scholarly journals TED Talks as a Listening Resource in the EFL College Classroom

2021 ◽  
Vol 2 (3) ◽  
pp. 256-267
Author(s):  
Reima Al-Jarf

The article proposes a model for integrating TED Talks (TTs) in EFL college listening practice. It shows instructors where TTs can be located, gives reasons for using TTs, criteria for selecting TTs, the listening skills that can be developed, and an instructional strategy. TTs provide a variety of real-life themes, speakers, motivation, and inspiration. They save instructors’ time and effort as they are available on You Tube, mobile apps or in the TED website. In selecting TTs, the instructor should take into consideration the students' interests, difficulty level of the TT language and content, its length in minutes, and speed and accent of the speaker. Before watching a TT, she posts the title of the TT on an LMS or social media platform. She sets goals for listening and gives pre-questions to help the students comprehend the TT content. The students view the TTs on their smart phones in the classroom or at home; individually, in pair, or small groups; synchronously or asynchronously. While listening, the students take notes, and answer the questions. After listening, they discuss their answers. The instructor serves as a facilitator. She gives feedback, encouragement, and help with difficulties. Further recommendations for enhancing EFL college students’ listening skills and for extending the use of TTs to interpreting courses are given.

Author(s):  
Shankar Chaudhary

Despite being in nascent stage m-commerce is gaining momentum in India. The explosive growth of smart-phone users has made India much loved business destination for whole world. Indian internet user is becoming the second largest in the world next to China surpassing US, which throws open plenty of e-commerce opportunities, not only for Indian players, offshore players as well. Mobile commerce is likely to overtake e-commerce in the next few years, spurred by the continued uptrend in online shopping and increasing use of mobile apps.The optimism comes from the fact that people accessing the Internet through their mobiles had jumped 33 per cent in 2014 to 173 million and is expected to grow 21 per cent year-on-year till 2019 to touch 457 million. e-Commerce brands are eyeing on the mobile app segment by developing user-friendly and secure mobile apps offering a risk-free and easy shopping experience to its users. Budget 4G smart phones coupled with affordable plans, can very well drive 4G growth in India.


Author(s):  
Norazean Sulaiman ◽  
Nurul Nadiah Dewi Faizul Ganapathy ◽  
Wan Faizatul Azirah Ismayatim

Listening skills should be given more attention as listening takes precedence over anything else when it comes to acquiring a language (Putriani, Sukirlan & Supriyadi, 2013). Even with the booming of various technology to facilitate teaching and learning of listening skills in class, the assessment conducted to identify students’ level of understanding of certain topic is still not up-to-date and not parallel with the advancement of technology. The current studies show that the use of mobile apps for listening purpose is proven to be effective in reducing students’ anxiety (Rahimi & Soleymani, 2015), sustaining students’ motivation (Read & Kukulska-Hulme, 2015), and improving students’ linguistic competencies (Ramos & Valderruten, 2017). This study is aimed to test the effectiveness of mobile application in assessing students’ listening skills. Diploma students from various faculties in UiTM Shah Alam were randomly chosen to answer listening comprehension questions via the prototype developed, named Pocket E-Li. The results demonstrate that the majority of the students provided positive response towards the implementation of mobile application for listening assessment. Almost all respondents agreed that listening assessment should be conducted via mobile application in the future. It can be concluded that listening assessment via mobile application is beneficial to students since it meets the students’ demands and needs which is equivalent with the use of current technology.


2017 ◽  
Vol 2 (2) ◽  
pp. 31-35
Author(s):  
Akshada Abnave ◽  
Charulata Banait ◽  
Mrunalini Chopade ◽  
Supriya Godalkar ◽  
Soudamini Pawar ◽  
...  

M-learning or mobile learning is defined as learning through mobile apps, social interactions and online educational hubs via Internet or network using personal mobile devices such as tablets and smart phones. However, in such open environment examination security is most challenging task as students can exchange mobile devices or also can exchange information through network during examination. This paper aims to design secure examination management system for m- learning and provide appropriate mechanism for anti- impersonation to ensure examination security. The users are authenticated through OTP. To prevent students from exchanging mobile devices during examination, system re-authenticates students automatically through face recognition at random time without interrupting the test. The system also provides external click management i.e. prevent students from accessing online sites and already downloaded files during examination.


2016 ◽  
Vol 9 (1) ◽  
pp. 141-154 ◽  
Author(s):  
Victoria A. Seitz ◽  
Nada M. Aldebasi

AbstractThe mobile device market, particularly for smart phones, has experienced incredible growth over the past five years. What sets this market apart is the use of applications or apps for just about anything from information to purchases. The purpose of the study was to examine the effectiveness of branded apps on consumers’ attitudes toward brands as well as purchase intentions. The sample was drawn from students enrolled at a southwestern university in the United States, resulting in 50 usable questionnaires. Results of Pearson’s correlation analysis indicated that using branded apps strongly influenced users’ attitudes toward brands; however, using branded apps had a smaller impact on purchase intentions. As well, attitudes towards the branded apps, although significant, had a limited impact on purchase intentions. Implications of the findings were then discussed.


2020 ◽  
Vol 17 (12) ◽  
pp. 5358-5363
Author(s):  
K. Nimala ◽  
M. Sangeetha ◽  
D. Saveetha

In India we live in a society where men and women have equal rights but as far as it goes these don’t hold up in real life scenarios and practical situations for women. Despite having all these laws and regulations to protect the rights of a woman, they still face problems. Women have grown powerful and are conquering our world’s greatest positions/frontiers but they face issues with our society’s narrow-minded behavior. Every third woman faces physical abuse/harassment in this world. Women Safety is a matter of concern and a smart phone can be used efficiently for personal security and other protection purposes. The existing apps need the user to interact with the interface and follow a sequence of steps to make them work. We are going to solve it by eliminating the user interaction with the app by providing an instant solution.


2018 ◽  
Vol 8 (3) ◽  
pp. 1-14 ◽  
Author(s):  
Nancy B. Sardone

Gaming has become a core activity with children and more teachers are using games for learning than five years ago. Yet, teachers report that they learn about game titles, impact studies, and facilitation techniques through their own initiatives or from other teachers rather than from their teacher education program. This article reports on a combined curricular approach built on game strategy research that asked teacher candidates (n= 102) to discuss headlines news about gaming, play games, review games and game research, teach others how to play games, and then construct games. Findings revealed that candidates saw value in using games in K-12 to teach content, were able to develop assessments based on game content at a novice level, and were able to construct games either alone or in small groups. Educators contemplating gaming as an instructional strategy may be interested in the espoused combination strategy to encourage game adoption in K-12 settings.


Author(s):  
Ritu Sharma

Technology is being used and improved by human beings over a long period of time now and Smartphones is one of them. Smart Phones contain touch screen, built in keyboard, high resolution camera, front side camera for video conferencing, etc. They are used for making and receiving calls, sending and receiving messages, accessing the Internet, digital media, incorporating audio/video recording etc. Different smart phones have different operating systems and mobile applications are developed for each operating system in smart phones, tablet or mobile phones, in order to serve the needs of the user. These apps are either preinstalled or downloadable from online app market that can do almost everything. Apps make a mobile be like a portable computer having multi core processors, gigabytes of memory and a real operating system. Originally mobile apps were made available for only calling, messaging and informational purposes like calendar, weather forecast, e- mail, etc. With improvement in technology and increase in user demands, developers started making apps for other purposes like games, banking, video chats etc. Some apps are also used to present data in the same format as on a computer website and also allow you to download content that you can use when there is no Internet. There are many apps available in market today for different Operating Systems in which Android is having the maximum market share these days.


Author(s):  
Victoria Morris ◽  
Hannah S. Scott

This article explores the victimizing experiences of individuals with mental illness using grounded inductive qualitative research methods, by extracting themes from 15 first-hand accounts of living with mental illness delivered on the TED Talks media platform. Emergent themes included (1) victimizing effects of the illness including the effects of medication and the effects of stigma, (2) normalcy, (3) the importance of help-seeking in the process of overcoming obstacles presented by mental health issues, and (4) victimization by others. We conclude that the speakers in our sample, even though they reflect an extraordinary level of functioning, still view themselves as what Becker (1991 [1963]) describes as outsiders, acting as moral entrepreneurs, crusading to normalize madness through a variety of strategies.


2016 ◽  
Vol 18 (2) ◽  
pp. 115
Author(s):  
Supardi Supardi

This research is aimed at developing active learning tools to improve the effectiveness of the instructional strategy lectures at the Faculty of Teacher Training and Education of State Institute for Islamic Studies (FITK IAIN) Mataram. The method of this research is research and development (R&D) that was started with the process of needs assessment, the design of prototype of active learning tools that were tested in the next process by meansof expert validation, one to one, small groups, whole class, and effectiveness trials. The result of the trials on the developed product showed that its use had been effectively improved the students contribution during teaching and learning activities if compared to the students contribution in conventional learning process.


2015 ◽  
pp. 83-101
Author(s):  
Joseph N. Pelton ◽  
Indu B. Singh
Keyword(s):  

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