scholarly journals PENGARUH PENGGUNAAN MEDIA MOOD BOARD TERHADAP PENGETAHUAN DESAIN BUSANA PADA MAHASISWA PENDIDIKAN TEKNIK BUSANA

2016 ◽  
Vol 3 (2) ◽  
pp. 121
Author(s):  
Afif Ghurub Bestari ◽  
Ishartiwi Ishartiwi

Penelitian ini bertujuan untuk menguji (1) perbedaan pengaruh pembelajaran Desain Busana menggunakan media mood board dan media contoh gambar desain busana terhadap kreativitas dan hasil belajar Desain Busana mahasiswa;  (2) pengaruh positif pembelajaran Desain Busana dengan menggunakan media mood board dibandingkan menggunakan media contoh gambar desain busana terhadap kreativitas desain busana mahasiswa; (3) pengaruh positif pembelajaran Desain Busana dengan menggunakan media mood board dibandingkan dengan menggunakan media contoh gambar desain busana terhadap hasil belajar desain busana mahasiswa. Penelitian ini merupakan penelitian kuasi eksperimen dengan desain Pretest-Posttest, Nonequivalent Control Group Design. Penelitian ini menggunakan kelas eksperimen dan kelas kontrol. Populasi penelitian adalah mahasiswa kelas A dan D semester 2 di Pendidikan Teknik Busana FT UNY. Hasil t-test menunjukkan pretest mahasiswa kelas kontrol dan kelas eksperimen hampir sama. Data hasil belajar posttestmenunjukkan selisih skor rata-rata antara kelas eksperimen dan kelas kontrol berkategori sangat tinggi. Berdasarkan hasil nilai rata-rata diperoleh bahwa terjadi peningkatan hasil kreativitas mahasiswa yang signifikan.Kata kunci: media mood board, hasil belajar, desain busana THE IMPACT OF USING MOOD BOARD MEDIA TO  FASHION DESIGN KNOWLEDGE ON FASHION  DESIGN ENGINEERING STUDENTSAbstractThis research aimed to examine (1) the effect of differences in learning to use media Fashion Design mood board and fashion design drawings media examples in creativity and Fashion Design student learning outcomes; (2) the positive influence of learning by using media Fashion Design mood board than using media examples fashion design drawings for the creativity of fashion design students; (3) a positive influence of learning by using media Fashion Design mood board compared to using the media sample images for learning outcomes of Fashion Design student. This research is a quasi-experimental research with pretest-posttest design, Nonequivalent Control Group Design. This research uses experimental class and control class. The research population was a student of class A and D in the 2nd half of Technical Fashion Education Faculty of Engineering, Yogyakarta State of University. t-test results indicate student pretest control class and experimental class is almost the same. Data posttest study results show the difference in average scores between the experimental class and control class category is very high. Based on the results of the average value obtained that an increase in the creativity of the students are significant.Keywords: fashion mood boards, learning outcomes, fashion design

2017 ◽  
Vol 2 (2) ◽  
pp. 105
Author(s):  
Nurlia Zahara ◽  
Djufri Djufri ◽  
M. Ali Sarong

Penelitian yang berjudul “Optimalisasi Pembelajaran dengan E-Book dan Media Pembelajaran Berbasis Multimedia untuk meningkatkan hasil belajar siswa kelas X SMA pada Materi Dunia Tumbuhan” telah dilakukan pada tanggal 23 April sampai dengan 13 Mei 2013 di MAN Model Banda Aceh. Penelitian ini bertujuan membuat dan mengembangkan E-Book sebagai media pembelajaran elektronik berbasis web, mengimplementasikan E-Book dunia tumbuhan E-Book sebagai sumber belajar dan melihat pengaruh E-Book serta media pembelajaran berbasis multimedia untuk mengoptimalkan hasil belajar siswa. Metode yang digunakan dalam penelitian ini adalah eksperimen dengan desain penelitian Pretest-posttes Control Group Design. Instrumen yang digunakan dalam penelitian ini adalah tes objektif berupa tes pilihan ganda. Pengumpulan data dilakukan dengan memberikan pretes, postes, dan pemberian angket. Pengolahan data dilakukan dengan mencari N-Gain dan membandingkan N-Gain kelas experimen dengan N-Gain kelas kontrol. Data dianalisis dengan menggunakan uji-t independen sample t-tes. Hasil uji statistik menunjukkan bahwa nilai t-hitung untuk kelas experimen adalah 3,53, maka t-hitung>dari t-tabel 1,645. Kesimpulan dari penelitian ini adalah adanya peningkatan. Hasil belajar siswa dengan menggunakan e-Book dan media pembelajaran berbasis multimedia, E-Book dapat diimplementasikan sebagai sumber belajar dunia tumbuhan, serta E-Book dapat dikembangkan sebagai bahan ajar dunia tumbuhan. Kata Kunci: E-Book, Media Pembelajaran Multimedia dan Hasil Belajar. A research entitled, "Optimizing Learning by Using E-Book and Multimedia-Based Instructional media to Improve Students’ outcome at Class X of Senior High School in The material of Plant World" has been carried out on April 23 until May 13, 2013 in MAN Model Banda Aceh. This study aimed at designing and developing E-Book as a web-based electronic learning media, implementing Plant World E-Book as one of sources of learning and see the impact of the E-Book and multimedia-based instructional media to optimize students’ learning outcomes. It was an experimental research with pre-test post-tes control group design. The data were collected by giving pre-test, post-test, and questionnaire. The instruments used in this study were an objective test in the form of multiple-choices and questionnaires. The data then processed by calculating and comparing the N-Gain of experimental class to the N-Gain of control class. They were analyzed by using independent sample t-test. Statistical analysis showed that the value of t-test for experimental class was 3.53, then the t-count > t-table was 1.645. It can be concluded that there were improvement of students’ learning outcome after using E-book and multimedia-based instructional media, E-Book can be implemented as one of sources of learning the plant world, also E-Book can be developed as one of teaching materials of plant world. Keyword: E-Book, Multimedia-based Instructional Media and Learning Outcomes


Vidya Karya ◽  
2020 ◽  
Vol 34 (2) ◽  
pp. 148
Author(s):  
Agung Ma'rufin ◽  
Syahmani Syahmani ◽  
Mella Mutika Sari

Abstract.  This study aims to determine the differences in learning outcomes and students' science process skills between classes using PBL models based on virtual simulations, PBL models based on practicum, and conventional learning. This quasi-experimental research uses nonequivalent control group design. The population of this research is VIII grade students of MTsN 2 Banjarmasin. The research sample is class VIII E as the control class, class VIII F as the experimental class I, and class VIII G as the experimental class II. Data collection uses test and observation techniques. Data analysis techniques use the Kruskall-Wallis test and descriptive analysis. The results showed that (1) There were differences in knowledge learning outcomes between experimental class I, experimental class II, and control class (2) There were differences in students' science process skills between experimental class I, experimental class II, and control class. Keywords: Problem Based Learning, Virtual Simulation, Practicum, Knowledge Learning Results, Science Process Skills Abstrak. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar dan keterampilan proses sains siswa antara kelas dengan menggunakan model PBL berbasis simulasi virtual, model PBL berbasis praktikum, dan pembelajaran konvensional. Penelitian eksperimen semu ini menggunakan nonequivalent control group design. Populasi penelitian ini adalah siswa kelas VIII MTsN 2 Banjarmasin. Sampel penelitian adalah kelas VIII E sebagai kelas kontrol, kelas VIII F sebagai kelas eksperimen I, dan kelas VIII G sebagai kelas eksperimen II. Pengumpulan data dengan menggunankan teknik tes dan observasi. Teknik analisis data menggunakan uji Kruskall-Wallis dan analisis deskriptif. Hasil penelitian menunjukkan bahwa (1) Terdapat perbedaan  hasil belajar pengetahuan antara kelas eksperimen I, kelas eksperimen II, dan kelas kontrol (2) Terdapat  perbedaan keterampilan proses sains siswa antara kelas eksperimen I, kelas eksperimen II, dan kelas kontrol. Kata kunci: Problem Based Learning,  Simulasi Virtual, Praktikum, Hasil Belajar Pengetahuan, Keterampilan Proses Sains


Author(s):  
Made Delina Rusnawati . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. . ◽  
Nyoman Sugihartini, S.Pd., M.Pd. .

Abstrak— Penelitian ini bertujuan untuk mengetahui (1) hasil belajar yang lebih tinggi antara siswa yang belajar menggunakan e-modul berbasis project based learning dengan siswa yang belajar tanpa menggunakan e-modul berbasis project based learning pada mata pelajaran Administrasi Basis Data kelas XII RPL SMK Negeri 1 Negara (2) Motivasi siswa kelas XII RPL di SMK Negeri 1 Negara setelah menggunakan e-modul berbasis project based learning pada mata pelajaran Administrasi Basis Data (3) Respon siswa kelas XII RPL di SMK Negeri 1 Negara setelah menggunakan e-modul berbasis project based learning pada mata pelajaran Administrasi Basis Data. Jenis penelitian ini adalah eksperimen semu (quasi eksperimen) dengan desain Post Test Only Control Group Design. Populasi penelitian mencakup seluruh siswa kelas XII RPL SMK Negeri 1 Negara Tahun Pelajaran 2017/2018. Sampel yang digunakan yaitu kelas XII RPL 2 yang digunakan sebagai kelas ekperimen dan XII RPL 3 yang digunakan sebagai kelas kontrol dengan jumlah 92 orang. Metode pengumpulan data yang digunakan yaitu metode tes uraian untuk mengukur hasil belajar dan metode angket untuk menganalisis motivasi belajar siswa dan respon siswa. Data hasil belajar kemudian dianalisis dengan melakukan uji prasyarat yang meliputi uji normalitas, uji homogenitas dan uji- t. Hasil penelitian menunjukkan bahwa (1) Terdapat hasil belajar yang lebih tinggi dalam penerapan e-modul berbasis Project Based Learning pada mata pelajaran administrasi basis data kelas XII RPL di SMK Negeri 1 Negara. Hasil analisis uji-t memperoleh thitung = 7.7497 dan ttabel = 1.66196 untuk dk sebesar 90 dengan taraf signifikan 5%. Berdasarkan kreteria pengujian diperoleh thitung > ttebel, ini berarti H0 ditolak. (2) Motivasi belajar siswa yang menggunakan e-modul dikatakan tinggi dilihat dari rata-rata motivasi belajar kelas eksperimen yaitu sebesar 98.30. (3) Respon siswa dari penerapan e-modul berbasis project based learning pada mata pelajaran Administrasi basis data adalah positif dilihat rata – rata skor hasil angket respon siswa yaitu 58.47. Kata Kunci : Quasi Eksperimen, E-Modul, Administrasi Basis Data, Project Based Learning Abstract- This objectives of this research are to know: (1) higher learning outcomes between students who learn to use project based learning e-modules with students who learn without using e-module based project based learning on subjects Database Administration class XII RPL SMK 1 Negara (2) students’ motivation in XII RPL class at SMK Negeri 1 Negara after using e-module based on project based learning on Database Administration course (3) students’ response after using e-module based on project based learning in Database Administration course of XII RPL class at SMK Negeri 1 Negara. This research was quasi experiment research with Post Test Only Control Group design. Research’s population covered all XII RPL classes at SMK N 1 Negara in the academic year 2017/2018. The samples of this research were XII RPL 2 class as the experimental class and XII RPL 3 as the control class with total of 92 students. The data was obtained trough essay test to measure students’ achievement and questionnaire method which was used to analyze students’ motivation and students’ response. The data, then, was analyzed through prerequisite test which included normality test, homogeneity test, and t-test. The results showed that (1) There is higher learning outcomes in the implementation of e-module based on Project Based Learning in the subjects of class XII database administration RPL in SMK Negeri 1 Negara. The result of t-test analysis obtained tcount = 7.7497 and ttable = 1.66196 for dk equal to 90 with 5% significant level. Based on test criteria obtained tcount > ttebel, this means H0 rejected. (2) Students’ motivation that used e-module was considerably high based on students’ learning motivation mean value of 98.30 (experiment). (3) Students’ response toward the application of project based learning e-modul on the Database Administration subject are positive that can be noticed from the average score of students' responses through questionnaire which is 59.47. keyword : Quasi Experiments, E-Modules, Database Administration, Project Based Learning.


2018 ◽  
Vol 4 (1) ◽  
pp. 39-44
Author(s):  
Dwi Antara Nugraha ◽  
Sri Endang Pujiastuti ◽  
Budi Widiyanto ◽  
Choiroel Anwar

Objective: This study aimed to determine the effectiveness of the combination of hypnotherapy and acupressure (hypno-pressure) on anxiety levels in patients with cardiovascular disorders.Methods: A quasy-experimental research with pretest-posttest with control group design was used. Fifty-six respondents were selected using purposive sampling in this study, which 28 respondents were randomly assigned in the experiment and control group. The Spielberger State-Trait Anxiety Inventory (STAI) Form Y was used to measure anxiety. Paired t-test and Independent t-test were used for data analysis.Results: There was a significant effect of hypno-pressure on the decrease of anxiety levels in patients with cardiovascular disorder with p-value 0.000 (<0.05), t = 7.217, and effect size of 1.96.Conclusion: Hypno-pressure could reduce anxiety levels in patients with cardiovascular disorder.


Author(s):  
Susanti Susanti

The lack of use the writing skills method raises several obstacles experienced by students, including weaknesses in understanding the basics of Arabic writing and difficulty in answering Arabic questions. Therefore, it is necessary to improve learning as an effort to improve writing skills by applying the imla’ manzur method. This research is an experimental study with a pretest-posttest control group design model, aimed at finding out the effectiveness of the imla’ manzur method. Data collection techniques in this study used observation, tests, questionnaires, interviews, and documentation. Then the validity of the data is tested using the independent sample t-test. The results obtained were that in the experimental class the mastery of Arabic writing skills of students after applying the imla’ manzur method had increased the average value from 52.08 to 78.57. Then, the results of the independent sample t-test showed a significant difference in the mastery of Arabic writing skills in the experimental class and the control class 0.000 < 0.05 after treatment, so that the conclusion of this study based on the data obtained showed that the application of the imla’ manzur method was effective in improving students Arabic writing skills. Evidenced by a significant increase in learning outcomes, student enthusiasm when taking turns to write vocabulary and sentences in Arabic on the board, as well as growing sensitivity of student analysis of Arabic writing skills.


Author(s):  
Bekti Susilowati

AbstrakPenelitian ini bertujuan untuk mengetahui: (1) kelayakan perangkat pembelajaran terpadu Tipe Shared berbasis kegiatan ekonomi kreatif untuk siswa kelas IV Sekolah Dasar, dilihat dari kualitas perangkat pembelajaran yang dikembangkan dan telah divalidasi terdiri dari Silabus, Rencana Pelaksanaan Pembelajaran (RPP), Bahan Ajar Siswa (BAS), Lembar Kerja Siswa (LKS), dan Tes Hasil Belajar (THB); (2) keefektifan perangkat pembelajaran yang diukur dari aktivitas siswa dalam kegiatan pembelajaran terpadu Tipe Shared berbasis kegiatan Ekonomi Kreatif dan hasil belajar siswa setelah mengikuti kegiatan pembelajaran terpadu Tipe Shared berbasis Kegiatan Ekonomi Kreatif. Penelitian pengembangan ini menggunakan Model Kemp yang terdiri dari tiga tahap: yaitu pendefinisian; perancangan; dan pengembangan, sedangkan desain uji coba penelitian menggunakan Pretest-Posttest Control Group Design. Data hasil penelitian diperoleh melalui hasil uji validitas perangkat pembelajaran oleh dua validator dan hasil uji coba perangkat pembelajaran yang terdiri dari hasil pretest dan posttest pada kelas kontrol dan kelas eksperimen. Perangkat pembelajaran diujicobakan pada kelas IV A dan B SDN Sukarasa Kota Bandung. Keefektifan pelaksanaan pembelajaran diuji dengan statistik inferensial menggunakan SPSS 21.0 yaitu melalui uji F dan uji t. Angka F yang mengasumsikan kedua varian sama sebesar 0,362 dengan probabilitas (sig) sebesar 0,550 > 5% berarti tidak ada perbedaan varian antara eksperimen dan kontrol. Angka t-test yang mengasumsikan varian kedua populasi sama adalah -4,750 dengan probabilitas (sig) sebesar 0,000. Angka probalilitas < 0,005 dapat diartikan ada perbedaan nilai posttest yang signifikan antara kelas eksperimen dan nilai posttest kelas kontrol, perolehan nilai posttest pada kelas eksperimen lebih tinggi daripada kelas kontrol. Berdasarkan hasil penelitian, dapat disimpulkan bahwa hasil belajar siswa meningkat dengan menggunakan perangkat pembelajaran terpadu Tipe Shared berbasis kegiatan Ekonomi Kreatif yang telah dikembangkan, sehingga perangkat pembelajaran dapat diterapkan di Sekolah Dasar, namun tetap memerlukan penyesuaian dengan situasi dan kondisi di sekolah. Kata Kunci: Perangkat Pembelajaran, Terpadu, Shared, Ekonomi Kreatif, Hasil Belajar Siswa AbstractThe objective of this research was to recognize: (1) the worthiness of the Shared-Type learning device based on creative economy activity for fourth grade Elementary School students, observed from learning device's quality which developed and validatedby Syllabus, Learning Implementation Plan, Student Learning Material, Student Work Sheet, and Learning Outcome Test; (2) effectivity of learning device which measured from student activity in Shared-Type integrated learning device based on Creative Economy activityand student's learning outcomes after participated in Shared-Type integrated learning activity based on Creative Economy Activity.The research of development was using Kemp Model that consists of three stages, which were defining, designing, and developing, while the research trial design was usingPretest-Posttest Control Group Design. Research data were obtained through learning device's validity test result of two validatorand learning device's trial results which consist of pre-test and post-test results on control’s class and experiment’s class. The learning device was tested on class IV A and B of SDN Sukarasa in Bandung. Learning implementation's effectivity then tested with inferential statistic using SPSS 21.0 through F-test and t-test. An F number which assumes both variant have the same result of 0,362 with probability (sig) of 0,550 > 5% means there is no variant difference between experiment and control. A t-test number which assumes both population have the same variant is -4,750 with probability (sig) of 0,000. Probability number< 0,005 can be interpreted as significant difference of post-test value between experiment’s class and control’s class,post-test value obtained from experiment's class was higher than control's class.Based on data analysis, it can be concluded that student's learning outcomes with the use of developed Shared-Type integrated learning device based on creative economy activity are improved and can be implemented in Elementary School, however it still needs to be conformed with school's sitation and condition. Keyword: Integrated, Based on Creative, Economy Activity, Improvement, Learning Outcomes.


2018 ◽  
Vol 1 (2) ◽  
pp. 11-19
Author(s):  
Putu Karolina

This study aimed to answer whether using chessboard technique in responding to short story develops student’s speaking skill or not. The method used in this study was one of the quasi-experimental designs: pretest-posttest non-equivalent comparison control group design. The population of the study was the eleventh-grade student at SMA N 12Palembang and the sample were taken from the population by using purposive sampling. The data were collected by using two instruments, test and questionnaire. The test wasgiven twice to the experimental and control group, as the pretest and the posttest. Thequestionnaire was distributed to the experimental group after conducting the treatment to get more information related to the problem of the study. To verify the hypothesis, thedata from pretest and posttest on the experimental and control group were analyzed byusing paired sample t-test and independent sample t-test. The result of the study showed that applying chessboard technique in responding to the short story develops student’s speaking skills. Some students (60%) in the experimental group achieve good category compared to only a few students (20%) in control group. 


2020 ◽  
Vol 9 (3) ◽  
pp. 172-175
Author(s):  
Awanda Awanda ◽  
Tahril Tahril ◽  
Minarni R. Jura

This study aimed to determine the influence of the implementation of mind mapping on learning of chemical bonding assisted with information technology toward learning outcomes of students in the Class X1 Science at SMA 1 Sindue. This study was a quasi-experiment with non-randomized pretest-posttest control group design. Sampling was based on special consideration (purposive sampling) with a sample of students of class X1 Science as the experimental class and class X2 Science as the control class. The instrument of this study was a test of learning outcomes. Data of the results was tested using statistical analysis of one-party t-test with prerequisite tests of normality and homogeneity tests. The data analysis obtained an average score of learning outcomes in the experimental class was 77.12 and in the control class was 67.6. Based on the hypothesis test with the t-test statistic of two parties obtained tcount of 10.89 and ttable of 1.95 at α 0.05. In this case, H1 was accepted and H0 was rejected because tcount was in the area of ​​ H0 rejection. This showed that there were differences in students’ learning outcomes through the implementation of mind mapping and conventional in learning of students in 10th grade at SMA 1 Sindue.


2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Selly Minalasari ◽  
Hobri Hobri ◽  
Susi Setiawani

This study aims to know the effectiveness of collaborative learning with gift envelope game media on statistic learning outcomes. Student learning outcomes are measured only on the subject of collection and presentation data. This research is pure experimental research with a posttest only control group design. The population of this study were students of class VII SMP Negeri 12 Jember and the sample was class VII B as the experimental class and class VII D as the control class. The hypothesis testing method used is T-Test (Independent Sample T-test). Based on the results of data analysis, the value of tcount = 5.993 ≥ ttable = 2.00665 or ρ-value = 0,000 < 0.025 at the first meeting, while at the second meeting tcount = 5.069  ≥ ttable =2.00324 or ρ-value = 0,000 < 0.025. Based on the results of these calculations it can be concluded that H0 is rejected and H1 is accepted which means collaborative learning with gift envelope game media is effective for student’s learning outcomes


Author(s):  
Nora Mawinda ◽  
Zulkifli Naansah ◽  
Hanesman Hanesman

The problem in this study is the low learning outcomes achieved by students on the subjects of Basic Electrical and Electronics which is below the minimum completeness criteria (KKM) set a school that is 75 This is presumably because they are learning is often used during the learning model is applied directly proven yet effective. The purpose of this research is to reveal how much influence the Jigsaw cooperative learning model to study the results of class X students on subjects TAV Basic Electricity and Electronics. This research is an experimental study with a draft Post-test only control group design. The sample were students of class X TAV at SMK 1 Padang Academic Year 2014 / 2015. Class experiment is treated using Jigsaw Cooperative Learning Model and the control group is a class that uses the direct teaching model. The data is taken from the test results in the form of learning about the objective as many as 31 items. Data were analyzed manually to test for normality, homogeneity testing, and hypothesis testing. The result of the calculation hypothesis at significance level α = 0.05 was found that t count> t table is 3.35> 1.670. The results of these tests give an interpretation that H0 is rejected and H1 is accepted, this means that on average significantly experimental class learning outcomes greater than the average control class learning outcomes.  Key words :   Models of Learning, Jigsaw, Learning Direct, Post-test only control group design, Learning outcomes, Experimental, and Control.


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