scholarly journals Etnopedagogi Berlandaskan Nilai-Nilai Rumah Betang dalam Pembelajaran Sosiologi

Author(s):  
Alif Alfi Syahrin ◽  
Bunga Mustika

Betang house is a traditional house of Dayak ethnicity which has various values that behavein life. Betang house values are part of the character of the Indonesian people so that theycan be implemented in sociology subjects based on ethnopedagogy.This research uses aliterature study method based on various relevant documents. The results of this studyindicate that in implementing the values of betang houses in class X, XI and XI materials canmake students have character that is sourced from the values of local wisdom in their area,especially in West Kalimantan Province.Furthermore, the use of learning models in sociologysubjects is the use of learning models that are tailored to each material taught to studentssuch as the material in class X and XII used models of lecture and discussion learning.Whilethe class XI material uses the role playing learning model in material about community andmulticultural groups as an effort to provide students with an understanding of local wisdomand efforts to revitalize the values of the Betang house towards social life.

2021 ◽  
Author(s):  
Ayu Amelia Aprilia ◽  
Nana

The purpose of this writing is to analyze the hypothetical learning model as a progressive education on physics learning. This writing is based on the lack of precise and less varied selection of learning models in learning activities in the classroom, especially physics lessons. The method used is the study of literature by reviewing some literature for analysis and then drawing conclusions. The Deductive Hypothesis Learning Model is a learning model that in its activities begins by exploring the general knowledge or initial knowledge of the student on what to learn. The deductive hypothesis learning model is process-oriented that can develop students' basic skills, especially students' science process skills. The results of literature studies from several reliable references, that hypothetical learning models included in education are progressive in physics learning where students experience and discover for themselves material concepts as well as hooking in social life


2017 ◽  
Vol 1 (01) ◽  
Author(s):  
Sri Lahir ◽  
Muhammad Hasan Ma’ruf ◽  
Muhammad Tho’in

Abstrak Bahasa Indonesia : Banyak metode atau model pembelajaran yang dapat dilakukan oleh guru atau dosen dalam rangka meningkatkan prestasi belajar peserta didiknya. Tujuan dari penelitian ini adalah untuk melihat metode yang digunakan oleh guru atau dosen dalam meningkatkan prestasi belajar pasa sekolah dasar dan menengah (guru) sampai perguruan tinggi (dosen) . hasil penelitian menunjukkan ada lima metode atau model pembelajaran yang sering digunakan oleh guru atau dosen kepada peserta didiknya, yaitu metode Numbered Heads Together (NHT), metode Cooperative Script, metode Student Teams Achievement Divisions (STAD), model pembelajaran jigsaw, dan metode role playing. Dengan penerapan model yang sesuai dan tepat akan dapat meningkatkan prestasi belajar siswa atau mahasiswa dalam belajarnya.Kata Kunci: prestasi belajar, model pembelajaran, sekolah dasar sampai perguruan tinggi  Abstrak Bahasa Inggris :Many methods or learning models that can be done by teachers or lecturers in order to improve student achievement learners. The purpose of this study is to see the methods used by teachers or lecturers in improving learning achievement pasa elementary and secondary (teachers) to college (lecturer). the results of the study indicate that there are five methods or models of learning that are often used by teachers or lecturers to their students, the method of Numbered Heads Together (NHT), Cooperative Script method, Student Teams Achievement Divisions (STAD) method, jigsaw learning model, and role playing method . With the application of appropriate and appropriate model will be able to improve student achievement or student in learning. Keywords: learning achievement, learning model, elementary school until college


2021 ◽  
Vol 5 (5) ◽  
pp. 1377
Author(s):  
Yusmi Yusmi ◽  
Su‘ad Su‘ad ◽  
Murtono Murtono

The purpose of this study was to describe the influence of role playing and snowball throwing learning models on students’ speaking skills at third grade elementary school in RA Kartini cluster. This research was an experimental research. The population in this study were students at grade III of elementary schools in RA Kartini cluster. From this population, the research samples were 60 grade III elementary school students. Data collection techniques included giving questionnaires, observation and documentation. The final analysis utilized descriptive analysis and inferential analysis. Inferential analysis was coducted by operating independent sample t-test to determine the influence role playing and snowball throwing models. The results of the analysis of the first hypothesis test between the role playing class and the conventional class showed a significance value of 0,000 (0,000 <0.05) and the tcount value was 3,943, while the ttable value was 2.024 (3,943> 2,024), meaning that Ha1 was accepted. This indicated that role paying had an effect on speaking skills. The second hypothesis test between the snowball throwing class and the conventional class showed a significance value of 0.02 (0.02 <0.05) and the t-count value of 3.370, while the t-table value was 2.024 (3,370> 2,024) meaning that Ha2 was accepted. This confirmed that the snowball model throwing significantly influenced the students’ speaking skills. The third hypothesis test showed that between the role playing and snowball throwing learning models the significance value of speaking skills was 0.017 (0.017 < 0.05) and the t-count value was 2.498 while the t-table value was 2.024 (2.498> 2.024). Referring to the hypothesis testing, Ha was accepted and Ho3 was rejected while Ha3 was accepted. Thus, it was concluded that role playing learning model was more influential than snowball throwing learning on the students’  speaking skills at the second grade of elementary school in Gugus RA Kartini.


Author(s):  
Ridha Mulyani ◽  
Sufyarma Marsidin ◽  
Ahmad Kosasih

This study is purposed to improve students' critical thinking skills. It is based on the reality of social life in the college or school environment, family, community, it can be seen that the low level of sensitivity, willingness, and ability of students to take part in solving various conflict problems. In daily life, students have generated attitudes and behaviors that are selforiented and become less sensitive to their social environment. In understanding conflict, the critical learning model is needed. Researchers are interested in conducting a research entitled Conflict-Based Learning Models to Improve Student's Critical Thinking Skills at the Faculty of Sharia, Imam Bonjol State Islamic University, Padang. The development of this conflictbased learning model is necessary to do because there has been no conflict-based learning model with a socio-cultural perspective to resolve agrarian conflicts recently. It is hoped that by using this model, students in analyzing and resolving agrarian conflicts will not only use legalistic-positivistic state legal instruments but also approach the rules found in local communities, so there are no prolonged conflicts anymore. This type of research is development research or what is called Research and Development (R&D) with qualitative and quantitative approaches. The Conflict-based Learning Model in order to Improve Students 'Thinking Ability in this study has produced a valid, practical, and effective model because it has an impact on increasing students' critical thinking skills and learning motivation.


2020 ◽  
Vol 8 (10) ◽  
pp. 172-181
Author(s):  
Badeni Badeni ◽  
◽  
Puspa Juwita ◽  
Yeni Meylani ◽  
Sri Saparahayuningsih ◽  
...  

The Era of Industrial Revolution 4.0 has an impact on the young generation, especially, on attitudes and character changes. In this case, we felt that the implementation of education about values, attitudes, and character in the educational institutions, eitherformaland non-formal education, especially primary education, was very important, and urged to increase its intensity and quality. This research aimed to develop a learning model in the form of a value clarification technique (VCT) based on a role-playing game for improving the value of internalization in the students. The research method used is research and development (R & D). The research subjects were the elementary students of grade V in the Bengkulu Municipality. Data collection was carried out by using attitude observation sheets. Based on the results of the study, it can be concluded that (1) internalization of student character values can be improved through the development of an integrated learning model between technique and games value clarification. (b)the application of learning models by integrating value clarification technique and game was very effective to improve the internalization of character values into students.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-7
Author(s):  
Dicky Eka Kurnia Setiawan ◽  
Udjang Pairin M. Basir ◽  
Claudya Zahrani Susilo

Role playing is one of the learning models that has not been widely used by teachers in providing understanding to students. There are still many teachers who use traditional learning models in their teaching. In this study, researcher aimed to measure the effect of role playing model to the student’s learning outcomes based on before students are given treatment and after treatment. This study uses a qualitative research technique with the type of library research. The source of this research resulted from several journal and also several theses. Researchers using the content analysis method in analyzing the data. The average student’s score of twelve articles and theses is 57. Then after being treated with a role playing learning model, the student’s average value from twelve articles and theses increases about 19% to 76. From these data it can be said that the role playing learning model can improve student learning outcomes.


2019 ◽  
Vol 6 (1) ◽  
pp. 20-39
Author(s):  
Muhamad Zaedi ◽  
Redha Dwi Rizkia

This study aims to describe the analysis of character learning models and its relevance to Islamic education based onstudy Prof. Dr. Mulyasa . The method used in this study is a qualitative method with the type of library research. The results show that the character learning model is a learning model using habituation and exemplary methods, disciplinary guidance, rewards and punishments, contextual teaching and learning, role playing, and participatory learning. Some of the learning models are expected to create an atmosphere that is effective and efficient and can shape the character of good students. The relevance of the character learning model according to E.Mulyasa with Islamic education is to have the same linkages or goals, both of which want to shape the noble character which is the real goal of education.


2018 ◽  
Vol 2 (5) ◽  
pp. 789
Author(s):  
Maria Yulianti

The background of this study was the low student learning outcomes of PPKn, from 28 students who achievedthe completeness criteria at least only 11 students (39.29%). The low student learning outcomes are caused bythe high level of individuality between students so that the achievement of competence among studentsexperiences a very distant difference. Based on this, the researchers made improvements to student learningoutcomes through the application of STAD cooperative learning models. This research is a classroom actionresearch, with the subject of class VII of SMP Negeri 3 Teluk Kuantan. The data used in this study is PPKnlearning outcomes data. The results stated that after applying the STAD type cooperative learning model studentlearning outcomes had increased in the initial data the number of students who completed were 11 students, incycle I had an increase with the number of 18 students, and in cycle II the number of students who completedcontinued to increase by the number 22 student.


2017 ◽  
Vol 1 (1) ◽  
pp. 38
Author(s):  
Hasan Basri

The problem in this research is found in Indonesian subjects that of the 30 students with KKM 75, which has already reached KKM as many as 15 people (41.7%), while that has not reached the KKM as many as 21 students (58.3%). The situation was caused by the teacher in explaining the lesson Indonesian still using a model of lectures and familiarize students to memorize, so that students can develop their ideas. The problems of this study as follows: Is the learning model application role playing can improve learning outcomes Indonesian fifth grade students of SDN 032 Kualu Kecamatan Tambang? This study aims to improve learning outcomes Indonesian grade students of SDN 032 Kualu Kecamatan Tambang through the application of learning models role playing. This research was conducted one month from the month of April 2015. The research was conducted 2 cycles, with each cycle consisting of two meetings as well as twice daily tests. Classroom action research in order to succeed, the researchers set the stage that action planning, action, observation and reflection. Based on the research results, it could be concluded that the activity of teachers in learning implementation role playing, in the first cycle average teacher activity amounted to 62.50% in the category of less pretty, and the activities of teachers in the second cycle of 84.72% in both categories once. Thus there is increased activity of teachers by 22.22% from the first cycle to the second cycle. The average activity of students in the first cycle the percentage of student activity in learning tends to increase. At the first meeting with the average student activity that is 61.25% with the category enough. At the second meeting increased by an average of student activity that is 81.25% with the category enough. The average increase in the activity of the students from the first cycle to the second cycle of 20.00%. The class classically considered complete when a class has achieved a score of 85% of the amount due or to KKM 75 then the class is said to be completed (90.00%). From the above shows that the application of learning models can improve outcomes role playing learning Indonesian grade students of SDN 032 Kualu Kecamatan Tambang, it can be concluded that the hypothesis is accepted as true action.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Yusmaneti Yusmaneti

This research is based on the low learning outcomes of Citizenship Education for fourth grade students of State Primary School 010, Pulau Aro, Kuantan Tengah Subdistrict, Kuantan Singingi Regency, from 12 students only 5 (41.66%) who achieved the minimum completeness criteria determined by the school at 70 with an average score amounting to 65.4. The research aims to improve the learning outcomes of Citizenship Education through the application of problem based intruction models. The results of the study show, during the learning process before using the problem-based learning model, the average score was 65.4 with incomplete categories and after using the learning model based on the average problem of student learning outcomes in the first cycle to 79.7 with complete categories while in the cycle II has increased again to 87.6 with complete categories. Based on the results of this study, it can be concluded that through the application of problem-based learning models (Problem Based Intruction) can improve Student Grade 4 Citizenship Education Learning Outcomes of State Primary School 010, Pulau Aro, Kuantan Tengah Subdistrict, Kuantan Singingi Regency.


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