scholarly journals FLIPPED CLASSROOM AND KAHOOT IN PHYSICS LEARNING: IMPROVING STUDENTS’ MOTIVATION LEARNING

Author(s):  
Irnin Agustina Dwi Astuti ◽  
Yoga Budi Bhakti ◽  
Ria Asep Sumarni ◽  
Dwi Sulisworo ◽  
Moh Toifur

Ideal condition in physics learning should combine concepts with technology. Traditional physics learning causes students to be not interested in learning physics. There must be innovations in physics learning to be more interactive learning. One of them flipped classroom learning. Flipped classroom learning combined with Kahoot online games will make students more active. The purpose of this research is to increase students' learning motivation with Kahoot-based flipped classroom learning. The method used in this research is the quasi-experimental method with the research design of The Randomized Post-Test Only Control Group Design. The research finding can describe as follows: First, the flipped classroom is learning the model that combines face-to-face with e-learning to improve students' motivation in physics learning. Second, Kahoot in a flipped classroom supported as an evaluation model. Third, three main steps in applying the flipped classroom are preparing,  implementing, and evaluating the design.

2020 ◽  
Vol 5 (2) ◽  
pp. 61
Author(s):  
Yoga Budi Bhakti ◽  
Irnin Agustina Dwi Astuti ◽  
Eva Yuni Rahmawati

The purpose of this research is to find out the problem-solving physics by using media-based videoscribe learning. Learning with the help of a video will make students more interactive and active because students can understand the concept of abstract and solve the problem of physics related to daily life. The method used in this research was the quasi-experimental method with the research design of The Randomized Post-Test Only Control Group Design, which involved 30 students as samples in Physics Education of Indraprasta PGRI University.The technique analysis of the research using the T-test. The results showed that by using learning media videoscribe could improve the ability of problem-solving physics. We found significant positive effects of the use of videoscribe in conveying physics lessons With the help of video scribe, learning is more efficient in physics learning. The students understand abstract physics material and are able to activate students in learning. These findings are consistent with studies on the improve of the student’s problem-sloving ability on physics learning.


2019 ◽  
Vol 1 (1) ◽  
pp. 108-114
Author(s):  
I Made Wirta

The main objective of the present study is to investigate the effect of implementing innovative learning approaches upon English students’ achievement. The study was quasi experimental study using the post-test only control group design involving 35 students altogether selected using census sampling technique. The instrument which is used to gather data in the study was test. There were two tests used to gather intended data. They were linguistic test and student achievement test. The obtained data were analyzed statistically using descriptive and inferential analysis. The analysis of covariance was conducted to test the hypotheses.


2020 ◽  
Vol 2 (1) ◽  
pp. 32
Author(s):  
Ahmad Farham Majid ◽  
Ismail Ismail ◽  
Mardhiah Mardhiah ◽  
Fitriani Nur

AbstrakPenelitian ini bertujuan untuk mengetahui kemampuan komunikasi matematis siswa yang menggunakan metode silih tanya berbantuan kartu model dan metode make a match. Jenis penelitian ini adalah quasi eksperimen dengan desain penelitian non equivalent pretest-posttest control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas VII SMPN 4 Sungguminasa Kab. Gowa berjumlah 351 siswa dan total sampel berjumlah 64 siswa dengan teknik pengambilan sampel purposive sampling. Instrumen yang digunakan dalam penelitian ini adalah tes yang terdiri dari pretest dan posttest dan non tes berupa lembar observasi. Berdasarkan hasil analisis data nilai siswa menggunakan statistik deskriptif rata-rata nilai kemampuan komunikasi matematis siswa yang diajar menggunakan metode silih tanya berbantuan kartu model adalah 86,84 dengan kategori sedang dan yang diajar menggunakan metode make a match adalah 77,78 dengan kategori sedang. Berdasarkan analisis statistik inferensial bahwa terdapat perbedaan yang signifikan antara kemampuan komunikasi matematis siswa yang menggunakan metode silih tanya berbantuan kartu model dengan yang menggunakan metode make a match pada kelas VII SMPN 4 Sungguminasa Kab. Gowa. AbstractThis study aims to determine the mathematical communication ability of students who use card-assisted questions method and make a match method. This type of research is a quasi-experimental research with nonequivalent pretest-posttest control group design. The population in this study were all VII grade students of SMPN 4 Sungguminasa, Gowa Regency with 351 students and a total sample of 64 students with purposive sampling techniques. The instrument used in this study was a test consisting of pre-test and post-test and non-test that is observation sheet. Based on the data analysis results that average the value of students’ mathematical communication skills who were taught using the card-assisted questions was 86.84 in the medium category and those who taught using make a match method were 77.78 in the medium category. The results of inferential statistical analysis that there is a significant difference between the mathematical communication abilities of students who use card-assisted questions and using the make a match method in class VII of SMPN 4 Sungguminasa, Gowa Regency.


2022 ◽  
Vol 4 (1) ◽  
pp. 150-156
Author(s):  
M. Ali Maulana ◽  
Yoga Pramana ◽  
Mardhia Mardhia

Penderita penyakit Covid-19 terus bertambah di seluruh dunia hingga saat ini. Tercatat pada Oktober 2020 terlaporkan sekitar 20.369.778 kasus dan 948.795 kasus meninggal dunia. Kejadian di Indonesia hingga saat ini penderita yang terkonfirmasi positif pada oktober 2020 tercatat 344.749 orang. Pada kondisi memburuk seperti ini, WHO telah mendorong negara-negara  untuk mengembangkan vaksin untuk menangani penyakit covid-19 ini. Keresahan masyarakat mengenai informasi vaksin yang diterima dapat mempengaruhi persepsinya terhadap vaksin covid-19, Pendekatan promosi Kesehatan berbasis keluarga bisa menjadi solusi untuk memberikan informasi terbaik tentang vaksin covid-19 di masyarakat, khususnya pada lingkup kecil di tiap keluarga. Adapun tujuan yang ingin dicapai dalam penelitian yaitu menganalisis pengaruh Pendidikan Kesehatan berbasis keluarga terhadap pengetahuan dan sikap masyarakat tentang vaksin covid-19. Penelitian ini adalah penelitian kuantitatif menggunakan desain quasi experimental dengan pendekatan Pre and Post Test dengan metode nonequivalent control group design melibatkan 100 responden dari masyarakat di wilayah kecamatan pontianak barat – kalimantan barat, menggunakan instrumen materi edukasi dan kuesioner pengetahuan dan sikap tentang vaksin covid-19. Hasil penelitian membuktikan bahwa edukasi berbasis keluarga berpengaruh lebih efektif terhadap peningkatan pengetahuan dan sikap masyarakat terhadap vaksinasi Covid-19 dibandingkan dengan edukasi yang diberikan secara publik atau menggunakan media massa


2018 ◽  
Vol 6 (3) ◽  
Author(s):  
I Gede Agunk Teddy Pratama ◽  
Made Budiawan ◽  
I Nyoman Sudarmada

Penelitian ini bertujuan untuk mengetahui pengaruh pelatihan three corner drill terhadap kelincahan dan power otot tungkai. Jenis penelitian adalah quasi experimental dengan rancangan the non-randomized pretest-posttest control group design. Subjek penelitian yang digunakan siswa putra peserta ektrakurikuler sepak bola SMPN 2 Pekutatan. Data post-test kelincahan dan power otot tungkai pada kelompok perlakuan dan kelompok kontrol dianalisis dengan uji-t independent pada taraf signifikansi (α) 0,05 dengan bantuan program SPSS 16.0. Berdasarkan hasil uji-t independent didapatkan hasil : (1) untuk variabel kelincahan, hasil perbandingan kelompok perlakuan dan kontrol didapatkan nilai thitung = -2,948 , dengan nilai signifikansi 0,009, (2) untuk variabel power, hasil perbandingan kelompok perlakuan dan kontrol didapatkan nilai thitung = 3,176, dengan nilai signifikansi 0,005. Nilai signifikansi hitung lebih kecil dari nilai α (Sig < 0,05), dengan demikian hipotesis penelitian “pelatihan three corner drill berpengaruh terhadap peningkatan kelincahan dan power otot tungkai pada siswa putra peserta ektrakurikuler sepak bola SMPN 2 Pekutatan” diterima. Dari hasil analisis data dan pembahasan disimpulkan bahwa : (1) Pelatihan three corner drill berpengaruh terhadap peningkatan kelincahan pada siswa putra peserta ektrakurikuler sepak bola SMP Negeri 2 Pekutatan (2) Pelatihan three corner drill berpengaruh terhadap peningkatan power otot tungkai pada siswa putra peserta ektrakurikuler sepak bola SMP Negeri 2 Pekutatan. Kata Kunci : kelincahan, daya ledak, three corner drill The purpose of this research was to find out the effect of three corner drill training toward the increased agility and power muscle of legs. The type of research was a quasi-experimental and the design of research was the non-randomized pretest-posttest control group design. The subjects were man’s student football extracurricular participants of SMPN 2 Pekutatan. Agility and muscle power of legs posttest to the treatment group and the control group were analyzed by independent t-test at significance 0,05 with SPSS 16.0. Based on independent t-test results were showed : (1) to the agility variable, the comparison of the treatment and the control group values obtained t = -2,948, with a significance value of 0,009, (2) to muscle power of legs variable, the comparison of the treatment and the control group values obtained t = 3,176, with a significance value of 0,005. Calculated significance value smaller than the value of 0,05 (Sig < 0.05), thus the research hypothesis "three corner drill training affect the increased agility and muscle power of legs in football extracurricular participants of SMPN 2 Pekutatan " was received. From the analyzed and discussion were concluded that : (1) three corner drill training effect the increased agility in football extracurricular participants of SMPN 2 Pekutatan, (2) three corner drill training effect the increased muscle power of legs in football extracurricular participants of SMPN 2 Pekutatan. keyword : Agility, power, three corner drill


Author(s):  
Dwi Sulistia Ningrum ◽  
Siwi Pramatama Mars Wijayanti ◽  
Kuswanto Kuswanto

Aedes aegypti is the main vector which transmits Dengue virus as causing agent of Dengue Haemmorhagic Fever (DHF). Chemical control of Ae. aegypti have an impact on the environment and humans, also burden a high cost. One of the efforts to reduce the negative impact of synthetic insecticide, which is to find out alternative natural insecticide from plant-based insecticides. The purpose of this research is to determine the killing power of the rhizome bangle extract to Ae. aegypti larvae. This research was a quasi-experimental design with post test only control group design. The concentration of extract rhizome bangle used were 0%; 0.125%; 0.25%; 0.5%; 0.75% and 1%. The mosquito sample used in this study were instar III of Ae. aegypti larvae as many as 600 larvae. Data analysis used univariate and bivariate (probit and Kruskal Wallis test). The results showed that there was an effect of the concentration of extract rhizome bangle against the mortality of Ae. aegypti larvae with p=0,002 (p<0,05). Extract rhizome bangle effectively killed Ae. aegypti larvae with LC50 and LC90 were 0.148 % and 0.338 %, with the most effective concentration is 1%. Based on this research, extract rhizome bangle has a larvicidal effect on Ae. aegypti, so it can be used as an alternative method to minimize the usage of chemical larvicides that easily applied by the community.


2017 ◽  
Vol 6 (1) ◽  
Author(s):  
D. K. Sari ◽  
A. Permanasari ◽  
F. M. T. Supriyanti

<p>The purpose of this study is to obtain a profile of students’ creative thinking skills on quantitative project-based protein testing using local materials. Implementation of the research is using quasi-experimental method pre-test post-test control group design with 40 students involved in Biochemistry lab. The research instrument is pre-test and post-test using creative thinking skills in the form of description and students’ questionnaire. The analysis was performed with SPSS 22.0 program to see the significance normality, U Mann-Whitney test for nonparametric statistics, N-Gain score, and the percentage of student responses to the practicum performed. The research result shows that the pretest rate in the experimental group is 8.25 while in the control group is 6.90. After attending a project-based practicum with local materials, the experimental group obtained the mean of posttest is 37.55 while in control class is 11.18. The students’ improvement on creative thinking skills can be seen from the average of N-Gain in the experimental class with 0.32 (medium category) and in the control category with 0.05 (low category). The experimental and control class have different creative thinking skills significantly different fluency, flexibility, novelty, and detail. It can be concluded that quantitative project-based protein testing using local materials can improve students’ creative thinking skills. 71% of total students feel that quantitative project-based protein testing using local materials make them more creative in doing a practicum in the laboratory.</p>


2021 ◽  
Vol 2104 (1) ◽  
pp. 012027
Author(s):  
Indrawati ◽  
I K Mahardika ◽  
J Prihatin ◽  
Supeno ◽  
S Astutik ◽  
...  

Abstract The GI-GI learning model is a combination of the Group Investigation and the Guided Inquiry model. The research aimed to examine the effect of the GI-GI learning model on collaboration and students’ science process skills. The type of research carried out was Quasi-Experimental and used a post-test only control group design and purposive sampling covering four high schools in the Besuki Residency, two classes as the experimental class and the control class. The research instrument used tests, observations, and documentation. The results showed a significant effect of the GI-GI learning model on collaboration and students’ science process skills. This research implies that the GI-GI learning model can condition students to research in groups to interact actively with friends and educators to exchange opinions, knowledge, or experiences, find and solve problems, and hypothesize through investigation, exploration, and discussion outside or inside in class.


2019 ◽  
Vol 4 (1) ◽  
pp. 37
Author(s):  
Wardana, Zakiah

pplication quizlet is one of media-based learning android application that can be used to a limited extent to the students, that is, their use by teachers who provided the material is in the form of questions relating to the learning and grating exam questions that will be dihadapai by the students of classes VI MI DDI Seppange Bone. Granting of quizlet is done gradually so that absorption to the students can be more rapid and structured. Use of the media learning is very beneficial to students because it can be developed by entering (input) the subject matter in the form of questions that melingupi an important part of the sub a lesson. Quizlet apps is also a means of contracting the message and information learned. As well as the power tTarik learning using information technology is well designed to help learners in the digest and understand the subject matter. On dasarya this research uses Quasi Experimental Research method, by using the subject of research in the form of a group (class). Class VI MI DDI Seppange taken as the population because, this class was considered qualified and already have knowledge about android-based learning, this can be seen from the quizlet diajuan at the time of pre-test. Variables that are revealed in this research is a study of the response against the application of learning to the students ' quizlet klas VI students taught using quizlet and response application of their learning. Next design research is applied in this study isThe pre-test – post-test control group design.


LingTera ◽  
2019 ◽  
Vol 6 (1) ◽  
pp. 51-61
Author(s):  
Titis Dewi Cakrawati ◽  
Pangesti Wiedarti

This research was aimed to find out (1) whether the use of e-portfolios is more effective than the use of e-dialogue journals, (2) whether the use of e-portfolios is more effective than the use of conventional assessments, (3) whether the use of e-dialogue journals is more effective than the use of conventional assessments, and (4) the most effective assessment of all in the teaching of writing skills. This study was a quasi-experimental research using Pretest-Post-test Control Group Design. The data were collected in January-February 2016 in SMK Penerbangan Adisucipto Ardhya Garini. The sample of the research was the students of class X3, X4, and X8 which were determined by using cluster simple random sampling. There were four hypotheses of this study and the research findings revealed that the hypotheses were accepted. It was indicated by all of the Sig values which were lower than the level of significance (0.05).


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