scholarly journals INSTRUMEN HOTS MATEMATIKA BAGI MAHASISWA PGSD

2018 ◽  
Vol 2 (6) ◽  
pp. 905
Author(s):  
Syafri Ahmad ◽  
Ary Kiswanto Kenedi ◽  
Masniladevi Masniladevi

The background of this research is that no standard instrument can measure the ability of HOTS PGSD students in lecturesin high-class mathematics education. This study aims to develop HOTS instruments that are valid, effective and practical.This research is development research. The results of this study were 1) produced valid devices based on expert judgment, 2)HOTS instruments produced were also effective in terms of increasing the HOTS category of PGSD students from the lowcategory up to the medium category, and 3) HOTS instruments categorized as very practical both from faculties of lecturersand students. This research implies that this instrument can be used as a standard measurement tool in knowing the ability ofHOTS PGSD students.

2021 ◽  
Vol 14 (1) ◽  
pp. 11-22
Author(s):  
Sania Salsabila ◽  
Abd. Kholiq

During the Covid-19 pandemic that swept the world including Indonesia, and to improve students' critical thinking skills, it is necessary to have supporting media in the learning process as an edutainment website. This study intends to determine the validity of the edutainment website developed in physics lessons to improve student's critical thinking skills. The research method used is development research with the DDD-E model. This research was only limited to media development, and no practicality and effectiveness tests were carried out. In this study, the validity data were obtained from the results of validation by expert and were analyzed by descriptive quantitative using the category of Likert scale percentage. If the percentage of each aspect is ≥ 61%, then the edutainment website developed can be declared valid. The results of this study are the percentage of validity in the learning aspect of 90.30%, the material aspect of 90.56%, the media aspect of 88.65%, and the critical thinking aspect of 84.70%. Based on this, it can be concluded that the edutainment website is very valid so that it can be used as a physics learning media to improve students' critical thinking skills. The edutainment website can be an alternative learning media by utilizing information technology and hopefully in further research, it can apply edutainment website and perform practicality and effectiveness tests for learning both in class and distance learning


2018 ◽  
Vol 2 (2) ◽  
Author(s):  
Mukhaiyar Mukhaiyar ◽  
Z Mawardi Effendi ◽  
Zul Amri

One of the aspects that determine the success of the learning process is teaching materials.  This research aimed to develop the effectiveness of contextual material for teaching English at Madrasah Aliyah.  The design of this research is development research by using ADDIE model. The product consists of two books, (teacher's book and students'book) the title is “English For Us”.  Subjects in this research were all students of grade X. Sample were 87 persons and it was selected by using the purposive technique. The instrument used to collect data was a survey, questionnaires, and an interview. Data analysis was used the qualitative and quantitative technique. The practicalities of the teacher’s book were 82.54   and students’ book showed an average  84.63 score. The effectiveness of a product is measured through pre-test is 68,00  and post-test is 75.44.  It can be concluded that the contextual material for teaching English at Madrasah Aliyah was effective


EDUSAINS ◽  
2018 ◽  
Vol 10 (2) ◽  
pp. 243-253
Author(s):  
Zulfiani Zulfiani ◽  
Yanti Herlanti ◽  
Eny S. Rosydatun ◽  
Silak Hasiani ◽  
Ghina Rohmatulloh ◽  
...  

PENGEMBANGAN INSTRUMEN KETERAMPILAN METAKOGNITIF PADA KONSEP JAMURAbstractMetacognition involves critical thinking skills, reflective of the cognitive processes of learners who simultaneously monitor their learning success. This research is aimed to develop metacognitive skill instrument on the mushroom concept of class X students of SMA Negeri in South Tangerang. Development research method / Formative Research from van den Akker (2006) with cycle/spiral process: analysis, design, evaluation and revision, systematic reflection and documentation. The metacognitive skills instrument consists of 12 questions, with the construction of 3 high order thinking skill, open-ended, cognitive thinking questions with 9 questions of metacognitive skills (planning, monitoring, and evaluation). Instruments validated through expert judgment and trial test were limited to 38 students and obtained Cronbach Alpha value of 0.832 (high criterion). The instrument was then revised and  re-tested on 96 learners and obtained by Alpha Cronbach 0.746 (high category). The results of this study acquired an alternative method of metacognitive skills measurement of learners are integrated into the biology of learning in the classroom.AbstrakMetakogisi melibatkan keterampilan berpikir kritis, reflektif terhadap proses kognitif peserta didik yang secara simultan memantau keberhasilan belajarnya. Penelitian ini bertujuan mengembangkan instrumen keterampilan metakognitif pada konsep Jamur peserta didik kelas X SMA Negeri di Tangerang Selatan. Metode penelitian pengembangann atau development research dari van den Akker (2006) dengan proses siklus/spiral: analisis, desain, evaluasi dan revisi, refleki sistematik dan dokumentasi. Instrumen keterampilan metakognitif berjumlah 12 pertanyaan, dengan konstruksi  3 pertanyaan kognitif berpikir tingkat tinggi, open ended disertai 9 pertanyaan keterampilan metakognitif (perencanaan, monitoring, dan evaluasi). Instrumen divalidasi melalui expert judgment dan uji coba terbatas pada 38 peserta didik dan diperoleh nilai reliabilitas Alpha Cronbach 0.832 (kategori tinggi). Instrumen kemudian direvisi dan diuji coba kembali  pada 96 peserta didik dan  diperoleh nilai Alpha Cronbach 0.746 (kategori tinggi). Hasil penelitian ini diperoleh alternatif metode pengukuran keterampilan metakognitif peserta didik yang terintegrasi dalam pembelajaran biologi di kelas. 


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


Author(s):  
Ayu Wulandari ◽  
Theresia Pinaka Ratna Ning Hapsari

<p>This study aims to describe the steps of developing Sindoro Sumbing Legend pop-up media based on local wisdom as a student literacy media. This type of research is development research (R &amp; D). This research was conducted at SDN Nguwet Kranggan, Temanggung Regency, Central Java, with a research subject of 35 class V students. The research instrument used in this study was a questionnaire. Questionnaires were filled in directly by respondents and validated by experts. The respondents who filled out the survey were teaching material experts, learning tool experts, and students. Data analysis techniques in this study used descriptive analysis. The results of this study are that Media Pop-Up developed is a Pop-Up folk tale or legend by linking local story elements in Temanggung Regency. This is due to the developed Pop-Up Book media based on local wisdom so that relevant stories are chosen, namely the Sindoro Sumbing Legend. Pop-Up Media Legend of Sindoro Sumbing based on domestic intelligence was developed with stages (1) research and data collection, (2) product manufacturing planning, (3) product draft development, and (4) limited implementation test. The results of the implementation tests in schools include individual tests, limited, and extensive tests obtaining scores in a row 4.25; 4.48; and 4.77, which means that the Pop-Up Legenda Sindoro Sumbing media is worthy of being used as a media for student literacy.</p>


Author(s):  
Shannon O. Driskell ◽  
Sarah B. Bush ◽  
Robert N. Ronau ◽  
Margaret L. Niess ◽  
Christopher R. Rakes ◽  
...  

The effective use of digital technologies in school settings calls for appropriate professional development opportunities that will transform inservice teachers' knowledge for integrating technologies as effective mathematics learning tools. To inform such opportunities, this study examined the contents of published mathematics education technology professional development papers over several decades using Sztajn's (2011) standards for high quality reporting in mathematics professional development research studies, the Technological Pedagogical Content Knowledge framework, and the Comprehensive Framework for Teacher Knowledge. Both the Professional Development Implementation and Evaluation Model and Education Professional Development Research Framework are recommended for further guidance on reporting key features of mathematics education technology professional development.


Author(s):  
Muhammad Suhairi ◽  
Moch. Asmawi ◽  
James Tangkudung ◽  
Achmad Sofyan Hanif ◽  
Firmansyah Dlis

<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>


2021 ◽  
Vol 1 (2) ◽  
pp. 58-64
Author(s):  
Susanti Susanti ◽  
A. Hamsiah ◽  
Asdar Asdar

Penelitian ini bertujuan untuk mengetahui dan menganlisis bentuk bahan ajar, kelayakan bahan ajar, kepraktisan bahan ajar, dan keefektifan bahan ajar dalam pembelajaran bahasa Indonesia berbasis nilai budaya Toraja di SD Kabupaten Tana Toraja untuk mengetahui pengaruh dalam proses pembelajaran. Penelitian ini merupakan penelitian pengembangan bahan ajar dengan model Kemp yang sudah di modifikasi. Penelitian ini dilakukan di SD Kabupaten Tana Toraja. Subjek penelitian ini adalah kelas V SDN 221 Inpres Maliba’ dan SDN 297 Inpres Kambuno. Teknik pengumpulan data dalam penelitian ini menggunakan angket, LKS, dan observasi. Peneliti mengolah data secara kualitatif dan kuantitatif. Penelitian ini menghasilkan model produk prototipe bahan ajar membaca bahasa Indonesia berbasis nilai budaya Toraja. Hasil uji coba bahan ajar terbatas maupun uji coba lapangan menunjukkan bahwa bahan ajar ini layak digunakan. Dengan demikian dapat kita simpulkan bahwa bahan ajar membaca bahasa Indonesia berbasis nilai budaya Toraja yang terdiri dari bahan ajar, LKS, beserta pedomannya. Selama digunakan dinyatakan valid, praktis, efektif dan layak digunakan. This study aims to determine and analyze the form of teaching materials, the feasibility of teaching materials, the practicality of teaching materials, and the effectiveness of teaching materials in Indonesian language learning based on Toraja cultural values in SD Tana Toraja Regency to determine the effect on the learning process. This study is development research of teaching materials with a modified Kemp model. This research was conducted in SD Tana Toraja Regency. The subjects of this study were students in class V SDN 221 Inpres Maliba' and SDN 297 Inpres Kambuno. Data collection techniques in this study used questionnaires, worksheets, and observation. The data was analysed qualitatively and quantitatively. This study produces a prototype product model for reading teaching materials in Indonesian based on Toraja cultural values. The results of trials of limited teaching materials and field trials show that this teaching material is feasible to use. Thus, we can conclude that the teaching materials for reading Indonesian are based on Toraja cultural values which consist of teaching materials, worksheets, and their guidelines. As it is used, it is valid, practical, effective and proper for use.


2018 ◽  
Vol 1 (2) ◽  
pp. 45
Author(s):  
Subagiyo Subagiyo

Abstrak Predikat SMKN 3 Boyolangu sebagai Sekolah Adiwiyata, tentu menjadi motivasi bagi warga sekolah untuk menjadi pelopor gerakan peduli lingkungan. Namun fakta lapangan menunjukan adanya temuan masalah keterlibatan siswa belum nyata, terutama masalah efektifitas IPAL B3.Telaah penelitian relevan, belum ditunjukan metoda pengolahan limbah pencucian PCB yang sederhana, bernilai ekonomis, dan memenuhi prinsip 3R. Umumnya rumit dan mahal.Demikian pula hasil penelitian terdahulu oleh penulis yang sama, belum memenuhi prinsif 3R dan belum cukup bisa dipertanggungjawabkan. Penulis termotivasi melakukan penelitian lanjutan sebagai koreksi dari penelitian sebelumnya.Penelitian bertujuan mengetahui IPAL B3 mampu mencegah pencemaran oleh sebab limbah pencucian PCB, dan mampu memenuhi prinsip 3R. Jenis penelitian adalah penelitian pengembangan. Teknik pengumpulan data menggunakan data pengamatan, teknik analisisnya non statistik.Proses pengolahan limbah dilakukan dengan pemisahan berdasarkan prinsip hasil kali kelarutan, melalui metoda pengendapan bertingkat dengan pengaturan pH. Hasil penelitian menunjukan,  IPAL B3 menurunkan kadar logam berat sample dari  29 menjadi 0 mmol/L. Semula pekat, berbau logam, memiliki pH = 0,3 , menjadi jernih, tidak berbau, harga pH = 7,2. Hasil Samping endapan dapat didaur ulang. Dengan demikian dapat disimpulkan, IPAL B3 mampu mencegah pencemaran lingkungan, memenuhi prinsif 3R, dan  terbuka untuk dikembangkan sehingga mampu memberikan manfaat lebih dalam kehidupan di bidang pendidikan maupun non pendidikan. Kata Kunci : IPAL B3, PCB Abstract Predicate SMKN 3 Boyolangu as Adiwiyata School, would be a motivation for school residents to be a pioneer of environmental care movement. However, field facts indicate the findings of student involvement problems have not been real, especially the problem of IPAL B3 effectiveness.Relevant research studies have not yet been demonstrated for the simple, economically viable method of processing PCB washing wastes, and complying with the 3R principles. Generally complicated and expensive. Similarly, the results of previous research by the same author, has not met the 3R prinsif and not enough can be accounted for. The author is motivated to do further research as a correction of previous research.The objective of this research is to know that IPAL B3 is able to prevent pollution caused by PCB washing waste, and able to fulfill the 3R principle. The type of research is development research. Technique of collecting data using observation data, non statistical analysis technique.The waste treatment process is carried out by separation based on the principle of solubility product, by a multilevel precipitation method with pH adjustment. The results showed that IPAL B3 decreased the weight of the sample weight from 29 to 0 mmol / L. Originally dense, smelling metal, has a pH = 0.3, became clear, odorless, the price of pH = 7.2. The sludge can be recycled. Thus it can be concluded, IPAL B3 able to prevent environmental pollution, fulfill the 3R prinsive, and open to be developed so as to provide more benefits in life in the field of education and non-education. Keywords: IPAL B3, PCB. 


2018 ◽  
Vol 4 (1) ◽  
pp. 1 ◽  
Author(s):  
Hairunnisyah Sahidu ◽  
Gunawan Gunawan ◽  
Joni Rokhmat ◽  
Satutik Rahayu

Learning tools are an important part of learning. Innovative learning tools will help lecturers and students achieve the goals in learning. The purpose of this research is to produce an innovative learning tools oriented to the creativity of preservice physics teachers. The type of research is development research, using DDD-E model: decide, design, develop, and evaluate. Instruments used include physics concept test with multiple choice form, essay-type creativity test, activity observation sheet in Likert scale questionnaire. In this study also conducted empirical testing to measure the effectiveness of learning tools which developed to increase student creativity. The results show that the highest creativity improvement of the experimental class on verbal creativity.


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