scholarly journals THE DEVELOPMENT OF EDUCATIONAL PUZZLE GAME BASED ON THE LOCAL WISDOM USING FLASH MEDIA TO EDUCATE THE STUDENTS’ CHARACTERISTIC OF PRIMARY SCHOOL

2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Herwin Widyatmoko

This research aims to development Puzzle Game by using Flash media on theme 4 my obligations and rights for third grade of elementary school dan to describe theeffectiveness of Puzzle Game using Flash media on theme 4 my obligations and rights for third grade of elementary school. The types of this research are Research and Development. This research consists of seven stages; 1) potential and problem; 2) data collection; 3) product design; 4) validation design; 5) revised design; 6) product trial; 7) revised product. The research data is the need for educational Puzzle Game, the prototype of educational Puzzle Game and the effectiveness of educational Puzzle Game. Data collection techniques consist of an observation, interview, questioner and documentation. The data analysis technique uses descriptive analysis. Descriptive data analysis in this study was used to determine the need test for the media and expert validation test, while totest the effectiveness of the media using the t test. Data sources of this research are the students of third grade and teacher of SD N 01 Pulorejo 01, SD N Winong 01, SD N Kebolampang as elementary experimental groups and SD N Sumbermulyo 01, SD N Kropak 02, SD N Godo 03 as elementary school control groups in Winong district, Pati Regency. The results of the puzzle game media prototype are a set of media containing puzzle games using flash applications, manual puzzle games, and puzzle game guidance. The effectiveness test results show that the puzzle media game is effective, which is indicated by the results of the t test. The results of the t test in the experimental and controlgroups were 9.052. Data from t test shows that t count bigger than t table, which is 9.052 bigger than 1.657 then Ho is rejected and Ha is accepted. Based on the t test, it can be concluded that the application of puzzle game media in class III is effective and suitable for use in learning activities

2020 ◽  
Vol 9 (2) ◽  
pp. 62
Author(s):  
Frisca Mudia Hawari ◽  
Hukmi Hukmi

Based on observations in the field, it can be known that knowledge about the concept of numbers in children aged 5-6 years is still in the category of developing, so it is necessary to use APE wire game line. This study aims to understand the effect of the APE wire game line on the ability to recognize the concept of numbers. This research was conducted in Pertiwi Kindergarten Pekanbaru City. This study used an experimental method with one group pretest posttest design with a sample of 13 children and used a saturated sampling purposive. Data collection techniques in this study were observation techniques. The data analysis technique used the t-test using the SPSS 21 program. The results of the data analysis can be obtained t count 23,698 is greater than t table 2.179 with a significance of 0.000 <0.05. It can be concluded that there are differences in knowledge about haze disaster management before and after the use of picture story book media. The influence given by the media illustrated story books based on the N Gain formula of 56,93% was in the medium category.Penelitian ini bertujuan untuk mengetahui pengaruh APE wire game line terhadap kemampuan mengenal konsep bilangan. Penelitian ini dilakukan di TK Pertiwi Kota Pekanbaru. Penelitian ini menggunakan metode eksperimen dengan desain one group pretest posttest dengan jumlah sampel 13 orang anak dan menggunakan teknik sampling purposive. Teknik pengumpulan data dalam penelitian ini adalah dengan teknik observasi. Teknik analisis data menggunakan uji t-tetst dengan menggunakan program  SPSS 23. Hasil analisis data dapat diperoleh t hitung 23,698 lebih besar dari t tabel 2,179 dengan signifikansi 0,000<0,05. Dapat disimpulkan bahwa terdapat perbedaan pengetahuan tentang kemampuan mengenal konsep bilangan sebelum dan sesudah penggunaan APE wire game line. Pengaruh yang diberikan oleh APE wire game line berdasarkan rumus N Gain sebesar 56,93%  berada pada kategori sedang.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Zaenal Arifin

This study aims to: (1) develop thematic textbooks based on local wisdom of our best friend's environmental theme material for grade V elementary school students, (2) Know the validity, practicality and effectiveness of thematic textbooks based on local wisdom of our best friend's environmental theme material for grade students V elementary school. The development of thematic textbook learning media based on local wisdom uses the Research and Development (R & D) method. The development stages include: (1) Potentials and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Product revision (Sugiyono, 2016). The research was conducted with 33 students from class V SDN 2 Sendang Jepara Regency. Initial product development is a process of making media based on needs analysis. Expert testing or validation was carried out by 2 experts, namely media experts and material experts. The data collection method in this research is observation, interview, and questionnaire. The data analysis technique used descriptive analysis and comparison test of two independent groups, namely using the independent t-test. Based on the results of the trial, this thematic teaching material is very valid, very interesting, effective and can be applied in learning. This can be seen from the results of the validation test from three experts which show that the product is good. The results of the effectiveness test showed that the experimental class students had better learning outcomes than the control class. This means that textbooks based on local wisdom of Jepara Regency are developed effectively


2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Faiz Mutiara Alfiya ◽  
Ferina Agustini ◽  
Fine Reffiane

This study aims to develop learning comic media that valid good environment and bad environment toward natural sciences learning in environment theme for class III elementary school.. Data collection instrument consicts of interview sheet, questionnaire on teacher needs, quesionnaire on student needs,  quesionnaire on professional media valid, quesionnaire on material expert, quesionnaire teacher responses and quesionnaire students responses. Result from this study showed that data analysis, professional media valid and learning material expert indicate assessment of comic media with average of value professional media I is 91,67% and professional media II is 85%  while result material expert I is 91,67% and maerial expert II is 85%. From that average result indicate that media is reasonable and valid for used to be learning media.


At- Tarbawi ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 16-27
Author(s):  
Suratiningsih Suratiningsih

The research aims to describe the puzzling media as a solution to increase the learning motivation of elementary /MI student. This research is library research. It is a method that the data which is needed in completing research comes from library sources i.e. include books, encyclopedias, dictionaries, journals, documents, magazines, etc as well as various sources on the internet. The data collection technique used in this research is documentation. Documentation means looking for data about things in the form of notes, books, papers, articles, journal, and so on. Then, the data analysis technique used in this study is content analysis. In this analysis, the process of selecting, comparing, and combining various meanings will be found to be relevant. The media is an intermediary or introduction. Puzzle media can improve the students’ motivation to keep trying to solve problems. It is fun for students because it can be repeated. The challenges in the puzzle game will give you an addictive effect to always try and try until they are successful.


Jurnal Office ◽  
2018 ◽  
Vol 4 (1) ◽  
pp. 33
Author(s):  
Rahmawati Rahmawati ◽  
Aris Baharuddin ◽  
Nasaruddin Nasaruddin ◽  
Haerul Haerul

This study aims to determine the effectiveness of office layout in the archive section at PT. Bosowa Berlian Motor Makassar. This research uses quantitative descriptive research with observation, questionnaire, interview and documentation data collection techniques. The population in this study all employees at PT. Bosowa Berlian Motor, amounting to 136 people and the sample in this study as much as 50 percent, the total was 68 respondents. The data analysis technique used is by using descriptive analysis that is to present each question item using a percentage formula. The results showed that the three indicators in this study generally showed quite effective results, starting from the indicators of office spatial planning, the results of which were quite effective, indicators of employee placement whose results were quite effective, and indicators of the office's physical environment whose results were effective. Of the three indicators provide an overview that can be concluded that the office layout in the archive section at PT. Bosowa Berlian Motor Makassar as a whole is considered quite effective. 


2020 ◽  
Vol 4 (02) ◽  
pp. 61-71
Author(s):  
Dwi Bima Cakra Borti ◽  
Izzat M. Daud

Imam Al-Bur'i's An-Nabawiyyah poem consists of 43 verses, which contain anxiety, hope and strangeness in his heart as well as praise for the Prophet Muhammad. In this thesis discussion, the author discusses the wazan and bahar and the benefits found in the An-nabawiyyah poem by Imam Al-Bur'i The purpose of this discussion is to know the wazan 'arudh and bahar 'arudh and the benefits found in this Shia An-Nabawiyyah by Imam Al-Bur'i. This research uses a qualitative approach or library method that is a method of data collection with documentation methods through books, journals, and other literature related to this research with the aim of establishing a theory foundation. The data analysis used is a descriptive analysis that is an analysis technique used to analyze the data by describing the data that has been collected without any intention of making generalisasai from the results of the study.The results of this study show that the wazan and bahar arudh found in this An-Nabawiyyah poem are bahar Towil with wazan fa'ulun-mafa'iylun-fa'ulun-mafa'iylun 2x. and there are also some changes in wazan namely zihaf and illal in imam Bur'i's an-nabawiyyah poem.


2019 ◽  
Vol 9 (1) ◽  
pp. 45
Author(s):  
Miskawati Miskawati

This study aims to improve children's creativity in learning dance through learning strategies while playing in Sa'adatul Khidmah Islamic Kindergarten in Jambi City. This study is a classroom action research. The design of this study refers to the Kemmis and Mc Taggart models, covering planning, implementation, observation, and reflection. The subjects of this study were children in group B, Islamic Kindergarten Sa'adatul Khidmah Kota Jambi, which amounted to 16 children, consisting of 8 boys and 8 girls. The collaborator of this research is the Sa'adatul Khidmah Islamic Kindergarten Dance Teacher in Jambi City. The data collection technique used is observation. The research instruments are observation sheets and diaries. The data analysis technique used is descriptive analysis both quantitative and qualitative. The results of the study show that children's creativity can be improved after being given action through play-learning strategies that are applied to dance learning. The results of the observation before the action showed that the average score of creativity obtained by the child was 57.9. There are two aspects of undeveloped creativity, namely originality and elaboration. In the first cycle the average score of creativity increased to 85.83 and all aspects of creativity have developed but there are two aspects whose development has not been optimal, namely flexibility and elaboration. In the second cycle the score of creativity increased to 96.66 on average and all aspects of creativity had grown optimally. The implication of this study is that the teacher will implement a learning strategy while playing to improve children's creativity in dance learning.


2019 ◽  
Vol 21 (1) ◽  
pp. 125
Author(s):  
Kenfitria Diah Wijayanti

<p><em>Wayang (puppet) is one of Javanese culture form which was originally a cult of the local religion. Wayang has a dimension of spirituality that meets cultural aesthetics. This article focuses on how wayang is used as a preaching medium in the context of the spread of Islam, especially on the Java island and the values of virtue found in wayang stories. This research is a type of library research. The data collection method used is the documentation method. The data in this study is in the form of information on the process of Islamization for traditional Javanese people; the information is from books, literature, journals, and newspapers. Meanwhile, the data analysis technique uses descriptive analysis. Through analysis of the data, the results obtained are: (1) The names of wayang characters contain Islamic philosophical meanings; (2) The wayang stories modified are packed with deep story themes containing Islamic/divine content; (3) The wayang stories had been modified by Walisanga include virtue religious values, leadership values, and human or social values.</em></p><p><br /><em>Wayang merupakan salah satu wujud budaya masyarakat Jawa yang pada mulanya merupakan pemujaan agama lokal. Wayang memiliki dimensi spiritualitas yang bertemu dengan estetika budaya. Artikel ini memfokuskan pada bagaimana wayang digunakan sebagai media dakwah dalam rangka penyebaran agama Islam khususnya di pulau Jawa dan nilai-nilai keutamaan yang terdapat dalam cerita wayang. Penelitian ini merupakan jenis penelitian pustaka. Metode pengumpulan data yang digunakan adalah metode dokumentasi. Data dalam penelitian ini berwujud informasi proses islamisasi masyarakat tradisional Jawa yang berasal dari buku, literatur, jurnal, dan surat kabar. Sementara itu, teknik analisis data menggunakan deskriptif analisis. Melalui analisis data tersebut, diperoleh hasil berupa: (1) Nama-nama tokoh pewayangan mengandung makna filosofis islami; (2) Cerita pewayangan mengalami modifikasi dikemas dengan tema cerita lebet yang memuat konten islami/ketuhanan; (3) Cerita pewayangan yang dimodifikasi para walisanga mengandung nilai keutamaan, yakni: nilai religius, nilai kepemimpinan, dan nilai kemanusiaan atau sosial.</em></p>


2016 ◽  
Vol 1 (2) ◽  
pp. 1
Author(s):  
SITTI AIDA AZIS

AbstractThe research aimed to describe the female character (Kuggy) in “Perahu Kertas “ novel wrote Dewi Lestari. The benefit of this study was expected to enrich the wealth of knowledge, especially in the field of study Indonesian language and literature. The data in this study were words, sentences, and phrases that impling the female character in the Perahu Kertas Novel, whereas the source of the data in this study was Perahu Kertas Novel wrote Dewi Lestari work. Methods of study used literature review. Data collection techniques in this study, namely the descriptive analysis of literary works (in the form of documents) or books related literature discussed in the focus of research. The data analysis technique used to classify data that strengthens the research. The study was invented female characters in the Perahu Kertas Novel wrote Dewi Lestari.Key words: Woman, independent, creative, unique AbstrakPeneitian ini bertujuan untuk mendeskripsikan karakter perempuan( Kuggy)dalam novel Perahu Kertas karya Dewi Lestari. Manfaat penelitian ini diharapkan dapat memperkaya khazanah ilmu pengetahuan, khususnya dalam bidang studi Bahasa dan Sastra Indonesia. Data dalam penelitian ini adalah kata, kalimat, ungkapan yang mengandung makna karakter perempuan dalam novel Perahu Kertas, sedangkan yang menjadi sumber data dalam penelitian ini adalah novel Perahu Kertas karya Dewi Lestari. Metode penelitian ini menggunakan kajian pustaka. Teknik pengumpulan data dalam penelitian ini, yaitu teknik analisis  deskriptif karya sastra (dalam bentuk dokumen) atau buku-buku sastra yang berkaitan dengan fokus yang akan dibahas dalam penelitian. Teknik analisis data yang digunakan adalah mengklasifikasi data-data yang memperkuat hasil penelitian. Dengan begitu, ditemukanlah karakter perempuan dalam novel Perahu Kertas karya Dewi Lestari meliputi hal seperti: mandiri, kreatif, unik.Kata kunci: perempuan, mandiri, kreatif, unik.


Author(s):  
Intan Rahayu ◽  
Farida Mayar

This research originated from the fact that was found in Aisyiyah 29 Tanjung Aur Kindergarten, Padang, that children's creativity ability is not well developed, because the media is less varied. The aim of the researchers was to raise this title to find out whether clay influences the creativity of early childhood in Aisyiyah 29 Kindergarten Tanjung Aur Padang. Children's creativity can be developed through clay media. After going through the process and stages of clay can be used by children so that it is safe and harmless when forming activities with clay. The research method used is a quantitative method with experimental quasy types. Tests in the form of 4 items are used as data collection techniques, then processed using the t-test. The results of the post-test data analysis of the experimental class scored an average of 80 using clay activities and the control class gained an average of 71.67 using paper pulp.  


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