scholarly journals MENINGKATKAN KEMAMPUAN MEMAHAMI BACAAN DENGAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAME TURNAMENT (TGT) PADA SISWA KELAS IV SDN 010 LANGGINI

2019 ◽  
Vol 3 (5) ◽  
pp. 1153
Author(s):  
Ulfa Ramadhani ◽  
Zariul Antosa

This research is motivated by the low ability of grade IV SDN 010 Langgini students to understand reading, out of 18 students there are 4 (22%) good people, 1 (6%) enough people, 4 (22%) less people and 9 (50%) ) people are very lacking. This research is a Class Action Research (CAR) which aims to improve the reading comprehension of Grade IV students at SDN 010 Langgini through cooperative learning models of team game tournament. This research was conducted in the even semester of the 2018/2019 school year for 2 weeks on January 14-28, 2019. The research subjects were Grade IV students of SDN 010 Langgni, as many as 18 students, consisting of 6 men and 12 women. The study was conducted in two cycles, each cycle consisting of four stages namely planning, implementing, observing and reflecting during the learning process using cooperative learning models of teams game tournament. Research results obtained before the action 45.3 and increased in cycle I as much as 56.9% with an average of 71.1 and increased again in the second cycle as much as 81.4% of the base score with an average of 82.2. based on the results of these improvements prove that the cooperative learning model team game tournament can improve the ability of fourth grade students SDN 010 Langgini in understanding reading

2019 ◽  
Vol 3 (5) ◽  
Author(s):  
Ulfa Ramadhani

This research is motivated by the low ability of grade IV SDN 010 Langgini students to understand reading, out of 18 students there are 4 (22%) good people, 1 (6%) enough people, 4 (22%) less people and 9 (50%) ) people are very lacking. This research is a Class Action Research (CAR) which aims to improve the reading comprehension of Grade IV students at SDN 010 Langgini through cooperative learning models of team game tournament. This research was conducted in the even semester of the 2018/2019 school year for 2 weeks on January 14-28, 2019. The research subjects were Grade IV students of SDN 010 Langgni, as many as 18 students, consisting of 6 men and 12 women. The study was conducted in two cycles, each cycle consisting of four stages namely planning, implementing, observing and reflecting during the learning process using cooperative learning models of teams game tournament. Research results obtained before the action 45.3 and increased in cycle I as much as 56.9% with an average of 71.1 and increased again in the second cycle as much as 81.4% of the base score with an average of 82.2. based on the results of these improvements prove that the cooperative learning model team game tournament can improve the ability of fourth grade students SDN 010 Langgini in understanding reading


2019 ◽  
Vol 2 (1) ◽  
pp. 11-16
Author(s):  
Tressya Litaay

Mathematics learning should involve the participation of students so they can be more active and easy to understand the topic they have been studied. Teachers must change the way of teaching and be able to mix interesting and effective learning, so it can encourage students to be active participants in the learning process. One of the choices of cooperative learning models that teachers can apply in the classroom is the Team Assisted Individualization. This research aims to improve the learning outcomes of students in fractional counting operations through cooperative learning models type Team Assisted Individualization in VII Class, SMP Negeri 4 Ambon. The research subjects were 30 students of VII1 grade students on the 2018/2019 school year. This research is a Class Action Research has succeeded to improving student learning outcomes in fractional counting operations in 2 cycles with a percentage of completeness in the first cycle is 41% and the percentage of completeness in the second cycle is 73%.


2020 ◽  
Vol 10 (1) ◽  
pp. 27-39
Author(s):  
Ni Made Aryawati

This class action research aimed at finding out whether cooperative learning models Think-Pair-Share assisted with the assignment and recitation methods with news clippings is successful to improve the students achievement in writing skills. This research took a subject in class VII-6 SMP N 4 Denpasar at semester 2 academic year 2017/2018. The researcher has strived diligently so that the learning process can be carried out accordance with expectations, using the right strategies and adequate learning techniques.The result of the study were collected by learning achievement tests while the analysis used descriptive analysis. After all data is analyzed, it obtained an increase in learning outcomes from the beginning 67,11 with mastery learning 36,11%, increase in the first cycle to be 71,97 with mastery learning 72,22%. The result of the second cycle is 80,58 with the percentage of mastery learning has reached 100% and it has exceeded the criteria set for the research indicators. Based on the data obtained, the researcher concluded that cooperative leaning Think- Pair-Share through assignment and recitation methods with news clipping can improve the students writing skills in this school.


2019 ◽  
Vol 2 (1) ◽  
pp. 56-61
Author(s):  
Morri Manik ◽  
Denny Rofika

This study aims to improve the learning process and improve learning outcomes by applying the think pair think (TPS) cooperative learning models to class XI science students of SMAN 1 Bunut subject matter Limit Function even semester for the 2016/2017. The low learning outcomes of students of class XI in SMAN 1 Bunut should be suspected because of the lack of student participation, lack of interaction between students and because teachers still tend to use the lecture method in the learning process. This research is a class action research with two cycles. Each cycle consists of two meetings. The research subjects consisted of 24 students. The results showed an improvement in the learning process and an increase in mathematics learning outcomes. Improved learning outcomes can be seen from the results of daily tests I there are 6 students who contributed the development value of 20 and 9 students who contributed the value of development 30. This means that there are 15 students who get a daily test score I is higher than the basic score. In daily test II there were 6 students who contributed 20 developments scores and 14 students who contributed 30 development scores. It means that there were 20 students who got daily II test scores higher than daily test I. Based on the results of this study, it can be concluded that the application of the TPS cooperative learning model can improve the learning process for the better. So that this model may become an alternative model of learning by the teacher when teaching the topic of limit functions.


2018 ◽  
Vol 2 (2) ◽  
pp. 225-246
Author(s):  
Titik Umiyati

AbstrakTujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika dan menganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metode penelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2 siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blora pada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptif komparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasil penelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematika dengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehingga aktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkat ditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus II nilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaran matematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistar bilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semua siswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkan dalam permainan mistar bilangan. AbstractAbstract: The purpose of this research is to study the learningprocess ofmath and analyse increasing of learning achievement through rulernumbers game. The method usedin this research is class action which is done in2 cycles. The subject of the research are fourth grade students of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semester of the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle, first cycle and second cycle. The results of the research that is done two cycles indicate that math learning process by using ruler numbers game can make the students feel pleased so thatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease, it can be showed from the average score of the first cycle is 60.48 and the completeness score reaches57.1%. The average score of thesecond cycle is 75.24 and the completeness score reaches 85.7%. The conclusion of the research ismath learning about addition and deduction of integer through ruler numbers game can improve learning activity and the results of student learning show that all students are interested to obtain the task and get moreenjoyable experience in using rulernumbers game.  


2018 ◽  
Vol 7 (2) ◽  
pp. 305
Author(s):  
Syarifah Syarifah

This research is motivated by the low student learning outcomes in learning natural sciences at SD Negeri 21 Balai MakamKecamatan Mandau. The purpose of this study is to improve the learning process and improve student learning outcomes byapplying cooperative learning models Type Two Stay Two Stray (TSTS). The study was conducted in two cycles. The subjects ofthis study were 33 grade V students. This research was conducted in the odd semester of the 2016/2017 school year in August2017. Student learning outcomes in cycle 1 obtained an average of 74.53 and in cycle 2 it was obtained an average of 82.25 withan average increase in student learning outcomes of 25.83%. So it can be concluded that with the application of the Cooperativelearning model Type TSTS can improve the learning outcomes of Natural Sciences grade V students of SD Negeri 21 BalaiMakam Kecamatan Mandau.


2017 ◽  
Vol 3 (1) ◽  
pp. 8-14
Author(s):  
Rani Nidya Wati ◽  
Arif Supriyadi

This study aims to: (1) Describe the activities of learning Mathematics of VB graders at SDN-1 Sabaru Palangka Raya in the 2016/2017 Academic Year on the implementation of the Round club model assisted by Monopoly Game Smart media, (2) Improving the learning outcomes of Mathematics in VB class students in SDN-1 Sabaru Palangka Raya Academic Year 2016/2017 after the implementation of the Round club model assisted by Smart Game Monopoly media. The type of research used by researchers is Class Action Research (CAR) with research subjects of all VB class students at Sabaru Palangka Raya SDN-1, totaling 22 students. Data collection techniques in this study use observation and tests. Data analysis uses qualitative data analysts. And quantitative. The results of this study indicate that: (1) Activity of VB class students at SDN-1 Sabaru Palangka Raya in the 2016/2017 school year in Mathematics learning after applying the Round Club learning model assisted by Monopoly media Smart Games are better, because students are active, enthusiastic , listen to the teacher's explanation and be enthusiastic in following the learning process. The results of the teacher observation on teaching and learning activities were carried out by observer I and observer II during the Mathematics learning process in the first cycle. The common aspect of teacher activity was 3.61 in the excellent category, and the universal element of students was 3.40 in the very type. Well. (2) There is an increase in Mathematics learning outcomes by applying the Round Club learning model assisted by Monopoly Game Smart media on V-B grade math subjects at SDN-1 Sabaru Palangka Raya in the academic year 2016/2017. This is indicated by the learning outcomes seen through the class average in the first cycle which is equal to 78.63, and the completeness percentage of students in classical is 100%, from the predetermined provisions, namely for KKM of 65 and completeness criteria in traditional 85%.


2019 ◽  
Vol 2 (2) ◽  
pp. 159
Author(s):  
Emmi Fauziah

This research is motivated by the phenomena that occur in the learning process, especially the subjects of Social Sciences, including the poor communication between teachers and students, teacher domination which has passive impact on students in the classroom, and lack of reinforcement and reward for students. Classroom Action Research (CAR) consists of 2 cycles, each of which consists of two to three meetings. The stages in each cycle consist of the stages of planning, implementation, observation / observation, and reflection. The research subjects were fourth grade students of RejangLebong Elementary School 135 consisting of 24 people in the 2016/2017 school year. The results were obtained that in the first cycle students' learning outcomes averaged 60.79 and the percentage of classical learning completeness was 58.33%. In the second cycle there were no more weaknesses that occurred in cycle I. The learning outcomes in the second cycle obtained an average of 72.47 with the percentage of classical learning completeness 87.5%. This fulfills the completeness criteria, ie 85% of students get a value of ,07.0 and the learning process is said to be completed individually if students get a value of ≥7. Based on the results of these studies, the Cooperative Learning Approach Student Team Achievement Division (STAD) type can improve learning outcomes, student activities, and teacher activities and the quality of the social studies learning process.


2018 ◽  
Vol 2 (3) ◽  
pp. 319
Author(s):  
Made Sukiasih

This research was carried out in Class IX-A of Singaraja State Middle School 2 in the even semester of the 2017/2018 school year, with the condition that the average learning achievement was only 63.37, this condition was very low and did not meet the minimal expected score. The percentage of achievement has only reached 50.00%. The purpose of writing this class action research was to improve the learning achievement of Indonesian Language through the implementation of the TGT cooperative learning model. The data was collected assessment of poetry written by students, then analyzed using quantitative descriptive methods. Data was presented in the form of average learning achievement and completeness learning process. The results obtained from this study were the development of very positive learning achievements. At first the average student achievement was only; 63,37 with learning completeness only; 50.00%, then after the implementation of Cycle I it increased to an average; 76.42 with learning completeness reaching 72.97%. From cycle I to cycle II there was also an increase which reached an average of 83.26 and learning completeness was 91.89%. The conclusion obtained from this study is that the implementation of the TGT cooperative learning model can improve Indonesian learning achievement in writing poetry for students of class IX-A in the even semester of the academic year 2017/2018. Keywords: TGT cooperative learning model, learning achievement in writing poetry


2020 ◽  
Vol 20 (3) ◽  
pp. 731
Author(s):  
Suyanto Suyanto

This research aims to obtain information and discuss the Implementation of Discovery Learning Model of Mathematics Content as an effort to improve student learning outcomes in Grade IV SDN 137/IX Petaling. This type of research is class action research. This research was conducted at SDN 137/IX Petaling in the even semester of the 2018/2019 school year. The subjects in this study were grade IV students of SDN 137/IX Petaling with a total of 28 students with a male number of 18 men and 10 women. These research procedures include planning, implementation, observation, and reflection. The study was conducted in two cycles, each cycle consisting of two meetings. Techniques used in data collection are observations, tests, field records and documentation. Data is analyzed through percentage and data reduction. The results of this study show that the results of students' mathematics content in the learning process improved by using discovery learning models with the act of giving praise.


Sign in / Sign up

Export Citation Format

Share Document