalam membuat PowerPoint sebelum melaksanakan In House Training adalah 56,5% kategorinya kurang. Kedua, setelah diadakan tindakan peningkatan yang diperoleh adalah keterampilan guru membuat PowerPoint melalui In House Training pada siklus I masih ada 7 guru yang belum mencapai target dan masuk kriteria kurang baik, sehingga perlu diberikan tindakan kembali pada siklus II, setelah siklus II dilaksanakan indikator keterampilan guru membuat PowerPoint mencapai target. Ketiga, rata-rata post test yang diperoleh 85,8 % kategorinya baik. Artinya kemampuan secara materi dapat diukur dan ada peningkatan sebesar 20%.AbstractThis research aimed to determine teachers’ skill in making PowerPoint through In-House Training at Elementary School Pabuaran. This research used a qualitative approach with action research type. The research design was school action research with plot plan, action, observation and evaluation, reflection. This research used 4 informants consisting of school principal and teachers. The In House Training used ADDIE model that consisting the step of analysis, design, develop, implementation and training programs evaluation. The first result showed, the average of pre test which acquired teachers’ skill in making PowerPoint before carrying In House Training is 56.5% less category. The second result, after held the improvement which acquired that teachers’ skill in making PowerPoint through In House Training of first cycle (cycle I) there were still 7 teachers who had not reach the target and included to not good enough criteria, so it should be given back in action on the second cycle (cycle II). After second cycle held, the indicator of teachers’skill in making PowerPoint reached the target. The third result showed that the average of post test which obtained is 85.8% good category. It means that the skill materially is measurable and there is improvement of 20%.


Author(s):  
Juriyah Juriyah

<p><em>This </em><em>research</em><em> aimed to find out the effect of </em><em>applying</em><em> Discovery Learning</em><em> </em><em>assisted</em><em> by </em><em>ICT</em><em> media</em><em> towards student’s interest and learning outcome in science about single and mixed substances of a total of </em><em>12</em><em> students</em><em> on</em><em> </em><em>fifth </em><em>grade </em><em>of </em><em>SDN 2 Darmakradenan. This </em><em>classroom action research</em><em> was conducted with a cyclical process consisted of 4 stages; plan, action, observation, and reflection, in 2 cycles.</em><em> </em><em>Based on the observation result of student’s interest, only 33,33% of pre</em><em>-cycle</em><em> showed their interest. Then, after </em><em>first</em><em> cycle , it improved 66,67%, and later improved to 91,67% at the end of </em><em>second </em><em>cycle. Based on the formative test result, only 41,67 of the pre</em><em>-</em><em>cycle passed the course. Then, it improved 75,00% in </em><em>first </em><em>cycle, and at the end of </em><em>second </em><em>cycle</em><em> </em><em>100,00% passed the course. On the pre</em><em>-</em><em> cycle, the class’s average grade is about 55.56, and it improved to 83,33 after </em><em>second cycle</em><em>. Based on the analysis above, it can be concluded that Discovery Learning Assisted </em><em>ICT </em><em>Media can improve student’s interest and learning outcome on </em><em>fifth grade </em><em>students </em><em>of </em><em>SDN 2 Darmakradenan in science about single and mixed substances.</em><em></em></p>


2019 ◽  
Vol 9 (1) ◽  
pp. 56-62
Author(s):  
Ni Made Wersi Murtini ◽  
Ni Wayan Krismayani

This study was designed as a classroom action research (CAR). This study was conducted in some cycles consisted of two sessions in each cycle: Planning, Action, Observation, and Reflection. This study is conducted to the students of Germania Class Airport Handling Management Bali Aviation Training Center Denpasar (BATC) which consisted of 22 students (6 male and 16 female) who had low ability in speaking English. It  was proven by the average score of pre-test which was 66,59. To solve the problem, the researcher used Multiple Inside-Outside Circle. The data collected  from this research were obtained from pre-test, post-test, and questionnaire. The data were analyzed by analysis statistial desriptive. The first finding of this study was there was a significant improvement on students’ speaking skill after the use of Multiple Inside-Outside Circle which can be seen from the average score of pre-test, cycle I and cycle II. The second finding showed that the subjects showed positive respond to the implementation of the Multiple Inside-Outside Circle.


2015 ◽  
Vol 3 (2) ◽  
pp. 123
Author(s):  
Maya Indah Wahyuni

The research is aimed to see and give the description whether the using of card as a learning media can increase the students` achievement in learning japanese language this research design uses action research that consists of two cycles. Every cycle consists of plan, action, observation, and reflection. The instrument used to know the students` activity during the teachung and learning process.This research consists of two cycles. Every cycle consits of four meetings. If there is a weakness in the first cycle, it result will be repaired in the second cycle. The result of the research is that 1, 56% students listens teacher`s explanation, 14, 06 % students take note from the tacher`s explanation, 44, 53 % students give opinion, 23, 44 % students ask questions, and 43, 34 % students answer the questions. By using card as media in learning process, it is hoped that the students will be motivated and interested in learning japanese language.Key words : media card, development of the result learning


Author(s):  
Shindy Lestari ◽  
Syahrilfuddin Syahrilfuddin ◽  
Neni Hermita ◽  
Zetra Hainul Putra

This research is to determine the effect of realistic mathematical approach on students’ learning motivation. The research method is pre-experiment of one group pretest posttest design. This study was conducted with 34 fifth grade students from a public school in Pekanbaru, Indonesia. The results indicate that students’ learning motivation significantly increases. Among six indicators measuring students’ learning motivation, the indicator of interesting activities in learning is the most increase, from 80.76% in pre-test to 86.40% in post-test. The average score of pretest in form of students’ learning motivation questionnaire before applying treatment was 90.56 while score posttest after treatment was 95,09 and the results of the research hypotheses using the comparative t-test tcount (6.997) > ttable (2.039). This means that there is an effect of applying the realistic mathematical approach to students’ learning motivation.


2017 ◽  
Vol 1 (2) ◽  
pp. 71-81
Author(s):  
Tustiyana Windiyani

ABSTRACTThe research is an action research aiming at improving the learning output of social science using cooperative learning model of Numbered Head Together. The subjects of the research are the fifth grade students of Sekolah Dasar Negeri Batu Kembar in the even semester, the year of 2015/ 2016 with the number of students of 21 consisting of 12 boys and 9 girls. The research used cycling procedure containing four steps of planning, doing, observing, and reflecting. The action research is done in two cycles. Each cycle is conducted in one meeting. After the implementation of Numbered Head Together, the learning output of students social science improves from the first to the second cycle. The result shows that the average score in the first cycle is 65, and the learning completion is 50.00%, while in the second cycle, the average score is 74 and the learning completion is 85.00%. The learning process score in the first cycle is 75.75%, and it improves in the second cycle to be 90.00%. The result of students behavior observation shows improvement of students discipline, cooperation, bravery which in the first cycle is 80.50% and it improves in the second cycle to be 85.50%. Therefore it can be inferred that the implementation of the cooperative learning model of Numbered Head Together is able to improve the learning output of the fifth grade students social science in an elementary school. Keywords: Learning Output, Social Science, Numbered Head Together.ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial melalui penerapan model pembelajaran kooperatif Numbered Head Together. Subjek penelitian ini adalah siswa Sekolah Dasar Negeri Batu Kembar kelas V semester genap tahun pelajaran 2015/ 2016 dengan jumlah siswa sebanyak 21 siswa, terdiri dari 12 siswa laki-laki dan 9 siswi perempuan. Prosedur penelitian dilaksanakan bersiklus yang terdiri dari empat tahap, yaitu: perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Pelaksanaan tindakan kelas ini dilakukan dalam dua siklus. Setiap siklus dilaksanakan satu kali pertemuan, setelah diterapkan model pembelajaran Numbered Head Together hasil belajar Ilmu Pengetahuan Sosial siswa meningkat dari siklus pertama ke siklus kedua. Hasil penelitian menunjukkan bahwa nilai rata-rata hasil belajar pada siklus I memperoleh nilai 65, dengan ketuntasan hasil belajar sebesar 50,00%, sedangkan siklus II memperoleh nilai rata-rata 74 dengan ketuntasan belajar 85,00%. Begitu pula dengan penilaian pelaksanaan pembelajaran pada siklus I sebesar 75,75%, meningkat pada siklus II sebesar 90,00%. Sedangkan hasil observasi perilaku siswa menunjukkan adanya peningkatan pada sikap berupa disiplin, kerja sama dan keberanian yang diperoleh pada siklus I dengan persentase sebesar 80,50% dan meningkat pada siklus II sebesar 85,50%. Dari hasil penelitian dapat disimpulkan bahwa Penerapan Model Pembelajaran Kooperatif Numbered Head Together dapat Meningkatkan Hasil Belajar Pada Mata Pelajaran Ilmu Pengetahuan Sosial di kelas V Sekolah Dasar.Kata Kunci: Hasil Belajar, Ilmu Pengetahuan Sosial, Numbered Head Together.


Author(s):  
Sri Hariati Mustari

This research was conducted to solve students’ problem in speaking especially the students never practiced to speak each other. The researcher applied the three-step interview technique in improving their speaking ability. The instruments were speaking test, observation sheet and questionnaire. The researcher applied Classroom Action Research. It consisted of two cycles. Each cycle consisted four meetings and four steps. The steps included plan, action, observation, and reflection.The result of the research in the first cycle showed that the students’ achievement and performance were so low. It could be seen from the students’ score in the first cycle was 2.74. the highest score in the first cycle was 4 which were acquired by three students but the highest score at the end of the second cycle was 5.3 which was acquired by 4 students. The lowest score in the first cycle was 1.7 which acquired by one student and the lowest score in the second cycle was 3.3 which was acquired by four students. Based on the data, the researcher concluded that three-step interview technique could increase the students’ ability in speaking. This technique had proven that three-step interview technique was a successful technique to help students in speaking.


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Padilah Padilah

The purpose of this research was to describe the implementation process inquiry and to understand improving  creativity of children 5-6 years old  through inquiry. The study was conducted on group A Kindergarten with of seventen children.  This study used action research methods by Kemmis and Taggart which consist of 4 stages (plan, action, observation and reflection). This study consisted of two cycles, each cycles consisting of 8 sessions. Data collecting techniques used observation, field notes and documentation. Data analysis using quantitative and qualitative data. Quantitative data analysis with descriptive statistics that compare the result obtained from the first cycle and the second cycle. Analysis of qualitative data by analizing data from the observation, fields notes and documentation during the study to the steps of data reduction, data display and data verification. The result of this study showed that there was the improving interpersonal intelegence through play music with score in pre cycle 24,9 had improvement to 44,9 and become 67,7 in cycle II and excellent growing category. Keywords : creativity, inquiry,  Action Research


2021 ◽  
Vol 4 (2) ◽  
pp. 209
Author(s):  
Ratmiati - - ◽  
Sunarti - -

Thisstudyaims toimprove poetry writing skills with acrostic techniques in elementary school students. This research is descriptive qualitative. This type of research is a class action research (Class Action Research). The research carried out consisted of two cycles, each cycle being carried out three times.TheThe research procedure includes planning, implementing the action, observing and reflecting. The subjects in this study were 34 grade V elementary school students.After carrying out the research in the first cycle 21 of 34 students got a score of 72.35 who got a "low" qualification. After that, the second cycle of research was carried out, 33 students got an average score of 80 in the "High" qualification. Based on the results of the research in the first and second cycles it proves that the application of acrostic techniques in learning to write poetry in fifth grade elementary school students is very appropriate because the application of these techniques can improve student learning outcomes in writing poetry for the better.


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