scholarly journals The Development of Financial Accounting Learning Tools with Gall and Borg Model

2018 ◽  
Vol 12 (2) ◽  
pp. 86-97 ◽  
Author(s):  
Reni Sovia Putri ◽  
Cipto Wardoyo

This research aims to develop financial accounting learning tools namely; development of lesson plan, handouts, and learning media. The object of this research was the 11th grade students of accounting study program in Muhammadiyah 03 High Vocational School Singosari. The model of learning device development used Gall and Borg model. The stages were 1) Initial Needs Analysis; 2) Initial Product Developing; 3) Validation; 4) Product Revision I; 5) Limited Field Trial; 6) Product Revision II; 7) Field Trial; and 8) Final Product. The result of the research shows that the learning tools on financial accounting subject are valid/proper to be used. It is  proven by the score of material expert judgment that is 82.8%, by the media expert that is 98.6%, by the education expert that is 86%, by the limited field trial (students and teachers ) that are 87.7% and 80.7%, and by Field trials that is 80.2%. In field trials, the development of learning tools can improve student learning outcomes. There are only 3 students who got their grades below the minimum mastery standard.

Author(s):  
Theodora Aruan ◽  
Abdul Hamid K ◽  
Samsidar Tanjung

Abstrak: Penelitian ini bertujuan untuk: (1) mengembangkan multimedia pembelajaran pada mata kuliah Pengetahuan Alat Pengolahan dan Penyajian Makanan yang layak digunakan pada mahasiswa program studi Tata Boga. (2) mengetahui efektifitas multimedia pembelajaran pada mata kuliah Pengetahuan Alat Pengolahan dan Penyajian Makanan program studi Tata Boga. Penelitian menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Metode penelitian ini terdiri dari dua tahapan, yang mana pada tahap I merupakan tahap uji coba produk yang terdiri dari: (1) validasi ahli desain pembelajaran, (2) validasi ahli materi pelajaran, (3) validasi ahli media pembelajaran, (4) uji coba perorangan, (5) uji coba kelompok kecil, dan (6) uji coba lapangan terbatas. Hasil penelitian menunjukkan: (1) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (82,17%), (2) uji ahli materi berada pada kualifikasi sangat baik (89,5%), (3) uji ahli media berada pada kualifikasi sangat baik (85%), (4) uji coba perorangan berada pada kualifikasi sangat baik (87%),  (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (86%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (83,8%). Kata Kunci: multimedia, pembelajaran, pengetahuan alat pengolahan dan penyajian makanan Abstract: This study aims to: (1) develop learning multimedia in the subject of Knowledge Processing and Presentation Tools that are suitable for use in culinary study program students. (2) knowing the effectiveness of learning multimedia in the subject of Food Processing and Food Processing Program Knowledge and Processing Tools. The study used the Borg and Gall product development model combined with learning design models from Dick and Carey. This research method consists of two stages, which in stage I is the product testing phase which consists of: (1) validation of learning design experts, (2) expert material validation, (3) validation of learning media experts, (4) test try individuals, (5) small group trials, and (6) limited field trials. The results showed: (1) the learning design expert test was in very good qualification (82.17%), (2) the material expert test was in very good qualification (89.5%), (3) the media expert test was in the qualification very good (85%), (4) individual trials are in very good qualifications (87%), (5) small group trials are in very good qualifications (86%), and (6) limited field trials are at very good qualification (83.8%). Keywords: multimedia, learning, knowledge of processing and serving food


2020 ◽  
Vol 8 (2) ◽  
pp. 86
Author(s):  
Zulbahri Zulbahri ◽  
Yuni Astuti ◽  
Erianti . ◽  
Pitnawati . ◽  
Damrah .

This research is motivated by the limited development of learning media for the subjects of Physical Education, Sports and Health on floor exercise (artistic) material, especially for schools in the regions. This study aims to produce a learning media product for students and students in learning gymnastics. The subjects or samples of this research were FIK UNP students who attended basic and advanced / learning gymnastics courses with a total of 12 people for small group subject trials and 15 people for field trials. The data used in this research are qualitative and quantitative data. Qualitative data in this study is data obtained through validation from material experts, media experts, while quantitative data in this study were obtained through assessment questionnaires which were analyzed with descriptive statistics.This research was conducted using "Research and Development" (Research and Development), namely the research method used to produce certain products. The model used as a reference is the Borg & Gall development research model with 10 developments, in this study the researcher adopted the following stages: 1) Preliminary Study (research and data collection). 2) Prepare a plan and analyze the media to be made. 3) Initial product development by producing learning media with validation by media experts and material experts. 4) Conduct small group trials. 5) Product Revisions. 6) Conduct field trials. 7) Revise the final product. For this early stage research, it has only arrived at the fourth stage (4), namely the initial stage validation by media experts and material experts. Research results in the form of learning media products for practical material with a score of 3.67 with good criteria and for media with a score of 3.3 with a fairly good category.


2020 ◽  
Vol 4 (2) ◽  
pp. 169
Author(s):  
Cahyana Cahyana ◽  
Ghullam Hamdu ◽  
Dindin Abdul Muiz Lidinillah ◽  
Seni Apriliya

Learning media is very useful to help students understand the concepts of learning material provided. The use of innovative learning media is still limited to the learning process, especially thematic learning. Thematic innovative learning media is more specifically developed with STEM-based learning based on 4C capabilities, namely the Media Electrical Tandem Roller (ETR). Media development is carried out using the Focus General Discussion (FGD) Method with a qualitative approach. The process of implementing this FGD stage involved the development team of STEM learning tools that aims to validate the media produced without going through field trials. ETR media based on the ability of 4C in elementary schools has been produced for STEM learning. This innovative learning media is expected to be used, especially for teachers in thematic learning in elementary schools.


2018 ◽  
Author(s):  
Agustinus Jarak Patandean

This study aims to produce a physics-based tool of emotional intelligence that is valid, practical, and efficient to improve student learning motivation conducted in two trials. The research location is Junior High School Makassar City with Class VIII D sample of 30 students. The research indicators used are 1) ultimate learning tools, 2) practical learning tools, and 3) effective learning tools to improve students' learning motivation. Data were collected through later trials and analyzed descriptively. The result of the research shows that (1) the learning device is valid based on expert validation because all aspects of the invention are considered valid, (2) Learning tool is practical because all facets of the learning device components fully implemented, (3) learning tools are useful because Fulfilled student activity performed entirely, student response to learning device in active category, high student learning motivation.


2020 ◽  
Vol 6 (2) ◽  
pp. 163-172
Author(s):  
Eko Mhd Ramadan ◽  
Jumadi Jumadi ◽  
Dwi Ulan Rahmawati

This development research aims to develop online physics learning tools based on guided discovery models for high school grade X students with momentum and impulse material and test the feasibility of Physics online learning tools through validator assessments (material experts, material experts) and limited trials by students' responses. Physics online learning tools developed in the syllabus, lesson plans, student worksheets, handouts, and learning media. The average score of validation assessment for the syllabus is 4.81, the lesson plan is 4.72, the student worksheet is 4.64, the handout is 4.57, the media is 4.76, and the media material is 4.66. All in categorized as very worthy. In this study, a limited trial was conducted for 27 students divided into three groups. The average score results student on worksheet one is 4.06, worksheet two is 3.98, and worksheet three is 3.87. All in with categories worthy. The average score result of handout one is 4.04, handout two is 3.96, and handout three is 4.01. All in with worthy category. The results obtained from the Physics online learning tool based on guided discovery models are appropriate for online learning on momentum and impulse material for grade X high school students.


2020 ◽  
Vol 9 (2) ◽  
Author(s):  
Natalia Peni ◽  
Ludovicus Carvallo ◽  
Melania Priska

This study aims to produce a chemistry learning model of problem solving by integrating ARCS strategies so that it is feasible to use to improve student learning outcomes in the University of Flores Biology Study Program. The development of the device uses the 4-D model that was tested on semester 2 students of the Biology Education Study Program 2019/2020 Academic Year. The research design used was one group pretest-posttest. Data collection techniques using research instruments, namely in the form of the validity of learning tools, the implementation of the learning plan, student responses, and student learning outcomes. Student learning outcomes data were analyzed using analysis prerequisite tests, which consisted of normality tests, homogeneity tests, and t-tests. The results showed that the device developed was valid. This is evidenced by the significance value of tcount<ttable, which is 0.000<0.05. Thus the developed learning tools can improve student learning outcomes on the subject matter of acid and base.    


2019 ◽  
Vol 2 (3) ◽  
pp. 287-297
Author(s):  
Jufrida Jufrida ◽  
Fibrika Rahmat Basuki ◽  
Anta Xena ◽  
Pretty Pasminingsih

Abstract: This study aims to develop science books based on Jambi local wisdom and improve student learning motivation. This research was a research and development using ADDIE model. The subjects were material experts, media experts and class VIII students of SMPN 1 Muaro Jambi, totaling 30 students. The instruments used in this study were observation sheets, questionnaire needs, material and media validation sheets and student motivation questionnaires. Qualitative data were analyzed descriptively and quantitative data were analyzed using descriptive statistics. This study produced a science book based on Jambi local wisdom about the pressure and vibration and waves. Local wisdom was used as a context to explore scientific concepts. The results of the material expert validation obtained an average score of 4.5 with the category "very good" and the media expert was 4.65 with the category "very good". The results of field trials show that science books based on Jambi local wisdom can increase students' learning motivation with an average score of 4.1 (good category).Abstrak: Penelitian ini bertujuan untuk mengembangkan buku IPA berbasis kearifan lokal Jambi serta meningkatkan motivasi belajar siswa. Penelitian ini merupakan penelitian pengembangan. Subjek penelitian adalah ahli materi, ahli media serta siswa kelas VIII di SMPN 1 Muaro Jambi yang berjumlah 30 siswa. Instrumen yang digunakan dalam penelitian ini lembar observasi, angket kebutuhan  lembar validasi ahli materi dan media serta angket motivasi siswa. Data kualitatif dianalisis secaradeskriptif dan data kuantitatif dianalisis menggunakan statistic deskriptif. Penelitian ini mengahsilkan buku IPA berbasis kearifan lokal Jambi meteri tekanan zat, serta getaran dan gelombang. Kearifan  lokal dijadikan sebagai konteks untuk menggali konsep sains. Hasil validasi ahli materi diperoleh skor rata-rata 4,5 dengan kategori “sangat baik” dan ahli media adalah 4,65 dengan kategori “sangat baik”. Hasil ujicoba lapangan menunjukkan bahwa buku IPA  berbasis kearifan local jambi dapat meningkatkan motivasi belajar siswa dengan skor rata-rata 4,1 (kategori baik).


2018 ◽  
Vol 6 (2) ◽  
pp. 54-61
Author(s):  
Retno Hadisutjipto ◽  
BASA RUMAHORBO

The research has been done for the development of learning tools practicum science based on secondhand goods to students of PGSD FKIP Cenderawsih University second semester 2017/2018. The purpose of this study is to find out how to design and develop learning tools of science practicum, to know the shortcomings and advantages of learning tools development science practicum based on secondhand of transpiration on plant the student of program study PGSD second semester 2017-2018 FKIP Cenderawasih University.The research sample is 31 studentsThe results in this study is to design a research development where the steps are as follows: observation, planning, data collection, making instrument, product design and produce product development in the form of practice guide. Before the practice guide is used, it is validated by 3 validation experts and in a limited-scale trial of 10 student of PGSD two generation of class 2017-2018 then in wide scale test to 31 students of PGSD study program at FKIP Cenderawasih University second semester 2017-2018, the benefit of learning tools of science practicum based on used goods is able out comes on the topic of transpiration on plants with n-Gain of 0,99 high category, the shortcomings of practicing lead-based practice manuals require considerable time to prepare practicum equipment and materials. The advantages of the use of secondhand goods in the development of learning tools laboratory science transpirations topics on plants is easily obtained, easy to get and taken anywhere without risk, can suppress waste disposal waste, train the creativity of lectures and students and improve student learning outcomes. Keywords: Practikum science & transpiration on plants


Author(s):  
Dilli Dwi Kuswoyo ◽  
Carolus Wasa

The purpose of this research is to develop and produce a learning model for kindergarten students in Malind District in the form of Jump games. This method is a development research that refers to the Borg & Gall which has conducted, namely: (1) Conducting Preliminary Research and Gathering Information, (2) Developing Initial Product Forms, (3) Evaluation, (4) Revise First Product, (5) Field trials (20 students), (6) Revise Final Product and (7) Final Results through field trial revision. The questionnaire is used in collecting the data; the results obtained were expert evaluation, small group trials, and field trials. Data in the form of production results regarding product quality, product improvement, and the results of questionnaires by the students. Descriptive percentage used in analyzing data to reveal the psychomotor, cognitive, and affective aspects of students after using the product. Based on the results of the trials obtained, were 82% of Physical Education Experts (Good) and Field Trial 80% (Good), Learning Experts 83% (Good), and Small Group Trials 81% (Good). Based on the data that has been received above, it can be stated that Jump Game can be used by Kindergarten Students in Malind District, Merauke Regency because it can be accepted by students and produces a learning products.


2019 ◽  
Vol 4 (1) ◽  
pp. 89-108
Author(s):  
Nurafni Nurafni ◽  
Asih Miatun ◽  
Hikmatul Khusna ◽  
Hella Jusra

Students' ability in solving argumentation in mathematical induction and binomial theory is still lacking based on the results of the exam, so that evidence-based teaching materials are prepared. This study uses design research methods with the subject from 2nd semester students of the Mathematics Education Study Program. This research is a development research consisting of 6 stages: Identification of needs, Planning, Initial product development, Initial product testing, Product revision, Field trials so as to produce teaching materials. The results of the lecturer and student validation show that the teaching materials are valid and feasible to use with an average score of 45 and 45,9333. While the test of the effectiveness of teaching materials used using the t-test obtained results that ttest> ttable, 5.83 > 2.11 which means there is an increase in the average value of students before and after using teaching materials. With the increase in value, it indicates that the instructional materials prepared are effectively used.


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