scholarly journals PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS PENDEKATAN ACCELERATED LEARNING PADA MATA PELAJARAN BAHASA INDONESIA DI KELAS III SEKOLAH DASAR

2019 ◽  
Vol 3 (6) ◽  
Author(s):  
Elia Roza

Learning devices are tools or components used in the learning process needed to support the learning process. the purpose of this study is to develop learning tools based on the accelerated learning approach. The implementation of this research was carried out on the third grade students of SDN 003Tasik Juang. This research is a research development. Product trials are carried out in two stages, namely with trial 1 (limited test) and trial 2 (limited deployment). The results of the study showed that, learning tools developed using the Accelerated Learning approach were declared valid and feasible to be used by obtaining a percentage of 83.5% the category was very valid. Learning tools developed using the Accelerated Learning approach are declared practical based on the results of the observation sheet of the implementation of the learning process with an average value of 87.5 very good categories as well as from student questionnaire response data with an average value of 88.5 with very good categories. The learning tools developed are effective based on the acquisition of learning outcomes that are above the minimum completeness criteria with classical completeness of 84.9%. Based on these results it can be concluded that the development of learning tools based on a valid, practical, and effective Accelerated Learning approach was developed in students of class III SDN 003 Tasik Juang.

2019 ◽  
Vol 3 (6) ◽  
pp. 1232
Author(s):  
Elia Rosa

Learning devices are tools or components used in the learning process needed to support the learning process. the purpose of this study is to develop learning tools based on the accelerated learning approach. The implementation of this research was carried out on the third grade students of SDN 003Tasik Juang. This research is a research development. Product trials are carried out in two stages, namely with trial 1 (limited test) and trial 2 (limited deployment). The results of the study showed that, learning tools developed using the accelerated learning approach were declared valid and feasible to be used by obtaining a percentage of 83.5% the category was very valid. Learning tools developed using the accelerated learning approach are declared practical based on the results of the observation sheet of the implementation of the learning process with an average value of 87.5 very good categories as well as from student questionnaire response data with an average value of 88.5 with very good categories. The learning tools developed are effective based on the acquisition of learning outcomes that are above the minimum completeness criteria with classical completeness of 84.9%. Based on these results it can be concluded that the development of learning tools based on a valid, practical, and effective accelerated learning approach was developed in students of class III SDN 003 Tasik Juang


Author(s):  
Nurasiah Nurasiah

The purpose of this study was to improve students' motivation and learning outcomes of students of class XI IPA SMAN 2 Tanjung Jabung Timur. The classroom action research was conducted in the second semester of the academic year 2013-2014 in period of January until March, as much as four times the meetings which were divided into two cycles. Each cycle was performed twice meetings and one evaluation. The subjects of the study were the  students of class XI IPA 1. To measure students' motivation and learning outcome used student’s activity data during the learning process with guidance observation data, questionnaire data and achievement test data. Then these data were analysed using descriptive analysis method. In the first cycle shows the percentage of student activities, at the first meeting and the second meeting of 45, 71% and 74, 28%. While in the second cycle, the first meeting and the second meeting of 88, 57% and 94, 28%. The Increasing of learning outcomes in the first cycle was shown learning mastery of 59, 38% with an average value of 70, 17. Whereas in second cycle was shown learning mastery of 87,50% with an  average value of 82,76. In addition, the student’s responses are positive towards learning process by implementation of cooperative learning (model STAD) in determination of acid-base solution properties and acidity of solution using natural indicators. It is based on student questionnaire answers which feel happy or satisfied (agree) was 86, 89%. Keywords: Learning outcomes, Learning activities, STAD model, Natural indicators, Learning mastery


2020 ◽  
Vol 3 (1) ◽  
pp. 63-76
Author(s):  
Nur Rahma Kasim

The main problem in this research is to find out the design of valid teaching materials and the practicality of teaching materials. This research is a Research & Development (R&D) research method. To develop the product, this research uses a 4-D development model consisting of four stages, namely: (1) the defined phase, (2) the design phase, (3) the development phase, and (4) the disseminate stage. This research was conducted in class V of SD Negeri 1 Lalebbata Palopo, which acted as the subject of the study was the fifth-grade students totaling 25 people. Data collection techniques in this study are: observation, documentation, Questionnaire, and Validation. Analysis of the data used by the researcher was to test its validity by using the Aiken's formula and for analyzing student questionnaire response data and observations using descriptive statistical analysis. The results of this study indicate that the integrated religious neuroscience-based teaching material is said to be valid by three validators with several revisions so that it can be said to be valid and can be tested, then this teaching material can be said to be interesting because the results from the questionnaire responses of 20 students tend to agree with teaching material developed. Thus this research needs to be socialized so that it can become a consideration of teachers in schools in improving students' writing skills.


Author(s):  
Oktavianus Bumma ◽  
Nia Wahyu Damayanti ◽  
Muhammad Baidawi

Learning tools are one important aspect to determine the success of a learning design. Student worksheet is one of the learning tools. The purpose of this study is as follows. 1) to find out how to develop a mathematics learning worksheet in the form of comics based on guided discovery on linear program material, 2) to find out the validity and practicality of a mathematics learning worksheet in the form of comics based on guided discovery on linear program material. In this research the method used is the development method. So the research explained that what was developed was a comic-based worksheet based on guided findings on linear program metrics. The subjects in this study were students of class XI Vocational School Wisnuwardhana Malang. Based on the LKS development research results that have been obtained that the validity results assessed by three validator experts are 1) material expert validator, 2) media expert validator, and 3) linguist validator reaches a percentage of 72.20%. In this criterion, the worksheets that were developed were good (valid) and the results of practicality were obtained from the student questionnaire responses and obtained an average value of 3.3 which in this criterion was declared good (practical). From the development of LKS in the form of comics based on guided discoveries on linear program material, it was concluded that the development of LKS is valid and practical so that it is suitable to be used in mathematics learning.


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


2019 ◽  
Vol 4 (1) ◽  
pp. 127-136
Author(s):  
Mulyadi .

Reading is one of the activities out in the learning process. Reading is also an ongoing communication skill. After the researchers used the implementation of the guiding reading approach (Guilded Reading Procedure) students’ interest in reading had increased very well with an average value of 88.6. This research used action research as much as 2 cycles. Clycle I consisted of 6 stages: Plannging, observation, questionnaire, interview, reflection and revision. While the second cycle consists consisted of 6 stages: Plannging, observation, questionnaire, interview and reflection. The target of study is students of class III A MIN 3 Langsa City. The conclusion of study was learning to read trought the implementation of reading procedure guide can have a positive influence on learning outcomes and can increase student motivation in reading.


2019 ◽  
Vol 7 (2) ◽  
pp. 132
Author(s):  
Masiah Masiah

The purpose of this study is to see the practicality and effectiveness of the learning tools that have been developed so as to enhance students' creative ideas. This type of research is pre-experimental research design with one group pre-test village post-test. The instrument in this study was the observation sheet of the implementation of learning, student questionnaire responses and tests of creative thinking skills. The data obtained were analyzed descriptively quantitatively. The results showed that students' responses to the learning process by using inquiry-oriented learning tools in general students felt interested and the results of thinking ability tests showed a classical completion. Based on these results it can be concluded that the implementation of inquiry-oriented learning tools can be declared practical and effective to improve students' creative ideas.


2020 ◽  
Vol 2 (1) ◽  
pp. 79-92
Author(s):  
Hascita Istiqomah

This study aims to improve student achievement in Aqeedah Akhlak through the Contextual Teaching and Learning approach. This research is a class action research carried out in two cycles in the first cycle conducted 2 meetings while in the second cycle conducted 1 meeting. Each cycle consists of planning, implementing actions, observing and reflecting. Data on student learning pest obtained through student test results at the end of cycle I and cycle II, the results of learning activities are seen by racing on the guidelines for student activity observation sheets and teacher activities. The indicator of the success of this study is to improve student learning achievement in the subject of aqidah moral through the Contextual Teaching and Learning approach. Seen at an average value of 86.31 with a classical completeness percentage of 89.43%. The application of the Contextual Teaching and Learning approach can improve student achievement in class III MI Assa'adah Labuapi District, West Lombok Regency Academic Year 2017/2018.   [Penelitian ini bertujuan untuk meningkatkann prestasi belajar siswa pada mata pelajaran Aqidah Akhlak melalui pendekatan Contextual Teaching and Learning(CTL). Penelitian ini merupakan penelitian tindakan kelas (PTK) yang di laksanakan dalam dua siklus pada siklus I dilakukan 2 pertemuan sedangkan pada siklus II dilakukan 1 pertemuan. Masing-masing siklus terdiri dari tahap perencanaan, pelaksanaan tindakan, observasi dan refleksi. Data pestasi belajar siswa di peroleh melalui hasil tes siswa pada akhir siklus I dan siklus II, hasil aktivitas kegiatan pembelajaran dilihat dengan berpacu pada pedoman lembar observasi aktivitas siswa dan aktivitas guru. Indikator keberhasilan penelitian ini yaitu meningkatkan prestasi belajar siswa pada mata pelajaran aqidah akhlak melalui pendekatan Contextual Teaching and Learning (CTL). Dilihat pada nilai rata-rata 86,31 dengan presentase ketuntasan klasikal yaitu 89,43%.Penerapan pendekatan Contextual Teaching and Learning (CTL) dapat meningkatkan prestasi belajar siswa kelas III MI Assa’adah Kecamatan Labuapi Kabupaten Lombok Barat Tahun Ajaran 2017/2018]


2017 ◽  
Vol 2 (2) ◽  
pp. 265
Author(s):  
Isfi Muzari

This research aims to improve the learning outcomes of students of Class VII MTs N 4 year Challenging lessons 2016/2017 with application of approach SETS. As for the hypothesis of research this is a class act: learning approach SETS (Science, Environment, Technology, and Society) can improve the learning results of IPA grade VII material pollution in MTs Negeri 4 Gunungkidul. During the learning process, made observations on the performance of the teacher as researcher and conducted an assessment of the attitudes and skills of the students through the observation sheet and repeat daily. Other findings during the study discussed among researchers with the observer was equipped with the data the results of observations made reflection on each cycle. The results of the research on cycle I and cycle II shows an increase in student learning outcomes. The results of the assessment of student learning outcomes are: cycle I: observational stance of students average 71,17, with thorough criteria enough 83.87%, while for the skills students average 70.07 with thorough criteria reasonably 74.19%, as for the knowledge of the average value of 66.02, with thorough criteria less 51.6%. Cycle II: based on the observation, the average value of attitude is 73.57 with thorough criteria reached 90.32%, while for the observation skills of students average 73.23 and with thorough criteria enough 90.23%, whereas the average for the knowledge value 75.4 and with thorough criteria quite 77.4%. Keywords: PTK, SETS, Results Study Abstrak                                                        Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa kelas VII MTs N 4 Gunungkidul tahun pelajaran 2016/2017 dengan penerapan pendekatan SETS. Adapun hipotesis penelitian tindakan kelas ini adalah: pendekatan pembelajaran SETS (Science, Environment, Technology, and Society) dapat meningkatkan hasil belajar IPA siswa kelas VII pada materi Pencemaran di MTs Negeri 4 Gunungkidul. Selama proses pembelajaran, dilakukan pengamatan terhadap kinerja guru sebagai peneliti dan dilakukan penilaian sikap dan keterampilan siswa melalui lembar observasi dan ulangan harian. Temuan lain selama berlangsungnya pembelajaran didiskusikan antara peneliti dengan observer dilengkapi dengan data hasil pengamatan yang dilakukan refleksi pada setiap siklusnya. Hasil Penelitian pada siklus I dan siklus II menunjukkan adanya peningkatan hasil belajar siswa. Hasil Penilaian terhadap hasil belajar siswa adalah: siklus I: observasi sikap siswa rata-rata nilai 71,17 dengan kriteria cukup dan ketuntasan 83,87%, sedangkan untuk keterampilan siswa rata-rata nilai 70,07 dengan kriteria cukup dan  ketuntasan 74,19%, sedangkan untuk pengetahuan rata-rata nilai 66,02 dengan kriteria kurang dan ketuntasan 51,6%. Siklus II: hasil observasi sikap rata-rata nilai 73,57 dengan kriteria cukup dan ketuntasan 90,32%, sedangkan untuk observasi keterampilan siswa rata-rata nilai 73,23 dengan kriteria cukup dan ketuntasan 90,23%, sedangkan untuk pengetahuan rata-rata nilai 75,4 dengan kriteria cukup dan ketuntasan 77,4%. Kata Kunci: PTK, SETS, Hasil Belajar


BIODIK ◽  
2019 ◽  
Vol 5 (1) ◽  
pp. 81-95
Author(s):  
Linda Pramita ◽  
Yetty Hastiana ◽  
Rusdy A Siroj

This study aims to produce teaching materials in the form of Interactive PowerPoints of biodiversity material. This research method is the development of Research and Development (R & D) using Tessmer development model with the stages of Self Evaluation, Exspert Reviews, One to One, Small Group and Field Test. Data collection were in the form of interviews and questionnaires. Subjects in this study were 11th grade of SMA Nurul Yaqin. The analysis of the results of the validation sheet and student questionnaire in this study was using quantitative and qualitative analysis techniques. Validation results are categorized as very feasible, the feasibility of Interactive Powerpoint teaching materials is drawn from media experts, 46 values ​​show X> 45 including very feasible categories, material experts obtained 37 which shows X> 36 categorical very feasible, language validation obtained a value of 33 indicating X> 33 which is in the very decent category. The practice of interactive powerpoint teaching materials is categorized as very practical in the learning process, this can be seen through trying One to one and Small groups by obtaining an X value greater than 42 with a very practical category. The results of the potential effects on the ability to understand student concepts in the learning process are seen as an average value of 39.31% of the learning outcomes in the medium category. For the high category, the average N-Gain calculation is 63. 60% includes a very good category. Keywords: Teaching materials, biodiversity, interactive powerpoints   Abstrak. Penelitian ini bertujuan untuk menghasilkan bahan ajar berupa Powerpoint Interaktif materi kenakaragaman hayati. Metode penelitian inipengembangan Research and Development (R&D) dengan mengunakan model pengembangan Tessmer dengan tahapan Self Evaluation, Exspert Reviews, One to One, Small Group dan Field Test. Pengumpulan data berupa lembar angket, wawancara dan Kuisioner. Subjek dalam penelitian ini siswa kelas XI SMA Nurul Yaqin. Analisis hasil lembar validasi dan angket siswa pada penelitian ini adalah menggunakan teknik analisis kuantitatif  dan kualitatif. Hasil penelitian validasi dikategorikan sangat layak, kelayakan bahan ajar Powerpoint Interaktif tergambar dari ahli media diperoleh nilai 46 yang menunjukan nilai X > 45  termasuk kategori sangat  layak, ahli materi diperoleh 37 yang menunjukan X > 36 kategorik sangat layak, validasi bahasa diperoleh nilai 33 yang menunjukan  X>33 yang termasuk kategori sangat layak.Kepraktisan bahan ajar powerpoint interaktif dikategorikan sangat praktis digunakan dalam proses pembelajaran, hal ini dapat dilihat melaluiui coba One to one dan Small group dengan memperoleh nilai X lebih besar dari pada nilai 42 dengan kategori sangat praktis. Hasil efek potensial terhadap kemampuan pemahaman konsep siswa dalam proses pembelajaran dilihat nilai rata-rata   39.31% hasil belajar dengan kategori sedang. Untuk kategori tinggi rata-rata perhitungan N-Gain 63. 60%  termasuk kategori sangat baik. Kata Kunci: Bahan ajar, keanekaragaman hayati, powerpoint interaktif


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