scholarly journals Jump Game Development as a Media in Improving Rough Motoric of The Kindergarten Students in Malind District-Merauke

Author(s):  
Dilli Dwi Kuswoyo ◽  
Carolus Wasa

The purpose of this research is to develop and produce a learning model for kindergarten students in Malind District in the form of Jump games. This method is a development research that refers to the Borg & Gall which has conducted, namely: (1) Conducting Preliminary Research and Gathering Information, (2) Developing Initial Product Forms, (3) Evaluation, (4) Revise First Product, (5) Field trials (20 students), (6) Revise Final Product and (7) Final Results through field trial revision. The questionnaire is used in collecting the data; the results obtained were expert evaluation, small group trials, and field trials. Data in the form of production results regarding product quality, product improvement, and the results of questionnaires by the students. Descriptive percentage used in analyzing data to reveal the psychomotor, cognitive, and affective aspects of students after using the product. Based on the results of the trials obtained, were 82% of Physical Education Experts (Good) and Field Trial 80% (Good), Learning Experts 83% (Good), and Small Group Trials 81% (Good). Based on the data that has been received above, it can be stated that Jump Game can be used by Kindergarten Students in Malind District, Merauke Regency because it can be accepted by students and produces a learning products.

2020 ◽  
Vol 8 (2) ◽  
pp. 86
Author(s):  
Zulbahri Zulbahri ◽  
Yuni Astuti ◽  
Erianti . ◽  
Pitnawati . ◽  
Damrah .

This research is motivated by the limited development of learning media for the subjects of Physical Education, Sports and Health on floor exercise (artistic) material, especially for schools in the regions. This study aims to produce a learning media product for students and students in learning gymnastics. The subjects or samples of this research were FIK UNP students who attended basic and advanced / learning gymnastics courses with a total of 12 people for small group subject trials and 15 people for field trials. The data used in this research are qualitative and quantitative data. Qualitative data in this study is data obtained through validation from material experts, media experts, while quantitative data in this study were obtained through assessment questionnaires which were analyzed with descriptive statistics.This research was conducted using "Research and Development" (Research and Development), namely the research method used to produce certain products. The model used as a reference is the Borg & Gall development research model with 10 developments, in this study the researcher adopted the following stages: 1) Preliminary Study (research and data collection). 2) Prepare a plan and analyze the media to be made. 3) Initial product development by producing learning media with validation by media experts and material experts. 4) Conduct small group trials. 5) Product Revisions. 6) Conduct field trials. 7) Revise the final product. For this early stage research, it has only arrived at the fourth stage (4), namely the initial stage validation by media experts and material experts. Research results in the form of learning media products for practical material with a score of 3.67 with good criteria and for media with a score of 3.3 with a fairly good category.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Fibra Cahyani ◽  
Ketut Udy Ariawan ◽  
Gede Ratnaya

This development research aims to develop the module of practical electronics engineering based on livewire application for student grade XII in Senior High School 4 Singaraja in the subject field of workshops and entrepreneurship. This research is a kind of R&D research which is adapted the development steps from development sample proposed by Sugiyono. The developed module has been validated by the experts and teacher in the subject field. In this research, Likert scale is used to the instrument calculation for the experts and student trials. The research sample in the experiment is limited with only 37 students from grade XII MIPA 4 Senior High School 4 Singaraja. The research found that the module got 92,67% of eligibility percentage level from the media experts with excellent qualification, 90% of eligibility percentage level from the material experts with excellent qualification and 88% of eligibility percentage level from the subject teachers with excellent qualification. The product trial steps got 89,97% of eligibility percentage level from the small group trial and 91,42% from the field trials, both percentages are classified as excellent qualification. Therefore, the developed modules are eligible to apply in the subject field of workshops and entrepreneurship.


Author(s):  
Nurul Jamiah Rangkuti ◽  
Khairil Ansarif ◽  
Wisman Hadi

This study aims to produce teaching materials by using VAK (Visual Auditory Kinestethic) on fantasy story material for 7th grade students of SMP Negeri 1 Medan. The research method used is Research and Development which refers to Borg and Gall model. The stages of development are the initial study phase, initial product development, and product trials. The results showed that the results of material validation included content eligibility with an average of 82% with a very good category, Eligibility for Presentation with an average of 87.5% with a very good category, and an assessment of language aspects with an average of 82.2% with a category very good. For the assessment of graphics by design experts obtained an average of 87% with the category "very good". Product trials are carried out in three stages: individual testing, small group trials, and limited field trials. Individual trials with an average of 86% with very good categories, small group trials with an average of 87.4% with very good categories, and limited field trials with an average of 88.3% with very good categories. The effectiveness of teaching materials is obtained through student learning outcomes in the pretest and posttest. Average score at pretest is 52 and at posttest is 76. This proves that the teaching material of fantasy story by using VAK (Visual Auditory Kinestethic) is feasible, easy, and effective for use in 7th grade students of SMP Negeri 1 Medan. This research has implications for Indonesian language learning process, which is teaching material by using VAK (Visual Auditory Kinestethic) which is developed to provide practical contributions, especially in the implementation of the learning process for teachers, teaching materials in the form of this module can be additional teaching materials to provide convenience in conveying fantasy story material taught, enriching and increasing students' knowledge about fantasy story so that learning will be more interesting and motivate students, trains students to learn independently.


2021 ◽  
Vol 1 (01) ◽  
pp. 23-34
Author(s):  
Choirudin Choirudin

The aim study to create and develop local wisdom-based learning media with Prezi applications in Social Arithmetic Materials. This type of research is Research and Development (RND), using development steps according to Borg & Gall which has been transformed by Sugiyono. The development steps are limited to six steps. Among them; 1) Results of Need Analysis; 2) Problem Identification and Data Collection; 3) Product Design Results; 4) Design Product Validation; 5) Design Revision Results (Initial Product); 6) Small Group Trial; and 7) Field Trials (Large Group Trial). Local wisdom-based learning media have been developed with the application of Prezi on social arithmetic material by collecting data on local wisdom on the livelihood of Buminabung residents by taking documentation in the form of photos and information related to the local wisdom put them on the slide Prezi. The development of local wisdom-based learning media with the application of Prezi on social arithmetic material is feasible to use in learning. The assessment of material experts and media experts with an assessment of 80% in the feasible category and 91% in the very feasible category. The results of the trials carried out were small group trials in class VII A with a feasibility percentage of 76% in the feasible category. In the field trials conducted by class VII A MTs Ma’arif 05 Buminabung, the percentage was 79% in the feasible category.


2016 ◽  
Vol 4 (1) ◽  
pp. 19
Author(s):  
Sigit Purnama

<p><em>The development research could be a relatively new kind of Arabic educational/instructional study in Indonesia. The aim of this study to provide Arabic educational/instructional product that could bridge between researchers and practitioners (Arabic teachers). Therefore practitioners just implement the result of the study in their educational/instruction activities.</em></p><p><em>The development was conducted in several steps, designing, producing, and evaluating. Designing process is the first step in the development which was done by identifying and determining the objective, the target, the matter and supporting component. The second process is production in which all collected and compiled materials were arranged to became the initial product. The next process is product evaluation which consisted of some steps; media and subject matter expert evaluation, one to one experiment, small group experiment, and field experiment. Theoretically its aim to provide any product needed by user (teachers or students). </em></p><p><em> </em></p><p><strong><em>Keyword</em></strong><em>: Development research</em></p>


KINESTETIK ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 163-170
Author(s):  
Sabaruddin Yunis Bangun ◽  
Tarsyad Nugraha ◽  
Rian Handika

This study aims to develop a dribble jump shoot training model in basketball. This type of research is research and development (Research and Development). In this development research, the product developed is a dribble jump shoot training model in basketball.The subjects in this research and development were 3 experts and 10 basketball athletes. The instruments used in this research and development were questionnaires and questionnaires used to collect data at the following stages: (1) needs analysis; (2) expert evaluation; (3) small group trials; and (4) field trials. The effectiveness test is the result of validation from 3 experts and the results of field tests. The results of the 3 experts stated that 86.25% was very suitable for use and the effectiveness test revealed a high gain value of 0.90. Based on the results of research and development, it can be concluded that: (1) By developing an exercise model dribble jump shoot This, can help students in improving basketball jump shoot skills. (2) Provide a new reference for basketball jump shoot practice.


2021 ◽  
Vol 9 (3) ◽  
pp. 391-406
Author(s):  
Ruqiah Ganda Putri Panjaitan* ◽  
Galih Albarra Shidiq ◽  
Wulan Muhar Pratiwi ◽  
Yokhebed Yokhebed

The excretion system are completely abstractive and complex, so it is desirable a tool that can visualize the excretion process and enable students to understand the modules well. The using of picture storybook is potential to increase the interest and activities of students. The response is a measurable reaction produced by somebody in analyzing an object that can generate an attitude. So, the purpose of this study is to investigate students’ responses to the picture storybook as a part of the teaching material which can facilitate students' thinking. This study involved the seven steps: the introduction, planning, and development of the initial product, initial field trial, revision on the main product, field trial, and revision on the operational product. The field trial was conducted to determine students’ responses to the dimension of cognitive, affective, and conative aspects through exploring three secondary schools around Pontianak, Indonesia.  Subjects in this study were students in grade 8 who had been educated with an excretion system with a total number of three students in each school for the initial field trials; while there were 12 students from each school for the main field trials. Instruments used in this study were a validation paper and a student response form. The results of the initial field trial showed the cognitive aspects (84.57%); the affective aspects (89.38%); and the conative aspects (89.46%). The implication of this research was about the possibility to use a picture storybook for increasing students' interests in science learning that we examined by the subject categories


Akademika ◽  
2020 ◽  
Vol 9 (02) ◽  
pp. 129-143
Author(s):  
Khasanah Khasanah ◽  
Maulana Muhlas ◽  
Lisna Marwani

This study aims to develop E-Learning learning media and test the validity of Android-based Smart Apss Creator (SAC) products for transvision sales employees in Jakarta. Using the Research and development method. The development step refers to the Bord & Gall development model. There are 10 steps in the development of Borg & Gall, but this research is limited to 9 steps, namely research and collection of initial information, planning the initial product format development of the initial trial, product revision, small scale field trial, product revision, scale field trial the size and revision of the final product. The population in this study were 10 employees of PT. Transvision Jakarta sellers. The research sample goes through 3 stages, namely the User-Test (one-to-one), the Small Group Test and the Field Test. This SAC software contains information about the history of the company, the company's vision and mission and the products of the Transvision Company. Product development after validation by 3 media experts and by 3 material experts get a score of> 83 which indicates that this application is feasible to be implemented. Try out the use in 3 stages, one-to-one evaluation with 84% results, Small Group evaluation 83% then 83% field evaluation which shows that the application of the development is feasible to use. 


2018 ◽  
Vol 6 (2) ◽  
pp. 97
Author(s):  
I Gede Randi Wirdana ◽  
I Nyoman Pasek Nugraha ◽  
Luh Joni Erawati Dewi

Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan media pembelajaran pada mata pelajaran pemeliharaan chasis di SMK N 3 Singaraja. Kelayakan media pembelajaran ini diperoleh berdasarkan hasil pengujian data, yang didapat dari hasil pengisian angket kelayakan media pembelajaran pemeliharaan chasis. Telah melewati tahapan pengembangan media yaitu analisis kebutuhan, desain produk, desain media, revisi media, revisi produk, validasi, uji coba produk, serta revisi produk akhir. Validasi meliputi validasi dari para ahli materi atau ahli isi dan ahli media pembelajaran. Uji coba media dilaksanakan pada siswa kelas XI ( sebelas ) jurusan teknik sepeda motor di SMK N 3 Singaraja. Aspek kelayakan isi/mata pelajaran yaitu 87,50% sehingga termasuk kedalam kriteria sangat baik sehingga layak digunakan dalam pembelajaran. Dalam aspek kelayakan media sebesar 88,75% sehingga termasuk kedalam kriteria sangat baik sehingga layak digunakan dalam pembelajaran. Dalam uji coba perorangan yaitu sebesar 81,25%, sedangkan uji coba kelompok kecil yaitu sebesar 84,37% dan dalam aspek kelayakan media dan isi dalam uji coba lapangan yaitu sebesar 87,50% sehingga termasuk dalam kriteria sangat baik dan layak digunakan pada saat proses belajar.Kata Kunci : Media Pembelajran, Pemeliharaan Chasis, validitas. This research was a development research aimed to produce learning media on the subject of Chasis maintenance at SMK N 3 Singaraja. The feasibility of learning media was obtained based on the results of data testing, obtained from the results of questionnaires filling the feasibility of learning media process on chasis maintenance subjects had passed the development. Stage of needs analysis media, product design, media design, media revision, product revision, validation, product testing, as well as final product revisions. Validation included validation from content experts and learning media experts. Media trials were conducted on students of class XI (eleven) majoring in motorcycle engineering at SMK N 3 Singaraja. The content/subjects feasibility aspect was 87.50% which categorized into very good criteria therefore it was suitable to be used in learning. In the aspect of media feasibility with 88.75%, it categorized into very good criteria therefore it was proper to be used in learning. In individual testing was 81.25%, while small group testing was equal to 84.37% and in media feasibility aspect and content in field trial that was equal to 87.50% therefore it included in very good criterion which was proper to be used in learning process.keyword : Learning media, Chasis maintenance, validity.


2018 ◽  
Vol 12 (2) ◽  
pp. 86-97 ◽  
Author(s):  
Reni Sovia Putri ◽  
Cipto Wardoyo

This research aims to develop financial accounting learning tools namely; development of lesson plan, handouts, and learning media. The object of this research was the 11th grade students of accounting study program in Muhammadiyah 03 High Vocational School Singosari. The model of learning device development used Gall and Borg model. The stages were 1) Initial Needs Analysis; 2) Initial Product Developing; 3) Validation; 4) Product Revision I; 5) Limited Field Trial; 6) Product Revision II; 7) Field Trial; and 8) Final Product. The result of the research shows that the learning tools on financial accounting subject are valid/proper to be used. It is  proven by the score of material expert judgment that is 82.8%, by the media expert that is 98.6%, by the education expert that is 86%, by the limited field trial (students and teachers ) that are 87.7% and 80.7%, and by Field trials that is 80.2%. In field trials, the development of learning tools can improve student learning outcomes. There are only 3 students who got their grades below the minimum mastery standard.


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