scholarly journals PENGEMBANGAN MODUL ELEKTRONIK FISIKA BERBAHASA INGGRIS UNTUK PEMBELAJARAN BERBASIS KTSP PADA SISWA KELAS X R-SMA-BI KOTA PADANG

2019 ◽  
Author(s):  
Asrizal Asrizal ◽  
Zulhendri Kamis

Objective of research is to develop a Physics interactive electronic as a learning source for students in international school. Research method that used to create and totest validity and effectiveness of module is research and development or R&D. Instruments to collect the data in this research consist of into two parts, those are validation evaluation sheet of technical assistant and learning result test of students. The data was analyzed by three methods, those are: graph method, descriptive analysis, and correlation compare mean test. There are three main results of this research, those are: 1). Physics interactive electronic module in English is created in learning CD formconsist of five modules, 2). Physics electronic module in English that created has good validity in layout, curriculum content, language matching, usage of phenomena, andcomplicating of multimedia with average value was 86.36, and 3). Physics interactive learning module in English was effective used in learning base on KTSP.

2019 ◽  
Vol 12 (2) ◽  
pp. 178
Author(s):  
Naris Dyah Prasetyawati ◽  
Sigid Sudaryanto ◽  
Sarifah Sya’diyah

Abstrak: Tujuan penelitian ini adalah menghasilkan modul dan meningkatkan pemahaman serta keaktifan anak sebagai anggota  Tanggap Bocah (TABO) di Kecamatan  Sleman. Jenis penelitian ini adalah penelitian dan pengembangan (research and development). Metode penelitian yang digunakan pada penelitian ini untuk menghasilkan produk tertentu dan menguji keefektifan produk tersebut. Produk yang akan dihasilkan pada penelitian ini yaitu modul PHBS. Desain penelitian lanjutan yang digunakan dalam penelitian ini, yaitu pre test post pest with control group design. Subyek dalam penelitian ini adalah anak-anak anggota TABO dengan jumlah 30 orang per kelompok. Dalam penelitian ini akan dibagi dalam dua kelompok, yaitu Kelompok A dan B. Penelitian ini mengambil lokasi di Desa Pandowoharjo Kecamatan Sleman. Hasil dan Kesimpulan pada penelitian ini, yaitu Modul PHBS ini termasuk kategori sangat layak dengan nilai rata-rata 3, 36; Ada pengaruh pemberian modul PHBS terhadap tingkat pemahaman anggota TABO dengan sig α 0,000 dimana sebanyak 43% responden mengalami kenaikan tingkat pemahaman; Ada pengaruh pemberian modul PHBS terhadap tingkat keaktifan anggota TABO dengan sig α 0,000 dimana sebanyak 60% responden mengalami kenaikan tingkat keaktifan. Kata Kunci: modul pembelajaran, PHBS, keaktifan, anggota tanggap bocah Abstract: The purpose of this research is to produce a module and increase the understanding and activeness of children as members of the Boy Response (TABO) in Sleman District. This type of research is research and development (research and development). The research method used in this study to produce certain products and test the effectiveness of these products. The product that will be produced in this research is the PHBS module. The advanced research design used in this study was the pre test post pest with control group design. The subjects in this study were children of TABO members with a total of 30 people per group. In this study, it will be divided into two groups, namely Groups A and B. This study took place in Pandowoharjo Village, Sleman District. Results and Conclusions in this study, namely the PHBS Module is included in the very feasible category with an average value of 3, 36; There is an influence of giving PHBS module to the level of understanding of TABO members with sig α 0,000 where as many as 43% of respondents experienced an increase in the level of understanding; There is an effect of giving PHBS module to the level of activeness of TABO members with sig α 0,000 where as many as 60% of respondents experienced an increase in the level of activity. Keywords: learning module, PHBS, activeness, child response members


2020 ◽  
Vol 4 (2) ◽  
pp. 73
Author(s):  
Meiriani Armen ◽  
Apriyanti Rahmalia

This study aims to produce a valid learning module for Swimming subjects. This type of research is research and development (R & D). This study looks at whether the module designed is valid, then an expert trial is conducted, namely the Learning expert in swimming. Aspects tested were tested to experts, namely Material Aspects in Modules, Presentation Aspects in Modules and Aspects of Language and Readability. The Try Out subjects were students of the Physical Health and Recreation Education study program who had taken swimming courses. The module research results based on three aspects of the assessment obtained an average value of 3.98 and categorized as valid or useful. In the solid phase or student trials, the module is classified as very practical.


2018 ◽  
Vol 6 (2) ◽  
pp. 93
Author(s):  
Lia Angela ◽  
Riko Aprianto

<p>Modul adalah salah satu bahan ajar yang dapat digunakan peserta didik dalam proses pembelajaran. Untuk meningkatkan hasil belajarnya, peserta didik membutuhkan modul pembelajaran biologi yang berbasis <em>contextual Taeching Learning</em> (CTL). Tujuan penelitian ini adalah untuk menghasilkan modul yang valid dan praktis. Penelitian ini merupakan penelitian <em>Research and development </em>(R&amp;D) dengan menggunakan model pengembanan 4-D (<em>four D</em>) terdiri dari tahap define, design dan develop, sedangkan tahap dessiminate tidak dilakukan. Hasil penelitian ini menunjukkan modul yang dikembangkan memiliki nilai rata-rata kevalidan yaitu 3,51 dengan kriteria sangat valid. Nilai rata-rata kepraktisan modul oleh peserta didik yaitu 3,49 dengan kategori praktis.</p><p> </p><p>Modules are one of the teaching materials that students can use in the learning process. Students need a biology learning module based on contextual learning (CTL) to increase their learning achievement. The purpose of this study was to produce a valid and practical module. This research was a Research and development (R&amp;D) study using the 4-D (four-D) development model consisting of define, design and development stages, while the disseminate stage was not carried out. The results of this study indicate that the module developed has an average value of validity 3.51 or on very valid criteria. The average value of the practicality of the module was 3.49 or on the practical category</p>


2017 ◽  
Vol 13 (1) ◽  
pp. 22-29
Author(s):  
Deviyantoro Deviyantoro ◽  
Wahyudin ◽  
Amarul

The research purpose was to produce a model of marketing management, the model is  joint marketing management of Internet-based for village product. The results of this research are expected to overcome the deadlock village product marketing that is less extensive and often trapped by realtor marketing system. This research method used is research and development approach.The results of comparative hypotheses on marketing management model shown significant differences product sales performance effectiveness of rural communities in the district Waringin Kurung and Keramatwatu before and after implementation of the model joint marketing management based onInternet or the  joint marketing management of Internet-based for village product is effective   Tujuan penelitian ini adalah menghasilkan suatu model manajemen pemasaran, hasil inovasi berupa cara pengelolaan pemasaran bersama produk unggulan desa berbasis internet. Hasil penelitian ini diharapkan dapat mengatasi kebuntuan pemasaran produk desa yang kurang luas dan sering terjebak oleh sistim makelar pemasaran. Metode penelitian ini menggunakan pendekatan penelitian dan pengembangan (research and development).Berdasarkan hasil pengamartan serta analisis data penelitian menunjukan bahwa pengujian hipotesis atas penerapan model yang dilakukan secara terbatas hanya pada 2 kecamatan menunjukkan terdapat perbedaan secara signifikan efektifitas kinerja penjualan produk masyarakat desa di kecamatan Waringin Kurung dan Kecamatan Keramatwatu  sebelum dan setelah penerapan model Pemasaran bersama berbasis Internet.


2018 ◽  
Vol 1 (1) ◽  
pp. 1-17
Author(s):  
Romlah Umi

Childhood is a golden age. The emphasis on the importance of early childhood education is not intended to assume that children should start "going to school as early as possible". The purpose of this study is; Develop learning media to improve the ability to recognize the concept of child numbers in the form of a number puzzle card game. This research method is research and development (Research and development or R D). Based on the results of the research that has been carried out, it can be concluded that the results of preliminary research on puzzle learning media through numerical cards: the assessment of material experts gave a score of 52.86% categorized as good enough. the quality got an assessment score of 57.14% categorized as good enough. After being revised the experts gave the following values: the assessment of the experts gave an assessment score of 78.57% categorized as good, the media expert gave an assessment score of 86.67% for the aspect of view categorized as very good and for the aspect of quality got an assessment score of 88.57% categorized as very good.


JENTRE ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 32-41
Author(s):  
Firdos Mujahidin

The purpose of this research is The purpose of this research is to develop existing model, method, and approach into a new learning model as a series of activities, and it has been commonly practiced in learning. The research method used is Research and Development (R&D) designed by Richey and Klien at the 3rd level. The results showed that the learning model named "ADIK PKL ABG" can be applied in learning and successfully managed learning in an effective way. The name may have less positive perception in the future, so more positive and elegant acronym is in search


2019 ◽  
Vol 4 (12) ◽  
pp. 1715
Author(s):  
Fridolin Vrosansen Borolla ◽  
Lia Yuliati ◽  
I Made Suardana

<p><strong>Abstract:</strong> This study aims to describe the results of the effectiveness and interest in reading the nonfiction enrichment book in elementary school. The research method used is research and development data analysis techniques namely quantitative and qualitative descriptive. The test results for the level of material, language, and design validation in the teacher's books were 88.23% and 87.7% of the students' books. Then the feasibility test results are 88,75% and the withdrawal test is 93%. The results of the effectiveness test before using the product are 59,23 %%, and then using the product that is 85%. Meanwhile students' reading interest depends on the lowest percentage value of 92% and the highest percentage of 98%.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk memaparkan hasil uji efektivitas dan minat baca terhadap buku pengayaan nonfiksi di SD. Metode penelitian yang digunakan yaitu <em>research and development</em> dengan teknik analisis data yaitu kuanitatif dan deskriptif kualitatif. Hasil uji tingkat validasi aspek materi, bahasa, dan desain pada buku guru yaitu 88,23% dan buku siswa 87,7%. Hasil uji kelayakan 88,75% dan uji kemenarikan 93%. Hasil uji efektivitas sebelum menggunakan produk yaitu 59,23%% dan sesudah menggunakan produk yaitu 85%%. Sementara itu, minat baca siswa berada pada rentangan persentase nilai terendah yaitu 92% dan persentase nilai tertinggi 98%.


Author(s):  
Joni Lazarus

This study aims to improve students' mathematics learning achievement through the application of STAD model learning. This research method uses a classroom action research method with research subjects namely fifth grade students of SD Negeri 39 Cakranegara. The research instrument used observation and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that the application of the STAD (Student Team Achievement Division) model of learning in building materials in class V SDN 39 Cakranegara is proven to improve student learning outcomes, this can be seen from the acquisition of class average scores from student test results at each stage The cycle is increasing, namely, the class average value in pre-cycle is 50, in cycle I is 60.70 and in cycle II is 75.35.


2021 ◽  
Vol 8 (1) ◽  
pp. 87
Author(s):  
Suharni Suharni

The purpose of this study is to increase the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This research method using descriptive method. The subjects in this study were 31 students of class VIID SMP Negeri 13 Tegal. The research instrument used a questionnaire and data analysis techniques using descriptive analysis. The results of this study indicate that there is an increase in the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This is evidenced by the data in the first cycle with an average value of 70.97 and those who completed 58.04% increased the average value of 81.23 and those who completed were 87.10% in the second cycle. This increase is also accompanied by changes in behavior, students are more active, and respect others in doing tasks.


2017 ◽  
Vol 1 (1) ◽  
pp. 11
Author(s):  
Muh. Fauzi

Abstrak: Matematika menjadi pelajaran yang dianggap masih cenderung sulit dipahami. Fakta dan kenyataan, matematika tetap menjadi dasar bagi beberapa keilmuan bidang lain. Salah satu bidang sains yang dibangun atas dasar matematika adalah ilmu teknologi informatika. Dengan demikian, peserta didik di bidang informatika harus mengerti dan belajar matematika agar bisa memahami bidang informatika yang menjadi bidang utamanya. Tujuan dari penelitian ini adalah untuk mengembangkan model pembelajaran matematika di bidang informatika. Metode penelitian yang digunakan adalah metode Penelitian dan Pengembangan (R & D). Penelitian ini menghasilkan produk dalam bentuk model konseptual untuk pembelajaran matematika diskrit.Abstract: Mathematics becomes the lesson that is considered still tends to be difficult to understand. Facts and reality, mathematics remains the basis for some science in other fields. One area of science that is built on the basis of mathematics is the science of informatics technology. Thus, learners in the field of informatics must understand and learn math to be able to understand the field of informatics which became its main field. The purpose of this study is to develop a model of mathematics learning in the field of informatics. The research method used is Research and Development (R & D) method. this research produces products in the form of conceptual for the mathematical learning model of discrete mathematics subject.


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