scholarly journals Design And Build Virtual Reality Photography Web-Based To Support Tourism

Author(s):  
Indri Tri Julianto

<p class="Abstract"><span lang="EN-US">Tourism is the activity of visiting tourist objects for recreational and leisure purposes. Along with developments in the world of technology and information, there is a technology that can be used to promote a tourist attraction called Virtual Reality. Virtual Reality is a technology designed to allow users to interact with a computer-simulated environment. The problem is that there are still very few travel websites that provide this feature. Virtual Reality technology in the world of photography is known as Virtual Reality Photography. Virtual Reality Photography can produce images in 360</span><sup>o</sup><span lang="EN-US">, so people can see the image as a whole and as if they were in place when the photographer was taking pictures. The purpose of this research is to design and build a website that provides information for tourists who want to visit tourist objects. The development method used is the Multimedia Development Life Cycle. The output of his research is a Virtual Reality Photography website that provides information in the form of 360<sup>o</sup> images equipped with location maps and static images. Augmented Reality technology can be applied on this website as a form of information presented as well as Virtual Reality technology.<em></em></span></p><p class="Keywords"><span lang="EN-US">Keywords— Information, Multimedia, Tourism, Virtual Reality, Web</span>.</p>

SINERGI ◽  
2021 ◽  
Vol 25 (2) ◽  
pp. 119
Author(s):  
Fijaya Dwi Bima Sakti Putra ◽  
Rusydi Umar ◽  
Sunardi Sunardi

There is a lot of media for promotion. The brochure is still widely used because of its simple, portable, and easy to carry anywhere. However, in this age of sophistication, the brochure is not effectively used for the millennial generation. Augmented Reality (AR) and Virtual Reality (VR) have been applied to many applications such as education, tourism, advertising, and news reports. With the rapid development of VR and AR technology, there are higher continuously requirements for enhancing brochure media effectiveness. AR and VR provide a potential solution for interaction between person and brochure as new emerging information technology. In this research, AR and VR are used to better educate tourists and visitors about the museum they choose to visit. Muhammadiyah Museum and its historical collection used as an example of applying AR and VR to the brochure as a promoting media. The Multimedia Development Life Cycle (MDLC) method applied to develop AR and VR. AR and VR system was tested by 30 under graduation students with 74.92% of acceptance. This research shows the AR and VR brochure is very feasible successfully sent information about the various kinds of historical collections in museum Muhammadiyah and very helpful as promoting media.


2021 ◽  
pp. 15-28
Author(s):  
Tri Ferga Prasetyo ◽  
Ade Bastian ◽  
Harun Sujadi

Campus introduction media in general still use billboards and brochures or advertisements, therefore the use of Virtual Reality technology is very good to use. Optimizing the application of this technology is made to build an interactive application that can visualize the facilities and infrastructure at University Majalengka in the form of 360 images and videos to make it easier for users to digitally view the facilities and infrastructure of the University Majalengka Campus. The method used in this research is MDLC (Multimedia Development Life Cycle). This method can optimize the manufacturing process and application of technology used in a smartphone media that is integrated with other media or 3D media. MDLC rule pattern itself by prioritizing interactive rests on the user. This application was built using the C # programming language with Unity 3D software. The final result of this research is the creation of a virtual tour application of the University Majalengka Campus which can be used by users to view interactive digital facilities and infrastructure on campus with a 360 degree angle using a smartphone that has a Gyroscope sensor which can be integrated with the paired virtual reality technology. into virtual reality glasses.


2020 ◽  
Vol 8 (03) ◽  
pp. 221
Author(s):  
Syaiful Ahdan

Learning media is a tool for the teaching and learning process. Volleyball is one of the most accomplished sports in Indonesia. Mastery of basic techniques is important in creating optimal performance in every sport.The basic technique of volleyball is an element that can determine whether you win or lose a match in addition to physical, tactical, and mental conditions.The limited space and time is one of the main factors for a learner in mastering the basic techniques of volleyball, resulting in difficult technique mastery. The contribution to this research is to design learning media for basic volleyball techniques, which users can use to understand the basic techniques of volleyball and provide alternative media for the general public, namely a learning media for basic volleyball techniques using Android-based augmented reality technology. The system is built using Unity software that works on the Android platform, the system development method used is the MDLC (Multimedia Development Life Cycle) method. The system was tested using ISO 9126 with a Usability value of 89%, 98% Functionality, and 73% Portability. Based on the results of several tests that have been carried out, it shows that the application of learning media can be used by the general public as a learning medium to increase knowledge about volleyball, especially the basic techniques of volleyball.


2016 ◽  
Vol 14 (2) ◽  
pp. 64-78 ◽  
Author(s):  
Yong Sang ◽  
Yu Zhu ◽  
Honghua Zhao ◽  
Mingyan Tang

The modern web-based distance education overcomes space-time restriction of the traditional teaching forms. However, being short of specifically observable and operable experimental equipment makes the web-based education lack advantages in the knowledge learning progress, which needs strong stereoscopic effect and operability. Truck crane is the most widely used crane installed on ordinary or tailor-made chassis with strong operability. This paper introduces a kind of interactive truck crane simulation platform based on the virtual reality technology, on which can complete the simulation experiment of the crane's movement. The framework and working principle of the interactive truck crane simulation platform are discussed in the paper, while landing leg and hook are used as an example to show the motion control mechanism of truck crane components. The interactive truck crane simulation platform uses the browser-based structure, Java3D, virtual reality and Java Applet, etc. to develop a Web3D virtual reality learning environment, which has the advantages of good interaction, strong sense of reality, simple update, less investment and so on. This learning environment can meet the needs that many students study online at the same time, so it has important application in the distance education of mechanical profession and remote training of vocational skills.


Horizon ◽  
2021 ◽  
Vol 1 (4) ◽  
pp. 676-687
Author(s):  
Rila Kurniawan ◽  
Heri Mulyono ◽  
Irsyadunas Irsyadunas

Zidan Jaya Motor is a company that serves the sale and purchase of used motorcycles, from various brands and types of motorcycles. The problem that is often encountered is the ineffectiveness of sales services in terms of time and effort because they still use manual data collection in the company's parent book. The purpose of this research is to design a web-based used motorcycle sales application. This sales information system planning uses the SDLC (system development life cycle) development method with the PHP (hypertext markup language) programming language. This sales application makes it easy for Zidan Jaya Motor to manage goods data, sales reports, optimize services and maintain company data security. With the support of human resources and computerized information systems.


Author(s):  
Kosmas Dimitropoulos ◽  
Athanasios Manitsaris

This chapter aims to study the benefits that arise from the use of virtual reality technology and World Wide Web in the field of distance education, as well as to further explore the role of instructors and learners in such a network-centric mode of education. Within this framework, special emphasis is given on the design and development of web-based virtual learning environments so as to successfully fulfil their educational objectives. In particular, the chapter includes research on distance education on the Web and the role of virtual reality, as well as study on basic pedagogical methods focusing mainly on the efficient preparation, approach and presentation of the learning content. Moreover, specific designing rules are presented considering the hypermedia, virtual and educational nature of this kind of applications. Finally, an innovative virtual reality environment for distance education in medicine, which reproduces conditions of the real learning process and enhances learning through a real-time interactive simulator, is demonstrated.


2020 ◽  
Vol 1 (2) ◽  
pp. 90-115
Author(s):  
Yuli Cahyaningsih

Technological advances can be applied in the business world as a medium of promotional media. Augmented Reality (AR) is a technology that combines 2 dimensions and 3 dimensions into a ward, then projecting the virtual objects in real time. Augmented Reality can be utilized in a variety of needs, one of which is the utilization of promotional media on the Honda Genio brochure. The purpose of this research is to develop new interactive media in assisting the promotion media in Astra Motor Majenang with Android based Augmented Reality technology. The methods used are MDLC (Multimedia Development Life Cycle) consisting of six stages, the concept, the design, the material collecting, the assembly, testing, and the distribution (Distribuiton). The result of this research is an Android-based Augmented Reality promotional media app on the Honda Genio brochure that can display 3D motor objects and display specs in both text and audio form.  The conclusion of the study was from the test results Alpha Test system developed spared from disability or failure of use. As for test results Beta Test, 91.2% of respondents answered strongly agree that it shows that the Augmented Reality app as a promotional medium on Android-based Honda Genio brochure is very interesting and acceptable for users.


2021 ◽  
Vol 23 (1) ◽  
pp. 69-75
Author(s):  
Wiwik Widiyatni ◽  
Vilianty Rafida ◽  
Ita Arfyanti

Research on Web-based Company Profile Design of the Association of Indonesian Construction Companies (GAPEKSINDO) is a research to make it easier for people to obtain complete and up-to-date information because information is considered very important in decision making and in achieving goals. In addition to obtaining complete and up-to-date information, the website can also send and publish information to the wider community online. The system development method used in this research is the System Development Life Cycle (SDLC) method, or better known as the system development life cycle in system engineering and software engineering, is the process of making and changing systems and the models and methodologies used to develop these systems. The research results are expected that this system can publish its activities for more up-to-date information so that the public can find out about the activities that have been carried out, the ease of information about GAPEKSINDO.


2021 ◽  
Vol 18 (1) ◽  
pp. 216-222
Author(s):  
Indri Tri Julianto ◽  
Rinda Cahyana ◽  
Dewi Tresnawati

Pariwisata adalah kegiatan mengunjungi objek wisata dengan tujuan rekreasi dan liburan. Seiring perkembangan di dunia teknologi dan informasi, terdapat teknologi yang dapat digunakan untuk mempromosikan suatu objek wisata yang dinamakan dengan Virtual Reality. Virtual Reality merupakan teknologi yang dirancang untuk membuat pengguna dapat berinteraksi dengan lingkungan yang disimulasikan komputer. Masalah yang dihadapi adalah masih sedikitnya situs web wisata yang menyediakan fitur ini. Teknologi Virtual Reality dalam dunia fotografi dikenal sebagai Virtual Reality Photography. Virtual Reality Photography dapat menghasilkan gambar secara 360o, sehingga orang dapat melihat gambar secara utuh dan seolah-olah berada di tempat ketika fotografer sedang mengambil gambar. Tujuan penelitian ini adalah merancang dan membangun sebuah situs web penyedia informasi bagi wisatawan yang ingin berkunjung ke objek wisata. Metode pengembangan yang digunakan adalah Multimedia Development Life Cycle. Luaran penelitiannya berupa situs web Virtual Reality Photography yang menyediakan informasi dalam bentuk gambar 360o dengan dilengkapi peta lokasi dan gambar statis. Teknologi Augmented Reality dapat diterapkan di situs web ini sebagai bentuk sajian informasi seperti halnya teknologi Virtual Reality.    


2020 ◽  
Vol 7 (2) ◽  
pp. 259
Author(s):  
Yuli Purwati ◽  
Selvi Sagita ◽  
Fandy Setyo Utomo ◽  
Wiga Maulana Baihaqi

<p class="Abstrak">Dalam studi ini, kami mengembangkan aplikasi <em>virtual</em><em> </em><em>reality</em> untuk mempelajari tata surya di tingkat sekolah dasar. Tujuan pembuatan aplikasi ini untuk menyediakan media pembelajaran berbasis multimedia bagi siswa agar dapat memahami konsep tata surya. <em>Multimedia Development Life Cycle</em><em> </em>(MDLC) adalah tahap pengembangan sistem yang digunakan untuk membangun aplikasi <em>virtual reality</em>. MDLC terdiri dari tahapan konsep manufaktur, desain, pengumpulan bahan, perakitan, pengujian, dan distribusi. Hasil tes penerimaan pengguna yang dilakukan oleh satu orang guru pengampu menunjukkan hasil 81,25%, sedangkan yang dilakukan oleh 26 siswa menunjukkan hasil 88,63%. Berdasarkan hasil tes penerimaan oleh guru diperoleh saran perbaikan aplikasi pada sisi interaktifitas pengguna. Evaluasi kepuasan pengguna terhadap aplikasi dilakukan dengan kuesioner berdasarkan empat elemen multimedia: teks, interaktivitas, animasi, dan gambar grafis. Hasil evaluasi penggunaan teks memiliki nilai 3,57, grafik bernilai 3,52, animasi bernilai 3,54, dan interaktivitas memiliki nilai 3,51. Berdasarkan hasil tes, dapat disimpulkan bahwa responden puas dengan penggunaan elemen multimedia pada aplikasi tersebut, dan aplikasi tersebut dapat membantu mereka untuk memahami topik pembelajaran lebih baik daripada metode pembelajaran dan pengajaran konvensional.</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstract"><em>In this study, we developed a virtual reality application for learning the solar system at the elementary school. The purpose of making this application is to provide multimedia-based learning media for students to be able to understand the concept of the solar system. Multimedia Development Life Cycle is a development stage of the system used to build virtual reality applications. MDLC consists of stages of the manufacturing concept, design, material collecting, assembly, testing, and distribution. Results of user acceptance test conducted by one teacher show the results of 81.25%, while that is done by 26 student shows the results of 88.63%. Based on the acceptance test results by the teacher, there are suggestions to improve the application on the user interactivity aspect. Evaluation of user satisfaction of the applications is done by a questionnaire based on the four elements of multimedia: text, interactivity, animation, and a graphical image. The result of the evaluation of the use of text has a value of 3.57, the graphic has a value of 3.52, animation has a value of 3.54, and interactivity has a value of 3.51. Based on the test results, it can be concluded that the respondents are satisfied with the use of multimedia elements on the application, and the application can help them to understand the learning topic better than conventional methods of learning dan teaching.</em><strong></strong></p><p class="Abstrak"><em><strong><br /></strong></em></p>


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