scholarly journals A Comparison of Playfulness Levels of the Secondary Students in Kayseri and Trabzon Cities

2017 ◽  
Vol 13 (29) ◽  
pp. 58
Author(s):  
Muhsin Hazar ◽  
Malik Beyleroglu ◽  
Emre Ozan Tingaz ◽  
Belgin Gokyurek ◽  
Oguz Kaan Esenturk

The aim of the study is to draw a comparison of 11-14 age group secondary school students playfulness level to play games which consist of physical activity. It also aims to evaluate playfulness level in terms of various parameters. For this purpose, 11-14 age group students’ playfulness level were examined according to cities, gender, and ages. A total of 523 11- 14 year-old students, including 303 from Kayseri and 220 from Trabzon, and some various schools formed a study group for the research conducted in the relational model. “Playfulness scale for playing games that consist of physical activity of children of 10-14 age group” that was developed by Hazar (2014) was used in the data collection. Based on the research, the level of playfulness of the participants was found to be "good" at 3.40-4.19. Students living in Kayseri and Trabzon were found to have "good" in terms of social adaptation, wish to play game, wish to win, and in general. Students in Kayseri "good" level had a playfulness at "medium" level in Trabzon. Due to the comparison of male and female student scores, it was found that there was a significant difference in favor of male students in game play overall, game passion, and risk taking dimensions. Girls are more likely to have social adaptation, playfulness, and a meaningful difference generally. Also, girls who live in Kayseri are more likely to be students. They wish to play game, social adaptation, wish to win, and risk taking. Meaningful differences can however be seen based on the scores of the 11 and 12 year students.

2022 ◽  
Author(s):  
Xiaoxiao Zhou ◽  
Yan Wang ◽  
Jing Yu ◽  
Yujie Liu ◽  
Shousheng Xu

BACKGROUND - OBJECTIVE To explore and discuss the influences on 7~9-year-old children’s physical activity and cardiopulmonary endurance. METHODS Recruiting 1st and 2nd-grade elementary school students and their parents at an elementary school in Changping District, Beijing. The study made an investigation of PA level, economic and educational status on the subject families, and the other main contents including medical history and family history. The PA data of the parents were measured by the ActiGraph GT3X + accelerometer (Actigraph, Pensacola, FL, USA), and the children’s PA data were obtained by the revised PAQ-A. 50m*8 shuttle run were carried out to test the children’s cardiopulmonary endurance. RESULTS 36 families were recruited and completed the examination. There was a significant difference in the children’ PA scores between sPAf(PA sufficient family) (3.02±0.53) and iPAf(PA insufficient family) (2.61±0.58)(P<0.05), and the BMI of the two groups (15.63±1.95 vs17.77±3.67) showed great difference(P<0.01). The child from sPAf had better cardiopulmonary endurance than those from iPAf. The parent of high income, a high educational background had higher moderate to vigorous PA, and so did their child. There was a high positive correlation of the sedentary time and light PA every day of the husband and wife in a family. CONCLUSIONS The influence factors that affected the 7~9-year-old children’s PA level and cardiopulmonary endurance included their parent’s PA level, economic income, educational background, especially the mother’s PA played a prominent part. The study found there existed interaction of respective PA levels inside the couple.


2021 ◽  
Vol 18 (3) ◽  
pp. 287-295
Author(s):  
Hyeonho Yu ◽  
Pamela H. Kulinna ◽  
Shannon C. Mulhearn

Background: Environmental provisions can boost students’ discretionary participation in physical activity (PA) during lunchtime at school. This study investigated the effectiveness of providing PA equipment as an environmental intervention on middle school students’ PA levels and stakeholders’ perceptions of the effectiveness of equipment provisions during school lunch recess. Methods: A baseline–intervention research design was used in this study with a first baseline phase followed by an intervention phase (ie, equipment provision phase). A total of 514 students at 2 middle schools (school 1 and school 2) in a rural area of the western United States were observed directly using the System for Observing Play and Leisure Activity in Youth instrument. Interviews were conducted with stakeholders. Paired-sample t tests and visual analysis were conducted to explore differences in PA levels by gender, and common comparison (with trustworthiness measures) was used with the interview data. Results: The overall percentage of moderate to vigorous PA levels was increased in both schools (ranging from 8.0% to 24.0%). In school 2, there was a significant difference in seventh- and eighth-grade students’ moderate to vigorous PA levels from the baseline. Three major themes were identified: (1) unmotivated, (2) unequipped, and (3) unquestionable changes (with students becoming more active). Conclusions: Environmental supports (access, equipment, and supervision) significantly and positively influenced middle school students’ lunchtime PA levels.


2021 ◽  
Author(s):  
Burçak KESKİN ◽  
Burcu GÜVENDİ23 ◽  
Bilal KARAKOÇ ◽  
Selman KAYA ◽  
Onat ÇETİN2

This study aims to determine the relationship between the digital game addiction levels of secondary and high school students and their motivation for participation in physical activity during the pandemic process. the study participants include a total of 322 students, 227 males, and 95 females, aged between 11 and 18. the game addiction scale for adolescents and the motivation scale for participation in physical activity were used as data collection tools in the study. in the statistical method of the study, descriptive statistics (frequency, arithmetic mean, standard deviation), t-test, one-way analysis of variance (ANOVA), Tukey multiple comparisons, and Pearson correlation tests were used. In the research findings, it has been determined that there is a negative and low-level significant relationship between the individual reasons and causelessness sub-dimensions of the motivation scale for participation in physical activity and digital game addiction. there was a significant difference in the game addiction scale and sub-dimensions of the motivation for participation in physical activity according to the duration of digital gaming of the students and their education levels. A significant difference was determined in the motivation scale for participation in physical activity according to the branch variable, and in the scale of game addiction according to the situation of the parents’ setting limits on the duration of digital gaming. A significant difference was not found in either scale according to gender. As a result, it was observed that the more the motivation for participation in physical activity, the lower the digital game addiction.


2018 ◽  
Vol 18 (1) ◽  
pp. 42-51
Author(s):  
Mohd Sani Ismail ◽  
Abdul Hakim Abdullah ◽  
Aman Daima Md. Zain ◽  
Mohd Hasrul Shuhari ◽  
Mohd Rahim Ariffin

The research aims to measure secondary school students career maturity level. The research also attempts to find out whether those variables are related to other variables such as gender and educational stream. A total of 1060 respondents from 106 regular daily national secondary schools in Terengganu have been identified as research sample and they are selected through systematic random sampling process.  This survey type of research uses a set of questionnaire and interview protocol. The questionnaire comprised three sub scales: (i) Personal information and student involvement in career guidance and counseling programme, (ii) Career Maturity Inventory. The alpha value for career maturity is 0.92.  Data had been analyzed using descriptive analysis i.e. frequency, percentage, t-Test, mean, and standard deviation. Besides,  inferential analysis such as ANOVA and linear regression is also applied to test research hypothesis.  The result indicates that in general career maturity among the students ranking from low to medium level.   It has also found that students’ career maturity are significantly different based on gender and educational stream.  However, there is no significant difference between the students’ career maturity based on race.  The report concludes although career guidance and counseling programme activity plays important role in the development of the two variable.  The findings have important implications for development of career guidance and counseling programme in schools.   Key Words: Career Maturity, Career Guidance, Career Counseling Programme.   Kajian ini bertujuan untuk mengukur tahap kematangan kerjaya pelajar-pelajar sekolah menengah. Kajian ini juga meninjau sama ada kedua-dua pemboleh ubah tersebut dapat dikaitkan dengan pemboleh ubah-pemboleh ubah lain seperti jantina dan aliran atau jurusan pengajian. Sampel kajian terdiri daripada 1060 orang pelajar yang dipilih dengan kaedah pensampelan rawak bersistematik daripada 106 buah Sekolah Menengah Kebangsaan Harian Biasa di negeri Terengganu. Kajian yang dijalankan secara tinjauan ini menggunakan soal selidik. Soal selidik yang digunakan untuk memungut data mempunyai dua skala kecil iaitu; (i) Maklumat dan biodata diri dan (ii) Inventori kematangan kerjaya, yang telah diuji dan didapati mempunyai kesahan dan kebolehpercayaan yang tinggi, iaitu nilai alpha bagi kematangan kerjaya ialah 0.92. Data yang dipungut telah dianalisis menggunakan analisis deskriptif iaitu peratusan, frekuensi, min dan sisihan piawai bagi menjawab soalan kajian, manakala analisis inferensi seperti Ujian-t dan ANOVA digunakan untuk menguji hipotesis kajian. Hasil kajian mendapati bahawa secara umumnya tahap kematangan kerjaya pelajar berada pada tahap rendah dan sederhana. Bagaimanapun, kematangan kerjaya pelajar didapati berbeza secara signifikan berdasarkan jantina, dan aliran atau jurusan pengajian. Kesimpulannya, tahap kematangan kerjaya pelajar turut dipengaruhi oleh faktor jantina, aliran atau jurusan pengajian. Justeru, sebarang aktiviti program bimbingan dan kaunseling kerjaya perlulah mengambil kira faktor-faktor pemboleh ubah tersebut.   Kata kunci: Kematangan Kerjaya, Bimbingan Kerjaya, Program Kaunseling Kerjaya.  


Author(s):  
Jagannath S. Shete ◽  
Anjali V. Wagh

Background: There is an increase in prevalence of childhood obesity and its chronic health effects especially in developing countries like India in last 2-3 decades. This study is small effort to know prevalence and risk factors causing obesity. Aim of the study was to estimate prevalence of obesity and its risk factors in school students of age group 11 to 16 years.Methods: About 207 adolescent school children from selected school were enrolled in the study. Research tool comprised of questions about demographic characteristics, daily physical activity, frequency of having junk food intake etc. Height and weight were measured on calibrated scales. For statistical analysis MS Excel and SPSS 16 were used.Results: Among participants 58.9% were boys. 66.7% students were in the 13 to 14 years of age group. As per body mass index, 46.9% children were underweight and 8.7% were obese. 77.3% participants were eating junk food more than once in a week.Conclusions: Health education on dietary habits and physical activity is needed for adolescent children to prevent development of obesity and complications related to it.


2022 ◽  
pp. 23-57
Author(s):  
Sonali Rani Sahansra ◽  
Anshu Sharma

This study aimed to investigate the impact of game-based learning on student performance. For this reason, an empirical study was conducted which comprises the comparison of traditional learning and game-based learning. The participants were lower primary school students of age group 6-8 years. GSR NUL-217 logger sensor was used to record the physiological signals of each participant in real time. An Android-based game intervention named “KidsZoneApp” was developed which included mathematics and English lesson plans according to the student's curriculum. The collected log data was used to calculate the changes in different dimensions of completing the task. ANOVA yielded a very significant difference between game-based learning and traditional learning groups. Overall, the results showed that game-based learning contributed to increased students' performance levels. Significantly, students under game-based learning completed the task in lesser time as compared to traditional learning.


2015 ◽  
Vol 27 (3) ◽  
pp. 335-340 ◽  
Author(s):  
Marisol Gonzalez ◽  
Ronald Feinstein ◽  
Carina Iezzi ◽  
Martin Fisher

Abstract Purpose: The threat of childhood obesity has never been greater. Behavior changes implemented during childhood and adolescence are believed to be the most successful means of thwarting the progression of this epidemic. The American Academy of Pediatrics has developed a public health campaign that promotes awareness of clinical guidelines for nutrition and physical activity. The campaign is based on a concept developed by the Maine Center for Public Health referred to as “5-2-1-0 Healthy”. The simple clear message of this concept outlines steps families can take to help prevent and treat childhood obesity. The purpose of the present study is to determine the current level of compliance and health education needs of a middle school population related to the “5-2-1-0” concept. Methods: A modified version of the 2010 National Youth Physical Activity and Nutrition Survey (developed by the Centers for Disease Control and Prevention) was distributed to students at a private, nonsectarian, middle school in New York City. The school is located in the borough of Manhattan, but includes youngsters from all five boroughs of the city. The questions were grouped and analyzed according to “5-2-1-0” categories. Surveys were scored, and the association between targeted questionnaire items and demographic variables (i.e., sex and grade) was examined. Results: All 140 students completed the survey, and there was great variability in their responses to both the nutrition and physical activity questions. Of all students, 65% reported eating one cup or more of fruit daily, and 38% reported eating one cup or more of vegetables daily. There was no statistically significant difference reported in consumption of fruits or vegetables by gender or grade. Over 60% of students indicated <2 h of DVD/video or computer/video game time per day, while 10% indicated more than 3 h per day for each. A significant difference existed in the screen time reported between grades (more screen time by the older students) and a statistically significant difference also existed in the amount of physical activity reported by gender and grade (more physical activity by males and younger students). There was no difference in the reported consumption of sugar-sweetened beverages by gender or grade. Conclusion: In a cohort of middle school students in New York City, there was great variability in compliance with the principles represented by the “5-2-1-0” concept. Changes in health behaviors were noted as students went from 6th to 7th to 8th grade, with physical activity decreasing and screen time increasing. Consequently, health curriculum topics for middle school students should focus on physical activity and screen time, while continuing to emphasize the need for proper nutrition.


2018 ◽  
Vol 36 (2) ◽  
pp. 112-120 ◽  
Author(s):  
Alison F. Pittman

This study examined the effect of a 10-week activity tracker, companion social website, and text messaging intervention on body mass index (BMI), body fat percentage, physical fitness, and physical activity (PA) self-efficacy of children. Children ( n = 98) were assigned to one of three groups: activity tracker group, text messaging group, and activity tracker + text messaging group. Pre-/posttest fitness, BMI, PA self-efficacy, and body fat percentage were measured. The activity tracker group had a significant increase in fitness, no significant difference in PA self-efficacy, and an increase in body fat percentage and BMI ( p < .05). The text messaging group had a significant increase in BMI ( p < .05). The activity tracker + text messaging group had no significant differences in fitness, BMI, PA self-efficacy, or body fat percentage. This study gives no clear support to the hypothesis that use of activity trackers and a text messaging intervention have a positive effect on fitness, PA self-efficacy, or body fat percentage.


2018 ◽  
Vol 6 (11) ◽  
pp. 243 ◽  
Author(s):  
Zekihan Hazar ◽  
Muhsin Hazar

In this study, it was investigated that effect of games including physical activity on digital game addiction of 11-14 age group middle-school students. Along with the determination of digital game addiction, conducting applied experimental study is important regarding showing results of application with theoretical knowledge towards solving problem. Within this framework, it was thought that “games including physical activity” will be important tool for decreasing the level of digital game addiction. Experimental Design method was used in the study in which was adopted Quantitative Research model. When 11-14 age group students who addicted digital games consisted of the population of the study, the sample of the study consisted of 29 girls and 51 boys who have studied. In the study, personal information form and digital game addiction scale that was developed by the researcher were used as measurement tools. During data collection period, by accepting applied pre-test to students as criterion sample process, students who have high addiction level (total scale score is 49 and above) were detected and control (n = 40) and experimental (n = 40) groups were created with unbiased assignment method. After the 12-weeks period “games including physical activity” training, the data which was collected from the control and experimental groups by taking post-test data was evaluated with SPSS 20 packaged software. It was found that there was a significant difference between pre-test and post-test of both sub-dimensions and total addiction scores and post-test scores were lower than pre-test scores. It was shown that post-test addiction scores were significantly higher than pre-test addiction scores in control group. When investigating post-test addiction scores of control and experiment groups, it was shown that addiction level of experimental group significantly decrease comparing control group. It was determined that pre-test/post-test scores of experimental group students did not show significant differences in terms of gender, age, education level of mothers, education level of fathers, number of siblings. It was also found that pre-test/post-test addiction scores of experimental and control groups showed significant differences regarding playing digital game duration. When playing digital game duration decreased in experimental group, playing game duration increased in control group. Therefore, it was concluded that addiction levels of students who are digital game addict decreased because of interesting games including physical activity. As a result; physical moving games and sports can be said to be an important tool in dealing with digital game addiction. It can also be said that an important way to protect children from such addictions is to do sports.


Author(s):  
Nisreen M. Abdulsalam ◽  
Najla A. Khateeb ◽  
Sarah S. Aljerbi ◽  
Waad M. Alqumayzi ◽  
Shaima S. Balubaid ◽  
...  

The World Health Organization declared coronavirus disease 2019 (COVID-19) a pandemic in March 2020. Global efforts have been made to prevent the disease from spreading through political decisions and personal behaviors, all of which rely on public awareness. The aim of our study was to examine the effect of dietary habits on weight and physical activity (PA) during the COVID-19 stay-at-home order in Jeddah, Saudi Arabia. An online questionnaire was distributed using social media (Facebook, Twitter, Instagram, and WhatsApp) and email communication. A total of 472 adults (age range, 18–59 years), over half of the study population (68.0%) being females, 55.5% being between 19 and 29 years old, 15.0%—between 30 and 39 years old, and 11.2%—older than 50 years old, participated in the study. Our results indicated that the overall body weight was slightly increased among the 50+ age group (47.2%, p > 0.05), but it highly increased among the 30–39-years-old age group (32.4%, p > 0.05) as compared to before the pandemic lockdown period. Therefore, our results show that a significant difference (p < 0.05) was found for all the assessments: weight status, physical activity patterns, hours spent on screen time, homemade meals, and changes in dietary habits before and during the full COVID-19 curfew period. This study demonstrated that changes in eating habits were commonly reported among the participants who represented the full COVID-19 curfew period and that changes in eating habits and decreased physical activity led to weight gain.


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